games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 81 Metascore
    • 60 Critic Score
    Exploring the lost village is a terrifying experience that's enhanced by a greatly improved graphics engine and a well-structured soundtrack. Tecmo's latest effort may be flawed and far from innovative, but it's still an enjoyably scary experience. [Feb 2004, p.114]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Quite surprisingly, Moon captures the feel of the Metroid franchise more faithfully than Nintendo's own DS effort….But the main quest runs out of steam around halfway through. [Aug 2009, p.122]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    As great as it is to watch, it's simply nowhere near as much fun to play, and no amount of whips, snakes and Holy Grails can ever change that. [July 2008, p.116]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    This is a decent stealth game, held back by missed opportunities.
    • 67 Metascore
    • 60 Critic Score
    Fly about, shoot planes, and go home. It’s all you could ask for, and not a lot else. [Apr 2007, p.131]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    It's got some sophistication, but it can be silly too. [Issue#154, p.122]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    This is EA's take on NHL action as it's always been, rejigged with improved animations and new moves so it's inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Deep and rewarding, if physically a little uncomfortable to play on the DS, this game will set the tone for future EA titles. [Jan 2005, p.121]
    • games(TM)
    • 59 Metascore
    • 60 Critic Score
    The average gamer will find that they’re left with a game that fails to meet the standards set by Diamond and Pearl, and sticks far too rigidly to the ideas found in the original Pokemon Mystery Dungeon. [Sept 2008, p.123]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Despite its shortcomings, remains deep and complex. [Issue#122, p.111]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    In the cold light of day, however, it's difficult to see what all the fuss is about. [Issue#107, p.117]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    A thoroughly engaging title that easily satisfies any superficial desires. We were left wanting more. [Issue#122, p.114]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    We'd happily take this over anything Sonic Team has produced in the last eight years, but we can't help wishing that Let's Tap had a little more longevity. [Mar 2009, p.111]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    For true "chillax"-based experiences, however, there are far less pressured examples available. [Issue#107, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    A passable distraction amid higher-profile titles rather than a direct competitor to the smoking guns of the genre. [Dec 2006, p.120]
    • games(TM)
    • 56 Metascore
    • 60 Critic Score
    Despite the bright colours, cute simians, jolly music and overarching joyous abandon, Super Monkey Ball Adventure is a tremendously difficult videogame. And phenomenally frustrating to boot. [Aug 2006, p.130]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    All the imagination seems to have been used up in story and setting, leaving little left over for intricate or satisfying problem solutions. [June 2009, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Gorgeous. [Issue#111, p.117]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    It's a shame that the game is occasionally let down by its control scheme because it is anything but derivative and its visuals, excellent sound design, and mechanics can coalesce to create moments of real impact. [Issue#154, p.126]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    Even with its overly ambitious new 'Off The Ball' interface the FIFA series is still a long way from capturing the true essence of the beautiful game. [Dec 2003, p.127]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    The evasive gameplay may not be sophisticated, but the original concept will keep you entertained for a few hours, and the sound effects and music provide a real sense of charm. [Nov 2008, p.111]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It's one of those mixed-bag situations - flashes of genius and genuinely enjoyable moments of success, occasionally mired by unbalanced weapon damage, clumsy AI and the odd bit of unfair level design that requires astounding feats of memory. [Dec 2003, p.98]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    A mildly diverting and inadvertently funny curiosity. [Issue#111, p.123]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It’s disappointing that Dead Rising 4 sees the series take a backward step. While there’s gory fun to be had, the failure to replace the time-limit based gameplay with any kind of alternative mechanic is a mistake. Even the biggest fan of zombie-killing frivolity will find that the endless slaughter wears thin eventually, and most will hit that particular wall much sooner.
    • 75 Metascore
    • 60 Critic Score
    Grow Home isn't the masterpiece you'll hang on the wall, it's the vase of tulips on the coffee table - appreciated at the time, but forgotten once they wither. [Issue#159, p.90]
    • 72 Metascore
    • 60 Critic Score
    A dated yet enjoyable stealth affair. [Issue#186, p.78]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    A nice collection, but nothing excels. [Issue#186, p.79]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    The unmistakable quality persists but only the keenest fans are likely to find the online component draw enough to upgrade, while the same newbie-repelling difficulty as before may struggle to attract fresh followers. [Jan 2004, p.115]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Between the variety, the playability and the great feeling of accomplishment that comes from completing one of the many tasks, FMX is really quite good fun. Overly ambitious but fun nonetheless. [Oct 2003, p.115]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Well-made, enjoyable, and completely forgettable. Kind of like a rollercoaster. [Issue#159, p.102]
    • 78 Metascore
    • 60 Critic Score
    Live & Reloaded is an odd package indeed. A great-looking port of a decent yet dated adventure isn't going to help Microsoft get a return on its $375 million acquisition. Luckily, the online multiplayer and its new content could write a different story. [Aug 2005, p.94]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    This game had enough potential to be one of the sleeper hits of the year. Sadly, that’s not going to happen. On the plus side, Overdose delivers what you’d expect. [Sept 2005, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Just another brick in the wall. [Issue#186, p.82]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, the measures included to make the four-way fighting work - the inclusion of a ‘turn around’ button, for example - mean that with anything less than three players, Isuka is all but redundant. [Aug 2005, p.104]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    If only the gameplay was as well realised as the engine that runs it, Inversion would be far more recommendable. Regrettably, as it stands, Saber Interactive has created a mechanically robust game, but one that doesn't do enough with the ideas it can lay claim to as its own.
    • 70 Metascore
    • 60 Critic Score
    It can’t hide the repetitiveness of its template but in the simple act of silently snooping and investigating every corner of the world, while circumventing every enemy, there’s a brilliantly tense, gratifying experience that Eidos Montreal sadly struggles to sustain over the eight hours of gameplay – resorting to cheap enemy types and crushing linearity.
    • 71 Metascore
    • 60 Critic Score
    Once you’ve been playing for a while, everything starts to get a bit formulaic.
    • 67 Metascore
    • 60 Critic Score
    Good for the franchise, but still not great. [Nov 2009, p.125]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    A brave sequel that tries a little too hard... Its lack of accessibility will annoy "Rainbow Six 3" die-hards, while the new direction will leave fans of the original feeling rather cold. [Christmas 2004, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It does little to endear you to Tembo's later stages. [Issue#165, p.95]
    • 62 Metascore
    • 60 Critic Score
    Rather than providing the knockout punch they are intended to give, the comic extremity of the executions tends to diffuse the tension the game so effectively manages to build. [Aug 2007, p.106]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Unoriginal. [Issue#165, p.96]
    • 73 Metascore
    • 60 Critic Score
    Despite its rather generic opening (that lasts for a good few levels),Voodoo Vince hides a surprisingly good game beneath the standard head slamming and general collecting of random objects inherent in so many others platformers. [Dec 2003, p.125]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    King Kong is perhaps a redefinition of the cinematic videogame – entirely based on peaks and troughs of excitement, and devoid of any sense of choice. Just like a movie, but interactive. [Christmas 2005, p.98]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    Good for a quick burst of fun in the short term, but gamers looking for a test of skill would be better off playing Angry Birds. Yes, really. [Issue#115, p.98]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    Its unique Nintendo appeal and our own innate yearning for self-improvement make it a worthwhile little curio. [June 2006, p.117]
    • games(TM)
    • 65 Metascore
    • 60 Critic Score
    The one area it does get right is the driving. [Issue#115, p.99]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    No amount of crystal-ball gazing can help Pirates Of The Burning Sea be anything more than a slightly above average MMORPG in the here and now. [Apr 2008, p.110]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Drift Mania can be a reasonably fun and nostalgic racer. Just not a great one. [Oct 2009, p.127]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    That it makes no bones about the fact that you're in a game doesn't make it less of an experience - indeed, it's one of the few things that saves Infection from being a run-of-the-mill RPG. [Mar 2004, p.104]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    It’s perfectly functional, neatly presented, and consistently enjoyable to play, but there’s nothing here to make it particularly memorable or great. [Oct 2008, p.106]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    'Licensed' tunes feel somewhat out of place and are cover versions that veer violently from the decent to the offensive in terms of both selection and quality. Does anyone really want to play bongos along to Blink 182's 'All The Small Things'? Didn't think so. [Nov 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Essentially you're probably going to hate Mario Smash Football if you enjoy football games. Conversely, if you were a fan of "Sega Soccer Slam" you'll love it. [Christmas 2005, p.108]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    It might have started off as a joke, but the funny thing about Goat Simulator is that it’s a much better game than it has any right to be.
    • 63 Metascore
    • 60 Critic Score
    Breath of Life will have its fervent champions, but it won't go supernova. [Issue#159, p.113]
    • 70 Metascore
    • 60 Critic Score
    After several hours of increasingly punishing shoot/swing repetition, all the good ideas come at once in the last hour or so. [June 2009, p.108]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    Unfortunately, the extras and vehicle customisation can’t change the fact that the actual racing feels very average. The tracks seem to be more winding than the last game, which detracts from the feeling of speed, and the handling feels very sloppy when compared to other recent games in the genre. [Christmas 2004, p.117]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    This is EA’s take on NHL action as it’s always been, rejigged with improved animations and new moves so it’s inevitably the best version yet. [Nov 2004, p.119]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Broken up with vehicle and on-rails sections that aren’t nearly as horrible as tradition dictates they should be, Blood On The Sand is an entertaining action title with absolutely no imagination. [Apr 2009, p.102]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Good, but nowhere near Housemarque's best work. [Issue#191, p.78]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    We were able to sit back and twiddle our thumbs more than we’d like – it all just feels a little dumbed down.
    • 67 Metascore
    • 60 Critic Score
    You’re essentially playing an endurance test in videogame form. It’s not terrible, but it is horribly annoying. If you’re aware of that before going in you may just love it. [May 2007, p.121]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    You'll be jabbing the square button until fatigue eventually sets in. [Issue#102, p.106]
    • games(TM)
    • 61 Metascore
    • 60 Critic Score
    As a PlayStation 3 title, a distinct lack of longevity and a disappointing multiplayer game will see it land short of the hole. [Issue#115, p.111]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    The atmosphere is electric, the sense of making tiny in-roads to solve a great problem as satisfying as it is frustrating... Spark never allows you to forget that outside the restrictive confines of the first-person viewpoint there's a much, much bigger fight going on involving thousands of men. [Jan 2005, p.110]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Fe
    A beautiful world marred by irritating controls. [Issue#198, p.83]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    The story, writing and the role-playing part of the game is distinctly previous-gen play, if not older.
    • 64 Metascore
    • 60 Critic Score
    You'll get most out of the game on Xbox Live. Working alone or with friends, Carve's online races are unique as the properties of water allow for some novel gameplay. By crossing in front of rivals you can create waves that make life more difficult for them - something that works particularly well when working as part of a team. [Feb 2004, p.120]
    • games(TM)
    • 84 Metascore
    • 60 Critic Score
    Sure, it's all beautifully put together, and you'll be hard pushed to find an adventure-lite world as well realised as here... However, despite all the creative effort Jak 3 is exactly the sum of its parts, and feels all the more underwhelming because of it. [Christmas 2004, p.118]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Rumours of am MMO Animal Crossing and even a dedicated Wii Channel had got us very excited about the sequel, but the reality comes as a crushing disappointment. [Jan 2009, p.100]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Beautiful, joke-filled, but ultimately a little empty. [Issue#191, p.82]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Infinite raises more questions than it delivers answers. [Issue#194, p.74]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    MAG
    An interesting idea, but it's fundamentally flawed in its execution, with too much trust placed on trigger-happy gamers to overcome these barriers to play. [Issue#93, p.126]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    But as a full game in its own right, Ridge Racer 3D feels like a cold shell that is part of a larger, ageing franchise.
    • 62 Metascore
    • 60 Critic Score
    If the game left less to chance, perhaps we'd be somewhat more ready to join their ranks. [Issue#149, p.120]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Explosions certain are fun, to a point, but when that point is all a game has to offer we just can't help wanting something else. [March 2005, p.108]
    • games(TM)
    • 58 Metascore
    • 60 Critic Score
    Voice control just isn’t an improved method of input over just pointing at something and making it happen, but the effort is a worthy one.
    • 68 Metascore
    • 60 Critic Score
    As it stands, it's just another indie game lost in the noise. [Issue#139, p.119]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    Unfinished, or at the very least, unpolished. [Issue#102, p.112]
    • games(TM)
    • 64 Metascore
    • 60 Critic Score
    While it may not be anywhere near the calibre of the PC titles, it does become a perfectly playable action RPG (with the emphasis on 'action') after the first trudging hour or so. [Apr 2004, p.122]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Nowhere near the shallow quality those infernal Miis would suggest. [Issue#102, p.114]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It’s unfortunate that the design aspect is so much more entertaining than the game itself but that’s not to discredit the actual adventure – it’s still a perfectly enjoyable action RPG title that just suffers from being a little simple. [Nov 2005, p.120]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Childish, bright and gaudy - but great fun! [Issue#149, p.127]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    There’s an overriding feeling of novelty, however, and as much fun as the game can be, it’s hard to shake the impression that your interest will eventually wane. [Aug 2006, p.131]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    First Light struggles to display any new ideas. [Issue#153, p.120]
    • games(TM)
    • 68 Metascore
    • 60 Critic Score
    Definitely worth a look, but for anyone familiar with the rest of Nippon Ichi's output, Atelier Iris 2 will dazzle and at times almost insult with its simplicity. [Sept 2006, p.124]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Unfortunately, this ‘puzzle’ system doesn’t have as much depth as you’d want – especially during later levels, with things finishing before they’ve really gotten started. There’s a good idea here, presented in a way that is silly enough to be charming, but not dim-witted.
    • 79 Metascore
    • 60 Critic Score
    A fine, yet lukewarm, RPG spinoff. [Issue#193, p.85]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Limited gameplay appeal. [Issue#102, p.116]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    If you put any value in the game mechanics that have arrived over the last 20 years with a mind to prevent tantrum-inducing frustration, you might want to steer clear.
    • 75 Metascore
    • 60 Critic Score
    While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    Wii has plenty of other titles that offer a few hours of undemanding fun. The abandoned potential of Road Trip is proof of what a wasteful approach that can be. [Christmas 2008, p.103]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's a mile-long love letter to the fans. [Issue#148, p.120]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    Between the reworked note charts that often don't feel quite right, and the barebones structure of Guitar Hero: Greatest Hits, a full-price release seems optimistic. [Aug 2009, p.119]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The series still doesn't quite work in 3D; you'd need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    This is RPG lite, Animal Crossing plus questing, and for some people that's absolutely fine. [Issue#153, p.124]
    • games(TM)

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