GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Impressive when you consider it took only nine months to make. [Feb 2003, p.96]- GMR Magazine
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- Critic Score
It's Pandora's Box, a treasure trove of bonuses including extra modes and characters, CG movies, detailed stats, and the original Panzer Dragoon, that will keep gamers coming back. [Feb 2003, p.69]- GMR Magazine
- Read full review
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- Critic Score
Character upgrades, including a useless superpunch for Olimar and Louie, highlight Pikmin 2's greatest flaw: it relies too heavily on the collection of stuff. [Oct 2004, p.104]- GMR Magazine
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- Critic Score
Everything good about the original is here, with loads of new multiplayer options including maps, weapons, and game modes, too. [Feb 2003, p.80]- GMR Magazine
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- GMR Magazine
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- GMR Magazine
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- Critic Score
Though ESPN is still inferior on the ice, it crushes "NHL 2003" visually, with graphics and animations that give it an incredible sense of realism. [Oct 2003, p.67]- GMR Magazine
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- GMR Magazine
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- Critic Score
Play a version of Madden where the Rams could actually win with Kurt Warner. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
Where Zero Mission really adds to the legend is in the game's challenging surprise ending...this isn't your daddy's Metroid. [Mar 2004, p.92]- GMR Magazine
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- Critic Score
Action/strategy hybrid defies the conventions of all the genres it touches, while making for a fantastically original multiplayer experience. [Feb 2003, p.94]- GMR Magazine
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- Critic Score
Does both fun and realistic very well with below par results (in golfese, that's good). [Nov 2003, p.74]- GMR Magazine
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- Critic Score
Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]- GMR Magazine
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For the more discerning hockey connoisseur, NHL2K3 has made great strides since its debut on the now defunct Dreamcast. [Feb 2003, p.93]- GMR Magazine
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F-Zero is finally running on hardware that can do it proper justice, and Sega makes GameCube sing. [Oct 2003, p.63]- GMR Magazine
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Strangely, the best version is on the least-powerful hardware. [Feb 2003, p.93]- GMR Magazine
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Outside of a slightly boring midgame stretch in which you're tracking down overdue library books (no, really) and an overly tough final boss, this is a flawless portable adventure. [Feb 2005, p.91]- GMR Magazine
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Despite some corny writing, this uberhip noir videogame feels like a movie but plays like a great action game. [Feb 2003, p.94]- GMR Magazine
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Textures are muddier, the framerate is choppier, lighting effects are faked (faked well, but hey), and the image quality isn't as clean. [May 2003, p.71]- GMR Magazine
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Superior simulation of the nail-baiting sport of stock racing, with amazingly realistic physics matched by a sublime 3D engine. [Feb 2003, p.94]- GMR Magazine
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People with high blood pressure might want to stay away, but if you can tolerate unreasonably difficult A.I., Far Cry will punish you. And you will like it. [June 2004, p.82]- GMR Magazine
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Playing Rise of Nations won't make your jaw drop in amazement, but you'll probably still have lots of fun as long as you like RTS games. [Aug 2003, p.74]- GMR Magazine
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If you want to enjoy this game in all its glory, you'd better have a top-end gaming PC and a decent racing wheel. [May 2003, p.66]- GMR Magazine
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Zombies running amok in Raccoon City; more B-movie voice acting running amok on your speakers. Enough to fill two disks this time! [Feb 2003, p.97]- GMR Magazine
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An amazing-looking game with some pretty serious muscle under the hood. If only the game actually <I>played</I> better - especially the batting - you'd have the "Madden" of baseball games. [Apr 2003, p.65]- GMR Magazine
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Few racers match the sheer excitement of unleashing the boost on a straightaway to the accompaniment of wailing guitars. [June 2003, p.68]- GMR Magazine
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"Einhander" is German for "awesome 2D shooter that should have sold way more that it did." That, or "one-handed." We're not sure. [Feb 2003, p.97]- GMR Magazine
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It's a seamless and nigh-flawless experience that incorporates the best of what we love about gaming. [Aug 2004, p.90]- GMR Magazine
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The game has changed just enough to please loyal fans, and when you've got a formula that makes for such a compelling gaming experience, why mess with it? [July 2003, p.80]- GMR Magazine
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A collection of over 200 totally unexpected, random, frighteningly creative "microgames." [Aug 2003, p.79]- GMR Magazine