games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 74 Metascore
    • 60 Critic Score
    A remake in all the wrong ways. [Issue#179, p.85]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Nights of Azure has potential, but unfortunately falls into too many tropes of the JRPG world.
    • 68 Metascore
    • 60 Critic Score
    Fable Anniversary's structure is reasonably competent. [Issue#145, p.112]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Ultimately, you can only drive where you're supposed to drive - something we never expected to say about a Crazy Taxi game. [Issue#152, p.120]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If you're after value, Surge Deluxe delivers: it's pretty, it's cheap and it's a good quick game to play. Just don't expect anything game-changing. [Issue#145, p.115]
    • games(TM)
    • 52 Metascore
    • 60 Critic Score
    While it can feel rewarding to eventually squash a boss, you’ll very rarely be having fun while doing so – and that’s a feeling that carries through the entire experience.
    • 69 Metascore
    • 60 Critic Score
    Parallel Lines is a stylish game; everything from the cut-scenes and dialogue to the excellent soundtrack has been constructed meticulously to produce an almost Tarantino simulacrum of 1970s Americana. [Apr 2006, p.108]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Daft, short-lived fun. [Issue#180, p.46]
    • 74 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    A tactical game this good deserves better. [Issue#145, p.120]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    It's fair to say that Deception remains true to the series in that it delivers much of what you'd want from it, though this only means it's a reasonable fighting game with plenty of blood and some grisly deaths... Kould have been much better. [Dec 2004, p.110]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Nintendo was keen not to force "Mario Kart DS" in a typically DS direction, so we see no reason why Diddy Kong Racing DS wasn’t treated in the same way. [Apr 2007, p.118]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    As a pack-in for the console, this would have been far easier to forgive, but at full price and with no proper multiplayer, it’s a tough sell. Rare’s game looks stunning and is enjoyably tame, but lacks in true winner’s grit and star quality. Maybe next season.
    • 80 Metascore
    • 60 Critic Score
    A fast and relatively action-packed water-based arcade racer that's more wacky than something like "Wave Race: Blue Storm" and has stupidly over-the-top stunts but still enough realism in terms of the physics to make it worth a look over other 'normal' racing titles. Three words? It's a renter. [Oct 2003, p.123]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Decent - if limited - fun. [Issue#180, p.47]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Spider-Man 2 emerges as not only a movie licence that eschews the 'fast-buck' approach, but as an enjoyable game in its own right – which is chiefly a testament to just how compelling it is to have superpowers and a vast city in which to show them off. [Sept 2004, p.118]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    We've been spoilt over the years, and we simply expected more from Kirby. [Issue#117, p.114]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Gritty and imaginative, let down by fundamental flaws. [Issue#205, p.80]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    EA has turned it into a story about gain. Whereas the motive of violence was once to illustrate Michael’s downward spiral, here it is merely a tool with which to boost your bank balance. [May 2006, p.118]
    • games(TM)
    • 51 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    It's a good shooter, then, but one that struggles to hit the same heights of Cave's other Xbox 360 output.
    • 76 Metascore
    • 60 Critic Score
    The Pitt just isn't satisfying enough in any area to truly earn a recommendation for any reason other than it's more Fallout 3. [June 2009]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    So if it’s short on believability and plain fairness, what does Blazing Angels 2 have to offer? In a word: variety. [Oct 2007, p.110]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Ultimately, this new Need For Speed has rebooted nothing; it’s an open world racer the likes of which we’ve already seen many times last-gen, but when the mechanics themselves fall short – well, that’s not a message any new start wants to begin with.
    • 76 Metascore
    • 60 Critic Score
    A great Suikoden game, then, but only a fair role-playing game by today's standards. [Sept 2006, p.128]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    Narratively, it's reaching for a mature, considered story, but isn't there yet. [Issue#180, p.47]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    It's got the speed, but not the finesse. [Issue#174, p.74]
    • 56 Metascore
    • 60 Critic Score
    As entertaining as this simple golf game may be, though, VR just makes it all feel even jankier. [Issue#180, p.47]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Silent Hill 4 is by far the most atmospheric of the titles to date, and if played under the right conditions will creep out even the most hardened survival horror fan. But being made to traipse over the same levels a second time seems a little lazy and really saps a lot of enjoyment out of the experience. [Sept 2004, p.113]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 79 Metascore
    • 60 Critic Score
    The tongue-in-cheek Cold War-era humour is preferable to Cities XL's hard-faced exterior, but Haemimont's skill in masking the behind-the-scenes mechanisms pales in comparison to Mote Cristo's effort. [Dec 2009, p.118]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    But don't let all this talk of management fool you, there's a real thrill to Rebellions real time battles, especially when you zoom in to watch the often impressive visual cacophony of lasers as droves of spaceships broad side each other or master the intricacies of its RTS rock, paper, scissors mechanics – and can use them to whip other players right back to their home worlds and bombard them.
    • 62 Metascore
    • 60 Critic Score
    There's a major flaw in actually controlling Mario, as the physics just don't seem to act as they should - aiming at specific targets can be extremely tricky at times, making completing some tasks more infuriating than challenging. It's a shame, because everything else about Super Mario Ball is so impressive.
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Just another day at the office for Layton and chums. [Issue#117, p.121]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Gorgeous, but more frustrating than fun. [Issue#174, p.77]
    • 72 Metascore
    • 60 Critic Score
    Catalyst has some wonderful ideas and there are times where it’ll make you feel truly free, but it fails to maintain its momentum for more than a few minutes at time.
    • 76 Metascore
    • 60 Critic Score
    A great foundation, but sadly a giant misstep. [Issue#200, p.78]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    VR done right, if you've got the stomach for it. [Tested with Oculus Rift; Issue#174, p.80]
    • 70 Metascore
    • 60 Critic Score
    It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]
    • games(TM)
    • 48 Metascore
    • 60 Critic Score
    A very sensible card-battling system with a theme that should be pleasingly familiar to seasoned gamers. [July 2007, p.120]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Five years on from what was arguably the series' peak there has been no substantial development and no willingness to reflect the ambition of its own title - something we cannot abide. [Dec 2009, p.105]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Rich in character while on minimum wage mechanically. [Issue#112, p.114]
    • 60 Metascore
    • 60 Critic Score
    With its roots firmly planted in the mobile space, EVE: Gunjack is proof that virtual reality often works best when the experience is built around short pick-up and play sessions. [Issue#180, p.48]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    What you’re left with is a short slice of horror that’s got a few genuinely brilliant ideas up its bloody sleeve, but one that dulls the edges of its own experience with a lack of subtlety.
    • 78 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Battlezone will quickly feel routine, but it’s also fun – not to mention an interesting window into the possibilities and pitfalls of virtual reality.
    • 62 Metascore
    • 60 Critic Score
    By not setting impossible standards, and despite its derivations from countless other better shooters. BlackSite has achieved that most important of objectives: it is entertaining from beginning to end. [Jan 2008, p.129]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It seems content to re-tread worn ground without ever pausing to innovate along the way...As a result, Game Republic’s opening gambit is left feeling plod-through tired before the credits have run. [Sept 2005, p.114]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    If you're in dire need of a new Remote, at least now you get to try and skim a stone over an island for a few quid extra. It's totally worth it. [Issue#112, p.118]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Paraworld stands perfectly well on its own as a solid, if a little plodding, RTS game with some neat touches, particularly in the selection and development of units. [Nov 2006, p.114]
    • games(TM)
    • 81 Metascore
    • 60 Critic Score
    The game is still fun to play, and never becomes frustrating or dislikeable, but it never quite achieves the potential it so obviously holds. [Apr 2008, p.118]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    An imbalanced but often enjoyable RPG rogue-lite. [Issue#200, p.82]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    An enjoyable if obvious knock-off, then, and a refreshing new direction for a stagnant franchise, but hardly the kind of revolution that would worry the Templars.
    • 74 Metascore
    • 60 Critic Score
    Outlaw Golf 2 is actually a great game, but wading through the cut-scenes and commentary is hard work unless your sense of humour stopped developing when you were 15. [Jan 2005, p.115]
    • games(TM)
    • 89 Metascore
    • 60 Critic Score
    While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    The sound is unusually quiet, consisting mostly of ghostly bell chimes, only coming to life when battle begins. It's wonderfully atmospheric and gives OTOGI a distinct, mystical feel that's almost as important as the gameplay. [Oct 2003, p.127]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The repetitive nature of the majority of missions soon takes its toll, and the primary motivation for progressing soon becomes the desire to see how nice the next level looks, not the love of playing the game. [Apr 2006, p.110]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Think long and hard about whether four hours of hilarious gaming is as valuable as 15 hours of the humourless equivalent. Games TM’s verdict lies in Birdman’s favour, though it’s far from a unanimous decision. [Mar 2008, p.132]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.
    • 66 Metascore
    • 50 Critic Score
    Gamers will revel in the destruction that unfolds as they guide Spanx and Redmond through the Genron labs, but you soon realise that the humorous touches are hiding a basic and rather childish title. [Mar 2004, p.119]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn't worth the effort. [June 2005, p.116]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    A plot slower than a walker. [Issue#183, p.81]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    An expensive taster that will leave you hungry. [Issue#180, p.45]
    • 80 Metascore
    • 50 Critic Score
    A plot slower than a walker. [Issue#183, p.81]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Manages to be inviting without being too condescending. [Issue#112, p.124]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    Fable: The Journey only has Kinect, and once again it's too unresponsive, too fiddly and too annoying to carve a genuinely enjoyable experience out of Albion. Whether Fable: The Journey was a labour of love or a contractual obligation matters little; when all's said and done the only thing that matters is that this feels like another nail in the coffin for this generation's version of Kinect – and perhaps even its last.
    • 58 Metascore
    • 50 Critic Score
    Controls are Ultra Smash’s biggest problem.
    • 67 Metascore
    • 50 Critic Score
    A clever story married to dull gameplay. [Issue#183, p.83]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 53 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    Rocky Balboa is the second best boxing game on PSP, but then there are only two of them. [Mar 2007, p.102]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    If only Namco had put a bit more variation into the actual content of the game instead of placing all the emphasis on the innovative interface, this might have been more than just a good starting point for the future. [July 2004, p.117]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    At least it provides some hope for the franchise's future. [Issue#155, p.130]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Mediocrity wins out. [Issue#93, p.124]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    For now, Moto GP is still ahead of the pack. [July 2007, p.127]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    Settle into the initially jarring pace of the game and it eventually becomes the sort of RPG that you simply play for the sake of playing, immersing yourself in the world and discovering its many surprises as you go. [Sept 2008, p.108]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Its simplicity counts against it in the long term. [Issue#155, p.131]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    A poor payoff for hours spent trudging through this black-and-white world. [Issue#147, p.120]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    With so much going on, getting any enjoyment out of the multiplayer modes is far too much work and the simple, fun aspect found in titles like Mario Golf: Toadstool Tour and Mario Kart: Double Dash!! has been replaced by, well, clutter. [Jan 2005, p.112]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It’s often said that co-op makes any game better but in this case, co-op is the only way to glean any enjoyment from the game at all. Played alone, Temple Of Osiris struggles to evade box-ticking tedium and it’s only when confusion and banter come into play that it’s even worth considering.
    • 69 Metascore
    • 50 Critic Score
    By trying to compete in the 'ultimate first-person shooter' squabble, many a title finds its grasp underplayed by its reach. The beauty of Serious Sam is its totally nonchalent attitude towards the genre and the way it plays what could be seen as its weakest card as its strength. [June 2004, p.109]
    • games(TM)
    • 50 Metascore
    • 50 Critic Score
    It’s a fun, frothy take on a scene that could have easily led it to drown in detestable ghetto references and urban nods, but even though B-Boy manages to avoid travelling that dangerous path, it remains no more than a guilty pleasure. [Oct 2006, p.121]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Playable, yes, but nothing new. [Issue#141, p.110]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    Outside of a few key moments when things get changed up, gameplay is only ever average at best. [Issue#138, p.108]
    • 43 Metascore
    • 50 Critic Score
    In the process, it becomes less of a game and more of an anger generator – that’s anything but a recipe for fun.
    • 59 Metascore
    • 50 Critic Score
    You're better off just watching the movies. [Issue#196, p.86]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    It’s good stuff, but not good enough to keep you playing for long without having to stifle a few yawns. What you’re looking at here is your standard hack-and-slash adventure that’s been brightened up with some impressive visuals. [March 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It’s the same old formula with a few moments of motion-controlled inspiration. [Aug 2007, p.111]
    • games(TM)
    • 52 Metascore
    • 50 Critic Score
    It is so mortally by-the-numbers that you'll genuinely believe you've already played the game before. [Issue#141, p.120]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    It provides a bit of fan fare and not much else. [Issue#162, p.103]
    • 55 Metascore
    • 50 Critic Score
    As a 360 title, average visuals and wretched clipping problems should be an issue, and the slick-at-times physics and ample combat system just can’t make up for it. [Apr 2007, p.120]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)

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