GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Skyward Sword HD
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 55 Metascore
    • 60 Critic Score
    This Italian indie game doesn't live up to our expectations, but it is in a position to deliver some interesting adventure/ horror moments and can offer some great replay value.
    • 74 Metascore
    • 60 Critic Score
    Dawn of Ragnarök’s purpose regarding AC: Valhalla is what its name entails; the beginning of the end for the game. The most recent expansion tends to bombard the players with a bland cast of characters, a mostly uninteresting tale and gameplay choices that tend to be mostly confusing, irrelevant and have nothing to do with the advancements we saw in the previous DLCs.
    • 61 Metascore
    • 60 Critic Score
    Spark Unlimited tried something different with Lost Planet 3, but failed to create an immersing world where the player truly cares about the story, and on top of that, the game suffers from many technical issues.
    • 74 Metascore
    • 60 Critic Score
    At first it looks very promising with the concept of the continuous evolution of the technology creating anticipation, but in the end what we get is a problematic platformer plagued with lack of imagination and a disappointing final world.
    • 73 Metascore
    • 60 Critic Score
    Demonschool is unapologetically an unofficial indie take on Persona. Its colourful pixel art and well-designed battle system give it plenty of charm, fast, simple, and consistently enjoyable, but the developers may have aimed a bit too high. Although it aspires to be a 30–40 hour epic, it simply lacks the mystery, character depth, and overall variety needed to support that length, causing the experience to drag about halfway through.
    • 54 Metascore
    • 60 Critic Score
    Although it's not one of the best games PSVita's launch line-up has to offer, it is worth a look -especially for its AR capabilities- if you find it in the bargain bin.
    • 64 Metascore
    • 60 Critic Score
    Greak will probably caught your attention thanks to its beautiful aesthetic, but it will soon show the signs of a design approach that just don’t fit its rigidly single player nature. Handling 2-3 characters simultaneously without the help of an A.I. would always going to be a drag. Additionally, the story is short and gives the impression that it’s only the prologue of a larger story that we may see in a sequel.
    • 60 Metascore
    • 60 Critic Score
    The Xbox 360 version of this western RPG suffers from all the syndromes these games have when they find their way onto consoles. Bugs, glitches and stubborn choices by the developers that can't seem to understand the nature of console gaming too well.
    • 65 Metascore
    • 60 Critic Score
    Milestone is trying hard, but doesn't seem capable to deliver the rally game WRC fans are waiting for since the mid '00s.
    • 67 Metascore
    • 60 Critic Score
    As far as movie adaptations go, A Quiet Place: The Road Ahead is a decent effort. It captures the atmosphere of the films, and translates the necessity of silence effectively. However, the main gameplay mechanics feel one-note and even with its short runtime, it struggles to avoid repetitiveness, particularly in its final hours.
    • 64 Metascore
    • 60 Critic Score
    Milestone is trying hard, but doesn't seem capable to deliver the rally game WRC fans are waiting for since the mid '00s.
    • 66 Metascore
    • 60 Critic Score
    The “minecraft” recipe works well and Lego Worlds is packed with content, but it is not as well crafted and enjoyable as the more linear and classic Lego games Tt Games has created in the past.
    • 69 Metascore
    • 60 Critic Score
    Star Fox Zero is a game that every fan of the series will enjoy, but its lack of effort and technical restrictions keep it from making the long waited transition to modern gaming.
    • 53 Metascore
    • 60 Critic Score
    A take on Minecraft and Metal Slug that needs immediate polishing in order to deliver what it has in store.
    • 69 Metascore
    • 60 Critic Score
    Even though the formula is similar to the one used in the beloved Until Dawn, Man of Medan suffers from a poor story combined with equally poorly written dialogue. The multiplayer modes are the highlight here, though, so if you plan on visiting the "Ghost Ship" you should call your friends.
    • 64 Metascore
    • 60 Critic Score
    A huge disappointment not only due to the known technical issues, but mostly because SimCity is a toned down, kind of a "casual" approach to the classic games of the franchise.
    • 69 Metascore
    • 60 Critic Score
    Oninaki presents an interesting story with a dark and difficult subject. However, it fails to deliver the basic aspects of a modern action-JRPG.
    • 61 Metascore
    • 60 Critic Score
    Although games that old and classic are the first that should be remastered, editions so poorly worked on don’t help anyone. Neither the gamers nor the game itself.
    • 74 Metascore
    • 60 Critic Score
    Narita Boy is hands-down a gorgeous looking game, with detailed pixel art and a beautiful ode to Tron. It is unfortunate then, that its platforming is overly simplistic, the combat perfunctory and the backtracking feels utterly unnecessary.
    • 68 Metascore
    • 60 Critic Score
    The wonderful background art and the interesting main idea are to be commended, but whether these are enough to overcome some amateurish writing elements, poor animation and plainly bad voice acting, it will depend on how much of a hardcore "Cthulhu-ist"/ adventure gamer the player is.
    • 61 Metascore
    • 60 Critic Score
    So much talk around 2015’s reboot of the franchise, but still the Need for Speed series seems to be going nowhere specifically. For every step forward, Payback takes two steps back and it’s pretty obvious how. A mediocre story, poor customization choices, a controversial and completely out of place - at best – incorporation of Cards and Loot mechanisms ruin a great racing game that hides underneath.
    • 66 Metascore
    • 60 Critic Score
    While Among The Sleep’s central idea is absolutely brilliant and unique, its execution in gameplay, puzzles and storytelling simply doesn’t reach the potential it could and should have.
    • 70 Metascore
    • 60 Critic Score
    Remember Me has failed to make us experience a game that we will remember for a long time. It had that potential, but it was lost due to some of DontNod Entertainment's design choices.
    • 56 Metascore
    • 60 Critic Score
    The superb artwork and hilarious attitude work extremely well with the online nature of the game, but it is obvious that Drawn to Death needed something more (like a single player campaign, probably?) to take the experience to the next level.
    • 71 Metascore
    • 60 Critic Score
    EA is trying hard to compete with the masters of the genre, but there are still much to be done with the Grand Slam franchise. On the other hand, Xbox 360 owners will get one of the most clever controller set-ups in this category of games.
    • 49 Metascore
    • 60 Critic Score
    The third installment in this RTS franchise is a decent game that focuses mostly on hardcore fans of the genre, but contains several important issues -like the poor A.I.- that affect the overall experience.
    • 68 Metascore
    • 60 Critic Score
    It treads in a fine line between spiritual successor and blatant rip-off of Banjo-Kazooie, featuring identical design choices with the Rare classics. Nevertheless, it contains a fulfilling amount of environmental riddles and challenging platforming that are hampered from the complete attachment to the past and a camera that quite simple could be considered as the most nefarious villain of the game.
    • 65 Metascore
    • 60 Critic Score
    The sea world of The Falconeer is definitely easy on the eye and its aerial battles thrive in their arcadey simplicity. On the other hand the large difficulty spikes and the complete absence of checkpoints have a significant impact in the joy that someone can have from its simple yet effective gameplay.
    • 66 Metascore
    • 60 Critic Score
    Even though some aspects of the game, like the visuals and the roster- have been much improved, this year’s WWE suffers from a shallow My Career mode some bugs and, of course, loot boxes.
    • 62 Metascore
    • 60 Critic Score
    High Moon Studio pulled it of thanks to the game’s incredible humor and with a little help from Daniel Way and Nolan North. Its gameplay mechanics and visuals our out of date, but any Deadpool fan will certainly be able to ignore them.
    • 65 Metascore
    • 60 Critic Score
    Just when you got invested in the beautiful world of Basswood and started to learn more about the great characters, the moment you feel like the very interesting story is about to take off, the game abruptly ends, rushing to tie up just a few of the many loose ends. The player is left staring at the screen, awaiting the last part of a game that will unfortunately never arrive, leaving a bittersweet taste in the mouth for something that could have been great, not simply good.
    • 68 Metascore
    • 60 Critic Score
    Rarely have we witnessed such a betrayal of a perfectly good game by the very company that owns it. Drawing the spotlight for all the wrong reasons, Battlefront 2’s progression system and Loot-fest extravaganza are downright hostile to the people who just want to enjoy the game. EA seems to have taken on the corrupted mantle of the Emperor and, despite the truly awe-inspiring Star Wars themed playground that DICE has faithfully built, Battlefront 2 has an unpleasant Anakin Skywalker vibe to it.
    • 66 Metascore
    • 60 Critic Score
    While the ideas behind Shades of Darkness are nice, we cannot in good conscience recommend a game that has obviously bypassed its beta testing. When it gets fixed though, it will be an interesting addition to the Heroes of Might and Magic universe.
    • 67 Metascore
    • 60 Critic Score
    Rare’s newest endeavor has laid the foundation for a great game, an experience like no other, but at the same time -and at in its current state- Sea of Thieves is barren, empty and with little to do after the first 4 to 5 hours of traveling through the seas.
    • 57 Metascore
    • 60 Critic Score
    Sonic Forces has the power and the duration of fireworks. It is at points spectacularly beautiful and smooth, but it is extremely short, easy and offers little you have not seen before.
    • 75 Metascore
    • 60 Critic Score
    Jack Move is almost a curiosity. A JPRG that is barely reaching the 8-hour mark, but at the same time it’s built exactly for that short length. A pocket sized JRPG then for the fans of the genre which may want a short break from the 20, 30, 80 hours epic journeys.
    • 59 Metascore
    • 60 Critic Score
    We were expecting much more from Supermassive Games, the guys behind the sleeper hit Until Dawn. Unfortunately, The Inpatient is a very slow and rather bland prequel to Until Dawn that immediately captivates players with its eerie atmosphere and superb graphics, but fails in almost every other aspect.
    • 71 Metascore
    • 60 Critic Score
    Surely not one of Platinum Games' best moments, but as a budget title this online brawler can offer some enjoyable mindless action.
    • 66 Metascore
    • 60 Critic Score
    Driveclub VR offers a nice gameplay experience in the most complete package seen in a PSVR game to date. Too bad that most players won’t be able to disregard the low tech graphics and the quite high nausea factor that hits in after 10 minutes of gameplay.
    • 51 Metascore
    • 60 Critic Score
    This tactical RPG from Cyanide implements some charming ideas, but it suffers from repetition and bland, poorly designed levels.
    • 63 Metascore
    • 60 Critic Score
    The second part of the Chronicles spin off saga retains the mediocrity of the previous chapter, albeit without the visual flairs that we saw in our trip to China. The chapter of India is unspectacular in both its combat and its visuals, and in the end it could be described especially succinctly as bland.
    • 69 Metascore
    • 60 Critic Score
    Wolfenstein Youngblood experiments with new ideas adding RPG, shooter-looter and open-world mechanics to a well-established formula, but ends up being a mixed bag. The gunplay, the graphics and the action are top-notch. On the other hand, the storytelling, the mission structure, its characters and the unpolished co-op gameplay fall short.
    • 68 Metascore
    • 60 Critic Score
    Bubble Bobble 4 Friends is exactly what you expected it to be regarding it’s name and legacy. The problem is that it doesn’t try to be anything more than just a family friendly game. And besides that, it lasts just for a few hours and costs a lot for what it provides.
    • 61 Metascore
    • 60 Critic Score
    A game ideal for kids that showcases the gameplay made possible by the Move controller. Too bad it's way too short and repetitive.
    • 63 Metascore
    • 60 Critic Score
    Once again Bungie has failed to deliver what was expected by most of its following. This DLC's additions to the main game are almost superficial with the repetition, the main flaw of Destiny's design, being its bane.
    • 68 Metascore
    • 60 Critic Score
    It is a game that has an interesting premise and some bold ideas, with quite a few of them really working, but in the end it gets a bit boring and quite repetitive.
    • 74 Metascore
    • 60 Critic Score
    This time, the campaign mode is mostly based on co-op and action, rather than a horror experience. A quite pleasant surprise is the many four-player online co-op modes, thought the campaign is mostly disappointing and it fails to compete with its two predecessors.
    • 70 Metascore
    • 60 Critic Score
    Although the "director's cut" edition is slightly worse than the original, Deadly Premonition remains on the most bizarre games ever made. If you are in the mood for something completely unique try it out, but be prepared for a strange ride.
    • 73 Metascore
    • 60 Critic Score
    With an identity of its own, some clever ideas and a well written story, Pandora's Tower can be quite charming. On the downside, some of its gameplay mechanics simply don't work.
    • 75 Metascore
    • 60 Critic Score
    This time, the campaign mode is mostly based on co-op and action, rather than a horror experience. A quite pleasant surprise is the many four-player online co-op modes, thought the campaign is mostly disappointing and it fails to compete with its two predecessors.
    • 58 Metascore
    • 60 Critic Score
    If nothing else, Dreams of Another is a unique third-person game. Its dreamlike visuals and intriguing “no creation without destruction” gameplay concept immediately draw attention and pique curiosity. However, its experimental nature doesn’t fully pay off, as the tiring gameplay, sluggish pace, and a story that fails to make sense quickly wear down that initial interest.
    • 48 Metascore
    • 60 Critic Score
    Aliens Colonial Marines is a half baked cake. The recipe and the pictures look delicious but the implementation reveals the only obvious thing: The game's age. Old look, old feeling and old design. Some fresh ideas, a fun multiplayer mode and decent fan service save the day.
    • 65 Metascore
    • 60 Critic Score
    Steel Seed delivers a competent but unremarkable stealth-platforming experience. While a few set pieces add brief excitement, the game ultimately leans too heavily on familiar stealth mechanics, standard platforming, and a generic sci-fi setting.
    • 59 Metascore
    • 60 Critic Score
    There are some good additions in this package that truly show what PSVR is capable of, but they never get to be more than a glorified showcase for the technology.
    • tbd Metascore
    • 60 Critic Score
    While Tiger Blade shows promise of becoming a truly good speedrunning arcade VR game (after some major patches), it currently suffers from significant character character handling issues that hamper the overall experience.
    • 75 Metascore
    • 60 Critic Score
    Thanks to its nice and quite unique aesthetic that looks like its drawn with a pen, comic style, Saviorless can draw the attention of platform fans. Its a short and mature adventure, with serviceable platforming, albeit overtly simplistic in all its aspects (other than the visuals), be it its gameplay, puzzles and storytelling.
    • 77 Metascore
    • 60 Critic Score
    As it happened with JoyMasher's previous games, here too our engagement was ultimately deemed enjoyable, as Moonrider satisfactorily treads on the easily digestible dictates of the genre and transports us convincingly and nostalgically to the older days of two-dimensional action platformers.
    • 68 Metascore
    • 60 Critic Score
    What starts as a fascinating tale of a psychological horror game, soon changes into a repetitive experience that feels like it drags on even in its short length of less than two hours.
    • 71 Metascore
    • 60 Critic Score
    Unfortunately Just Cause 3 turned out to be one of the biggest disappointments of this year. It’s marred by erratic frame rate, excruciatingly long loading times accompanied by extremely basic mission design, and an island that seems like it was enlarged tenfold by just copying and pasting the same environmental assets over and over again.
    • 57 Metascore
    • 60 Critic Score
    Lila's sky Ark is an interesting alternative amongst the indie genre. It thrives in its retrospective references and its intriguing universe, that's for sure, although that does not make up for its serious lack of key gameplay elements and design. Nonetheless it worth a try for some nostalgic trips.
    • 70 Metascore
    • 60 Critic Score
    Kaos Studios manage to offer an intense campaign with several memorable moments in what seems to be a very faithfully-realized urban American environment. Unfortunately, the campaign easily ends in less than five hours, making it hard to recommend it to anyone who is not interested in the competitive multiplayer portion of the game.
    • 75 Metascore
    • 60 Critic Score
    Strangely enough, Chronicles of the Wolf takes inspiration from Castlevania II: Simon’s Quest, arguably the weakest 2D entry in the series. It’s not much of a surprise, then, that the map design falls short of the genre’s best, requiring a lot of tiring backtracking, even by Metroidvania standards. The pixel art is certainly charming, but overall this is not quite a memorable ode to a legendary series.
    • 70 Metascore
    • 60 Critic Score
    Kaos Studios manage to offer an intense campaign with several memorable moments in what seems to be a very faithfully-realized urban American environment. Unfortunately, the campaign easily ends in less than five hours, making it hard to recommend it to anyone who is not interested in the competitive multiplayer portion of the game.
    • 68 Metascore
    • 60 Critic Score
    The return of Outcast unfortunately seems to be quite a bit stuck to the past. It's an open world experience akin to something Ubisoft would develop but without a similar big budget veil that could cover (to some extent) the repetitive quest structure and derivative gunplay.
    • tbd Metascore
    • 60 Critic Score
    It's a funny little game, with a great sense of humour that suffers from problematic controls.
    • 71 Metascore
    • 60 Critic Score
    The looks of Trek to Yomi certainly offer a nice homage to the 50s Japanese cinema. Alas, its gameplay is disappointingly simplistic from the non-existent platforming to the utterly repetitive action.
    • 77 Metascore
    • 60 Critic Score
    Super Monkey Ball: Banana Mania is full of content and a joyful multiplayer to compete with your friends, but its beauty seems to be matched only by its insane difficulty.
    • 70 Metascore
    • 60 Critic Score
    The combat is visceral and perfectly fine in total, and the sense of accomplishment when defeating a boss is always high. Nevertheless, Gods Will Fall is one of the most basic roguelikes with almost non-existent randomization, having a hard time to convince us to come back after the unavoidable numerous defeats.
    • 69 Metascore
    • 60 Critic Score
    Akane is a great package of enjoyable gameplay and solid mechanics -especially as a small studio’s first try- but the lack of content in all of its aspects won’t take long to end up as a repetitive experience.
    • tbd Metascore
    • 60 Critic Score
    Since Landflix Odyssey picks its setting from TV series, we can easily say that if it was a show, it would definitely be a variety show, based on its rich and colorful new ideas that change with every new level. It does only one thing wrong, but sadly, its the most important thing.
    • 65 Metascore
    • 60 Critic Score
    The Bullet Cam and some of the missions still hold up pretty good today, but, overall, Sniper Elite V2 shows its old age, an age that the remastering was not able to take back.
    • 59 Metascore
    • 60 Critic Score
    An interesting b-movie inspired horror game that offers a nice atmosphere, but lacks a certain identity to inspire the player.
    • 76 Metascore
    • 60 Critic Score
    Through a stunning revival of Victorian London, but also a damaged A.I. and stripped down gameplay mechanisms, Syndicate denies its Assassin’s Creed legacy and adds a boring chapter that just has to be played to move to the next one. No back story, no characters, no plot whatsoever. Unity failed to bring the series back to its trail, but at least tried. Syndicate doesn’t even bother.
    • tbd Metascore
    • 60 Critic Score
    Milky Way Prince: The Vampire Star portrays the problems of a relationship with strong visuals and excellent musical features. However, it ignores what really makes a visual novel stand out.
    • tbd Metascore
    • 60 Critic Score
    Ruggnar brought us back to the era of Amiga and Amstrad, with a game that would sit nicely alongside Rick Dangerous, albeit providing a much easier experience. Be that as it may it seems as if it’s a shareware version of a full version game which, alas, doesn’t exist.
    • 69 Metascore
    • 60 Critic Score
    The problem with State of Decay 2 is that it fails to go steps beyond what the first game achieved. It is a given that fans of State of Decay will surely have a good time, especially when playing with friends (and when some of the technical issues will be addressed), but overall Undead Labs’ new game fails to impress.
    • 79 Metascore
    • 60 Critic Score
    Unfortunately, Nobody Saves the World is inferior to the studio’s Guacamelee! games. Using the different forms seems to be a bit derivative and the whole experience depends in completing myriads of small tasks, which at some point resembles a shopping list. It’s still a fun experience, thanks to its humour and lively visuals but this feeling is constantly intertwined with that of a chore.
    • 62 Metascore
    • 60 Critic Score
    Destruction AllStars is a fun multiplayer game, but the lack of content and some questionable monetization decisions prevent us from recommending it, especially if we consider that it is a full-priced game. On the other hand, as a free PS Plus game it makes perfect sense, and we hope that Sony makes it a permanent addition to the PS Plus Collection.
    • 63 Metascore
    • 60 Critic Score
    Warmind is by far a better expansion than the previous one but, like its predecessor, the content it provides is not enough to bring back the lost player base. It has some strong points in the form of Escalation Protocol, Collectibles and a new Raid Lair, but soon enough the players will run out of incentives to play again. Both the base game and the expansion lack in meaningful replayability and Warmind does little to nothing to address this issue.
    • tbd Metascore
    • 60 Critic Score
    The well-made shooting part of Esse Proxy could have led to a memorable top-down shooter, in the vein of Hotline Miami, if it had better level design, if the story made any sense at all and if its overall design had anything memorable at all. These are a lot of "ifs" though to let this game stand out.
    • 63 Metascore
    • 60 Critic Score
    It's much more of the same. Enjoyable, addictive and big in scale and scope, but more of the same all over again.
    • 73 Metascore
    • 60 Critic Score
    Whoever had experience with any of the main Far Cry games since Far Cry 3 and afterwards will know exactly what to expect from here. Same forts to conquer, same guns to use, same abilities to utilize, same quest design, same everything albeit in the setting of Yara (read "fictionalized Cuba").
    • 60 Metascore
    • 60 Critic Score
    Even though it looks more beautiful and crisp on this generation of consoles, Resident Evil 6 continues to be a game with a lack of identity and many, many problems.
    • 71 Metascore
    • 60 Critic Score
    ANNO: Mutationem definitely has its charm in its niche aesthetic. The amalgamation of 3D environments with the 2D sprites works quite well with the cyberpunk setting, evoking a pleasant PS One feeling. It’s a shame then that the story is derivative and nonsensical in many ways. It doesn’t help that the action is borderline generic albeit there is a commendable effort for an expansive bestiary of regular mobs and bosses.
    • 71 Metascore
    • 60 Critic Score
    The sandbox approach in the winter extreme sports genre is quite a fresh and bold idea, but Steep, at the time being, is really rough around the edges. The sequel will surely be a great game, as long as it sets a goal for the player, more diversity in the challenges and less microtransactions.
    • 81 Metascore
    • 60 Critic Score
    GTA V is a milestone in gaming -there's no doubt about that. If you are one of the few who haven't played it yet this is the best edition you could possibly get, but for everyone else there's really nothing here to justify even the low price point Rockstar is asking for.
    • 67 Metascore
    • 60 Critic Score
    Nba Playgrounds tries to revitalize the arcade basketball genre and brings many interesting and fresh gameplay ideas to the table, but fails to strike the balance between the conflicting gameplay mechanics. It still misses many key online features (like inviting a friend to play against) and the UI is unintuitive, but on the bright side Saber shows eagerness to rectify the wrongs.
    • 60 Metascore
    • 60 Critic Score
    Even though the setting is interesting and the overall atmosphere is beautiful some serious gameplay issues along with the terrible A.I. and the poor graphics make this game a missed opportunity.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is an especially simplistic game with very slow pace, non-existent challenge and a lot of backtracking. Nevertheless, a decent story in addition to its cute visuals may offer a passable experience for fans of Pikachu.
    • 75 Metascore
    • 60 Critic Score
    One Piece Pirate Warriors 4 offers the most important arcs of the manga series, along with all the familiar and mandatory features that come with a "musou" game.
    • 68 Metascore
    • 60 Critic Score
    Legends of Kingdom Rush retains the easy-going gameplay aspect of all of the Ironhide games, as well as the always pleasant cartoony aesthetic. Alas, the number of levels is way low, giving us the feeling that this was a side-project that didn’t receive the attention it deserved compared to the main Kingdom Rush series.
    • 76 Metascore
    • 60 Critic Score
    Weird West gives the impression of a concept that would work excellently under Arkane’s talented team, but as it stands it’s mainly a diamond in the rough. For every clever idea in creating a living Wild West with fantastical elements there is an equal amount of issues that shows a lack of resources to truly make the game stand out.
    • 73 Metascore
    • 60 Critic Score
    The Overwatch port for Switch suffers from technical issues which alter the otherwise fluid and fast gameplay of Blizzard's shooter. The Switch Pro controller is essential for everyone who plans to spend more than a couple of hours with this version.
    • 80 Metascore
    • 60 Critic Score
    We are alone in a pixelated paradise, exploring a small island, in the middle of an endless sea. If you feel adventurous and don't mind the retro feeling, give it a try.
    • 64 Metascore
    • 60 Critic Score
    In a different era we would gladly pay some quarters to play for a couple of times in an arcade machine. In this era though Rise & Shine is quite forgettable. It may have one interesting gimmick, found in the manipulation of bullets, but it’s seriously underused and is combined with mediocre action, save for two well-crafter boss fights.
    • 75 Metascore
    • 60 Critic Score
    The variety in areas and monsters are its strong points, with the combat offering good fun with controversial choices. Its big problem is the lack of rhythm in its gameplay, as a result of which the title passes as an indifferent "binge watch" for the weekend.
    • 73 Metascore
    • 60 Critic Score
    If only the highly derivative RTS part of Smelter was skipped during development, it would probably allow its platform segments to truly shine. Here is hoping that a possible sequel will follow the route of ActRaiser (a game so similar you’d believe Smelter might be a spin-off) and be made exclusively as platform game.
    • 62 Metascore
    • 60 Critic Score
    A charming adventure/ puzzle game that suffers from the "DLC syndrome", repetition and some major bugs.
    • 55 Metascore
    • 60 Critic Score
    From developer Beenox we expected something more than a bland, open-world Spidey game that loses almost all its interest after 5 hours.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol is definitely not an evolution of Dead Space or even a title of equal quality that we wanted it to be. It’s certainly a pleasant experience for horror fans, thanks to the one-note, but satisfying combat, as well as it’s no-frills linear design. Nevertheless, it’s a by the numbers horror title without many (if any) surprises and a crucial lack of variety in enemies and combat/ survival situations.

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