GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Brainless running and gunning is an underappreciated way to waste a couple of hours with a great-looking game. [Feb 2003, p.94]- GMR Magazine
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- Critic Score
With the improved online play, expansion of the popular lightning challenges, and inclusion of Chase for the Cup, NASCAR 2005 has enough horsepower to last you all year. [Oct 2004, p.102]- GMR Magazine
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While it is, technically, a rail shooter, it's quite a rail you're riding. [Dec 2004, p.110]- GMR Magazine
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An exceptional game based on a simple concept; some of the later levels will eat you for lunch. [Feb 2003, p.96]- GMR Magazine
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The invention-building feature, which lets you create new weapons by combining photos of different found objects is nothing short of genius. [Mar 2003, p.68]- GMR Magazine
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On the downside, you're going to have to bite your lip and accept the fact that the Xbox version does look a bit better. [Sept 2004, p.84]- GMR Magazine
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- Critic Score
The ultrasharp, hi-res character art and fluid animation keep XX at the cutting 2D edge, putting even Capcom's most recent fighters to shame. [Mar 2003, p.66]- GMR Magazine
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- GMR Magazine
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- Critic Score
Extremely realistic attack chopper sim that's not for the weak of hear or impatient of trigger finger. [Feb 2003, p.94]- GMR Magazine
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True icenicks will revel in the new dream mode and party mode. [Oct 2004, p.106]- GMR Magazine
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Seriously, if you haven't finished the first installment of Camelot's sprawling GBA epic, it's likely you'll be baffled, at least initially, by this direct follow-up. [May 2003, p.73]- GMR Magazine
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If you just like insanely fast arcade racing, go ahead and pick it up. It's a gas. [Aug 2003, p.73]- GMR Magazine
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It's not exactly cutting edge. What it is, though, is incredibly sold fun. [Oct 2004, p.110]- GMR Magazine
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A fine RPG - it's just not the earth-shattering sequel that people might expect. [Feb 2005, p.100]- GMR Magazine
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- Critic Score
Every now and then, however, you strike solid gold, and if "Super Mario 64" is videogaming's "A Hard Day's Night," then Beyond Good & Evil is surely its "Let it Be." [Dec 2003, p.98]- GMR Magazine
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- Critic Score
We'd be hard pressed to stake the claim that any of these add significantly to the first game's singularly terse thrill. [Jan 2004, p.60]- GMR Magazine
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A solid platformer with a unique aesthetic and animations. Lacks a little in the challenge department; a little on the short side, too. [Feb 2003, p.93]- GMR Magazine
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A hardcore simmer's delight, with superb flight physics and enough detail to please the most finicky realism fanatics, including minutiae such as adjustable fuel mixtures and radiator controls. [June 2003, p.70]- GMR Magazine
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- GMR Magazine
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Nintendo has put together a fantastic cooperative quest, but compared to most single-player games, it's short, and compared to most multiplayer games, there's little reason to go back once you've played through it. [July 2004, p.83]- GMR Magazine
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The game's not just about kicking ass, though. It's also about gorgeous graphics. [Aug 2004, p.99]- GMR Magazine
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An aggressive driving simulator that defies the rules of physics. Includes a dedicated crash mode for aspiring demolition-derby stars. [Feb 2003, p.92]- GMR Magazine
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If Codies opened up the format and provided more variety in the Championship mode, it would be a king. [May 2003, p.68]- GMR Magazine
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The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]- GMR Magazine
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What really sets it apart from other first-person shooters, though, is the attention to technical and tactical detail, as well as the skill it demands from the player. [Jan 2004, p.78]- GMR Magazine
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The game has an amazing energy and great joy. Its unfettered creativity is astounding, and this is where Katamari truly excels. [Nov 2004, p.110]- GMR Magazine
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DOW isn't a perfect translation of the Warhammer game, nor is it a vastly innovative RTS, but it is a good-looking and fun RTS that should entertain any fan of the genre. [Dec 2004, p.130]- GMR Magazine
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An enhanced port of the classic SNES racer with improved graphics and support for 4 players. [Feb 2003, p.97]- GMR Magazine
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It's that A.I. thing that's a killer. The price is definitely right, but basing it on gameplay alone, this one lags behind this season's No. 1: "March Madness." [Jan 2005, p.118]- GMR Magazine
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From the makers of "Dave Mirra BMX" comes a just-as-playable inline skating game with a simple trick system and large levels. [Feb 2003, p.92]- GMR Magazine