GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
If we could just get a third "Legends" game using this engine, then series fans would really have something to cheer about. [Nov 2004, p.127]- GMR Magazine
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- GMR Magazine
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- Critic Score
If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.- GMR Magazine
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- GMR Magazine
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- Critic Score
Besides the not-quite-fluid-enough controls, the main problem is that shooting is a bit of a pain (you tap the right analog toward your target and use the R2 to shoot). [Mar 2004, p.85]- GMR Magazine
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- Critic Score
Tongue-in-cheek humor and mindless, cathartic bashing of things keep the proceedings from getting overly dull. [Jan 2004, p.92]- GMR Magazine
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.- GMR Magazine
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- Critic Score
While it does a lot right, it lacks the polish the series is known for. [Feb 2005, p.113]- GMR Magazine
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Casual gamers will be able to tear through Tak quickly, but younger children might find some of the puzzles frustrating. [Dec 2003, p.67]- GMR Magazine
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If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]- GMR Magazine
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- Critic Score
As awe-inspiring and grandiose as the Pearl Harbor level is, it's still just a rail shooter. The missions are uneven, ranging from uninspired "stealth" levels to well-designed artillery raids.- GMR Magazine
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A poor camera system forces players to constantly readjust their view, which is annoying, certainly, but becomes seriously problematic later in the game. [June 2003, p.69]- GMR Magazine
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It's a shame Artoon didn't have enough faith in the gamer to really let this kitty off the leash. [Feb 2005, p.97]- GMR Magazine
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The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.- GMR Magazine
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- Critic Score
If you're looking for a faithful and compelling GTA adventure, you'll likely be disappointed. [Feb 2005, p.84]- GMR Magazine
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The game may be too complicated and difficult for most, but you've got to appreciate its dedication to realism and great graphics. [June 2003, p.75]- GMR Magazine
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With more true role-playing elements to balance out the sheer kill-and-collect MO of tis debut, this franchise, ripe with much potential, could grow serious legs. [Nov 2004, p.138]- GMR Magazine
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Two words: bottomless pits. That foul design element, which should have been eradicated from gaming's lexicon decades ago, shows up in Nightshade - and with maddening regularity. [Apr 2004, p.88]- GMR Magazine
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The best Mega Man X in recent memory and will provide an enjoyable challenge to gamers willing to give 2D another go. [Feb 2005, p.97]- GMR Magazine
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PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]- GMR Magazine
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- Critic Score
The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.- GMR Magazine
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- Critic Score
The frustrating, non-compliant camera and general lack of challenge keep DMC 2 from being great. [Mar 2003, p.60]- GMR Magazine
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The changes don't amount to much; it looks a lot like the last game and sounds worse. Ouch. [Nov 2003, p.78]- GMR Magazine
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Literally as simple, short, and brutal as a bullet to the head. [Nov 2004, p.116]- GMR Magazine
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Feels a bit like Michael Bay's Pearl Harbor in that an attempt to make an epic WWII Pacific Theater experience results in a product with brilliant touches mixed with mediocrity.- GMR Magazine
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- Critic Score
Questionable in taste, weak in humor, and uneven in play, Chaos dampens its drawers with mediocrity. [Apr 2003, p.72]- GMR Magazine
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K-1 packs fluid, responsive controls of the "Tekken" variety (left punch, right punch, kicks, etc.) combined with trouble-free 360-degree movement. [July 2003, p.76]- GMR Magazine
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- Critic Score
The strategy serves as a fine complement to the otherwise problematic action, and, ultimately, Gunner hits its mark - but just barely. [Aug 2003, p.72]- GMR Magazine
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When the action speeds up - in some painfully confusing boss battles - the imprecise controls and weak camera direction nearly kill it. [Nov 2003, p.84]- GMR Magazine