- Publisher: Xicat Interactive
- Release Date: Nov 14, 2001
- Summary:
Buy Now
- Developer: Magitech
- Genre(s): Strategy, Real-Time, Historic, General, Historic
- # of players: 1-2
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
-
Positive: 1 out of 9
-
Mixed: 6 out of 9
-
Negative: 2 out of 9
-
I was particularly surprised by the fact that the engine did not slow down, even when there were 600-700 units engaged in battle. The game engine really seems remarkable.
-
Sounds simple, and, at first, it seems so, but this game can turn on a dime. What seems like certain victory, or defeat, can be reversed in a second.
-
A quite shallow, but still rather fun game of combat that can be quick to play and is enjoyable for a short period of time but just lacks the depth that most commanders of armies would like to see.
-
Takeda's strength lies in its handling of the nuances of combat. Leadership, morale, training, tactics, and other factors all come into play.
-
The game certainly has potential, but various flaws-bad user interface, poor presentation, fairly weak AI-kept it from truly finding a place in my heart.
-
Technical problems shroud the entire experience with the feeling that you've paid to play a beta. And that's unforgivable, good moments or not.
-
Just about everything they tried has been tried before and executed much better in "Shogun: Total War."
Score distribution:
-
Positive: 0 out of
-
Mixed: 0 out of
-
Negative: 0 out of