games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 82 Metascore
    • 70 Critic Score
    A memorable indie title that shines in company but falters without. [Issue#167, p.87]
    • 61 Metascore
    • 70 Critic Score
    Will be remembered for its potential, if at all. [Issue#168, p.98]
    • 76 Metascore
    • 70 Critic Score
    Story Of Seasons can be laboriously repetitive at times, but it somehow manages to keep you playing anyway through a combination of charming dialogue and the eventual satisfaction of a farm you’ve sweated buckets to bring up to scratch.
    • 73 Metascore
    • 70 Critic Score
    The concept is better than the execution, but that doesn’t stop this being a good game that provides more than enough choice to justify its price tag. [Dec 2007, p.108]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    For out money, however, the battles are all too often a test of patience rather than an examination of your ability to strategise efficiently. [Sept 2008, p.121]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Sadly, the adventure itself is far too linear; there's little in the way of side-quests, and you have no freedom over where you go or what you do. If you can overlook this, though, The Third Age does mix a neat battle system with a great franchise to provide a surprisingly enjoyable adventure. [Dec 2004, p.107]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Cold War's sense of fun is backed up with a more measured, rewarding battle structure. [Nov 2011, p.112]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Enjoyable mostly for its Persona heritage. [Issue#168, p.99]
    • 71 Metascore
    • 70 Critic Score
    Bright in style and execution, but imperfect. [Issue#189, p.84]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    Merely an expensive luxury. [Issue#137, p.119]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Volition needs to plan its next steps carefully, or run the risk of losing the fan base it has worked so hard to claw away from those that didn't quite click with GTA IV. [Issue#139, p.86]
    • games(TM)
    • tbd Metascore
    • 70 Critic Score
    There's definitely enough to do while we're waiting for that multiplayer update. [Nov 2011, p.113]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Despite these drawbacks, The Banner Saga is still a solid tactical RPG with a charming art style and a story that, while initially daunting, eventually becomes manageable and memorable.
    • 78 Metascore
    • 70 Critic Score
    Outside of its many and varied technical problems, State of Decay is still one of the most accomplished Xbox Live Arcade game to date. [Issue#137, p.121]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    Regardless of the fact that the game doesn’t quite replicate the sheer precariousness of hurtling down a track at breakneck speed to the degree it should, the refreshing risk/reward balance merits the perseverance of anyone willing to give it a go. [May 2006, p.108]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    There’s plenty to do here and a lot of reward for doing it, which means that MySims is far more than a kids’ game – even if it is exactly the sort of release that children will enjoy. [Nov 2007, p.122]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    An improvement over its predecessor, but falters just enough to stop it from becoming an integral strategy title. [Issue#167, p.96]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Test Drive Unlimited is occasionally excellent when racing against humans, yet remarkably pedestrian when simply going for a spin. [Oct 2006, p.116]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    Randomly generated puzzles results in increased replayability, but it also means a lack of variety – and that forms the ultimate demise of Road Not Taken when it is so clear there is a direction, an end goal, a climax. Original and novel it is, but there just simply isn’t enough reward to keep you going against the odds.
    • 75 Metascore
    • 70 Critic Score
    Ignition has such a simple premise that it’s easy to leave alone and come back to at a later date with barely any need to familiarise yourself with the controls or gameplay. [Oct 2007, p.120]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A whimsical evolution of the beat-'em-up. [Issue#181, p.83]
    • 80 Metascore
    • 70 Critic Score
    A fantastic finale marred by technical problems. [Issue#170, p.98]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Like Wii Sports before it, this game knows its audience and how to keep them entertained. [Christmas 2008, p.117]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    A little perseverance will reap great satisfaction from this polished RTS, and considering there's around 25 hours of gameplay per faction on the campaign missions alone, this is a title that deserves recognition. [Christmas 2006, p.111]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    A carefree explosion of ideas both tasteful and vulgar. [Issue#139, p.104]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    Fun, but not quite funny enough, and it leaves us still yearning for the hearty chuckles and charm that came so effortlessly before. [Nov 2011, p.120]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Clever inventory management. [Issue#107, p.102]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    It's just a shame that there's such a minimal sense of accomplishment from any given task in the game, because this could have been a chance for a star to rise in the West. [Sept 2009, p.118]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Challenging and dynamic. [Issue#139, p.107]
    • 80 Metascore
    • 70 Critic Score
    It’s as if Michael Bay defected to Japan and made a videogame, and we mean that in the best way possible. [Dec 2007, p.118]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    As great as all the action in Pursuit Force is, the fact that many of the stages are very similar to each other soon begins to grind you down. [Christmas 2005, p.102]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    The fun and invention at the heart of Ghost Pirates make it a marginal improvement over the equally likable A Vampyre Story. [Apr 2010, p.126]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Upsets the balance between fun and realism maintained by its immediate predecessor. [Aug 2008, p.108]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It'll only disappoint if you're expecting something on PS3 scale. [Issue#139, p.109]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    This being a Takumi videogame, each environment lies awash with engaging characters capable of development over a period of hours.
    • 71 Metascore
    • 70 Critic Score
    Ideal for portable gaming - handy, with it being a PSP game - and its mix of action, RPG elements, a challenging (though sometimes unfair) level of difficulty and a few nifty tricks to keep things strategic make it another solid title in the PSP's catalogue. [Issue#107, p.108]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The most assured kid-aimed title to hit the market this generation. [Issue#139, p.112]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A game with much more emotional depth to it than you might expect. [Chrismas 2007, p.116]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    The Evil Within isn’t a return to the genre’s roots or a reinvention, but an exercise in reliving its greatest hits. It’s disappointing that Mikami has lost the wind behind his sails and there seems to be genuine creative apathy here. Nonetheless, The Evil Within is an enjoyable horror romp. It’s a shame it couldn’t be more.
    • 70 Metascore
    • 70 Critic Score
    A wonderful fusion of genres that is perfectly suited to the PlayStation Portable. [Christmas 2005, p.115]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A short, sharp tinge of static electricity rather than the unrelenting shock of high-voltage conductors. [Issue#111, p.104]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Surprisingly good. By being considerably different to the 'bigger' games in the series, Infiltrator is a title worthy of attention from fans and doubters alike, while still having enough links to real events to make it deserving of the Medal of Honor moniker. [Jan 2004, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It may short as hell, but it’s a sweet, scary treat for horror fans and never pretends to be otherwise. [Christmas 2005, p.122]
    • games(TM)
    • 49 Metascore
    • 70 Critic Score
    The game feels more like a boss-rush version of a big action game that it does a traditional fighter, and somehow comes off as the best 3D Castlevania game Konami has produced so far. [Jan 2009, p.110]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A storming opener. [Issue#122, p.102]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Although it misses a beat on one or two of the RPG genre's values, the rest is classic dungeon-crawling through and through. [Issue#111, p.106]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Full Auto 2 is a deeply satisfying and rewarding experience. It’s fun as a pure racer, but include the massive amounts of carnage you must inflict upon your competition and the game ascends to a new level of satisfaction. [Feb 2007, p.121]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Lots of polish and some truly laugh-out-loud moments. [Issue#107, p.113]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It is the limited content that is Jamestown's biggest letdown. [Issue#111, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Fixes addressed, Sacred 2 should scratch that nagging ARPG itch between now and Diablo III. [Jan 2009, p.121]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    If The Darkness III were to combine the best of the first and second games, we'd have ourselves a winner for the ages – as it stands, we have a game definitely worth a playthrough, but probably not worth tripping over yourself to slap down the cash for.
    • 82 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk's gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    A fun puzzle game with shoot 'em up sensibilities. [Issue#154, p.114]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Firewatch is a brief but enjoyable experience set in a stunning and lovingly crafted environment, but there is no real ending – there’s simply the place where you stopped reading the story.
    • 78 Metascore
    • 70 Critic Score
    For a franchise usually so keen on reinventing itself, this plays it very safe. [Issue#107, p.116]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    An enjoyable, recklessly fun game. [Issue#111, p.111]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Tequila Work's debut's confident craftsmanship and considered design more than compensates for its shortfalls with the narrative's impact and the intermittently niggling handling. It's by no means a smooth ride, but this dank and desolate landscape is worth braving.
    • 82 Metascore
    • 70 Critic Score
    For all its tight gameplay and superb visuals, this is simply Treasure by numbers and if you’ve played any of its past games you’ll find nothing here that you haven't seen already. [Oct 2004, p.104]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Project Spark could collapse without a more robust curation system to highlight the creations that need playing. [Issue#154, p.118]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    If you're a fan of Nippon Ichi humour and love your games in Metal Slug and Ghouls 'N' Ghosts flavours, then feel free to add a point on to the score because, dood, this game's made for you. [June 2009, p.124]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    There's no denying the dungeons are a minor addition, however, so anyone who owns the original 3DSWare release may not see the value in upgrading. Everyone else, you'll need to still have that childlike sense of play and a certain ability to make your own fun – or at least some children of your own – to get the most out of this.
    • 77 Metascore
    • 70 Critic Score
    There are very real concerns over the game’s staying power, but with six separate difficulty levels as well as a co-op mode both online and offline, how much of a problem this is will depend on the individual. [Jan 2008, p.130]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    Despite its flaws, this is one of the year's true surprises, and an absolute bargain at the price.
    • 77 Metascore
    • 70 Critic Score
    Field Commander has chosen a good series to emulate, and it emulates it with panache. [Sept 2006, p.130]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    It shines brightly for a while but is lacking that extra spark that could have turned it into the cult classic it’s so desperately trying to be. [Mar 2007, p.98]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    The story is not the main draw here. [Issue#154, p.124]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    It’s an original and fun game that will influence the scene, it just lacks the expected Garriott magic. [Chrismas 2007, p.130]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    While Underground tried to seamlessly mix its diversity, humour and gameplay, it was always obvious when you were being dragged away from the combo system at the heart of the series. Thankfully, THUG2 makes a much better fist of keeping classic Tony Hawk’s gameplay at the heart of the tasks. Even when skating as Benjamin Franklin or a shrimp vendor, the focus remains on skateboarding. [Dec 2004, p.102]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Admittedly, the classes and jobs have been wonderfully balanced to make large parties fit together perfectly but this is no excuse for making solo play so difficult for anything but the toughest classes and so distinctly unrewarding. [Oct 2004, p.114]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Highly entertaining and, above all, fun. Despite being filled with all manner of videogame cliches, Metal Arms somehow feels refreshingly new and not at all like the cobbled together title that it so undoubtedly is. [Christmas 2003, p.103]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    This is exactly the sort of thing Diablo fans have been waiting for and although there’s little chance that it will change your life, there’s every possibility that it will consume it. [Chrismas 2007, p.126]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's rare that you can state that no two characters in a beat-'em-up play alike but, in this case, it's absolutely undeniable. [Issue#111, p.120]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Each confrontation is generally exactly the same and victory is sometimes dependent on whether the irritating catch-up AI decides to beat you or not. [Oct 2004, p.120]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Approached with acceptance of its limitations and a willingness to cede true freedom, Afrika can still be a remarkable, memorable experience. [Dec 2008, p.121]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Rock Band and Guitar Hero already have the party attitude, but Rocksmith needs to try harder to master this untapped school music teacher approach.
    • 80 Metascore
    • 70 Critic Score
    All of the areas where the game truly excels are exactly what we expect from the series - and from Lionhead as a studio - while its great leaps forward mostly fall flat and upset the balance of the whole. [Christmas 2010, p.90]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    If you like videogames at all - and we're assuming you do, because you're reading this magazine - there's every chance you're going to enjoy Wolfenstein on some level, just don't expect the pushing of any boundaries. [Oct 2009, p.120]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    From a single-player point of view at least, Killzone 3 is the biggest disappointment of the year so far. It does have a few exhilarating moments, and it can probably still just about claim to have the best graphics ever, but it fundamentally plays more like a formulaic Call Of Duty clone than a successor to the current generations most intense, visceral FPS.
    • 69 Metascore
    • 70 Critic Score
    Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    As a game, Bound is clearly flawed – its structure, however, is excellent and well realised to support multiple playthroughs with noticeably different experiences – but as an experience, as a piece of interactive art, it’s frequently sensational.
    • 77 Metascore
    • 70 Critic Score
    It's possible to sit through the game in one (admittedly long) sitting and this comes dangerously close to ruining the game. Fortunately, with five initial characters to play as and the typical Dark Alliance secrets, you'll still find yourself going back long after the main adventure is finished. [Feb 2004, p.100]
    • games(TM)
    • 87 Metascore
    • 70 Critic Score
    The question of how much an open city suits Burnout is soon replaced by how well Criterion makes the game work within one. And, thanks to a number of odd decisions on how players progress, the answer is: sloppily. [Feb 2008, p.114]
    • games(TM)
    • 72 Metascore
    • 70 Critic Score
    Think of Blood Bowl as a cross between Hero Quest and Speedball, and if neither of these games ignite a fond memory, then this is probably not for you. [Nov 2009, p.122]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    When the game works, it's one of the finest party games on offer, but Nintendo's confusion in what it wants to achieve with the Wii U GamePad results in an erratic compilation short on hits
    • 76 Metascore
    • 70 Critic Score
    An invigorating shot of speed and carnage that tops that of the original, even if it does fall short of the mighty "Burnout." [Aug 2006, p.121]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    To anyone who knows their Kitty Ns from their Knittys, Technic Beat is a simplistic delight that constantly surprises with quality and entertainment far beyond what its budget price would suggest. [Sept 2005, p.116]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Between well-designed dungeons, thrilling boss battles and a compelling hook in Elena's deteriorating condition, Pandora's Tower is a unique treat for those still loyal to the Wii.
    • 78 Metascore
    • 70 Critic Score
    None of Mario Golf World Tour’s changes are revolutionary – ten years away has brought surprisingly few new ideas – but the core gameplay is as fun and attractive as ever, so if you’re looking for a golf game for the 3DS this will do just fine.
    • 63 Metascore
    • 70 Critic Score
    Yet another canny elaboration of what continues to be a deeply beloved series of videogames. [Issue#159, p.108]
    • 70 Metascore
    • 70 Critic Score
    At times, it can be too clunky and a little finicky, but while The Swindle is undoubtedly a great idea, games of this ilk can’t suffer missteps like infuriating controls – and sadly that does hold this game back.
    • 70 Metascore
    • 70 Critic Score
    What would otherwise be a pretty bog standard platform game is elevated by the workshop option. [Issue#159, p.109]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    Building on what it achieved with Pneuma: Breath Of Life, The Turing Test is a far more robust, captivating and fulfilling experience. It’s not breaking ground, but it explores some fun ideas and challenges you to follow them. As a sign of Bulkhead’s growing confidence and ambition, it’s a fantastic step.
    • 75 Metascore
    • 70 Critic Score
    Granted, it may be the thick vein of very British humour running throughout the game that takes some credit for holding frustration at bay. However, Elixir has learnt much from the overly-ambitious Republic and, as such, everything about this title feels far more rounded and polished. [Nov 2004, p.112]
    • games(TM)

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