GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]- GMR Magazine
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- Critic Score
Makes no mistakes, and while it lacks Sonic's flash, it's a better game. [Oct 2003, p.73]- GMR Magazine
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- Critic Score
The whole game is a bit too complex for its own good - the skill system itself might put off those who have never played an MMORPG. [Oct 2003, p.71]- GMR Magazine
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- Critic Score
As a relentless slashfest backed by a rich story, lush visuals, and moments of snap-the-controller-in-half difficulty, Demon Stone is at least fun while it lasts. [Dec 2004, p.129]- GMR Magazine
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- Critic Score
Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]- GMR Magazine
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- Critic Score
The turn-based combat is fast paced, precise, and brutal—they throw the whole freaking Monster Manual at you, and the numbers these monsters roll are crazy deep.- GMR Magazine
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- Critic Score
The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.- GMR Magazine
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- Critic Score
One of the better 5-on-5 basketball games we've played. [Jan 2004, p.82]- GMR Magazine
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- Critic Score
Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]- GMR Magazine
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- Critic Score
We're not sure sure we've ever seen a more convincing first-person action-adventure quite like Breakdown. [May 2004, p.91]- GMR Magazine
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- Critic Score
With its open-ended structure and unusual story line, Arx Fatalis is the polar opposite of traditional console RPGs, and that's why I like it so much.- GMR Magazine
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- Critic Score
There's solid ground on which to build a game, but compared to what Insomniac is doing, much work remains. [Dec 2004, p.126]- GMR Magazine
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- Critic Score
Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]- GMR Magazine
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- Critic Score
It's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]- GMR Magazine
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- Critic Score
Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]- GMR Magazine
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- Critic Score
It does get one thing right: The controls are actually functional and somewhat intuitive. [June 2004, p.89]- GMR Magazine
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- Critic Score
This green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
A sublime experience that incorporates the feel of flying, acrobatics, and racing all in one. Unfortunately, the finicky EyeToy provides less than optimal control, resulting in intermittent bursts of frustration. [Jan 2005, p.122]- GMR Magazine
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- GMR Magazine
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- Critic Score
The boss battles and platforming challenges vary just enough, and the minigames (such as the side-scrolling shooter level and the "Excitebike"-inspired motorcycle race) are great. [Dec 2003, p.104]- GMR Magazine
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- Critic Score
Features an essentially unchanged game system and makes no allowances for introducing newcomers to the halfway-complete adventure. [Oct 2003, p.66]- GMR Magazine
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- Critic Score
A game that no review can adqeuately describe, since the possible experiences are virtually limitless. Is it a game or a playground? Play it and decide for yourself.[Feb 2003, p.66]- GMR Magazine
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- Critic Score
Ghost Recon was fine tactical infantry sim - back in 2001. This new PS2 version is solid, but it pales when compared to modern juggernauts like "SOCOM II." [Mar 2004, p.83]- GMR Magazine
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- Critic Score
A thinking person's game with just enough button-mashing to keep things snappy. [Oct 2004, p.110]- GMR Magazine
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- Critic Score
If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws. [Apr 2004, p.93]- GMR Magazine
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- Critic Score
It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]- GMR Magazine
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- Critic Score
If you can handle LOC's steep learning curve, you'll enjoy an experience unobtainable on any other platform - the game is that compelling. [June 2004, p.85]- GMR Magazine
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- Critic Score
Still the best baseball sim there is. [Apr 2003, p.65]- GMR Magazine
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- Critic Score
Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]- GMR Magazine
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- GMR Magazine