GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 71 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Makes no mistakes, and while it lacks Sonic's flash, it's a better game. [Oct 2003, p.73]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    The whole game is a bit too complex for its own good - the skill system itself might put off those who have never played an MMORPG. [Oct 2003, p.71]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    As a relentless slashfest backed by a rich story, lush visuals, and moments of snap-the-controller-in-half difficulty, Demon Stone is at least fun while it lasts. [Dec 2004, p.129]
    • GMR Magazine
    • 71 Metascore
    • 40 Critic Score
    Merely an average action game featuring an overly sexy protagonist and an entertaining combat engine held back by myriad game-breaking glitches. [Jan 2005, p.106]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    The turn-based combat is fast paced, precise, and brutal—they throw the whole freaking Monster Manual at you, and the numbers these monsters roll are crazy deep.
    • 71 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 71 Metascore
    • 70 Critic Score
    One of the better 5-on-5 basketball games we've played. [Jan 2004, p.82]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    We're not sure sure we've ever seen a more convincing first-person action-adventure quite like Breakdown. [May 2004, p.91]
    • 71 Metascore
    • 70 Critic Score
    With its open-ended structure and unusual story line, Arx Fatalis is the polar opposite of traditional console RPGs, and that's why I like it so much.
    • 71 Metascore
    • 70 Critic Score
    There's solid ground on which to build a game, but compared to what Insomniac is doing, much work remains. [Dec 2004, p.126]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    Lackluster graphics ensure that P.T.O. screenshots will never hang in the Louvre, but when the Klaxons are blaring, few will care. This one shoots to kill. [Mar 2003, p.65]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    It's a fun, imaginative platformer that, though easily and quickly completed, is another solid first-party GameCube title. [July 2003, p.74]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 71 Metascore
    • 60 Critic Score
    It does get one thing right: The controls are actually functional and somewhat intuitive. [June 2004, p.89]
    • 71 Metascore
    • 70 Critic Score
    This green-eyed feline can control the flow of time, but puzzles designed around that concept are lacking. Great idea, flawed execution. [Feb 2003, p.95]
    • GMR Magazine
    • 71 Metascore
    • 70 Critic Score
    A sublime experience that incorporates the feel of flying, acrobatics, and racing all in one. Unfortunately, the finicky EyeToy provides less than optimal control, resulting in intermittent bursts of frustration. [Jan 2005, p.122]
    • GMR Magazine
    • 71 Metascore
    • 50 Critic Score
    A decidedly by-the-numbers movie tie-in. [July 2004, p.85]
    • GMR Magazine
    • 71 Metascore
    • 80 Critic Score
    The boss battles and platforming challenges vary just enough, and the minigames (such as the side-scrolling shooter level and the "Excitebike"-inspired motorcycle race) are great. [Dec 2003, p.104]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    Features an essentially unchanged game system and makes no allowances for introducing newcomers to the halfway-complete adventure. [Oct 2003, p.66]
    • GMR Magazine
    • 70 Metascore
    • 90 Critic Score
    A game that no review can adqeuately describe, since the possible experiences are virtually limitless. Is it a game or a playground? Play it and decide for yourself.[Feb 2003, p.66]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    Ghost Recon was fine tactical infantry sim - back in 2001. This new PS2 version is solid, but it pales when compared to modern juggernauts like "SOCOM II." [Mar 2004, p.83]
    • GMR Magazine
    • 70 Metascore
    • 80 Critic Score
    A thinking person's game with just enough button-mashing to keep things snappy. [Oct 2004, p.110]
    • GMR Magazine
    • 70 Metascore
    • 50 Critic Score
    If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws. [Apr 2004, p.93]
    • 70 Metascore
    • 70 Critic Score
    It's a fine tie-in game, but it's over rather quickly, offering little in the way of challenge. [Aug 2004, p.93]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    If you can handle LOC's steep learning curve, you'll enjoy an experience unobtainable on any other platform - the game is that compelling. [June 2004, p.85]
    • 70 Metascore
    • 90 Critic Score
    Still the best baseball sim there is. [Apr 2003, p.65]
    • GMR Magazine
    • 70 Metascore
    • 80 Critic Score
    Like Bob himself, this game holds its water and is, in fact, remarkably fun. [Jan 2004, p.86]
    • GMR Magazine
    • 70 Metascore
    • 60 Critic Score
    Mildly compelling. [May 2004, p.90]
    • GMR Magazine

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