GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- GMR Magazine
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- Critic Score
99.99 percent of us should be completely befuddled by this incomprehensible "game" of a day-planner simulator. [Nov 2003, p.80]- GMR Magazine
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- Critic Score
As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]- GMR Magazine
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- Critic Score
Each of the 19 planes is drawn in astounding detail, but unfortunately, for all the modeled damage and intricate cockpits, the game physics are a little too arcadey. [Dec 2004, p.133]- GMR Magazine
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Players will find themselves replaying missions again and again because, as in real war, life is cheap and death is all too common. [June 2003, p.75]- GMR Magazine
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- GMR Magazine
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The game doesn't handle nearly as well as games like "Mario Kart: Super Circuit." This is especially frustrating when paired with a track that blends a bit too well into the surrounding environment, and there are quite a few of those tracks. [Apr 2004, p.90]- GMR Magazine
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- Critic Score
If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]- GMR Magazine
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This MMORPG is so difficult, long, and slow that playing it feels more like work than a game. [Sept 2004, p.85]- GMR Magazine
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- Critic Score
Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."- GMR Magazine
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- Critic Score
DemiKids has a finer pedigree than most, but the rest of us are still waiting for these things to grow a spine. A curiosity at best. [Nov 2003, p.91]- GMR Magazine
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- Critic Score
The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]- GMR Magazine
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If you play only one game set in Middle-earth this year, don't make it this one.- GMR Magazine
- Read full review
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- Critic Score
Competing and breaking records proves to be the main source of excitement, but wearing out your fingers gets old fast. [Sept 2004, p.82]- GMR Magazine
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- GMR Magazine
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For the most part, goofy fun and challenges requiring excellent tactics rule the day. Still, Tactics does a good job of reminding players that yes, it is a bargain-bin title. [July 2004, p.90]- GMR Magazine
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Gone are the cel-shaded cartoon graphics, replaced with rougher texture-mapped models that lack the same action-figure sheen. [July 2004, p.90]- GMR Magazine
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It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]- GMR Magazine
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The authoritative presence of Hal of Fame sports announcer Keith Jackson significantly enhances what would have been an otherwise poor showing. [Oct 2003, p.68]- GMR Magazine
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Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]- GMR Magazine
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The bad news is this: The game's graphics look dated. Most characters are blocky and reek of a poor PC port job. And Xbox Live support...needs an overhaul. [Aug 2003, p.74]- GMR Magazine
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- Critic Score
If you play only one game set in Middle-earth this year, don't make it this one.- GMR Magazine
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- Critic Score
Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]- GMR Magazine
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Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]- GMR Magazine
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The real problem is that you'll feel like you've seen variations of all eight missions somewhere else, and without all the hand-holding to solve the puzzles. [Dec 2003, p.96]- GMR Magazine
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If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]- GMR Magazine
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Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]- GMR Magazine
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An interesting attempt at innovation in the genre. Unfortunately, it's also a frustrating, throw-down-your-headset, curse-generating one.- GMR Magazine
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- GMR Magazine
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- Critic Score
Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]- GMR Magazine