GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Has the most ambitious plan for post-treadmill play of any MMORPG released to date. [July 2003, p.71]- GMR Magazine
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- Critic Score
Ultimately, we would have been better served by an all-new River City Ransom. [Sept 2004, p.81]- GMR Magazine
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FM4 isn't likely to win new converts, but it's guaranteed to lease the choir. [July 2004, p.90]- GMR Magazine
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- Critic Score
For a game that's more than a decade old, The Lost Vikings looks and plays great. [June 2003, p.77]- GMR Magazine
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- Critic Score
Defensive controls are just a tad too sluggish. [May 2004, p.84]- GMR Magazine
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- Critic Score
The short of it is -- you've played it before. N-d of story. [Mar 2003, p.72]- GMR Magazine
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- Critic Score
The controls are where the game falls apart: Movement is imprecise, with every jump a disaster waiting to happen; targeting an enemy with any degree of accuracy is simply impossible. [June 2004, p.81]- GMR Magazine
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- Critic Score
There really isn't another game like Shadow of Rome, let alone one of similar quality and polish. [Feb 2005, p.102]- GMR Magazine
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It somehow feels like we've fought the good fight at the Battle of Hu Lao Gate dozens of times before. [Oct 2003, p.73]- GMR Magazine
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- Critic Score
Though nostalgia hounds will likely be amused, others will probably want more depth from the best beat-em-up 1985 had to offer. [Dec 2003, p.104]- GMR Magazine
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- Critic Score
Your opponents are unbelievably excellent shots who almost never miss...A clear case of style over substance, XIII is pretty to look at but a bitch to play. [Dec 2003, p.100]- GMR Magazine
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A more technical take on tennis - or at least it tries to be. [Aug 2004, p.89]- GMR Magazine
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Get a keyboard for your PS2 or don't bother playing. However, with a keyboard, this is EverQuest, the PC phenom, in all its addictive glory. [Feb 2003, p.80]- GMR Magazine
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If only the battle system were as imaginative as the character creation, Magic Pengel would be one of those quirky and lovable games everyone looks back upon fondly. As it stands, it's just quirky. [June 2003, p.69]- GMR Magazine
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- Critic Score
Though the nostalgia of playing wears off quickly, for only 20 bucks, you really can't go wrong. [Dec 2004, p.104]- GMR Magazine
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Get your soiree (not to mention your freak) on with this great addition to the Sims amazing stable of add-on packs. [Feb 2003, p.94]- GMR Magazine
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What I liked best was how most of the tracks were set up in a way to guarantee fast or exciting finishes. [Mar 2003, p.64]- GMR Magazine
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Say it with us: Poorly implemented gimmicks do not make for entertaining games. [July 2004, p.89]- GMR Magazine
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- Critic Score
If it weren't for an enhanced combat system, it would be a definite step down from "Kingdoms VIII" - ultimately, it's more of the same. [Apr 2004, p.92]- GMR Magazine
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- Critic Score
Vastly improved graphics and animations make this practically a new game. [Jan 2003, p.93]- GMR Magazine
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The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]- GMR Magazine
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The trouble comes when Defiance pads its levels with repetitive encounters and identical areas.- GMR Magazine
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- Critic Score
Should have been the next glorious chapter in that game's story. Instead, it's a mildly disappointing epilogue.- GMR Magazine
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- Critic Score
Spearhead's default movement is also faster, which makes the game livelier: But if you're only interested in single player, there may not be enough here to sway you. [Mar 2003, p.70]- GMR Magazine
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- Critic Score
A technical knockout, really, considering there's not much competition. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
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- GMR Magazine
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- Critic Score
With a lavish, tropical setting (not a hurricane in sight) against which beautiful characters cavort, a vibrant reggae-themed soundtrack (you can rip your own tracks, too), and a piƱa colada atmosphere, DOAX is a flawed but guilty pleasure. [Feb 2003, p.58]- GMR Magazine
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- Critic Score
Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.- GMR Magazine
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- Critic Score
Even though the game is reatively short - about a day's worth of play - the levels are paced well. But for all the years spent in the studio, Red Dead still could have used some more time for polish. [July 2004, p.93]- GMR Magazine