GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
This poor man's "Spy Hunter" is the part of Everything or Nothing in which nothing is, in all honesty, preferable. [Jan 2003, p.93]- GMR Magazine
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- Critic Score
While the action runs smoothly, textures and level design are a bit on the simple side, making some of the more ambitious "natural" levels feel a little too grid based. [Apr 2003, p.67]- GMR Magazine
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Some puzzles require a more elaborate death, but the concept could have been taken a step further. [Dec 2003, p.82]- GMR Magazine
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- Critic Score
What Avalanche does right is give the gamer the sickest sense of speed in any snowboarding game to date.- GMR Magazine
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- Critic Score
If you're new to Sonic, for 20 bucks you really can't go wrong. [Feb 2005, p.103]- GMR Magazine
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- Critic Score
Exaggeraged violence is all Pride has; matches often conclude in less time than the game takes to load the match. [Mar 2003, p.66]- GMR Magazine
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- GMR Magazine
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- Critic Score
Another slight issues is that while the world seems fully realized, and the interface is standard Pokemon issue, the game isn't nearly as massive or deep as something like "Ruby." [Apr 2004, p.83]- GMR Magazine
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- Critic Score
Perhaps not groundbreaking, Isuka is value-packed to the gills. [Nov 2004, p.132]- GMR Magazine
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- Critic Score
Problem is, the missions are largely cookie-cutter (do tasks like "destroy four generators without being spotted" sound familiar?) and lack the thrill found in similarly themed games, like "GoldenEye 007" (N64). Worse yet, your opponents are unbelievably excellent shots who almost never miss.- GMR Magazine
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- Critic Score
Promathia should offer worthier excursions than this. [Jan 2005, p.108]- GMR Magazine
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The schizophrenia works, but just barely, because the game does nothing particularly brilliantly. [Jan 2004, p.72]- GMR Magazine
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- GMR Magazine
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This RPG is full of lush graphics and beautiful effects but completely devoid of a decent story, character development, and anything resembling depth.- GMR Magazine
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Giant robots are great, but basing them on the Gundam license with Capcom developing makes them greater, if that's even. [Feb 2003, p.92]- GMR Magazine
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Midway has successfully overhauled their classic series, but it has kept the ultraviolence that made it so popular. [Oct 2003, p.68]- GMR Magazine
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The game is good, to be sure, but only good enough to be mundane. [Nov 2003, p.81]- GMR Magazine
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The disappointment, however, lies in wait for those who expected a greater leap forward and not yet another recycled cash-in. [June 2004, p.88]- GMR Magazine
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The game's presentation is incredible... Unfortunately, the A.I. should have spent more time in basic training. [Feb 2005, p.87]- GMR Magazine
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Groove could be the perfect addition to your parties if it wasn't for the fact that EyeToy requires lots of light. If you like your parties glaringly bright, though, it's a hit. [May 2004, p.93]- GMR Magazine
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- Critic Score
What it lacks in substance, it makes up for in brilliance, and while we're averse to rewarding style over substance, in this case, we can't really deny the game's addictive appeal. [Feb 2003, p.73]- GMR Magazine
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- Critic Score
At worst, it's a standard adventure game that wastes good graphics, competent voice acting, and an engaging plot. [May 2003, p.71]- GMR Magazine
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Godzilla & Co. wrecking cityscapes and each other, with support up to four players. What's not to like? [Feb 2003, p.96]- GMR Magazine
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The addition of first-person-shooter-style controls is what takes Nexus to the next step. The series instantly goes from being niche to nice, now that turning your Core is simpler for the uninitiated. [Nov 2004, p.112]- GMR Magazine
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Frustrating but not impossible, The Third Age brings genuine LOTR authenticity and a believable RPG together - a fellowship that works. [Jan 2005, p.112]- GMR Magazine
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Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
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Scapland's gorgeous set pieces and unique take on "Grand Theft Auto's" open-ended gameplay makes it one of PC gaming's best-kept secrets. [Jan 2005, p.104]- GMR Magazine
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- Critic Score
The combat is fantastic, but...everything outside of combat is pretty bland. [Aug 2004, p.100]- GMR Magazine
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The emulation is solid, delivering sound and gameplay that's up to par. [Jan 2004, p.86]- GMR Magazine
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Packed with gameplay depth, replay value, mordant humor, and vampire killing - the four basic food groups of the videogame diet. [Oct 2003, p.70]- GMR Magazine