GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
We keep stumbling onto funky new aspects the more we play it - like the fact that your relationships with your pals in this faux-MMORPG depend on the time you spend with them and the gifts you give them. Just like in real life. [June 2003, p.73]- GMR Magazine
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- Critic Score
The experience could have been even edgier if the enemy A.I. was fully up to snuff. [Nov 2004, p.136]- GMR Magazine
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- Critic Score
An incredibly deep military flight simulator, Lock On is overwhelming, except to the most die-hard flight-stick jockeys. [Mar 2004, p.83]- GMR Magazine
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- Critic Score
The novelty wears off and Konga becomes repetitive, especially without other bongo owners to play against or with. [Nov 2004, p.130]- GMR Magazine
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- Critic Score
It's ironic, then, that one of the most striking things you will find on Xbox today is stellar throwback to the halcyon days of 2D gaming. [July 2004, p.87]- GMR Magazine
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- Critic Score
These are fantastic (albeit amazingly difficult) games that every RPG should experience. [Feb 2003, p.75]- GMR Magazine
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- Critic Score
Easy to pick up and easy to play, a la "Virtua Tennis." [Feb 2003, p.96]- GMR Magazine
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- Critic Score
The levels are repetitive, boxy mazes with nothing interesting in them aside from battles, and the story's for fans only. Still, it's a technically excellent and fun game that begins to wear only through repetition and ease. [Jan 2005, p.84]- GMR Magazine
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- Critic Score
Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
Like the SAT of videogames, a rapid-fire test of standard videogame skills. From the ability to process onscreen information on the fly to punching the A button like mad, you're drilled on speed, timing, control, stamina, and even intelligence in a couple hundred 5-second games.- GMR Magazine
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- Critic Score
It's shamelessly hilarious, leaving no topic or genre stereotype sacred. [Dec 2004, p.110]- GMR Magazine
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- Critic Score
Ultimately, however, Manhunt becomes more laborious than shocking. Along the way, the vaunted enemy A.I. turns transparent, detracting considerably from its aura of paranoia.- GMR Magazine
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- Critic Score
Clumsy combat and woeful repetition will try your patience. [Oct 2004, p.118]- GMR Magazine
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- Critic Score
The best reason to get this is the ability to link with the Gamecube version to transfer items and spells. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
All traffic and pedestrians are removed from the game. Fortunately, the capture the flag and tag style modes are plenty entertaining, especially with a larger group. [Aug 2003, p.78]- GMR Magazine
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The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]- GMR Magazine
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Excellent gameplay and some damn-fine GBA RPG graphics. [Mar 2003, p.72]- GMR Magazine
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An otherwise pedestrian city-building game, only Tropico 2's setting salvages it from being a complete shipwreck. [July 2003, p.79]- GMR Magazine
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- Critic Score
NHL 2005's major flaw is the sheer amount of contact that takes place during a game. It's got more checks than a bank! More hits than the Top 40! [Oct 2004, p.107]- GMR Magazine
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- Critic Score
Better than the original in almost every respect. [Aug 2003, p.80]- GMR Magazine
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- Critic Score
Snide voice acting turns cutesy bit players Globox and Murfy into electronic annoyances, and Hoodlum Havoc revels in its lame humor. [Apr 2003, p.68]- GMR Magazine
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- Critic Score
Despite all it's going for it, Evil Genius just isn't fun. The gameplay is dull, and there is nothing left after you get beyond the initial novelty. [Nov 2004, p.140]- GMR Magazine
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- Critic Score
If you can forgive it for some plain visuals and don't mind wading through menus - it may be fast-paced, but it's still an RPG - it's worth your time. [Mar 2003, p.58]- GMR Magazine
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- Critic Score
Definitely delivers cool effects and dishes up some really amazing moments, but technical issues, a cornball story, and weak voice acting add up to a slight disappointment overall. [Apr 2003, p.66]- GMR Magazine
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- Critic Score
The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- GMR Magazine
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- Critic Score
Topping off the game is the ability to go through all of RS's excellent missions in a splitscreen co-op mode with a friend. [Dec 2003, p.68]- GMR Magazine
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- Critic Score
A fast, frantic action game starring a gun- and sword-wielding fellow fighting legions upon legions of baddies.- GMR Magazine
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- GMR Magazine