GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Brought RPGs into the Western spotlight and contained the most debated plot twist of an era. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
An excellent game with brilliant art direction and tried-and-true gameplay. But...feels slightly less powerful than its predecessor. [Jan 2005, p.96]- GMR Magazine
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While the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]- GMR Magazine
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The controls are flawless, the weapons are diverse, and the production values are some of the highest in the industry. [Dec 2004, p.106]- GMR Magazine
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- Critic Score
This remake could almost be described as a new game. But is it really Resident Evil without the laughably bad voice acting? [Feb 2003, p.96]- GMR Magazine
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Culminates in one of the greatest ending sequences in gaming and what's probably the most impressive display of the PlayStation 2's untapped graphical abilities.- GMR Magazine
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- Critic Score
While it may intimidate casual gamers, the hardcore will eat this up. Ninja Gaiden is the work of developers at the peak of their powers and is, pound for pound, light years beyond anything else in the category. [Jan 2004, p.47]- GMR Magazine
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- Critic Score
Incredible at the time, DOA2 did things the "big boys" hadn't even dreamed of. [Oct 2004, p.122]- GMR Magazine
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- Critic Score
One of the greatest 2D platformers ever put to silicon. [Feb 2003, p.97]- GMR Magazine
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On the field, Sega falls short of the more immediate action, tighter controls, and more powerful on-field flexibility of "Madden 2004." [Sept 2003, p.73]- GMR Magazine
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Austin Powers ain't got nothing on Cate Archer, the hottest digital chick with a gun since that old hag Lara Croft. [Feb 2003, p.94]- GMR Magazine
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It still doesn't own the grahics category, but Madden controls better with that same great pace it's known to have. [Sept 2004, p.86]- GMR Magazine
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For those who have the Dual Shock firmly hardwired into their psyche, switching over to the oddly-shpaed GameCube can prove difficult. [Feb 2003, p.96]- GMR Magazine
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If you're a D&D nerd then you already know, but buy this one for the multiplayer and user-made mods. [Feb 2003, p.94]- GMR Magazine
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If "Harmony" was dinner, then Aria is surely dessert: short, sweet, and to the point. Not bad if you don't mind too much of a good thing. [June 2003, p.76]- GMR Magazine
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A deep combat engine and brilliant graphics make this the best RPG available on the GBA. [Feb 2003, p.97]- GMR Magazine
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A complex card system governs your special abilities. [Feb 2003, p.97]- GMR Magazine
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Instead of cramming three divergent threads into one game, the developers should have split them up. The Russian campaign could have stood on its own, but it feels like an afterthought.- GMR Magazine
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When it comes to online play, PGR2 knocks it out of the park. [Jan 2004, p.76]- GMR Magazine
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So much more involving, more expansive, and just plain more, more that that you might need to buy a new PC so you can play it alongside Mommy. [Dec 2004, p.120]- GMR Magazine
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An underappreciated work of art with challenging puzzles, fantastic lighting, and engrossing character relationships. [Feb 2003, p.92]- GMR Magazine
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One of those games you cherish playing - and avoid completing because you just don't want it to end. [Jan 2003, p.93]- GMR Magazine
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Never before has a console game offered the flexibility of a PC-strength level editor with the ability to swap and trade freely with a natino of virtual skaters. [Dec 2003, p.65]- GMR Magazine
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What keeps Street hot in any of its addictive modes is its tight controls, great graphics, and awesome play-by-play commentary (you go, Bobbito!). [May 2003, p.72]- GMR Magazine
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Highly conceptual "god-game" that has you ruling over mortals with a little help from a giant cow-monster. [Feb 2003, p.94]- GMR Magazine
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With the underlying mechanics perfected, Commando gets down to the business at hand and provides a Godzilla-sized block of fun. [Dec 2003, p.72]- GMR Magazine
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- Critic Score
While "Madden's" a better game in the way that Peyton Manning is better than Steve McNair (marginally), it'll be fun to see if ESPN can beat the daunting spread with its budget-priced equalizer. [Sept 2004, p.87]- GMR Magazine
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You won't find a better baseball game this year...It's not quite the "Madden" of baseball games yet...but it's very close. [May 2004, p.85]- GMR Magazine
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It's amazing how they managed to cram Tony Hawk into a cartridge, while keeping the essence of the game true to the console version. [Feb 2003, p.97]- GMR Magazine
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The studio that gave birth to Crash Bandicoot brings a couple of new mascots and new gorgeous 3D world to the PS2. [Feb 2003, p.92]- GMR Magazine