Gamer's Pulse's Scores

  • Games
For 608 reviews, this publication has graded:
  • 60% higher than the average critic
  • 2% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.9 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Baseball Mogul 2003
Lowest review score: 10 Space HoRSE
Score distribution:
  1. Negative: 61 out of 608
608 game reviews
    • 60 Metascore
    • 78 Critic Score
    Only stifled by its lack of variety, Rayman Arena features well-designed and engaging gameplay.
    • 60 Metascore
    • 56 Critic Score
    Weighed down by repetitive gameplay and non-obligatory item collection, the game is uninterestingly simple.
    • 59 Metascore
    • 76 Critic Score
    I did feel that certain tasks took a lot of time and the need to search everything made for some tedious work, but the comedy relief did its job and made up for the shortcomings and created a decent play experience.
    • 59 Metascore
    • 78 Critic Score
    The game looks nice, plays nice and is a blast if you can stand getting through the first few missions.
    • 59 Metascore
    • 76 Critic Score
    Only good for kids who are good enough at games to overcome the game’s difficulty level.
    • 59 Metascore
    • 67 Critic Score
    Hardcore RTS fans will be unimpressed with EOTAs strategically-lacking and limited combat, hands-off management, and overall dull brand of gameplay.
    • 59 Metascore
    • 72 Critic Score
    A mindlessly entertaining strategy game...it doesn’t break any new ground, and it becomes somewhat repetitive in a short amount of time.
    • 59 Metascore
    • 50 Critic Score
    The online multiplayer runs pretty smooth and the maps are very well designed, although not overwhelmingly eye-catching. Each level is also liberally littered with weapons and ammo so that you’re never at a loss for something to kill people with.
    • 59 Metascore
    • 90 Critic Score
    As long as you're patient and can handle the complexity that goes into managing a hotel, you'll do just fine with Hotel Giant.
    • 59 Metascore
    • 56 Critic Score
    DP:BfN has numerous elements that make the game cumbersome to play, and drain it of enjoyment.
    • 59 Metascore
    • 92 Critic Score
    By far the wildest and craziest party game to hit a console system and is a must have replacement title for players who like "Crash Bandicoot," "Super Smash Brothers" or "Fuzion Frenzy" style games.
    • 58 Metascore
    • 56 Critic Score
    This generation of gamers may overlook this gem in the rough due to its rather hideous outward appearance. Sure this game is repetitive, but it serves as a great distraction and provides some downright wholesome fun.
    • 58 Metascore
    • 56 Critic Score
    An entertaining, sidesplitting funny game in spite of some significant technical issues. The horrid camera needs constant adjustment, and enemy targeting is spotty.
    • 58 Metascore
    • 80 Critic Score
    The first thing that drew me into the game was the amazingly beautiful world in which the game takes place.
    • 58 Metascore
    • 42 Critic Score
    RHEM harkens back to the days of classic PC puzzle-adventures like Myst. Unfortunately, RHEM doesn’t possess quality graphics and audio to make it palatable while sitting and contemplating its tough puzzles.
    • 58 Metascore
    • 40 Critic Score
    In all sports games, but especially baseball, long-term engagement involves such fundamentals as tracking statistics, drafting players, and building successful teams. ISP2k3 fails to provide this.
    • 58 Metascore
    • 57 Critic Score
    The game certainly has potential, but various flaws-bad user interface, poor presentation, fairly weak AI-kept it from truly finding a place in my heart.
    • 58 Metascore
    • 74 Critic Score
    The game play is simple enough but you must definitely be there to control the town building aspect as well as simple control over battles as most of your time will be spent collecting resources and awarding master craftsman awards to your peasants and finding someone to battle.
    • 58 Metascore
    • 34 Critic Score
    If half the effort was spent on improving gameplay as was exerted in acquiring licensed products, then the game would have been much better. Sadly, this is not the case.
    • 58 Metascore
    • 58 Critic Score
    The multiplayer game is the only place where the game shines with its ability to play on four GBA’s with the link cable with a single cartridge. With deathmatch and a couple other fun games, the multiplayer game has some fun left in it.
    • 58 Metascore
    • 56 Critic Score
    There weren’t any killer mistakes, but all the little details like the unnatural character animations and the poor control setup start to add up.
    • 57 Metascore
    • 20 Critic Score
    To put it bluntly, I needed to force myself to play this piece of unpolished drivel. First, the control has the most atrocious interface I have ever had the displeasure to witness.
    • 57 Metascore
    • 60 Critic Score
    While battling through hoards of baddies as the mean green fighting machines is fairly entertaining, especially in co-op mode with a friend, there just isn’t enough to here to make it worth anything more than a possible rent.
    • 57 Metascore
    • 60 Critic Score
    The game was fun and if you enjoy "Ally McBeal" and "The Sims" then this game will be right up your alley.
    • 57 Metascore
    • 55 Critic Score
    Bass 2002 seems to have tried to make this both a simulation and an arcade game, but has failed on both fronts, making this a lackluster experience at best.
    • 57 Metascore
    • 80 Critic Score
    The new Interceptor transformations and customizable weapons system makes playing Spy Hunter 2 varied and entertaining; even more, the challenge offered by the game’s enemies and bosses ensures proper use of these new toys.
    • 57 Metascore
    • 55 Critic Score
    This game was a frustrating mess, and I wouldn’t even recommend renting it for a couple of bucks.
    • 57 Metascore
    • 50 Critic Score
    It took me about ten hours to play all the way through this game, and if I had not been fighting the controls and camera, I would have finished in half the time.
    • 57 Metascore
    • 58 Critic Score
    It's never a good sign when you start having problems before you even get to play the game. The installation proved to be quite a bitch.
    • 57 Metascore
    • 60 Critic Score
    A mixed bag: a complex, intriguing story that progresses by means of an uninspired quest system.
    • 57 Metascore
    • 40 Critic Score
    One of the major problems with the game is the maps all look very similar. This causes another problem, which way do you go? I found myself getting lost a number of times just to have to run around to get back to where I needed to be.
    • 57 Metascore
    • 62 Critic Score
    Each of the game’s six levels hosts unique enemy designs and engaging boss battles that make the game worth playing. Unfortunately, Shrek: Reekin’ Havoc’s extremely short playing time prevents any recommendation of a purchase.
    • 56 Metascore
    • 28 Critic Score
    The concept is interesting, if somewhat strange, but the slow, difficult, gameplay and poor graphics make the fun come screeching to a halt.
    • 56 Metascore
    • 48 Critic Score
    The gameplay was not extremely bad, nor were the graphics. However, these were not particularly good either, and they were bogged down heavily by abysmal voice acting, a story that failed completely to create the desired effect, and more bugs than an entomologist's wildest dreams.
    • 56 Metascore
    • 66 Critic Score
    From its unbalanced gameplay to its mixed visual and audio presentation, Spawn: Armageddon is a valiant effort at coupling modern action gaming with a beloved character that unfortunately falls short of reaching heaven.
    • 56 Metascore
    • 40 Critic Score
    The gameplay is repetitive and not very engaging on any level. The graphics are just plain ugly and the voice acting is laughably bad.
    • 56 Metascore
    • 60 Critic Score
    Frankly the music in SH sucks.
    • 56 Metascore
    • 63 Critic Score
    This feels like a fairly competent, but incomplete game.
    • 56 Metascore
    • 42 Critic Score
    Fighting games need deep, balanced gameplay to rise to the top, but X-Men: Next Dimension is severely hampered by shallow, unbalanced fighting action.
    • 56 Metascore
    • 40 Critic Score
    A mediocre "Dance Dance Revolution" in Jungle Book clothing.
    • 56 Metascore
    • 60 Critic Score
    I personally despised the game, considered it nothing more than a waste, and would advise you not to purchase it for yourself. It would be much better in the hands of a raving 10 year-old that enjoyed Disney’s A Bug’s Life and that you need out of your hair for a few hours.
    • 56 Metascore
    • 64 Critic Score
    The music, graphics, and gameplay are all average, and provide no new or highly-enjoyable experience to the hardcore GBA gamer. However, for diehard fans of Justice League, the game will likely please fans with it’s decent adaptation of the franchise.
    • 56 Metascore
    • 88 Critic Score
    While some may find it extremely difficult due to the emphasis on realism, Korea provides a healthy challenge best conquered by learning the game’s well-designed controls and interface.
    • 55 Metascore
    • 32 Critic Score
    Offering no new gameplay styles, limited map enhancements, and unorthodox NPC AI, Aliens vs Predator 2: Primal Hunt seems to be just that, a primal update to an excellent storyline driven series.
    • 55 Metascore
    • 54 Critic Score
    Features a rarely used gameplay mechanic, but on the other hand, the game is totally unoriginal. The gameplay is entertaining, but the level designs are redundant.
    • 55 Metascore
    • 10 Critic Score
    If you could somehow combine watching paint dry and reading a choose- your-own-adventure novel, you'd have Myst III.
    • 55 Metascore
    • 75 Critic Score
    Reminded me of the old "Alone in the Dark" series, but not as much fun and too linear.
    • 55 Metascore
    • 50 Critic Score
    No fun. For one, its concept is utterly ridiculous and it might more exciting to collect bugs than to play as one. Secondly, the gameplay is very tedious and is not fun at all because of the grid-like pattern the stages are arranged in.
    • 55 Metascore
    • 93 Critic Score
    At the very least, this is an orange in a sea of apple multi-player online games … and an orange that is worth investigating in my view, especially for the current price.
    • 55 Metascore
    • 60 Critic Score
    While there isn’t anything that makes the game bad, its short length and uninspiring gameplay will leave you without any desire to return to the game for further play.
    • 54 Metascore
    • 51 Critic Score
    I really don't understand why anyone would want to own this game unless they were a die hard fan of "Die Hard" (sorry).
    • 54 Metascore
    • 10 Critic Score
    In [Shrapnel Games'] 5 reasons to own Space HoRSE: They don’t make games like this anymore...Thank god! This one makes me want to go back to my Vextrex.
    • 54 Metascore
    • 52 Critic Score
    The story mode follows the movie and offers some differing missions, but most of the action gets boring after a short time.
    • 53 Metascore
    • 59 Critic Score
    With a combination of repetitive tasks, mundane fighting, and the fact that the game only takes five hours to beat, Legacy of Goku is not a game, it is an insult to the fans.
    • 53 Metascore
    • 55 Critic Score
    They took an FPS and turned it into a racing game. I don't know about you, but that seems a bit weird, and once you play the game, it gets much weirder, indeed.
    • 53 Metascore
    • 50 Critic Score
    Suffers from drab graphics, boring and simplistic level design, repetitiveness, underwhelming sound effects, and poor enemy AI.
    • 53 Metascore
    • 36 Critic Score
    There are no interesting weapons to find, no magical armor or shields, no amazing magic spells to learn, and no interesting enemies.
    • 53 Metascore
    • 38 Critic Score
    Even the inclusion of some new game variations (for Tetris anyways) cannot eliminate the feeling of having been here, done that, and seen everything there is to see many times before.
    • 52 Metascore
    • 70 Critic Score
    While possessing a solid visual and audio presentation, its gameplay suffers from bizarre puzzle design that is far from intuitive. Although a streamlined interface help to make interacting with game environments easy, the unusual puzzles make it difficult to progress through this intriguing game.
    • 52 Metascore
    • 85 Critic Score
    While the game is still a good one, I wouldn't necessarily recommend it to someone who was looking for a good RTS.
    • 51 Metascore
    • 70 Critic Score
    Its presentation isn't enough to warrant play. Remaining true to its roots in the last generation of gaming, Dino Crisis 3 features an extremely deplorable camera, mediocre action, and a B-rated story.
    • 51 Metascore
    • 30 Critic Score
    This game stinks like raw, untreated, sewage. The gameplay is short lived, repetitive, and poorly balanced.
    • 51 Metascore
    • 40 Critic Score
    Nothing short of an utter failure. Though Seven Studios did many things right, the horrible gameplay drags the rest of the game down.
    • 51 Metascore
    • 62 Critic Score
    There just isn’t enough variation or unique game play to make me want to play it often or probably ever again.
    • 51 Metascore
    • 63 Critic Score
    Gameplay is simply sub par, looking even worse when compared to the mammoths of the genre, much like my use of the word "mammoth" to describe racing titles.
    • 51 Metascore
    • 61 Critic Score
    Ubisoft captured all of the elements needed to control a WWII era destroyer except what it might actually feel like to command one.
    • 50 Metascore
    • 68 Critic Score
    There are parts of it that are fun and parts that are boring, and truthfully until they come out with a multiplayer it does not have a lot of replay value, once the initial shock of the vulgarity wears off.
    • 50 Metascore
    • 60 Critic Score
    It has some semblance of plot similar to the movie, which it represents, attempts to recreate a comparable atmosphere, but ultimately fails to innovate or even successfully imitate previous games.
    • 50 Metascore
    • 54 Critic Score
    The GameCube is in dire need of some original, innovative exclusives and Spirits and Spells is far from being either of those. Instead, it’s more of a "Crash Bandicoot" wannabe title with poor controls that can be a major test in frustration.
    • 50 Metascore
    • 52 Critic Score
    The terrible dialogue and silly horror aspects make the game feel much more like a modern ‘B’ horror story than a Hitchcock tale.
    • 50 Metascore
    • 54 Critic Score
    Had some potential, but thanks to mediocre gameplay and a rather incomplete storyline (both products of poor developing execution) Galerians: Ash has "bargain bin" written all over it.
    • 50 Metascore
    • 30 Critic Score
    Exceptionally bad. The graphics are terrible, the sound is worse, and the gameplay is boring and slow.
    • 50 Metascore
    • 40 Critic Score
    xXx
    One major flaw in the game’s level design, is how not one of the levels seems to have anything to do with the movie.
    • 49 Metascore
    • 30 Critic Score
    Unoriginal and repetitive.
    • 49 Metascore
    • 44 Critic Score
    Simplistic in concept and design, and tends to feel like a mini-game that was included in a more ambitious product.
    • 49 Metascore
    • 30 Critic Score
    No soul, no panache, no cool. The extremely repetitive gameplay and poor controls, along with mediocre graphics and a sub-par plot make this title a strong candidate for the bargain bin (or maybe even the round file).
    • 49 Metascore
    • 38 Critic Score
    My advice: do yourself a favor and stay clear of this well-marked landmine.
    • 48 Metascore
    • 53 Critic Score
    It attempts to focus on stealth, but fails. It features poor combat, and there are not any puzzles to speak of. The game lacks any significant focus, and as a result, lacks any specific strength. Of course, the god-awful controls didn't help either.
    • 48 Metascore
    • 46 Critic Score
    A lack luster game that had fewer strengths than weaknesses. Featuring repetitive voiceovers, an unorganized interface and a story that never becomes as exciting as it sounds.
    • 48 Metascore
    • 55 Critic Score
    Mediocre at best, but the straw that broke the camel's back was the fact that there is no battery to save your scores to. No battery, no scores, no fun.
    • 47 Metascore
    • 38 Critic Score
    The graphics are somewhat outdated for being on the PlayStation 2 and unfortunately the gameplay lacks as well.
    • 47 Metascore
    • 42 Critic Score
    The game ultimately fails due to flawed and shallow gameplay.
    • 47 Metascore
    • 80 Critic Score
    Its gameplay is solid while it still holds true to the original Tetris concept and is addictively fun.
    • 46 Metascore
    • 77 Critic Score
    A fun little time waster that keeps on bringing the fun with countless levels of increasing difficulty.
    • 46 Metascore
    • 40 Critic Score
    It is worth a rental for the interesting four-player battle mode, but this one interesting feature cannot save a game that is lacking in so many other areas.
    • 44 Metascore
    • 50 Critic Score
    The fighting is slow and boring, with even slower controls, the graphics aren’t much, and the sound is just average.
    • 44 Metascore
    • 30 Critic Score
    It baffles me how a game like this could be made. I cannot fathom why, during the development process, someone did not just say, “Enough is enough,” and scrap the project entirely.
    • 42 Metascore
    • 50 Critic Score
    Graphical scalability and an intuitive interface are heavily outweighed by poor graphics and sound, uninspired gameplay, and a lack of scientific information about the dinosaurs you are exploiting.
    • 42 Metascore
    • 20 Critic Score
    If you’re a fan of stealth gameplay, avoid Mission: Impossible: Operation Surma because it involves neither tactics nor stealth. Even if you are an avid Mission: Impossible fan, this game has little to do with the franchise other than its name.
    • 42 Metascore
    • 40 Critic Score
    Its main flaw is a lack of depth, whether it be in the graphics department, menu options or gameplay itself. What little strategy The Third wave involves is mostly geared towards stumping the clumsy AI.
    • 42 Metascore
    • 66 Critic Score
    While the actually gameplay is without much issue, it borrows heavily from other games, particularly the "Rogue Squadron" series, making its mission-based gameplay highly unoriginal and trite.
    • 40 Metascore
    • 70 Critic Score
    An engaging and challenging urban adaptation of the sport, Freestyle Street Soccer offers a solid arcade sporting experience. Balancing traditional soccer gameplay with easy-to-execute tricks and stunts, the game is simple to play.
    • 39 Metascore
    • 56 Critic Score
    While there are many teams to choose from, the gameplay is uninspired, mostly due to the poor AI, which it won't matter what team you choose. You can see all that Ultimate Beach Soccer has to offer in less than ten minutes. OK, under five minutes.
    • 39 Metascore
    • 50 Critic Score
    Replay value of Scream Arena is low due to its repetitive, yet enjoyable, gameplay.
    • 38 Metascore
    • 70 Critic Score
    A technically sound game that exudes banality.
    • 37 Metascore
    • 40 Critic Score
    The graphics are simply poor. The sound is painful to the ears at time, although it stuck very close to the original game.
    • 37 Metascore
    • 14 Critic Score
    Although I have no gripe with the stable of boxers included here, I think the game would have been a lot more enjoyable if other equally despised personalities were licensed for the game. Just imagine the possible matches, Tyson versus O.J. Simpson, Hussein versus John Rocker, Bin Laden versus Enron board members. That would be fun no matter how bad the game sucked.
    • 35 Metascore
    • 34 Critic Score
    Underachieves in all aspects of game design. The level design and gameplay are boring, unimaginative, and repetitive.
    • 35 Metascore
    • 70 Critic Score
    A technically sound game that exudes banality.
    • 34 Metascore
    • 30 Critic Score
    The controls and gameplay are as poorly designed as the graphics and audio.

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