games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 80 Metascore
    • 70 Critic Score
    Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Successfully plays on the strategy roots of the Socom series with impressive results. [Issue#109, p.96]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    One for the rhythm-action hardcore crowd and those players who don't mind playing keyboard parts on guitar, then. [Issue#102, p.122]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's the game's bare-bones approach (card battling, deck editing and very little else) that makes WCT 2004 so damn intriguing. Under the simplistic exterior lies a game so laden with strategy and tactics that it makes our brains hurt just thinking about it. [Apr 2004, p.118]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    Handling and pop-up have been pretty much fixed, but in exchange we're greeted with a problematic multiplayer mode, some annoying graphical glitches and several other elements that perhaps wouldn't grate so much if Colin McRae 3 hadn't already tested the next-generation water. [Oct 2003, p.110]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    A confused game, veering from System Shock-style psychological horror to classic Doom mass slaughter via Resident Evil-esque jumpy frights... It’s not until your arsenal is about half full that this begins to feel like the new Doom game you wanted it to be. [Oct 2004, p.100]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    It still feels so right.. Sketchy music and coconut-sized pixels are a small price to pay for the chance to dabble with one of the finest two-dimensional beat-‘em-ups ever made. [Aug 2005, p.107]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    The tragedy is that inFamous contains flashes of something approaching brilliance, yet when we finished all that remained were memories of the cracks in its surface. [July 2009, p.112]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
    • games(TM)
    • 57 Metascore
    • 70 Critic Score
    An interesting and complete fighter that deserves the attention of anyone who enjoys the delights of two-dimensional fighting. [Sept 2006, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A premiere stealth game, but it has lost some of that old charm that made its predecessors so appealing. [Apr 2007, p.129]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    A fun medley of DW-style combat and strategy. [Issue#194, p.75]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Maintains most of the fun, but loses some style. [Issue#184, p.78]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    If you have a PS4, want to kill monsters and have fun while doing it, look no further. [Issue#160, p.109]
    • 78 Metascore
    • 70 Critic Score
    Worms W.M.D captures all the things that make the series so much fun, especially in local multiplayer, and all those new bells and whistles certainly add a cute little twist, but you can’t help but feel that this really is the same game you played last year, and the year before that, and the year before that… Still, if you’re looking for a slice of classic multiplayer mayhem with a lick of current-gen paint, there are few better places to dust off that bazooka.
    • 79 Metascore
    • 70 Critic Score
    It's rarely been so good to be bad. [Issue#184, p.80]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Even a sadly lacking level of polish can't change the simple fact that busting - as you may have heard - makes us feel good. [July 2009, p.114]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    This is the first time, apart from games such as Zoo Keeper and Meteos, that the DS’s capabilities have been used to good effect and - in some areas - expanded on to the point that we can see many developers in the future ‘borrowing’ ideas for their own games. [Aug 2005, p.100]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Heroes Of Might And Magic V has sufficient appeal to become an entry level into the genre for the mainstream player, at the price of not quite having sufficient subtlety and depth to completely satisfy its natural target audience: the lesser spotted geek. [July 2006, p.128]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    A solid addition to the series that potentially offers plenty of additional scope due to its enhanced multiplayer component. [Issue#109, p.115]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Pacific is too dry to ever become anything other than a passing diversion for all but the original game's fans. [July 2009, p.121]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Despite blinding us with pretty visuals and spot-on gameplay, there was always a nagging feeling that Inferno couldn't keep it up for long. And we were right … there's nothing to stop you tearing through this in a couple of hours. [May 2004, p.114]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Resident Evil is still a survival horror classic - this just isn't a classic re-REmake. [Issue#157, p.110]
    • 70 Metascore
    • 70 Critic Score
    There’s a good game at EA Sports UFC’s core, it’s just a shame that it’s not as seamless in its delivery as we’d hoped it would be.
    • 71 Metascore
    • 70 Critic Score
    Every other development studio that dabbles in movie licences should look at what High Moon has accomplished and take note. [Aug 2008, p.100]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    The highlight is undoubtedly Motoi Sakuraba’s wonderful score, ranging from memorable, up-tempo tunes to serene orchestral numbers with just about everything you could ask for in between... But it’s the fundamentals that keep us coming back to Star Ocean night after increasingly late night. [Nov 2004, p.104]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    The battle sequences display commendable ambition and technical brilliance everywhere except in the gameplay. [May 2008, p.102]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    It's still hard to shake the feeling that this is DLC; it is padded-out content and it is, ultimately, a bit of a grind. [Issue#157, p.112]
    • 70 Metascore
    • 70 Critic Score
    A cerebral and unusual war game with issues that don’t, in the end, detract from its effectiveness. [Apr 2006, p.122]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Risk shots aside, though, this is a near perfect tennis game, making it even more of a shame that they’re so imperfectly implemented. [May 2006, p.110]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Charming, creative and stubbornly old-school. [Issue#175, p.81]
    • 66 Metascore
    • 70 Critic Score
    Lightning Returns has some genuinely great ideas as far as modern RPGs are concerned, and despite being let down by a shoddy story and some graphical issues, it remains a shining example of how dynamic battle systems and thoughtful character customisation can save an otherwise trite, lifeless game.
    • 75 Metascore
    • 70 Critic Score
    We can't help but have a soft spot for Defiance, if only because it not only looks impressive, but it kept us captivated right up to yet another tense climax; a rare combination for most recent games. [Christmas 2003, p.121]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    A high mid-table finish. [Issue#194, p.84]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    As good as your broadband connection... When everything in Dead or Alive Ultimate works, it's worth an eight, possibly even a nine. However, when it doesn't, you're looking at a five. [March 2005, p.98]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    Rearmed boasts a level of polish rarely seen in downloadable titles. [Issue#73, p.116]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A great use of the Warhammer license. [Issue#175, p.83]
    • games(TM)
    • 62 Metascore
    • 70 Critic Score
    Conflict: Global Storm is such an improvement over the debacle that was Vietnam that it's amazing to think they came from the same developer. [Nov 2005, p.118]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    If Telltale can build on these inspired touches while finding a way to shake off its addiction to repetition and recycling, then we may just have a five-star series on our hands. [Nov 2009, p.111]
    • 81 Metascore
    • 70 Critic Score
    The problems that are here don't detract from the fascinatingly hardcore option to leave the Career mode behind and create your own park in the Sandbox mode without constraints of time and money... And whilst it's immensely hard to get this right, it's massively satisfying when you do. [Christmas 2004, p.120]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    There's little doubt that The Old Republic could have been a groundbreaking release, but it instead chooses to hew closely to the MMO formula, relying too much on the grind and outdated mechanics that don't gel with the Star Wars license. [Issue#119, p.110]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Polished, involving and a great deal of fun, but current-gen in all but the smallest details. [Oct 2006, p.126]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    The Wii Remote is so responsive that you'd notice little difference if you wired electrodes to your cerebellum and played the game through force of will alone. [Christmas 2006, p.136]
    • games(TM)
    • 58 Metascore
    • 70 Critic Score
    If you've a passing interest in blasting chumps and don't fancy dropping 50 quid for the privilege, Blacklight: Retribution is a more than serviceable option. [Issue#143, p.105]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Charming and engaging. [Issue#119, p.118]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    The game's lack of a two-player mode will be a profound disappointment for those gamers whose greatest Metal Slug flashbacks are fuelled by the showmanship and camaraderie of co-op play. [Oct 2008, p.123]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    X-Men Origins: Wolverine is a dynamic and visceral amalgamation of genre conventions, showcased in a wonderfully action-packed adventure game. [June 2009, p.125]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    If you're unfamiliar with the series then the bombardment of characters and names that will greet you could be a little intimidating, but if you just push the veil of the complex storyline aside, it's simply a good, solid platform game like its predecessor and a fine example of the genre. [Nov 2004, p.121]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    It doesn't strike a perfect balance between engaging gameplay and a compelling story but for a pig's tale it's still satisfyingly twisted. [Issue#140, p.108]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    A fitting miniature to end this generation. [Issue#143, p.106]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Strider fans and speed-run aficionados will get the most out of this but for everyone else, this is a solid, fast-paced platformer that never lets the pace dip long enough for you to become too bored. [Issue#146, p.104]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    For all its loveliness and in spite of its adventurous battle system, Chopin’s Dream is ultimately too restrained to be classed as revolutionary. [Sept 2007, p.122]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    This is a sandbox first, and that's what you should base your buying decision on. [Issue#140, p.110]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Those who have been waiting for this port can relax. However, Konami has done little to improve on what is still a winning formula. [Christmas 2008, p.103]
    • games(TM)
    • 56 Metascore
    • 70 Critic Score
    Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    This is one of the few examples of real SEGA magic this generation. The classic 'Simon Says' gameplay has been only slightly tweaked... to give the game a better feeling of progression and variety. [July 2004, p.108]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The game has made an incredibly successful transition into glorious 3D. This lavish graphical overhaul brings the quaint village of Forget-Me-Not and its quirky residents to life superbly and exudes a hypnotically tranquil ambience that epitomises the ideology of the series. [May 2004, p.120]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    Like the best iPhone puzzlers, this is a collection of original challenges, uncluttered by unnecessary extras. [Issue#119, p.119]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Ignore the discordance within its narrative and get your way past the incredibly dull opening stretch: Wolfenstein is a brawny, gratifying shooter experience – the likes of which you probably haven’t played in some time. Consider it a history lesson.
    • 73 Metascore
    • 70 Critic Score
    Simplistic in scope, but oh so satisfying to play. [Issue#182, p.83]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Psycho aside, it’s hard to be engaged by the narrative, and not only because it’s standard sci-fi fodder. Blatant clues as to the story’s direction mean most players will have pieced together the plot’s deeper mysteries long before they are formerly unveiled. Meanwhile, optional audio logs that dig deeper into the lore can only be played via a static menu screen, necessitating a break from the action to listen to a minute or two of laboured exposition.
    • 59 Metascore
    • 70 Critic Score
    Just a good game, and an incredibly impressive XBLA effort - one that, unlike many triple-A, big budget titles, introduces something wholly new and ambitious to gaming. [Issue#101, p.109]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    While its an advancement on Hearthstone mechanically, if Hearthstone is the standard for the genre these days, then invariably Scrolls becomes one for CCG veterans only.
    • 78 Metascore
    • 70 Critic Score
    As it stands, this is a good example of how to do a DLC package.
    • 65 Metascore
    • 70 Critic Score
    With three difficulty levels. There are several weeks worth of challenge here, making TV Show King much better value than its disc-based competitors. [Aug 2008, p.119]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    A great game hampered by a new model.
    • 80 Metascore
    • 70 Critic Score
    Pretty much as good a console RTS as you're likely to play. [Issue#93, p.121]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Family Ski comes highly recommended – even if only to soothe the pain of yet another blue-shell-related defeat. [May 2008, p.118]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    There's an alarming lack of polish, with characters looking more like rough sketches than finalised art and only boasting a few frames of animation. The storyline is also hard to follow thanks to roughshod translation and there are difficulty spikes to test the patience of any gamer.
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    Chime is a small game, but it's one with a big heart. [Issue#95, p.127]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    No masterpiece, but captivating. [Issue#172, p.88]
    • 69 Metascore
    • 70 Critic Score
    EDF has never been quite as spectacular, nor as charmingly wonky, as this. [Issue#146, p.121]
    • games(TM)
    • 88 Metascore
    • 70 Critic Score
    Although Bad Company 2 sees a confident shift in scope to take in a wider-ranging conflict, DICE's big-budget spectacle isn't so impressive when placed alongside Infinity Ward's effort. [Apr 2010, p.106]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    There’s plenty to do, but you can’t rid yourself of the feeling that there has never been a release in this franchise more dedicated to a certain kind of player. If you’re part of that crowd, rest assured that you’re going to wholly entertained. Everyone else might want to think twice.
    • 87 Metascore
    • 70 Critic Score
    While we won't go anywhere near as far to say that this online facing side of the game is an afterthought, it doesn't carry with it the same sense of intense playtesting and meticulous detail as the solo campaign.
    • 66 Metascore
    • 70 Critic Score
    Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    An admirable attempt at melding physical activity with light-hearted play. [Issue#143, p.115]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    With nine mostly identical levels standing between each boss and each change in style, the game can become rather monotonous when it could so easily have soared, had it changed styles a little more frequently. [Apr 2009, p.118]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Clever, unique, inventive but brief and repetitive. [Issue#172, p.91]
    • 80 Metascore
    • 70 Critic Score
    As long as you’re prepared to die over and over again, then Richter Belmont’s restored adventure should be considered a rare PSP treat. [Mar 2008, p.130]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    There's a surprising amount of versatility to the characters. [Issue#143, p.117]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    There is something oddly reassuring about a game that keeps its horizons narrow to get the job done well... A fun, smart and refreshingly uncomplicated experience. [June 2006, p.112]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Unless you despise puzzle games you can't be disappointed as this does what it sets out to do. It's a charming title and a good way to pass some time. [Christmas 2006, p.137]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    If your appetite for RPGs is insatiable ... then four-way multiplayer and online capabilities are excuse enough for a purchase. [Apr 2004, p.116]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Although it plods along at a steady pace with a passable story and solid combat, nothing about it feels particularly original, while visually it resembles a cancelled Tales game. [Issue#101, p.107]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    If Tropical Freeze is your first Donkey Kong Country game, you’ll probably hate it from the start, especially if your idea of a 2D platformer is based on New Super Mario Bros. U or Rayman Legends. Enemies and obstacles are not lined up neatly along your path of destruction; they’re meant to inconvenience you and continually break your momentum.
    • 80 Metascore
    • 70 Critic Score
    Ultimate for fans, good for anyone else. [Issue#172, p.95]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    All the same, this is by far the best of the franchise so far and if you’ve ever considered giving one of the Sherlock Holmes games a go there’s been no better option to start with.
    • 60 Metascore
    • 70 Critic Score
    Tiger Woods remains the most accessible golf game, but ProStroke is easily the title for those who find a lack of challenge in its competitors. [Oct 2006, p.124]
    • games(TM)
    • 86 Metascore
    • 70 Critic Score
    Infuriating and yet stupidly addictive. [Oct 2009, p.122]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Stick with it - it's worth the effort. [Issue#179, p.80]
    • games(TM)
    • 54 Metascore
    • 70 Critic Score
    A triumph in its own right and, on a wider scale, a huge step forward for sports games. If NaturalMotion decides to work on a sequel, there's a great chance that all the niggles can be ironed out and a true competitor will emerge. [July 2010, p.122]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Things haven't progressed enough and, it has to be said, "DMC4" is the better game. [July 2008, p.114]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    A videogame that, although still pleasant and enjoyable to play, feels more than a little stale and wholly regurgitated. [June 2006, p.123]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    Best with a team of heroes. [Issue#172, p.95]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    If you are willing to look past its issues, then Type-0 is definitely worth your time, and it is far better than some of the other games in the Crystallis series. If we had to choose any Final Fantasy game that acts as the harbinger for the messiah that is Final Fantasy XV, then it would be this one, purely thanks to its markedly similar and stellar combat system.
    • 80 Metascore
    • 70 Critic Score
    After more than a decade at the top of its field, this may well be the best golf game released this year, but it isn't appreciably better than 09 or even 08. [Aug 2009, p.131]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    All too often you'll find yourself thinking about what might have been and how another game - more than likely to be the sequel - is bound to do all of this better in the years immediately ahead. [Issue#75, p.104]
    • games(TM)

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