games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 30 Critic Score
    Its nicely cel-shaded characters pull off impressively over-baked attack combos in colourful stages, but it lacks balance and plays with no subtlety. [Mar 2007, p.111]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]
    • games(TM)
    • 54 Metascore
    • 30 Critic Score
    We wanted to like Spikeout, we really did, but less than a day of enduring what the game had to 'offer' and having so many flaws thrown in our faces was more than enough to convince us never to play it again. [June 2005, p.115]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    When accurately describing videogames, we tend to use the word ‘dross’ rarely, but this particular X-Men title has forced the word from us in a spectacular fashion. [July 2006, p.130]
    • games(TM)
    • 69 Metascore
    • 30 Critic Score
    Nostalgia can be an intoxicating thing, but in the case of this iPad outing it's simply not powerful enough to overcome the boredom borne of run-of-the-mill design. Eternia? More like eternally dull.
    • 54 Metascore
    • 30 Critic Score
    With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Acquire has included little structure to complement the story's broad narrative scope or offer a sense of attachment, leaving it trapped somewhere between a Kung-Fu style wanderer's chronicle and a point-to-point adventure-lite that simply features too much wandering. [Apr 2010, p.109]
    • games(TM)
    • 39 Metascore
    • 30 Critic Score
    A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]
    • games(TM)
    • 61 Metascore
    • 30 Critic Score
    Dynasty Warriors 5: Empires would be less annoying if we hadn’t played it about eight times before. [July 2006, p.132]
    • games(TM)
    • 65 Metascore
    • 30 Critic Score
    Rigidity under the façade of freedom … prevents Rogue Ops from being aything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this. [Feb 2004, p.110]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    As soon as you pass the initial novelty of feeling like Legolas, or whatever character the Scout corresponds to - though we’d argue its inspiration is the Spy class from Battlefront - half of the gameplay disappears into the ether. [Feb 2009, p.118]
    • games(TM)
    • 58 Metascore
    • 30 Critic Score
    Samurai Western is a mess of a game, one that dangles a fun-looking carrot in front of your nose before bludgeoning your face in with a mallet. [Sept 2005, p.122]
    • games(TM)
    • 47 Metascore
    • 30 Critic Score
    One or two puzzles aside, there’s no ‘wrong’ response to anything asked of you, and no advantages to being right first time, completely negating any kind of satisfaction you might have gleaned from figuring out each case. [Sept 2008, p.112]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    So gratingly tedious in navigating stages that Monkey Ball's overarching identity is lost. [Issue#109, p.120]
    • games(TM)
    • 37 Metascore
    • 30 Critic Score
    Had the handling and collision detection been improved, then Wheelspin might actually have been a good game. [Issue#91, p.114]
    • games(TM)
    • tbd Metascore
    • 30 Critic Score
    The narrated "found footage" was a novel idea, but the developers should have held onto it until they had something interesting to say. [Issue#157, p.126]
    • games(TM)
    • 71 Metascore
    • 30 Critic Score
    Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
    • games(TM)
    • 60 Metascore
    • 30 Critic Score
    Blade Dancer is an RPG lacking in character, soul, and most importantly, entertainment. Not recommended. [Oct 2006, p.129]
    • games(TM)
    • 40 Metascore
    • 30 Critic Score
    A lazy attempt at translating farming tasks to trivial gameplay. [Issue#140, p.119]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 40 Metascore
    • 30 Critic Score
    It's not broken, it's just dull. A disservice to the excellent franchise. [Issue#143, p.119]
    • games(TM)
    • 42 Metascore
    • 30 Critic Score
    As a catalogue of all the errors you can ever expect to see in a clunky first-person shooter Fall Of Liberty excels. [May 2008, p.120]
    • games(TM)
    • 38 Metascore
    • 30 Critic Score
    An affront. [Issue#96, p.114]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    Dilute, disjointed and uninspiring. Feeling more like a staggered set of obstacles than a wholesome game, the action sadly boils down to little more than a tediously dull showcase for your equipment and abilities, which are put into use against some questionable AI stooges. [Jan 2004, p.118]
    • games(TM)
    • 64 Metascore
    • 30 Critic Score
    The story isn’t interesting and you’ll often find yourself flying aimlessly through space, waiting for your next set of orders. It may be realistic in relation to the world of Star Trek, but that doesn’t mean it’s fun to play. [Feb 2007, p.107]
    • games(TM)
    • 39 Metascore
    • 30 Critic Score
    There's simply not enough material here to justify the asking price, and the small amount on the disc is sub-par entertainment on almost every level. [Dec 2009, p.111]
    • games(TM)
    • 70 Metascore
    • 30 Critic Score
    Ironically, the developer has actually been very successful in mapping a superbly intuitive control system to the gamepad, and by enabling direct control of your Titan a basic action element is introduced. Yet by totally amputating any strategic scope from the RTS equation, the ensuing battles becoming virtually pointless affairs. [Mar 2004, p.111]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    Repetitive tasks have a history as a means of punishment that goes back to ancient myth. Kingdom Under Fire: Circle Of Doom seems keen to emulate this for reasons known only to its sadistic creators. [Mar 2008, p.128]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • games(TM)
    • 55 Metascore
    • 20 Critic Score
    An archaic combat engine, pitiful level design, a crushingly dull and unnecessary story and level of galling frustration that reaches and often surpasses even Stuntman for sheer annoyance all add up to the one PS3 launch game nobody should consider for even a second. [Feb 2007, p.122]
    • games(TM)
    • 53 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 48 Metascore
    • 20 Critic Score
    Getting to the handful of good puzzles Syberia 3 has isn't worth it for all the rubbish you'll have to wade through. This is a jittery, stuttering, mess of a videogame. [Issue#188, p.80]
    • games(TM)
    • 71 Metascore
    • 20 Critic Score
    It's the faintest of pulses on a cadaver we've seen many times before - identikit dungeons, faceless monsters and convoluted menu systems should be a thing of the past by now. [Christmas 2003, p.126]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 33 Metascore
    • 20 Critic Score
    In practice, Gundam: Crossfire is barely playable. We blame the game’s frame rate which we reckon must run as low as 10 fps and only as high as what looks like about 20fps. [Jan 2007, p.103]
    • games(TM)
    • 56 Metascore
    • 20 Critic Score
    The music, as you'd expect, is generally excellent even in the face of some odd inclusions, though that's the only praise the so-called 'experience' will be getting from us. [Issue#104, p.124]
    • games(TM)
    • 68 Metascore
    • 20 Critic Score
    It's fair to say that playing Advent Rising is about as enjoyable as getting home from a hard day's work to discover you've been burgled. [Aug 2005, p.114]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    Namco Museum Remix is an insult to retro enthusiasts and a cynically designed waste of the Wii’s potential. [Jan 2008, p.131]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A challenge for all the wrong reasons, Tron: Evolution is a frustrating shell of a game, and exactly the sort of just-get-it-out-the-door festiveware that the pre-recession videogame market looked to have left behind. [Issue#104, p.109]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    A few hours ambling around this vapid environment is far too long. [Issue#136, p.113]
    • games(TM)
    • 32 Metascore
    • 20 Critic Score
    Activision and Robomodo should, frankly, be ashamed of Tony Hawk’s Pro Skater 5. If promises to fix the game are met and it, eventually, becomes a more faithful entry to the classic series, the Birdman’s last outing will still go down in history as an absolute hatchet job.
    • 49 Metascore
    • 20 Critic Score
    Every single component of this detestable mess is aggravating enough to put you off gaming for life. [Apr 2007, p.102]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    This game is about breasts. That's it. There really isn't anything deeper to it, not at all. [Issue#167, p.97]
    • 54 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 65 Metascore
    • 20 Critic Score
    Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]
    • games(TM)
    • 33 Metascore
    • 20 Critic Score
    AMY
    If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    With core mechanics this flawed, no amount of cut-scene-laden story modes, create-a-move editors or unlockable extras will make up for what is a truly putrid videogame. [Aug 2006, p.127]
    • games(TM)
    • 28 Metascore
    • 20 Critic Score
    What would we change? Just about everything. Rogue Warrior isn't broken, but it is bland and characterless. [Feb 2010, p.128]
    • games(TM)
    • 69 Metascore
    • 20 Critic Score
    If ever a title were to prove that 3D fighters don't work with sprite-based characters on a small screen, Sonic Battle would be that game. Attack connection is nothing short of a joke and the appalling character balancing doesn't make it any funnier. [Feb 2004, p.116]
    • games(TM)
    • 23 Metascore
    • 20 Critic Score
    Fighter Within nearly manages to unravel all its hard work with a few misplaced punches to the groin. [Issue#143, p.108]
    • games(TM)
    • 57 Metascore
    • 20 Critic Score
    If quality control was an issue, we doubt SpyHunter 2 would have passed the planning stage. This will be back in the box before you know it. [Mar 2004, p.117]
    • games(TM)
    • 37 Metascore
    • 20 Critic Score
    Our review code froze four times during play, each occasion coming as a blessed relief, a welcome respite from the tedium. [Issue#101, p.111]
    • games(TM)
    • 44 Metascore
    • 20 Critic Score
    If only the developer hadn’t completely messed things up with its restrictive camera angles and unfair challenges then it could have had a uniquely fun DS game on its hands. [Mar 2009, p.120]
    • games(TM)
    • 50 Metascore
    • 20 Critic Score
    Postal hasn't aged well at all; not a good thing when it didn't look or sound too good, or play that well six years ago. [Dec 2003, p.127]
    • games(TM)
    • 51 Metascore
    • 20 Critic Score
    It’s an unparalleled mess of a game that manages top bore and anger in equal measure, exhibiting the occasional glimmer of a good idea only to snatch it away and laugh in your face. [Apr 2005, p.116]
    • games(TM)
    • 35 Metascore
    • 20 Critic Score
    To say that the gameplay feels clunky is a huge understatement. Throw in a cover system that defies belief, which is often essential for boss encounters, and it's a tiresome slog. [Oct 2009, p.128]
    • games(TM)
    • 36 Metascore
    • 10 Critic Score
    It's not a game. [Issue#118, p.106]
    • games(TM)

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