GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 60 Metascore
    • 50 Critic Score
    It's this constant barrage of humor, both cliched and well written, that saves Larry from flunking out. [Dec 2004, p.122]
    • GMR Magazine
    • 60 Metascore
    • 70 Critic Score
    A true love-it-or-hate-it game; try before you buy. [Aug 2003, p.77]
    • GMR Magazine
    • 60 Metascore
    • 60 Critic Score
    Does nothing extraordinarily special, nor is the DS hardware exploited beyond a map. [Feb 2005, p.110]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    The bottom line is that if you're going to have an easy-to-play game that doesn't even attempt to push the genre in any meaningful manner, at least feature characters that 8-year-olds won't be too embarrassed to be caught playing as. [Dec 2004, p.126]
    • GMR Magazine
    • 60 Metascore
    • 50 Critic Score
    Gamers who are interested in a horror title without needing to scrounge for ammunition and health packs should give Echo Night: Beyond a go, but players who are used to fighting for their survival will find the game dull and repetitive. [Sept 2004, p.94]
    • GMR Magazine
    • 59 Metascore
    • 60 Critic Score
    The game hits the mark in terms of Samurai Jack authenticity. As he battles his archnemesis Aku, Jack acts and sounds like you'd expect Jack to act and sound. Only cel shading, rather than 3D RenderWare-ing, would have taken this over the top.
    • 59 Metascore
    • 60 Critic Score
    As far as action-platformers go, Samurai Jack isn't about to replace the likes of Jak, Ratchet & Clank, or Prince of Persia. It lacks depth, and it's way too easy (a weekend ought to do it).
    • 59 Metascore
    • 40 Critic Score
    Not funny enough to make you want to endure an uncooperative camera, a choppy framerate, ill-conceived jumping puzzles, terrible aim in the shooting levels, and poor collision detection. [Oct 2003, p.70]
    • GMR Magazine
    • 59 Metascore
    • 30 Critic Score
    This game is a big, fat whoopie cushion waiting to be sat on. [Apr 2003, p.73]
    • GMR Magazine
    • 59 Metascore
    • 30 Critic Score
    If you play only one game set in Middle-earth this year, don't make it this one.
    • 59 Metascore
    • 60 Critic Score
    The Versus mode, the generally solid beat-em-up action, and the nostalgia factor somewhat save these turtles from obscurity. [Dec 2003, p.92]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    Arenas are constrained and cliched, and the gameplay is as button-mashy as ever. [Dec 2003, p.86]
    • 59 Metascore
    • 50 Critic Score
    The presentation is top notch, but maybe you need to be a 5-year-old to make stupid-ass Goofy complete a pass. [Feb 2003, p.71]
    • GMR Magazine
    • 59 Metascore
    • 60 Critic Score
    Basically an expanded version of the original game. It won't win over any of the game's skeptics, but fans of the original will definitely find something to like here. [Aug 2004, p.100]
    • GMR Magazine
    • 59 Metascore
    • 60 Critic Score
    While the monster creation is excellent, the minigames feel more rudimentary. [Sept 2004, p.93]
    • GMR Magazine
    • 59 Metascore
    • 40 Critic Score
    The biggest problem is pacing. Simply put, Headhunter: Redemption is monotonous and dull. [Nov 2004, p.124]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The controls are just dandy, and there's plenty of shooting to be done, but no single aspect of this Invasion makes the game particularly notable - it looks plain, sounds plain, and pretty much plays plain, too. [Nov 2004, p.112]
    • GMR Magazine
    • 59 Metascore
    • 50 Critic Score
    The jarring switch between graphical adventure and actual gameplay is so distinct, Everblue 2 ultimately feels like a half-baked minigame. [Mar 2003, p.67]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    Achieves portable "Diablo"-ness like no one's business... The main problem with [it] is that it quickly gets repetitious and is best played with the three friends that the game supports. [Oct 2003, p.80]
    • GMR Magazine
    • 58 Metascore
    • 60 Critic Score
    Like its football counterpart, ShootOut simply doesn't compete against the might of "NBA Live" or "ESPN Basketball." [Jan 2004, p.82]
    • GMR Magazine
    • 58 Metascore
    • 50 Critic Score
    The pitcher/batter interface is shallower than Bank One Ballpark's swimming pool... Overall, Inside Pitch lacks just about any sense of baseball spirit. [June 2003, p.68]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Under normal circumstances, this would be just tedious, but combined with endless deadite enemies and little in the way of ammunition and health packs, it's a sermon on frustration. [July 2003, p.79]
    • GMR Magazine
    • 58 Metascore
    • 50 Critic Score
    You'll be on the edge after the first instances of enemy ambushes, but near the end of the game, that effect will wear off, and the initial tension will eventually turn into boredom and frustration with each new encounter. [Oct 2004, p.116]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    On its own, it's a good, solid action game with a compelling story, nonstop action, and a deep, dark jungle atmosphere that's easy to get lost in. [Nov 2004, p.121]
    • GMR Magazine
    • 58 Metascore
    • 30 Critic Score
    It's one of those games that nobody really asked for, so that leaves only one group of people who will be buying Starsky and Hutch: suckers. [Nov 2003, p.88]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Factor in the lack of two-player action and all that's left is a tepid experience. [Feb 2004, p.91]
    • 58 Metascore
    • 70 Critic Score
    Mega Man's bread and butter has always been the run-n-gun, and X7 continues that tradition admirably. [Nov 2003, p.84]
    • GMR Magazine
    • 58 Metascore
    • 40 Critic Score
    Physics don't play a big part in the proceedings; it's possible to ride a character full-speed into a wall, without any ill effects. [Feb 2003, p.72]
    • GMR Magazine
    • 58 Metascore
    • 50 Critic Score
    Playing it is slightly more fun than swallowing a lawn mower. [July 2003, p.72]
    • GMR Magazine
    • 58 Metascore
    • 70 Critic Score
    It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]
    • GMR Magazine

Top Trailers