GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 62 Metascore
    • 80 Critic Score
    This is one of the slickest-looking games on the PS2. [Sept 2004, p.88]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    99.99 percent of us should be completely befuddled by this incomprehensible "game" of a day-planner simulator. [Nov 2003, p.80]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    As passive entertainment, ETM isn't bad...As interactive entertainment (as a game, that is), this Matrix is quite simply spectacularly average. [Aug 2003, p.76]
    • GMR Magazine
    • 62 Metascore
    • 60 Critic Score
    Each of the 19 planes is drawn in astounding detail, but unfortunately, for all the modeled damage and intricate cockpits, the game physics are a little too arcadey. [Dec 2004, p.133]
    • GMR Magazine
    • 62 Metascore
    • 60 Critic Score
    Players will find themselves replaying missions again and again because, as in real war, life is cheap and death is all too common. [June 2003, p.75]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    A monumental bore. [Nov 2004, p.130]
    • GMR Magazine
    • 62 Metascore
    • 60 Critic Score
    The game doesn't handle nearly as well as games like "Mario Kart: Super Circuit." This is especially frustrating when paired with a track that blends a bit too well into the surrounding environment, and there are quite a few of those tracks. [Apr 2004, p.90]
    • GMR Magazine
    • 62 Metascore
    • 40 Critic Score
    If hauling junk from A to B holds any sort of appeal, it withers in record time. [Aug 2003, p.72]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    This MMORPG is so difficult, long, and slow that playing it feels more like work than a game. [Sept 2004, p.85]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    Diehard EQ addicts and RTS junkies will get some fun out of this game (especially with its monstrous 12-player LAN/Internet support); everyone else should probably just stick to "Warcraft III."
    • 62 Metascore
    • 60 Critic Score
    DemiKids has a finer pedigree than most, but the rest of us are still waiting for these things to grow a spine. A curiosity at best. [Nov 2003, p.91]
    • GMR Magazine
    • 62 Metascore
    • 50 Critic Score
    The best Tube Slider can come up with is a fancy-looking plate carrying a healthy portion of "been there, done that." [July 2003, p.75]
    • GMR Magazine
    • 62 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 61 Metascore
    • 50 Critic Score
    Competing and breaking records proves to be the main source of excitement, but wearing out your fingers gets old fast. [Sept 2004, p.82]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Misses on just about every cylinder. [May 2003, p.71]
    • GMR Magazine
    • 61 Metascore
    • 60 Critic Score
    For the most part, goofy fun and challenges requiring excellent tactics rule the day. Still, Tactics does a good job of reminding players that yes, it is a bargain-bin title. [July 2004, p.90]
    • GMR Magazine
    • 61 Metascore
    • 50 Critic Score
    Gone are the cel-shaded cartoon graphics, replaced with rougher texture-mapped models that lack the same action-figure sheen. [July 2004, p.90]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    It's a dull action-heavy first-person shooter emphasizing run-and-gun play rather than tactical warfare - with some noticeable slowdown when enemies and friendlies clog the screen. [Aug 2004, p.96]
    • GMR Magazine
    • 61 Metascore
    • 60 Critic Score
    The authoritative presence of Hal of Fame sports announcer Keith Jackson significantly enhances what would have been an otherwise poor showing. [Oct 2003, p.68]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    Since the fighting lacks rhythm and finesse, pounding one button can and will defeat a player who's foolishly making a good-faith effort to control his character. [July 2003, p.78]
    • GMR Magazine
    • 61 Metascore
    • 60 Critic Score
    The bad news is this: The game's graphics look dated. Most characters are blocky and reek of a poor PC port job. And Xbox Live support...needs an overhaul. [Aug 2003, p.74]
    • GMR Magazine
    • 61 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 61 Metascore
    • 40 Critic Score
    Though it features a few original ideas, its execution is lackluster and uninspired compated to its competition. [Oct 2004, p.112]
    • GMR Magazine
    • 61 Metascore
    • 50 Critic Score
    Wearing a no-holds-barred sense of literalism on its sleeve, this mostly mediocre affair fails to bring anything new to the genre or even match its many peers. [Feb 2005, p.104]
    • GMR Magazine
    • 61 Metascore
    • 60 Critic Score
    The real problem is that you'll feel like you've seen variations of all eight missions somewhere else, and without all the hand-holding to solve the puzzles. [Dec 2003, p.96]
    • GMR Magazine
    • 61 Metascore
    • 40 Critic Score
    If you do manage to get around the wacky premise and unintuitive controls, there is some longevity to the game, with a massive set of "challenges" to complete - but that's a bit "if." Otherwise, seer clear. [Dec 2003, p.96]
    • GMR Magazine
    • 61 Metascore
    • 30 Critic Score
    Actually manages to make use of the touch screen in an interesting, though not vital, manner. It's too bad that the rest of the game is awful. [Feb 2005, p.111]
    • GMR Magazine
    • 61 Metascore
    • 60 Critic Score
    An interesting attempt at innovation in the genre. Unfortunately, it's also a frustrating, throw-down-your-headset, curse-generating one.
    • 60 Metascore
    • 60 Critic Score
    As fun to run through once as any of them. [May 2004, p.95]
    • GMR Magazine
    • 60 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • GMR Magazine

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