GameNow's Scores
- Games
For 443 reviews, this publication has graded:
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56% higher than the average critic
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2% same as the average critic
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42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Sims Bustin' Out | |
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| Lowest review score: | Britney's Dance Beat |
Score distribution:
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Positive: 275 out of 443
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Mixed: 104 out of 443
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Negative: 64 out of 443
443
game
reviews
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- Critic Score
Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]- GameNow
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Competent, and it's really nice to look at, but it's also terribly uninspired. [Oct 2002, p.50]- GameNow
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The city in the Glitter Oasis level quickly morphs into barren roads and cliffs, making an initially fun level barren, bleak, and boring. [August 2002, p.48]- GameNow
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The game is truly at its best in two-player mode, where you'll probably be more evenly matched against your opponent.- GameNow
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Not that the missions in this game aren't good - they're just hampered by a control scheme that needs to be more intuitive. [Aug 2003, p.36]- GameNow
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Other than the lame enemy A.I. and the sometimes wacky camera, the major downside to Clock Tower 3 is its short playtime. But it's very fun while it lasts. [May 2003, p.46]- GameNow
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First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
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- Critic Score
A standard 2D fighting game - not as deep or involved as your typical Capcom fighter - but it's still fun to play. [May 2003, p.45]- GameNow
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It's too bad that poorly designed levels, headache-inducing obstacles, and an embarrassingly cliched story spoil so much of the fun. [Jan 2004, p.59]- GameNow
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Mediocre on all fronts....This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. [Nov 2003, p.60]- GameNow
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Patience is required to get through this game. [Jan 2004, p.60]- GameNow
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A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.- GameNow
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- Critic Score
This game has an innovative battle system, but it's not much fun. [June 2003, p.40]- GameNow
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Are you into horse racing? OK, then you'll absolutely go giddyap over GR03. Are you into racing games in general? Then you ought to give GR03 a test ride. [June 2003, p.50]- GameNow
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Biggest letdown: the lack of open worlds to roam and trick around in. [Mar 2003, p.51]- GameNow
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Building energy for certain basic moves, such as boosting and sending a Bludger, takes too long, which keeps the general gameplay pretty basic for much of the game. [Dec 2003, p.74]- GameNow
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Games this intense are rare, and DMC2's minor flaws are well worth dealing with. [Mar 2003, p.45]- GameNow
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One of the ugliest, sloppiest, silliest games I've ever played. [Nov 2002, p.60]- GameNow
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The random, unavoidable battles also get a bit tedious. [June 2002, p.85]- GameNow
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A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.- GameNow
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- Critic Score
A suitable distraction if you're bored. But then again, so is bird watching. [Apr 2003, p.54]- GameNow
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This game may be deep and technical, but playing it is almost as fun as getting beat up. [Aug 2003, p.34]- GameNow
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We're talking Forrest Gump-simple, people. [August 2002, p.54]- GameNow
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A solid yet basic and dated RTS. [Jan 2004, p.67]- GameNow
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This game adds a lot of great stuff to KOEI's long-in-the-tooth Dynasty Warriors formula, but the sum experience is still way too repetitive to be enjoyable. [Oct 2002, p.42]- GameNow
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- Critic Score
Boring... If you didn't dress up as Yugi for Halloween, don't bother with this one. [May 2003, p.37]- GameNow
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FMX is crippled by a trick-modifier system that makes big combos too irritating to complete. [Aug 2003, p.34]- GameNow
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The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
Does an admirable job of using the Scooby license to its full potential. [Oct 2003, p.56]- GameNow
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Raster productions has done an excellent port of the single-player missions from both the Xbox and PC versions of RTCW. [Aug 2003, p.35]- GameNow
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Still, if you're like me, you'll find yourself living with these problems just because of Auto Modellista's solid online aspects, and right now, that's what every online racing fan needs. [June 2003, p.48]- GameNow
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If only it were more polished, this could've been a fantastic sleeper hit. [Mar 2003, p.46]- GameNow
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For those who aren't impressed by flashy graphics, Tapout 2 doesn't present as much innovation as other recently released fighting games on other platforms. [May 2003, p.52]- GameNow
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A boring, repetitive snoozefest that can't decide if it's for kids or adults. [Jan 2004, p.64]- GameNow
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Unfortunately, its excellent concept, experience system, and humor aren't enough to drag Whiplash out of a sea of average gameplay. [Jan 2004, p.60]- GameNow
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The fighting system is fairly shallow, and once you become callous to the flashy moves and explosive pyrotechnics, the action starts to feel repetitive. [Jan 2004, p.56]- GameNow
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For all their visual individuality, the 14 fighters play exactly the same. [Apr 2003, p.42]- GameNow
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The on-track action can only be described as skatey, as your tires never seem to grip the road. With a bit of practice, you can compensate for this, but the game just never feels right because of it.- GameNow
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- Critic Score
The game doesn't control very well; sluggish fighting mechanics spoil what would otherwise be a worthwhile package. [Sept 2002, p.40]- GameNow
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First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.- GameNow
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- Critic Score
While the online component is nice, actual gameplay is where things really fall apart. [Nov 2003, p.53]- GameNow
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Naval battles are where Pirates shines. The game's ocean settings look spectacular, with some of the most gorgeous graphics on Xbox. [Sept 2003, p.56]- GameNow
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A masterpiece, plain and simple. From the opening Pearl Harbor sequence, to the rain-soaked midnight raids, to the machine-gun-mounted elephant rides, Rising Sun oozes with jaw-dropping quality at every single turn.- GameNow
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- Critic Score
Apart from the minute-to-minute madness, Chaos Legion rocks a pretty cool amount of depth. [July 2003, p.56]- GameNow
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Just an average Resident Evil knockoff with a gimmick. [July 2003, p.58]- GameNow
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The physics are off, the referee makes questionable calls, the line changes are ridiculous, and the gameplay is too sluggish to be fun. [Jan 2004, p.63]- GameNow
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There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]- GameNow
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Once you see through the game's flashy veneer, its true nature is revealed - that of a somewhat stilted and deeply flawed fighter. [May 2003, p.52]- GameNow
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What it lacks in curves and naughty bump-mapping, it makes up for in sheer gameplay. [Sept 2003, p.54]- GameNow
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The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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- Critic Score
Cheap play mechanics and absurd difficulty level totally sink the experience. [Sept 2003, p.58]- GameNow
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The graphics are muddy and blocky, making it difficult to tell what's happening, even with the brightness turned all the way up. [June 2002, p.86]- GameNow
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If it wasn't for the inexcusably idiodic enemy intelligence and questionable controls, this might have been a great game. [Aug 2003, p.30]- GameNow
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A console-friendly RTS that delivers lots of tactical action without the headaches of ports like "Commandos 2." [Sept 2003, p.59]- GameNow
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You'll probably even appreciate its tight gameplay, too, but just be prepared to get real sick of waiting on robots and tanks. [Dec 2002, p.64]- GameNow
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This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.- GameNow
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- Critic Score
While Nemo is a short game overall, most of the levels are pretty fun, and I found myself repeating them to beat my playtimes and to win starfish, which open up minigames and concept art. [Aug 2003, p.29]- GameNow
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What a horrible disappointment... Worst of all, BG is a difficult game; I mean, it's hella hard...The first level alone was nearly impossible and there's no training mode! [Jan 2004, p.64]- GameNow
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A really good game, despite the fact that Mickey Mouse is the main character. I just wish it was longer.[Oct 2003, p.52]- GameNow
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The game's one saving grace is the hand-to-hand fighting. It feels good to beat the crap out of people, straight up. [Aug 2003, p.27]- GameNow
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The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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- Critic Score
A mixed bag, providing plenty of fun action, along with some aggravation. [Nov 2003, p.60]- GameNow
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It's too bad that only about half of Rayman Arena is fun to play. [August 2002, p.65]- GameNow
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Tries to capture the excitement and intensity of old-school 2D shooters, but the end product is just a boring hodgepodge of gaming cliches. [Oct 2003, p.49]- GameNow
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Since there are no multiplayer options, replay value is kept to a bare minimum once the ride's all over. [Aug 2003, p.35]- GameNow
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Aside from its lousy story, poorly designed levels, and uninspired character design, Alter Echo does have some good points - tight control, pretty visuals, decent cameras, and smart A.I. [Nov 2003, p.58]- GameNow
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As an online game, Tetris Worlds works really well, and I never encountered a bit of lag. [Sept 2003, p.58]- GameNow
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This title would be a lot of fun, if only the hero wasn't such a headache to control. [Jan 2003, p.58]- GameNow
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Most combos can be executed by repeatedly pressing either Punch or Kick, and special moves are ridiculously simply to perform. [July 2003, p.62]- GameNow
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Although SOF2 is ultimately just disposable entertainment - the kind of game you'll forget about minutes after beating it. [Aug 2003, p.33]- GameNow
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The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.- GameNow
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- Critic Score
The real fun began when I grabbed a few friends and switched from the main Air Ride to the Top Ride and City Trial modes. [Nov 2003, p.66]- GameNow
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My only dis (negative comment) goes to the control and camera, which are both kinda whack (somewhat sluggish), and Timmy's all Fat Albert, yo (moves like a sack of bricks). [Jan 2004, p.50]- GameNow
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Control also lags, as the players here feel more like they're skating around an ice rink tha[n] running around a football field. [Sept 2002, p.50]- GameNow
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Not a terrible game by any stretch, but there's better stuff out there. [Sept 2002, p.48]- GameNow
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A great concept, but it's not worth a purchse. [Feb 2003, p.51]- GameNow
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As you get deeper into the game, the attack/defense system starts to make sense, and the whole play experience becomes very tense and strategic. [Mar 2003, p.40]- GameNow
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If it weren't for the new stages, I might have given this game a whole letter grade higher. Instead, I found myself doing tedious, repetitive work...when I should have been having fun. [Nov 2003, p.70]- GameNow
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Slick enough to make wading through oceans of thugs, robots, and enemy ninjas a pleasure. [Nov 2003, p.46]- GameNow
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If you like strategy, but don't want something super hardcore (like say "Dynasty Tactics 2"), this is your game. [Nov 2003, p.53]- GameNow
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With a long-winded (yet basic) story and frustrating combat, the game just tends to drag on a little too much. [Dec 2002, p.63]- GameNow
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The opponent A.I. is just so incredibly bad that only the most spectacularly untalented gamers will ever have to worry about coming in any worse than third. [Sept 2003, p.55]- GameNow
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All told, I wouldn't wish this game on my worst enemy. [Jan 2003, p.61]- GameNow
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Right away, you'll notice that the camera just doesn't work very well.. Promising but poorly designed 3D levels drag down the fun. [Nov. 2003, p.51]- GameNow
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The combo-heavy action sequences are tedious, the stealth controls are sloppy. [June 2003, p.54]- GameNow
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Anytime there are more than a couple cars onscreen, the game chugs and stutters like crazy. That's unforgivable on hardware this powerful. [Sept 2003, p.60]- GameNow
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You know what's really weak, though? There are four Turtles—and they're a team, right? But only two heads can play this game simultaneously. I'm sorry, but I can't explain the logic behind that.- GameNow
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