Games.cz's Scores

  • Games
For 2,532 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Microsoft Flight Simulator
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
2532 game reviews
    • 69 Metascore
    • 70 Critic Score
    Although set fifteen years after Liberation, it feels almost identical in gameplay. Fans of the first entry in the rebooted series will enjoy this one as well. Combat can become somewhat repetitive over time, though it remains engaging. The story is decent but not exceptional. While it does nothing particularly wrong, it also does little to stand out, but for those seeking a dark fantasy RPG with tactical combat, it might be worth the time investment.
    • 71 Metascore
    • 70 Critic Score
    An improvement over its predecessor in nearly every way. Still a colorful, vulgar, and talkative sci-fi hallucination, but now built around a genuinely strong shooter with good pacing, ideas, and fun movement enhanced by a skateboard. Despite overly long dialogue sequences and humor that may not appeal to everyone, it remains an entertaining experience throughout its roughly fourteen-hour runtime.
    • 64 Metascore
    • 60 Critic Score
    The definition of mediocrity. An inoffensive but overly cautious spin-off that sticks rigidly to metroidvania conventions without stepping out of the shadow of its iconic name. In strong competition, it feels interchangeable and lacks the courage to innovate. Competent but unremarkable.
    • 76 Metascore
    • 70 Critic Score
    A fun and highly accessible tennis arcade game that works best as a chaotic party experience. Its well-balanced mix of classic tennis and over-the-top abilities creates exciting matches full of tense moments. However, a weaker single-player mode and lack of long-term motivation mean the fun quickly fades without other players.
    • 50 Metascore
    • 50 Critic Score
    A short medieval tale that aims high but falls short. This debut from Sedleo Games attempts to evoke the simpler, linear experiences of seventh-generation titles, but lacks both the budget and ideas to succeed. Combat is unremarkable, puzzles uninspired, the story fragmented, and the technical state poor. What remains are sympathetic performances from the leads.
    • 74 Metascore
    • 60 Critic Score
    A conflicted return of a cult horror classic that excels in atmosphere, story, and audiovisual presentation, but falters significantly in gameplay. While the eerie Japanese village and its gradually uncovered dark past rank among the genre’s highlights, frustrating and unbalanced combat, confusing navigation, and technical issues heavily undermine the experience. A game with immense potential and a strong core, but one that can only be recommended to the most dedicated horror fans.
    • 70 Metascore
    • 70 Critic Score
    Styx returns in his biggest adventure yet. At its core, it remains the same game, but it is more enjoyable thanks to three large, brilliantly designed maps that encourage exploration and reward revisits with metroidvania-inspired elements. The series’ trademark B-movie charm is still present, but should not deter stealth fans from what works well.
    • 74 Metascore
    • 70 Critic Score
    A light, playful spin-off on The Witcher universe that works best in short sessions. Its catchy concept is undermined by repetition and a strange decision-making system. An ideal bite-sized mobile experience. Nothing more, nothing less.
    • tbd Metascore
    • 70 Critic Score
    A successful sci-fi take on the classic Heroes of Might and Magic formula, firmly rooted in familiar foundations while introducing enough new ideas to feel fresh and relevant. It excels in unit variety and interesting mechanics, but is held back by weaker balance, lengthy AI turns, limited faction diversity, and an unremarkable campaign. Still, it is an easy recommendation for fans of a genre with few modern entries.
    • 77 Metascore
    • 60 Critic Score
    Starfield feels like a game that has come a long way but never quite reached its intended destination. The Free Lanes update significantly improves pacing, the technical state on PS5 is excellent, and some systems rank among Bethesda’s best work. Yet it never shakes the feeling that beneath layers of unnecessary activities lies a game that could (and should) have been something more.
    • 63 Metascore
    • 60 Critic Score
    In the end, Greedfall 2 is just another Spiders‘ game. With its great concept that struggles to deliver on many fronts. An average combat system is paired with equally average RPG mechanics, while the attractive world feels lifeless despite its limited number of locations and frequent revisits. The only element lifting it above mediocrity is a well-crafted story driven by companions and intriguing factions. Visual glitches further reinforce the sense of a game whose ambitions exceed its budget, which lacks the self-awareness to realize it.
    • 77 Metascore
    • 70 Critic Score
    A massive game with a beautiful, engaging, and highly interactive world that is a joy to explore. It impresses with sheer content, compelling puzzles, numerous systems, and dynamic combat. However, weak boss fights, a bland story, uninspired quests, and clunky controls and UI leave noticeable blemishes on the overall experience.
    • 72 Metascore
    • 70 Critic Score
    If crude humor appeals, and a road trip with friends full of situational comedy, swearing, and bizarre physics antics sounds enticing, this title delivers all of that, plus a charming visual style. Technically it could use some polish, but otherwise it is a more entertaining cooperative romp than expected. There’s no chance of boredom on this journey.
    • 52 Metascore
    • 50 Critic Score
    Warhammer 40,000: Rogue Trader remains an exceptional, superbly written RPG capable of captivating both long-time fans and newcomers, drawing them into the grim darkness of the 41st millennium for hundreds of hours. However, the Switch 2 port severely undermines the experience with poor performance, frequent technical issues, awkward control implementation, a noticeable graphical downgrade, and the absence of key DLC. Until substantial patches and the full content lineup arrive, this is a version best avoided.
    • 57 Metascore
    • 60 Critic Score
    Of Ash and Steel is a conflicted RPG that stands out thanks to its grounded exploration of a distinctly European-flavored fantasy world and a functional character progression system. At its best, it feels like a return to older-school RPG design, though this impression is repeatedly undermined by frequent technical issues, broken quests, and illogical quality-of-life decisions. The game’s ambitions clearly exceed its execution.
    • 78 Metascore
    • 70 Critic Score
    Tormented Souls 2 builds on nostalgia for classic survival horror with tank controls. It succeeds in creating a strong atmosphere despite overwrought dialogue and poorly executed animations in the story cutscenes. It will primarily satisfy fans of B-movie horror, as well as those who once trembled through the early Resident Evil games. Some may even forgive the missteps in combat difficulty tuning, as high-quality puzzles and well-designed levels ultimately reward those who persevere.
    • 62 Metascore
    • 60 Critic Score
    Wreckreation is a hybrid of Burnout and Trackmania, but it falls well short of the qualities of either. The driving model is initially punishing in an unengaging way, and once it finally begins to make sense, it becomes clear that the game itself is largely empty and expects players to create their own fun. And that simply is not fun. The dream of a true Burnout successor therefore remains unfulfilled even 17 years after the last entry, as Wreckreation fails to deliver it.
    • 65 Metascore
    • 60 Critic Score
    Syberia returns after 23 years and shines only in part. The world of automatons looks wonderful in its new visuals, and the story remains faithful to the original. If nothing else had been changed, this would have been a dream come true. Unfortunately, the developers could not resist altering certain systems in illogical ways, seemingly neglected proper testing, and outright undermined their own work by leaving several sections in the original visuals, which completely breaks the carefully built immersion. The result is a game that is ultimately neither for newcomers nor for veterans, although the latter may manage to enjoy it through nostalgia, squinting past the flaws, and gritting their teeth.
    • 65 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 delivers a finely tuned multiplayer and a solid Zombies mode, but is dragged down by one of the weakest campaigns in the history of the series. The evolution of movement, perks, and shared progression is welcome, yet the futuristic setting diminishes the cinematic atmosphere, and the cooperative campaign fails both narratively and in terms of design. The result is a highly uneven entry that excels in PvP but disappoints everywhere else.
    • 78 Metascore
    • 70 Critic Score
    Metroid Prime 4: Beyond is a meticulously crafted sequel with a fantastic soundtrack, excellent boss fights, and impressive enclosed locations that prove Retro Studios has not lost its craftsmanship. However, just as strongly as the game can amaze, it can also disappoint: the open desert with the motorcycle stretches the pacing in an unwelcome way, backtracking feels more exhausting than it used to, and after a seventeen-year wait, the amount of new ideas is noticeably smaller than the series deserves. Beyond therefore remains most appealing to long-time fans.
    • 77 Metascore
    • 70 Critic Score
    Escape from Duckov isn’t just a funny parody, nor is it a true hardcore extraction shooter, as it sits somewhere in between. It’s fun, but also a bit repetitive, sometimes overly random, and could use deeper mechanics. In the end, though, it remains an entertaining game that even those who dislike being shot at by real players can thoroughly enjoy.
    • 79 Metascore
    • 60 Critic Score
    The Outer Worlds 2 is a textbook example of a sequel that loses what once made the original compelling. Obsidian drowns in its own satire, trading sharp wit for an endless barrage of shallow quips about evil capitalism and bad fascism. The story feels dull, the world lifeless, and the technical side lags behind by at least two generations. What remains enjoyable is the brisk action, satisfying gunplay, solid soundtrack, and creative character progression.
    • 79 Metascore
    • 70 Critic Score
    Jotunnslayer is, first and foremost, perhaps the most visually striking Vampire Survivors clone, set against an appealing Nordic backdrop. Unfortunately, the game as a whole lacks the polish it deserves. Individual abilities are so powerful that they rarely demand strategic thought. Still, the title guides players through worlds that differ mechanically and feature engaging boss encounters. Once these worlds are completed, however, the experience loses momentum, as the endless mode barely functions.
    • 77 Metascore
    • 70 Critic Score
    The fact that EA Sports FC 26 remains the best football game on the market says more about the state of the competition than about the game itself. Nothing substantial has changed this year: old issues persist, and the systems that worked before still work reasonably well. In the end, it feels less like a triumph and more like a quiet acceptance of whatever the hegemon chooses to serve.
    • 62 Metascore
    • 60 Critic Score
    An unexpected blend of modern vampire drama and noir detective fiction. The combat is serviceable, but any excitement it offers gets buried under repetitive city wandering and dull quest design. Bloodlines 2 isn’t the catastrophic failure some feared, yet it falls far short of the legend many had been waiting for.
    • 78 Metascore
    • 70 Critic Score
    Kyle Crane is back – and so is his darker self. What started as a planned expansion has grown into a full-fledged game, offering more brutal action and a more appealing setting. Unfortunately, it’s once again packed with recycled activities and an utterly unnecessary story. Fans of the first game will find plenty to enjoy, with dozens of hours of content to sink into, but it still feels like something essential is missing – and something unnecessary is weighing it down.
    • 86 Metascore
    • 70 Critic Score
    Thrilling combat, captivating sound, and a breathtaking art style—these alone make Ghost of Yōtei well worth experiencing. The rest of the game, however, is harder to praise without reservations, and next time the developers would do well to embrace more experiments, rework the climbing segments, and bring in new writers.
    • 55 Metascore
    • 60 Critic Score
    Originally a solo project by Yang Bing, this game has grown over the years into something far larger. So large, in fact, that it now buckles under its own weight. While the combat system is often fun and brings a few neat ideas, it can’t make up for the muddled story, dull setting, uneven pacing, and generic execution. The result is a title that doesn’t warrant outright dismissal, but still falls well short of true satisfaction.
    • 66 Metascore
    • 70 Critic Score
    The debut from Iceland doesn’t try to reinvent the wheel of the action-adventure genre. Instead, it looks back, stripping away modern hybridizations and leaning on the classic pillars of platforming, puzzles, and combat. None of these elements stand out as exceptional, but none fall flat either. Its true strength lies in a heartfelt story, a likable duo of protagonists who grow over the course of their journey, and the stunning Icelandic landscapes that bring flavor to an otherwise grounded fantasy. With a runtime of around ten hours, it never outstays its welcome, even if it’s a game you’ll likely forget soon after finishing.
    • 71 Metascore
    • 70 Critic Score
    The Order of Giants adds a pinch to the base game’s story without significantly changing its meaning. You’ll explore new corners of Rome, though most of the time you’ll be wandering underground and through interiors. The fact that it can be finished in under four hours and doesn’t really offer anything new is its main drawback. Still, the fresh puzzles and well-made story animations help make up for the short playtime.
    • 78 Metascore
    • 70 Critic Score
    Hell is Us is a bold and original adventure game that refuses to hold players' hands and relies on their intelligence, memory, and willingness to immerse themselves in a raw story full of real-life war horrors. While the adventure and puzzle elements are excellent and the story is very suggestive, the action feels more like unimaginative boredom.
    • 76 Metascore
    • 60 Critic Score
    Super Mario Party Jamboree for Switch 2 is a missed opportunity. While the core game remains a fantastic party classic, the new Jamboree TV expansion undermines the experience. Instead of one cohesive package, you're left with two separate apps that don't communicate with each other. If you already own Jamboree, there's little reason to upgrade – and if you don't, you're better off grabbing the cheaper original version.
    • 74 Metascore
    • 70 Critic Score
    Unfinished Business plays it safe, delivering a solid dose of bloody action, gritty one-liners, and stylish destruction. The main storyline impresses with its atmosphere and presentation, while fans will appreciate the new weapons, enemies, and the nostalgic return of Peter Weller. Unfortunately, the side content feels like unnecessary filler that breaks the pacing and undermines Robo's authority and impact. For die-hard fans, it's a welcome expansion, for everyone else, a slightly above-average action snack.
    • 67 Metascore
    • 70 Critic Score
    Killing Floor 3 turned out to be a better game than I expected. If mindlessly mowing down zombies is your thing and you enjoy watching limbs fly through the air, there’s really not much to think about. On top of that, you get a fun layer of weapon customization and class upgrades. Just don’t expect anything more – and be ready for a fair share of compromises along the way to its action.
    • 68 Metascore
    • 70 Critic Score
    Mecha Break is ultimately a mixed bag. On one hand, it delivers excellent action gameplay, countless customization options for both your avatar and mechs, and brilliantly designed combat machines. On the other hand, it shoots itself in the foot by splitting core features across three unrelated game modes, offering abysmal navigation outside of battles, and aggressively pushing premium purchases.
    • 82 Metascore
    • 70 Critic Score
    Tony Hawk's Pro Skater 3 + 4 isn’t quite the love letter its predecessor was. It struggles to capture the rebellious, nostalgic vibe of the originals, and a lot of content is either missing or implemented in a clunky way. On the flip side, the new maps rank among the best the series has ever seen, and the arcade-style flow of chaining together both insane and impossible tricks remains so entertaining that once you hit your first million-point combo, you might just stop caring about the rest.
    • 76 Metascore
    • 70 Critic Score
    Dead Take isn’t a perfect horror game, but it’s a solid interactive drama full of ideas, atmosphere, and – most importantly – great acting. If you’re looking to experience a short, cinematically styled psychological thriller with a touch of experimental flair and escape-room gameplay mechanics, this is definitely the right place to be.
    • 80 Metascore
    • 70 Critic Score
    A solid tribute to a classic, Stronghold Crusader: Definitive Edition mainly shines through improved visuals and audio. The new campaigns and scenarios are a welcome bonus, adding a massive amount of content. It’s a shame, though, that some quality-of-life improvements expected in modern strategy games are missing. Still, if you loved the original Stronghold, this nostalgic return is a well-executed one.
    • 82 Metascore
    • 70 Critic Score
    Peak is a fun climbing arcade game that you can enjoy solo or with friends. Its gameplay loop isn’t meant to frustrate, just entertain – and it succeeds. The climbing itself, with its animations and sound design, is genuinely satisfying. However, the climbing gear could use a bit more attention, and overall, this is more of a casual, one-evening treat than a multiplayer staple you'll keep coming back to for months.
    • 78 Metascore
    • 70 Critic Score
    Dune: Awakening feels like traversing sand dunes: sometimes you’re gliding down with a smile, other times you're grinding your way up a punishing slope. Excellent content pacing meets an increasingly demanding grind. Many of the game’s systems – from sandworms and personal shields to stillsuits, vehicles, and the harsh environment – will delight hardcore Dune fans, but concessions made for the online format chip away at the carefully built immersion. The world can be breathtaking, though its finer details often fall short. The opening hours are bafflingly weak, while what follows becomes dangerously addictive. The latest Dune game is, at its core, a story of contradictions.
    • 85 Metascore
    • 70 Critic Score
    A well-executed sci-fi psychological thriller that explores how a single decision can alter the course of your life. Over time, dialogue becomes the main gameplay focus, though the base management system is also solid. The weakest aspect lies in the planetary traversal, which feels too restricted. Still, it’s a powerful and engaging experience, with branching storylines that make it worth revisiting more than once.
    • 64 Metascore
    • 60 Critic Score
    Remedy’s first foray into multiplayer action is a shaky step into the unknown. While its bizarre, paranormally-tinged world retains plenty of clever ideas, the action quickly turns bland and repetitive, hampered further by a lack of meaningful content. Fans of Control will enjoy the occasional nods and Easter eggs, but others may try it, have some fleeting fun, and move on just as fast.
    • 70 Metascore
    • 70 Critic Score
    Spirit of the North 2 enchants with its visuals and dreamlike atmosphere, but loses both momentum and charm in its open-world design. The gameplay is repetitive, the puzzles are overly simple, and technical issues can break immersion. Still, fans of meditative experiences may find something to enjoy. Sometimes, though, less truly is more.
    • 68 Metascore
    • 70 Critic Score
    Splitgate 2 is trying to stand on its own, though it’s still a bit unsteady on its feet. It currently lacks game modes, ranked matches, and a broader variety of maps. Even so, it already delivers a fun shooter experience where mowing down opponents at a fast pace and tactically using portals is genuinely satisfying. It’ll take some time for the game to find its full identity, but its core gameplay is already rock-solid.
    • 65 Metascore
    • 50 Critic Score
    Want crazy driving set in a beautifully stylized version of 1960s America? Crashing through houses that crumble into bricks? Taking on missions that embrace just the right level of madness? Then Deliver At All Costs can offer you a few days of fun. That is, if you can stomach its long-winded and dull story, as well as occasionally unbalanced difficulty. The world may be full of side activities, but most of them end up feeling pointless. A shame, really—because with its focus on destruction and driving, this could've been a truly great game.
    • 78 Metascore
    • 70 Critic Score
    RoadCraft is the most accessible entry in the SnowRunner family, shifting the focus more toward gameplay than simulation. While it strips away some of the entertaining, yet realistic systems from its predecessors, it more than makes up for it with its own innovations. Unfortunately, the simulation lacks consistency, and the game's poor technical performance can easily rob you of hours of driving fun.
    • 72 Metascore
    • 70 Critic Score
    A pleasant expansion that fits seamlessly into the world of excellent medieval RPG. The story, with a touch of mysticism, explores themes of mental struggle, art, and the power of friendship. It shines especially in its second half through a personal narrative with emotional undertones and two memorable moments. In terms of gameplay, it suffers somewhat from an overreliance on fetch quests and more traditional objectives, but overall, it offers several more enjoyable hours spent wandering through the Liberec and Central Bohemian regions.
    • 76 Metascore
    • 50 Critic Score
    At its core, this is a fairly enjoyable metroidvania with solid level design and attractive environments — but it's brought to its knees by an unnecessarily overcomplicated gameplay system, bland combat, and technical shortcomings. The style of humor here also won’t be to everyone’s taste.
    • 85 Metascore
    • 70 Critic Score
    Doom: The Dark Ages delivers fantastic action and an excellent arsenal, but all attempts at story, a more open structure, and superficially modern filler feel more like a forced detour that actively prevents the game from becoming the pinnacle of the series.
    • 66 Metascore
    • 70 Critic Score
    Forever Skies takes you on a breathtaking journey above a ravaged Earth and down to its toxic surface. Its stunning visuals, paired with an excellent soundtrack, make for a captivating experience. Building your airborne base is both engaging and visually satisfying — and flying it is a real treat. Unfortunately, the story falls a bit flat, and the gameplay loop starts to feel repetitive too soon. The game could really benefit from more inventive mechanics and a greater variety of enemies. Still, it's an enjoyable title that just doesn’t quite live up to the full potential it clearly had.
    • 80 Metascore
    • 70 Critic Score
    The Elder Scrolls IV: Oblivion Remastered is a beautiful time machine that will strike a chord with anyone who once spent hundreds of hours wandering the lands of Cyrodiil. With its refreshed visuals and a few smart tweaks, it reminds us why Oblivion was so special in the first place. But beneath the shiny surface still lurks a clunky, bug-ridden old-school RPG that might push newcomers away rather than draw them in. It’s a great nostalgic journey — just with too many stumbles to count as a triumphant return.
    • 71 Metascore
    • 70 Critic Score
    Solid, honest, and fun – but ultimately too straightforward for its own good, Commandos: Origins neither disgraces the series nor breathes new life into it. It sticks rigidly to the genre’s old-school roots without really trying to modernize or innovate. That nostalgic conservatism isn’t exactly a flaw, but it does mean the game fails to leave a lasting impression. You’ll have a good time sneaking through WWII battlefields, but chances are, you’ll forget the mission as soon as it’s over.
    • 79 Metascore
    • 60 Critic Score
    A well-designed, realistic, and enjoyable golf simulation, unfortunately held back by a dull career mode, a strange RPG system, and aggressive microtransactions.
    • 74 Metascore
    • 70 Critic Score
    A non-linear story that lets you carve your own path is fantastic, and the striking 1950s Britain aesthetic makes Atomfall a uniquely imaginative take on post-apocalypse. This holds true despite its weak action mechanics and unnecessary survival elements. It’s not a must-play right away, but it would be a shame to skip it entirely.
    • 71 Metascore
    • 60 Critic Score
    The top-tier turn-based strategy Songs of Conquest struggles with technical issues on mobile. Its charm and immense fun remain intact, as do the well-thought-out adaptations for touch controls. However, the experience sours when accidental misclicks on the tiny battlefield can be game-changing, and battle load times stretch into tens of seconds.
    • 77 Metascore
    • 70 Critic Score
    Eternal Strands is undeniably fun, but it struggles to offer anything truly exceptional. Across five acts, you'll climb massive monsters, wield epic magic, and craft stylish gear. However, the story and characters feel like empty filler, and combat against smaller foes serves mostly as a playground for your magical abilities.
    • 76 Metascore
    • 50 Critic Score
    A cautious bet on a superhero formula that could have been genuinely entertaining thanks to solid gameplay craftsmanship. However, the technical state of the PC port is abysmal, leaving the game fundamentally broken on the platform in its current state.
    • 77 Metascore
    • 60 Critic Score
    A more compact RPG set in the Pillars of Eternity universe never quite shakes off its sense of genericness. While the dynamic combat system is intriguing, it's held back by an equipment upgrade system that stifles experimentation. The storytelling lacks depth, emotion, or even a hint of epic grandeur. Deep within The Living Lands, there’s a promise of something greater—but it never fully blossoms into a truly exceptional experience.
    • 74 Metascore
    • 70 Critic Score
    Age of Darkness delivers an engaging campaign and a solid survival mode at its core. You’ll build, send units to their doom, and relish every horde that crashes against your carefully constructed defenses. While the game doesn’t go easy on you, it always makes it clear why you failed—ensuring that each battle against the forces of darkness leaves you stronger and wiser.
    • tbd Metascore
    • 60 Critic Score
    Tribe Nation lays down a solid foundation for a good roguelike strategy, but it undermines itself in execution. Small maps and limited unit counts restrict meaningful tactical gameplay, but the biggest drawback is the excessive reliance on luck. When things align in your favor, it’s a fun and original bite-sized experience with charming visuals. However, at other times, the campaign feels less like a test of strategic skill and more like a series of coin flips.
    • 85 Metascore
    • 70 Critic Score
    Technotopia is a minimalist city-building strategy game with a quirky visual style that successfully blends with the mechanics of Reigns series. Its gradually unfolding story keeps you engaged and can be completed in a single evening. The game surprises with a cleverly implemented roguelite system, occasionally frustrates with its reliance on randomness, and ultimately disappoints with the lack of any non-story mode. However, for its modest price, it offers an enjoyable few hours of entertainment.
    • 68 Metascore
    • 50 Critic Score
    Forgotten but Unbroken appeals to local players with its setting, where Czech language is heard and much of the game takes place in Czechoslovakia. However, the graphics fail to impress, combat and stealth remain average, and base-building feels shallow. Most significant historical events are conveyed through in-game newspapers, and monotony sets in quickly. Ultimately, it’s a textbook example of mediocrity—nothing stands out as particularly well-executed, yet nothing is disastrously bad either. It’s a shame because, on paper, the individual ideas sound genuinely promising but lack the execution needed to make them truly engaging.
    • 67 Metascore
    • 50 Critic Score
    The remastered The Thing hasn’t aged nearly as well as its cinematic counterpart. Excessive hand-holding reduces the action to simplistic tedium, the sense of threat is virtually non-existent, and the clumsy AI feels like a relic from the turn of the millennium, complete with allies getting stuck on obstacles. The Thing: Remastered is best suited for fans of Carpenter’s work and nostalgic players looking to revisit what was once a cult action-horror experience.
    • 72 Metascore
    • 60 Critic Score
    A unique and stylish mix of survival and city-building strategy. At its core, it’s highly engaging, but from both a functional and technical perspective, it doesn’t feel like a finished product. Fans might consider picking it up, while others would be better off waiting for patches and polish.
    • 75 Metascore
    • 60 Critic Score
    Another installment, another predictable outcome. Farming Simulator remains an engrossing journey into the world of agriculture, capable of devouring hundreds of hours with its almost zen-like gameplay. However, for every exciting new feature or moment of enjoyment, there’s a lingering thought that it’s time for a more significant overhaul.
    • 77 Metascore
    • 70 Critic Score
    Mario & Luigi: Brothership shines with its unique setting, imaginative battles, and the charm of its iconic plumber duo. While it lacks deeper RPG mechanics and suffers from some technical hiccups, it provides plenty of fun through vibrant island locales and inventive gameplay. The story occasionally loses momentum, but it still takes you on an enjoyable journey, albeit without any major surprises.
    • 76 Metascore
    • 60 Critic Score
    While building attractions is fun and addictive, the rest of the game has too many issues to truly impress. The weak management aspect might be forgivable, but the lack of innovation compared to the first installment and the confusing, impractical interface are harder to overlook.
    • 70 Metascore
    • 70 Critic Score
    Lego Horizon Adventures deviates from the typical Lego formula, boasting improved visuals and a more sophisticated combat system. However, the gameplay quickly becomes repetitive, with levels offering little beyond a straightforward run to the next battle arena. Don't expect the depth or challenge of larger Lego titles. Instead, you'll find a decent bite-sized experience that might inspire some creative building at home. The game introduces some revolutionary ideas for the Lego series, but these come at the cost of losing other enjoyable systems.
    • 66 Metascore
    • 60 Critic Score
    The new NHL installment once again tests how little it can offer for players to still consider buying it. Innovations are sparse and not always implemented in an effective way. It’s still fun hockey—but unfortunately, it’s the only hockey. So, why try harder?
    • 82 Metascore
    • 70 Critic Score
    Veilguard delivers a solid sequel filled with epic story moments and a fascinating world, yet it doesn't quite reach the heights of its predecessors. While the character writing feels weaker, battles can be repetitive, and the beginning is somewhat unsteady, the game still offers much for devoted series fans. However, it lacks that spark needed to fully restore BioWare’s former glory.
    • 72 Metascore
    • 50 Critic Score
    A plain, formulaic MMORPG with minimal inspiration, originality, or genre innovation. If you’re in dire need of a new MMO and can tolerate aggressive monetization, it might be worth a shot—it works fairly well mechanically and is free-to-play at its core. However, be prepared for a lack of content and the nagging sense that you’ve played something just like it a hundred times before.
    • 73 Metascore
    • 70 Critic Score
    Life is Strange: Double Exposure introduces an intriguing dual-reality concept, bringing fresh gameplay mechanics through the shifting perspectives. The return of Max Caulfield and the atmospheric university setting will certainly appeal to series fans, though it falls short in offering greater freedom of choice and impactful decisions. While the story maintains suspense until the end, it doesn’t quite escape the shadow of the original, and the final choices leave a lingering sense of missed potential.
    • 84 Metascore
    • 70 Critic Score
    A solid expansion that introduces a beautiful new region, a new hero, and some welcome changes and intriguing additions. However, the storyline feels hollow, and the amount of fresh content is somewhat lacking given the price. Technically, it’s not entirely flawless either.
    • 75 Metascore
    • 70 Critic Score
    Kvark is a decent shooter that plays well overall. While it loses some momentum in the second of its three acts, it regains its stride by the end, especially when transitioning from claustrophobic underground complexes to surface locations. Unfortunately, it doesn't fully capitalize on its period setting and its attempts at humor fall flat.
    • 68 Metascore
    • 50 Critic Score
    If you're extremely hungry for "Caesar-like" city-building strategies, Citadelum will certainly entertain you for a few hours. However, don't expect more than a brief distraction—it's too shallow and underdeveloped for anything beyond that.
    • 70 Metascore
    • 60 Critic Score
    The new Until Dawn offers visual upgrades and a few additional scenes, but at its core, it remains the same game as the original 2015 version. Unstable 30 FPS and a high price make this upgrade hard to justify, especially if you already own the game. Unless you're a die-hard fan or waiting for a discount, I recommend sticking with the original version.
    • 74 Metascore
    • 60 Critic Score
    Ara delves deeply into a single mechanic. Warfare, diplomacy, religion, and research are stripped down to the bare essentials, leaving the majority of your time focused on balancing the production of a massive array of materials and their interconnected, complex production chains. While this is initially engaging, it quickly becomes tedious in the later stages, where balancing production feels more like managing a budget before an accounting deadline.
    • 66 Metascore
    • 50 Critic Score
    Harry Potter: Quidditch Champions finally brings Quidditch as a standalone title, but it feels a little late to the Yule Ball. The game has potential, though it would benefit from more content and perhaps a more refined art style. However, smashing people with Bludgers remains royally fun.
    • 65 Metascore
    • 60 Critic Score
    At its core, Concord is a solid hero shooter with fun gameplay but minimal new mechanics, failing to stand out significantly from the competition. Its biggest ace up the sleeve is the detailed graphics and world-building delivered through an in-game encyclopedia and weekly cinematic drops, but that's not enough for a game locked behind a paywall, unlike most of the genre.
    • 81 Metascore
    • 70 Critic Score
    A beautiful action game that mostly entertains royally but sometimes spoils the experience with unpolished design or overly simplistic mechanics.
    • 76 Metascore
    • 70 Critic Score
    A solid space strategy that borrows heavily from major 4X turn-based games, Sins of a Solar Empire II makes it clear that its core focus is on action and conquest, with diplomacy and trading taking a backseat. The brilliant idea of simulating real planetary orbits, which dynamically alters the map, adds depth, though it can't entirely hide the unbalanced pacing and lackluster visual style.
    • 78 Metascore
    • 60 Critic Score
    Nobody Wants to Die is a beautiful game where an interesting world and well-crafted script clash with gameplay that holds your hand too much and offers virtually no challenge. However, if the story and atmosphere are the main focus, this charmingly short piece might just strike the right chord.
    • 75 Metascore
    • 70 Critic Score
    Star Wars Outlaws masterfully utilizes its license and space western atmosphere, yet the variety of activities quickly falls into the familiar pattern of Ubisoft's open-world games. This repetition overshadows the inventive teamwork between Kay and Nix, as well as the brilliant Sabacc card game.
    • 57 Metascore
    • 60 Critic Score
    At its core, The First Descendant is a solid looter shooter, but that's about it. The limited number of activities, which are quite similar, a botched storyline, awkward dialogues, and excessive grind weigh it down. The characters, while fun to play, are generic. Despite these issues, the game can still be entertaining, and many of the problems mentioned could be resolved quickly. However, the predatory monetization strategy chosen by Nexon won't disappear. Even so, it can be ignored, allowing you to enjoy the game if you can look past all the surrounding clutter and focus on the simple thrill of holding down the trigger.
    • 71 Metascore
    • 70 Critic Score
    A meticulously crafted game that offers no surprises, but that doesn't mean it's boring. The world is beautiful, the combat is adequately adrenaline-pumping, and the story is interesting. It's almost a shame that you'll be done with Flintlock: The Siege of Dawn relatively quickly.
    • 74 Metascore
    • 60 Critic Score
    Still Wakes the Deep feels more like a film than a game. Its very simple gameplay sometimes obstructs and delays the well-written mysterious story that focuses on human minds. This harrowing horror shines best in moments without interaction, supported by excellent visuals and top-notch voice acting. It would work much better as a different medium.
    • 77 Metascore
    • 70 Critic Score
    Fabledom is one of the more accessible city-building strategies that doesn't overwhelm with micromanagement. Instead, it allows full enjoyment of creating a magical kingdom, occasionally spiced up with familiar fairy-tale characters or events. It could benefit from more original ideas and a faster overall pace, but without the pressure of complex battles, it's a fun and engaging experience.
    • 81 Metascore
    • 70 Critic Score
    Senua's Saga: Hellblade II is more of an interactive experience than a game. Despite a bigger budget and grander visuals, the sad reality is that what worked so well before may not suffice the second time around. Nevertheless, it's a creation worth experiencing at least once.
    • 73 Metascore
    • 70 Critic Score
    Ready, Steady, Ship! is another textbook example of physics-based, chaotic couch co-op games. It doesn't bring anything new to the genre and can be as fun as it is frustrating. However, it's pleasantly accessible, and it's up to you how much you want to take it as a challenge. Nevertheless, the fact that it can be played solo doesn't necessarily mean it's a fully immersive experience. If you've played every other game of this genre and still can't get enough, it will surely entertain you. Otherwise, there are better titles out there.
    • 69 Metascore
    • 60 Critic Score
    An enjoyable stealth action game that has its flaws and will delight stealth enthusiasts above all. Ereban: Shadow Legacy presents an intriguing story with multiple endings, solid gameplay, and nice stylization. However, the game does not deviate from established genre standards, and its rough, unpolished edges are a bit too conspicuous.
    • 80 Metascore
    • 70 Critic Score
    Planetiles is a good, intriguing puzzle game with a pleasantly balanced challenge that will entertain you, but in terms of content, it runs out of steam a bit too quickly. If you don't mind bite-sized gaming experiences, you won't be disappointed.
    • 69 Metascore
    • 70 Critic Score
    Millennia ventures into new territory within the stale genre of turn-based strategies, and often, it pays off. The rotation of diverse eras, fundamentally refreshing gameplay, is excellent. Similarly, the enjoyable micromanagement of regions and incremental improvements to your civilization are engaging. It hooks you in with the familiar motto: "Just one more turn," and doesn't let go. However, aggressive artificial intelligence, unattractive graphics, and technical issues in later stages of the game, especially in multiplayer, are disappointing. Otherwise, it's an entertaining departure from traditional Civilization-style games.
    • 74 Metascore
    • 70 Critic Score
    A fun, playful, and diverse mix of "big mini-games" with good ideas, a pleasant atmosphere, and plenty of strong moments. However, it sometimes suffers from wild inconsistency, poor balance, and unclear vision.
    • 67 Metascore
    • 60 Critic Score
    Alone in the Dark doesn't bring anything new to the genre; it's just a completely standard (non)horror adventure with action moments. It's a shame because this franchise probably won't get another chance for a comeback.
    • tbd Metascore
    • 70 Critic Score
    Yet another good expansion for the excellent medieval strategy game. While the handling of epidemics is top-notch and the question of legitimacy is a well-executed functional element, the legends could benefit from greater attention to detail and depth.
    • 69 Metascore
    • 70 Critic Score
    A pleasant return to the roots of open-world adventures, which is as captivating as it is frustrating. Outcast: A New Beginning can be beautiful, but with clumsy animations. It adeptly weaves tasks together while filling its map with repetitive hostile camps. However, the important thing is that through its good action and brisk movement across the picturesque planet, you'll completely forget about its simplistic storyline and other flaws.
    • 79 Metascore
    • 70 Critic Score
    Expeditions: A MudRunner Game is and isn't a new game. Under the hood beats the heart of the good old SnowRunner, but it is more accessible, offering a different experience not only due to a distinct theme but also because of smoother gameplay without the deep water challenges. However, the excessive recycling of old materials, the untapped potential of certain elements, and a host of issues affecting the experience cannot be ignored. It could have turned out better, but it's certainly not a disaster. Fans of simulations, large tires, constant search for the best route, and overcoming challenges will find enjoyment here.
    • 75 Metascore
    • 70 Critic Score
    A not particularly groundbreaking but enjoyable World War II iteration of the old template. Classified may occasionally feel a bit cheap and outdated, but it manages to surprise with solid gameplay, a few good ideas, and a likable albeit somewhat incomplete emphasis on stealth.
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge is a conflicting game. It beautifully depicts an alternative history and Warsaw in 1905. However, the main character is challenging to connect with, and his story feels a bit hastily put together. Despite this, individual stories offer quality entertainment and tough moral choices. The Salutors are excellently rendered graphically, and their abilities in combat are enjoyable. If only the combat itself were better balanced, and the encounters were designed to have some narrative sense. Nevertheless, the overall game is entertaining; you just need to overlook some imperfections.
    • 72 Metascore
    • 70 Critic Score
    Despite poor pathfinding, unconvincing artificial intelligence, and uninteresting use of the Terminator license, Terminator: The Dark Fate – Defiance stands out as a successful tactical strategy game. While you primarily focus on battles and unit supply, the desperate clashes between the resistance and the artificial consciousness are excellently portrayed.

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