GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Skyward Sword HD
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 63 Metascore
    • 50 Critic Score
    Fat Princess continues to offer fun and laughs to the players, but its severance from the original game comes with a general lack of depth.
    • 56 Metascore
    • 50 Critic Score
    A game that's so overcomplicated and hard to manage that takes away almost every tiny aspect of fun that could be had.
    • 59 Metascore
    • 50 Critic Score
    The basic idea behind the game is interesting, but after a while it becomes a monotonous, bland walkabout that is heavily plagued with graphical and gameplay bugs.
    • 71 Metascore
    • 50 Critic Score
    A "collection of memories" that never truly shines.
    • 49 Metascore
    • 50 Critic Score
    If it weren't for the uninspired puzzles and the low production values, Adam's Venture: Chronicles would have gained a much higher place in our hearts.
    • 80 Metascore
    • 50 Critic Score
    Its stripped down battle system and low production values have a huge impact on the overall quality of Stoics game, a game that has a unique charm but cannot earn a place next to the best "tactics" games whether they are "indie/ kickstarter" projects or not.
    • 70 Metascore
    • 50 Critic Score
    Its gameplay is addictive in a Candy Crash Saga kind of way. You will play it for hours and then feel guilty that you spent any amount of time in a game that ultimately is very simplistic, has nothing new to offer and the value of luck is overcoming in a significant way the value of technique and strategy.
    • 48 Metascore
    • 50 Critic Score
    The legacy of "Alive" and "Reflex" is not represented in this attempt that should have probably been a digital only release.
    • 61 Metascore
    • 50 Critic Score
    Plagued by a problematic camera that just can’t keep up with the action and lots of balance issues, Shinobi Striker is not the multiplayer Naruto game we’ve been waiting for.
    • tbd Metascore
    • 50 Critic Score
    The Order of the Snake Scale tries to capture the spirit of classic survival horror, but in doing so its real "achievement" is to remind us that even the best of those games came with serious caveats, ones that later evolutions of the genre left behind. It has a nice atmosphere in places and a decent plot, but it's ultimately weighed down by outdated gameplay and visuals that feel less nostalgic than simply subpar.
    • 74 Metascore
    • 50 Critic Score
    Gestalt is finally released, but unfortunately, it only meets the bare minimum to be considered a metroidvania. Platforming is very basic and both the combat and enemy behavior feels dated and perfunctory.
    • 49 Metascore
    • 50 Critic Score
    Even though this new adventure of Pac-Man is targeted towards a younger audience, due to its bad design it can be frustrating and extremely difficult without any kind of real payoff to the gamer.
    • 53 Metascore
    • 50 Critic Score
    he sim racing genre is not only fiercely competitive but also quite niche. As such, RENNSPORT’s release is somewhat perplexing, as it clearly lacks content, with an alarmingly small selection of cars and tracks, while its physics also leave a lot to be desired.
    • 63 Metascore
    • 50 Critic Score
    King’s Bounty II attempts to mix together two different genres, but the outcome does not satisfy. Despite the somehow satisfactory battle system, it is evident that the game needed to follow a different approach during its development. What we have now is a mediocre title that leaves much to be desired.
    • 70 Metascore
    • 50 Critic Score
    Aliens: Fireteam Elite reminds us of the mostly forgotten genre of movie tie-ins (even though this is simply a franchise tie-in occasion). It’s one of those games that mostly tries to capitalize on the power of its title, but at the same time it’s highly derivative in almost all of its aspects.
    • 80 Metascore
    • 50 Critic Score
    Shadow of War is an inconsistent mess of repetitive gameplay, really bad implemented fighting system, gameplay exploits and an indifferent and lacking respect for the original material story. The presentation is reminiscent of the 360 era and hastiness is a common feature for every aspect of the game.
    • 63 Metascore
    • 50 Critic Score
    The film managed to capture the spirit of the beloved comics and this game tries to do the same with some decent results. The problem here is the constant repetition, the lack of content and the fact that the main campaign lasts for -roughly- 4 hours.
    • 61 Metascore
    • 50 Critic Score
    The new Daymare game may be an actual step up from its predecessor although that doesn't say much, since it goes from abysmal to favorably mediocre. However, the developers at least managed to create a survival horror that could be defined as "guilty pleasure".
    • 59 Metascore
    • 50 Critic Score
    The film managed to capture the spirit of the beloved comics and this game tries to do the same with some decent results. The problem here is the constant repetition, the lack of content and the fact that the main campaign lasts for -roughly- 4 hours.
    • 75 Metascore
    • 50 Critic Score
    In the genre of top-down action games there are far more competent choices. Ruiner seems to be over the top hard just for the sake of being hard, neglecting in the process to incorporate satisfying melee or shooting gameplay. Moreover, it may have the looks, thanks to the use of Unreal Engine 4, but its factory focused environments are extremely tiresome.
    • 60 Metascore
    • 50 Critic Score
    The whole existence of Metal Gear Survive closely resembles this of the Wanderers – the game’s zombies. With the story, characters and wit ripped out completely off it’s body, what remains is a lifeless yet standing shell of Metal Gear Solid V. The decent (and borrowed) survival mechanics barely keep this husk walking around aimlessly with no purpose whatsoever. Survive may not be a bad survival game, but the merciless grind required and lack of respect for gamers’ time are inexcusable.
    • 46 Metascore
    • 50 Critic Score
    Tour de France is a game only fans of the genre will enjoy. And even them will find it difficult to understand...
    • 67 Metascore
    • 50 Critic Score
    The new Dissidia can be a good choice for those who seek to play with their favorite Final Fantasy characters in an online cooperative-fighting game.
    • 81 Metascore
    • 50 Critic Score
    Even though it has interesting puzzles and charming art direction, Affordable Space Adventures feels like a missed opportunity.
    • 59 Metascore
    • 50 Critic Score
    The only real positive that can be said about The Spirit of the Samurai is its beautiful, stop-motion-inspired visuals. By the time the game ends, one can’t help but feel the studio might be better suited developing an animation rather than a video game, as the experience is marred by one-note combat and frustrating platforming segments.
    • 57 Metascore
    • 50 Critic Score
    What seemed to be a nice idea for a co-op game (the inclusion of single player mode should be outright omitted) is marred by a significant amount of bugs as well as weak platforming sections that lead constantly to frustration.
    • 67 Metascore
    • 50 Critic Score
    A quite beautiful game with great visuals -thanks to the cell shaded graphics- which comes with many design flaws that almost completely ruin the overall experience.
    • 54 Metascore
    • 50 Critic Score
    Playing with a friend over Xbox LIVE or in split-screen mode can be fun, but that's about it. The Devil's Cartel is an obsolete game that belongs to a long-gone gaming era.
    • 73 Metascore
    • 50 Critic Score
    Overpriced, repetitive and without anything really interesting to do.
    • tbd Metascore
    • 50 Critic Score
    It may be a step forward for the series, but this latest entry still carries significant drawbacks. Its strongest asset is its strange, atmospheric tone but that alone can't alleviate the overly simplistic puzzles or the utterly disjointed story.
    • 60 Metascore
    • 50 Critic Score
    It is mind boggling how the team behind such a gem like the Book of Unwritten Tales, could take a great series like Black Mirror and release such a poorly designed game. Clunky controls, poor animation, short length, frustratingly many loading screens and an overall lack of polish make us wish the Black Mirror had remained buried underground were it belonged.
    • 48 Metascore
    • 50 Critic Score
    Past Cure tries to do many things and ultimately fails in all of them.
    • 76 Metascore
    • 50 Critic Score
    Panzer Paladin unfortunately fails to provide anything memorable in its effort to recreate an 8-bit experience. It is certainly playable and maybe enjoyable to some extent, but there is no distinguishing feature or any part in which it excels in order to compete with much more accomplished indie productions.
    • 71 Metascore
    • 50 Critic Score
    As far as transitions from 2D to 3D go, the new Super Meat Boy proves that this is not inherently an improvement. Although there is a decent variety of levels, its serious lack of depth perception results in gameplay where you struggle more with the controls than with the level design itself. The bland visuals don’t help either.
    • 73 Metascore
    • 50 Critic Score
    They Always Run gives the impression of a proof of concept that didn’t have the time or resources to fully materialize in a complete and finalized game. As it stands the combat is very static and devoid of energy, with just glimpses of a more exciting choreography, the story comes extremely abruptly to a (non) finale, and the audio is entirely lackluster.
    • 61 Metascore
    • 50 Critic Score
    It's well written story and charming visuals can't hide the fact that most of the time Fable: The Journey is quite unplayable thus breaking the experience.
    • 58 Metascore
    • 50 Critic Score
    Jupiter & Mars is indeed a charming game with a useful message about the damage we humans cause to the environment and our planet, but gameplay-wise it unfortunately falls short in almost every way.
    • tbd Metascore
    • 50 Critic Score
    Shiny may be functional but ultimately it’s a rather unremarkable platformer with unremarkable challenge and unremarkable ideas.
    • 58 Metascore
    • 50 Critic Score
    Beenox falls short to the expectations that were created with Shattered Dimenions. The sequel to last year's decent Spidey game is short and feels extremely rushed.
    • 57 Metascore
    • 50 Critic Score
    Beenox falls short to the expectations that were created with Shattered Dimenions. The sequel to last year's decent Spidey game is short and feels extremely rushed.
    • tbd Metascore
    • 50 Critic Score
    While Two Worlds II was a step forward for Reality Pump's RPG franchise, this "castle defense" spin-off is many steps back. It's quite easy to find many longer, better and cheaper games in the market.
    • 50 Metascore
    • 50 Critic Score
    The Last Oricru, to its credit, doesn't want to sow discord in the gaming family. It stands under the acrobat's rope, confused, with a look full of wonder. Equally bewildered were we who watched its endeavor, hoping at the end that the farce taking place would one day end and the true character of the title would emerge, saving all as a true hero.
    • 63 Metascore
    • 50 Critic Score
    An obscure music/ rhythm game that works with the Move controller, but will not keep you interested for more than a couple of hours.
    • 53 Metascore
    • 50 Critic Score
    Unfortunately Bodycount is not the "spiritual successor" of Black that we were waiting for. It's completely unoriginal in both its campaign and multiplayer, extremely short and with nothing memorable to offer.
    • 55 Metascore
    • 50 Critic Score
    It is more than obvious that Monochroma's inspiration is derived -mainly- from the excellent Limbo, presenting a rather interesting dystopian world. Unfortunately the large number of bugs, the unimaginative riddles and the inability to create any interest for the fate of the two brothers make this game utterly forgettable.
    • 72 Metascore
    • 50 Critic Score
    The troubled development of the original game did not gave space for a commercial success back in 2012 and it surely is not helping this remaster. It is a decent RPG with lots of stuff to do and an interesting battle system, but time was not kind on Kingdoms of Amalur.
    • 62 Metascore
    • 50 Critic Score
    All in all, Lost Soul Aside is a thoroughly mediocre experience with little to redeem it. The combat lacks impact, boss fights devolve into button mashing, and the story comes off as a poor man’s Final Fantasy.
    • 64 Metascore
    • 50 Critic Score
    It is almost impossible to recommend this edition of The Impossible Game. And this comes from judging the fivefold increase of its price, which is not justified either by the newly added -albeit overly simple- editor nor by the complete absence of new levels.
    • 45 Metascore
    • 50 Critic Score
    LA Cops takes its inspiration from Hotline Miami and as such it could be described as a light version of that indie gem. Unfortunately this description corresponds to every component of the game, because LA Cops is light on violence, story, gameplay, graphics and replayability.
    • 69 Metascore
    • 50 Critic Score
    Unfortunately Oblitus only has somewhat good controls to offer. Other than that its utterly small length and the lack of the “procedurally- generated realm” that its description promises do little to justify its steep price tag.
    • 53 Metascore
    • 50 Critic Score
    Black Clover makes its debut in the industry of video games with Quartet Knights a game that, ultimately, fails to deliver the expectations of fans and newcomers alike. It is a game that sticks to the lore and nature of the animanga series, yet makes huge leaps backwards in terms of gameplay, level design, control system and A.I interference. It’s a quartet, but only for the select few.
    • 67 Metascore
    • 50 Critic Score
    The first DLC of Donkey Kong Bananza never comes close to the highs of the main game. Its new roguelike elements are underdeveloped, resulting in a tiring and repetitive experience.
    • 70 Metascore
    • 50 Critic Score
    The Sims 4 is a step backwards for the franchise, leaving behind many beloved features of previous installments and following a more casual approach.
    • 58 Metascore
    • 50 Critic Score
    The update of the original Bladestorm simply does not work. With poor A.I., lots of problems with the in-game camera and shallow strategy options, Bladestom: Nightmare can truly become a bad dream.
    • tbd Metascore
    • 50 Critic Score
    An unreasonably expensive and mediocre remaster of a classic game.
    • 70 Metascore
    • 50 Critic Score
    Wildlands offers a vast and beautiful open world but not much other than that. The map is filled with endlessly repeatable missions and objectives, the especially problematic cover-system creates frustrating stealth situations and the socio-political infused scenario could very well be considered as blatant propaganda. Coop may make the game just a bit more enjoyable, but it doesn’t alleviate the critical issues in the slightest.
    • 66 Metascore
    • 50 Critic Score
    Trüberbrook is a gorgeous looking game that will certainly catch the eye of a prospective player. But inside this beautiful packaging, the main course is a strange mixture of confused direction, poor pacing, uneven story and very low challenge rating. It just feels like this is more of an impressive tech demo from an Artist Collective rather than a cohesive, full gaming experience.
    • 60 Metascore
    • 50 Critic Score
    A typical roguelite, 2D sidescrolling action-platformer with an unnecessary combination of poorly made roleplaying elements. It has a few moments of fun in its procedurally generated levels, but otherwise it is nothing more than another grind fest.
    • tbd Metascore
    • 50 Critic Score
    Beyond the cracks of mediocrity someone might be able to spot a glimpse of the developer's vision in No Son of Mine. Alas, this only exaggerates the fact that this indie horror ends up being really mediocre and derivative.
    • 58 Metascore
    • 50 Critic Score
    An enjoyable, nicely crafted and beautiful game that does justice to the unique characteristics of the 3DS. However, we cannot recommend a full priced game that lasts only a couple of hours.
    • tbd Metascore
    • 50 Critic Score
    Even though Arc Savior has enjoyable ship handling and overall good gameplay its potential is crippled by dated graphics, awful A.I. and intense repetition in the mission structure.
    • 59 Metascore
    • 50 Critic Score
    Warcrast 3 Reforged is a testament to laziness and greedy corporation mentality. Reforged implements just new animations and character models thus classifying the game as a simple remaster rather than a “reforge”. The new EULA, the mandatory usage of the new client (deleting features that existed for over 15 years) and the hefty 30 euros price tag showcase the gloomy practices behind this project.
    • 61 Metascore
    • 50 Critic Score
    More of an "encyclopedia of car service" than a game. Still, it has its good moments.
    • tbd Metascore
    • 50 Critic Score
    Even though it contains an interesting and well designed area with new enemies and a few collectibles, The Kraken Expansion for the Surge 2 is super short and feels more like a deleted mission from the original game than an expansion.
    • 75 Metascore
    • 50 Critic Score
    QV
    A puzzle game with bad audiovisual presentation that does just the basics.
    • 46 Metascore
    • 50 Critic Score
    A simplistic hack-n-slash game, with various co-op options for local and online gameplay. The basic action/ RPG part works, but overall the game feels unfinished and with many serious bugs.
    • 67 Metascore
    • 50 Critic Score
    Tesla Force is a twin-stick shooter with fast action and procedural generated levels that after a little while look the same. There is fun to be had, especially playing local co-op, but the missions lack variety and are so repetitive that it hurts the replayability.
    • 61 Metascore
    • 50 Critic Score
    Besides the nostalgia that can bring up to the ones that have played the original version, and a decent story, the remake/ remaster of Outcast is full of technical issues and a design that hasn’t aged well at all.
    • 67 Metascore
    • 50 Critic Score
    Too many technical flaws, bad design decisions and a price tag unsuitable for a game of this kind left as quite disappointed with Vikings: Wolves of Midgard.
    • tbd Metascore
    • 50 Critic Score
    My friend Peppa Pig is an excellent chance for the very young kids to enjoy the world of their favorite show, but after the initial excitement, the troubled, lazy and absurd design leads to a repeatable and a little annoying game, even for that age.
    • 57 Metascore
    • 50 Critic Score
    Dead Island: Riptide is an unnecessary addition to the franchise and it has nothing to offer when compared to the first title of the series. Two years was a long time for a company like Techland to improve upon the experience of Dead Island, but nothing was done about it.
    • 75 Metascore
    • 50 Critic Score
    A beautiful and full of nostalgia remake of the original classic from the '80s, albeit with poor controls that can damage the overall experience.
    • 64 Metascore
    • 50 Critic Score
    A scaled-down version of Tekken 6 with the addition of the movie Blood Vengeance. Recommended only to fans of the franchise.
    • tbd Metascore
    • 50 Critic Score
    An interesting idea for a space flight sim that gets extremely repetitive quite fast. Recommended only for a rental.
    • 47 Metascore
    • 50 Critic Score
    A rather bad experience with a total lack of any interest in both its gameplay and story, accompanied by aging graphics.
    • 58 Metascore
    • 50 Critic Score
    Unfortunately, the only real positive to be said for Project Motor Racing is its strong selection of cars. Beyond that, it’s disappointing in nearly every respect, showing clear signs of having released far too early in its development cycle. The visuals are subpar, the AI is virtually nonexistent, and the handling is noticeably problematic. There are plenty of other issues as well, but to keep it brief, it simply can’t compete within the demanding genre of driving simulators.
    • 50 Metascore
    • 50 Critic Score
    More of "tech demo" than a valid release, Cyberpilot had all the potential to be a great VR addition to the franchise but fails miserably due to its ultra short duration.
    • 74 Metascore
    • 50 Critic Score
    Once Upon a Jester starts off on a positive note, thanks to its humour and its, initially, charming visuals. However, those simplistic visuals soon become tiring and uninspired, and the lack of any meaningful gameplay turns the experience into a slog. The story could have been its redeeming factor, but unfortunately the game falls short even in that regard.
    • 47 Metascore
    • 50 Critic Score
    It may not justify the 400 MS points price tag it bears, but Ice Crashed can be enjoyable for short, five minute "gaming bursts".
    • 58 Metascore
    • 50 Critic Score
    I Hate This Place feels like a project that began with a far more ambitious vision for its world. The lackluster survival and crafting systems make little sense given the game’s short length, which leaves no room for these mechanics to properly breathe. While its dungeons are engaging, featuring effective horror elements and enough loot to encourage exploration, the open world, flat characters, and mediocre combat significantly hinder the overall experience.
    • 55 Metascore
    • 50 Critic Score
    The yearly releases of Namcos franchise are having their toll. This year Spike delivers the worst game in the series that suffers from far too many QTEs, a bland fighting system and poor script.
    • 69 Metascore
    • 50 Critic Score
    Unfortunately, Shenmue 3 is a disappointing new chapter even if we take into account the much lower budget in its development compared to its predecessors. It’s not a good sign that almost 20 years after Shenmue 2 the new entry is inferior in several of its aspects. The worst of all its flaws is the especially lacking development of Ryo’s saga, adding extremely scarce information to his revenge story.
    • 71 Metascore
    • 50 Critic Score
    The premise is there and the concept is weirdly intriguing. But in the end, this is an overpriced game with short length, various PS Move tracking issues and frigidly bad humor that is just not enough to satisfy you for more than a few hours.
    • 66 Metascore
    • 50 Critic Score
    Fear the Timeloop has solid fundamentals that closely follow the survival-horror template established by Resident Evil, while also serving as a welcome ode to the genre’s golden era. It delivers effective scares, a good variety of enemies, and strong level design. However, in its current state, the experience is marred by numerous technical issues and aggravating, game-breaking bugs that frequently undermine what could otherwise be a solid, if slightly derivative, experience.
    • 65 Metascore
    • 50 Critic Score
    Xenoraid is yet another game by 10tons that you’ll have fun playing it, but also looks poor and empty in the final sum. There is definitely talent behind that studio, but they should stop choosing quantity over quality. 
    • 52 Metascore
    • 50 Critic Score
    A huge disappointment and a step back from the original game. Ghost Hunter 2 is boring, repetitive, and doesn't really immerse you in the world of snipers.
    • 54 Metascore
    • 50 Critic Score
    Bitlogic has its good moments like turning the lack of jumping into an advantage for the gameplay, but overall it is a game with few thing to offer and fewer to justify its existence today, except the nostalgia. But how can you feel nostalgic with something you never played when you were young?
    • tbd Metascore
    • 50 Critic Score
    Hook: Complete Edition features some intriguing and challenging puzzles, but repetition and limited content quickly set in. Its minimalist visual style, initially appealing, soon grows tiresome.
    • 60 Metascore
    • 50 Critic Score
    While Suicide Squad may not be a complete trainwreck, it can barely be described as anything better than a "guilty pleasure". Despite offering a diverse and well-made traversal options alongside a fun group of mischief characters, the experience is dragged down by truly uninspired enemy design and variety, as well as derivative and extremely repetitive mission design.
    • 69 Metascore
    • 50 Critic Score
    Even though it's a technical masterpiece Murasaki Baby fails to create a strong bond with the player due to a short and -gameplay wise- uninteresting story.
    • tbd Metascore
    • 50 Critic Score
    DECADE attempts to deliver an old-school point-and-click adventure, but stumbles in several key areas. Its clunky UI turns gameplay into a chore, and the unappealing visuals detract from what could have been an interesting story.
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, MotoGP 25 feels limited in content and visually reminiscent of the previous console generation. Even its excellent physics model and responsive handling can't shake the sense that the game is held back by outdated production values.
    • 75 Metascore
    • 50 Critic Score
    Another year, another MotoGP title that refuses to take any significant steps toward improving the experience. The graphics feel more obsolete with each annual release, while the content remains limited. The physics engine is still excellent, but it’s no longer enough to compensate for the lack of meaningful progress.
    • 50 Metascore
    • 50 Critic Score
    Syberia is an all-time classic which we adore. On the other hand, this edition is deeply flawed, never doing justice to the original vision of the creators.
    • tbd Metascore
    • 50 Critic Score
    The beautifully drawn world of Vasilisa and Baba Yaga is enchanting, but it can't disguise the overly simplistic and repetitive gameplay. Ultimately, it's a visually interesting yet forgettable experience.
    • 72 Metascore
    • 50 Critic Score
    The old school game design along with the empty servers that cripple the online experience, make the latest addition to the Bond franchise one of the weakest we've ever seen.
    • 67 Metascore
    • 50 Critic Score
    Poorly executed and having no true relation with the original Thief games, the latest effort from the guys that gave us the superb Deus Ex: Human Revolution is a missed opportunity that will disappoint fans of the old games and newcomers alike.
    • 63 Metascore
    • 50 Critic Score
    It’s what we define as a guilty pleasure but a rather pernicious one. It is extremely simplistic with a rudimentary crafting and looting system, which on the same time is complex enough to hook you in for some hours without even noticing.
    • 49 Metascore
    • 50 Critic Score
    Α very simple and 100% casual experience reminiscing of mobile games in a charming fantasy setting, good enough for chilling out and effortlessly spending your time.
    • 64 Metascore
    • 50 Critic Score
    Forspoken may have some merits, in terms of combat design and the magic parkour, but it is also, unfortunately, one of the most derivative games we have seen in many years in terms of open world design as well as questing. Especially the secondary quests are joyless and devoid of any redeeming value.

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