GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 57 Metascore
    • 16 Critic Score
    The longer you play, the worse this RPG gets... After a few hours, the hate sets in. [Nov 2003, p.64]
    • GameNow
    • 57 Metascore
    • 42 Critic Score
    This version isn't as good as the original. There's a lot of choppiness going on, most of the lighting effects have been dialed down, and the soundtrack is scratchy and distracting. [June 2003, p.39]
    • GameNow
    • 57 Metascore
    • 50 Critic Score
    I liked this game, even if I did find it excruciatingly tedious and repetitious at times. [Aug 2003, p.25]
    • GameNow
    • 56 Metascore
    • 67 Critic Score
    A smooth, polished game, and it's a lot of fun to play, especially for hardcore Turtles fans. It's just not very complex, and it's not all that long.
    • 56 Metascore
    • 16 Critic Score
    Oh, and "thumbs up" to the completely inane grappling system, awkward control, and megabuggy "visuals." [Jan 2004, p.59]
    • GameNow
    • 56 Metascore
    • 50 Critic Score
    While Gotcha Force definitely has visual punch and lets you lay the smack down on foes with your customized robot attack squad, it's a little on the bland side.
    • 56 Metascore
    • 25 Critic Score
    The games controls are clunky, the camera is spazzy, and the action stutters like crazy. [May 2003, p.41]
    • GameNow
    • 56 Metascore
    • 42 Critic Score
    Control-wise, I hate the slippery, jittery interaction between character and camera. [Jan 2003, p.52]
    • GameNow
    • 55 Metascore
    • 75 Critic Score
    Older Pokémon fans will become bored right away, but younger ones will have a blast.
    • 55 Metascore
    • 58 Critic Score
    Why port a PS2 title that wasn't very good? It's like re-releasing "Cool As Ice" in theaters - no thanks. [June 2003, p.56]
    • GameNow
    • 55 Metascore
    • 25 Critic Score
    A plodding, tiresome bore. [July 2003, p.59]
    • GameNow
    • 54 Metascore
    • 50 Critic Score
    Like a plate of pasta without the sauce: not bad, but missing all the flavor. [Sept 2003, p.57]
    • GameNow
    • 54 Metascore
    • 67 Critic Score
    Hardcore Sega fans will love it, but casual gamers will most likely become bored. If you love weird Japanese games, however, give me a try. [Aug 2003, p.29]
    • GameNow
    • 53 Metascore
    • 33 Critic Score
    Just a notch below "GameDay" as one of the year's most disappointing football titles. [Sept 2002, p.52]
    • GameNow
    • 53 Metascore
    • 0 Critic Score
    About the only way Dance Beat could be any worse is if it were poisonous to the touch, which, thankfully, it is not. [June 2002, p.87]
    • GameNow
    • 53 Metascore
    • 58 Critic Score
    This title is a good, solid Shemp. [June 2002, p.87]
    • GameNow
    • 53 Metascore
    • 33 Critic Score
    It's just too bad fate dropped its pants and crapped on this one. [Nov 2002, p.66]
    • GameNow
    • 52 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. Gameplay includes straight-up action, light puzzle solving, and fast-paced racing. The variety keeps things fresh and ensures you won't become bored.
    • 52 Metascore
    • 16 Critic Score
    The sloppiest major game release I've ever played... an inexcusable mess. [Sept 2003, p.50]
    • GameNow
    • 51 Metascore
    • 75 Critic Score
    It's beautiful, it's fun, and it's hilarious to boot. [Jan 2004, p.59]
    • GameNow
    • 51 Metascore
    • 42 Critic Score
    Capcom basically flushed our beloved series straight throught its proverbial airlocks and created a blatant and mediocre "Aliens" knockoff. [Oct 2003, p.54]
    • GameNow
    • 51 Metascore
    • 67 Critic Score
    Story aside, there's some pretty decent action here. [Dec 2003, p.54]
    • GameNow
    • 50 Metascore
    • 42 Critic Score
    You'll be wishing for some gameplay variety after just a few minutes of play. [Sept 2002, p.32]
    • GameNow
    • 50 Metascore
    • 25 Critic Score
    Too short, too easy, and too tedious. [Oct 2002]
    • GameNow
    • 50 Metascore
    • 25 Critic Score
    Why can't the hero run in a straight line? Is he drunk? [Mar 2003, p.43]
    • GameNow
    • 49 Metascore
    • 25 Critic Score
    The PC version has better visuals, more comfortable control, and fewer bugs. And online patches might stamp out the bugs that do exist. [Sept 2003, p.51]
    • GameNow
    • 49 Metascore
    • 33 Critic Score
    Repetitiveness and poor controls ruin the girlie goodness. [Mar 2003, p.53]
    • GameNow
    • 49 Metascore
    • 33 Critic Score
    The problem is that the interface used to control the eye is so unintuitive, your invisible assailant will most likely kill you before you can see him get off a shot. [Aug 2003, p.36]
    • GameNow
    • 49 Metascore
    • 16 Critic Score
    Rookies and vets alike will become annoyed at the tiny area of each lake and river they're actually allowed to fish in, as well as the fact that they get absolutely no hints as to where they should cast their lines for the best chance at catching the fish. [Sept 2003, p.56]
    • GameNow
    • 49 Metascore
    • 25 Critic Score
    Don't waste your money. Wacky Worlds offers very little new to the RollerCoaster Tycoon franchise, and it's simply not worth your time. [Aug 2003, p.39]
    • GameNow
    • 48 Metascore
    • 16 Critic Score
    What could have been an exciting and graceful fighting system instead feels dull and stilted. [Nov 2003, p.51]
    • GameNow
    • 48 Metascore
    • 0 Critic Score
    The whole thing is so choppy, it's almost impossible to play... A total mess. [May 2003, p.41]
    • GameNow
    • 47 Metascore
    • 50 Critic Score
    Isn't bad - it's just not that great. It's good for a couple plays, but not much more. [Sept 2002, p.32]
    • GameNow
    • 46 Metascore
    • 42 Critic Score
    There's nothing new here, which means the games get boring quickly. [Apr 2003, p.52]
    • GameNow
    • 45 Metascore
    • 0 Critic Score
    The gameplay experience never becomes even remotely fun... An excruciating bore. I've never had less fun playing a videogame. [July 2003, p.55]
    • GameNow
    • 40 Metascore
    • 42 Critic Score
    The gameplay is equally unbalanced. Taiketsu's a button masher that requires very little skill. [Jan 2003, p.44]
    • GameNow
    • 38 Metascore
    • 58 Critic Score
    You're better off going with the pro. [Jan 2003, p.52]
    • GameNow
    • 33 Metascore
    • 42 Critic Score
    I was even less impressed by the game's fighting system. There isn't an ounce of technique involved. Just walk up to an enemy and rapidly punch it until it goes down.
    • 30 Metascore
    • 0 Critic Score
    The mini-games. Lame. Totally lame. [Feb 2003, p.44]
    • GameNow
    • 30 Metascore
    • 16 Critic Score
    There's almost no sense of strategy once you learn that bum-rushing the opposition is the best (and sometimes only) course of action. [July 2003, p.62]
    • GameNow
    • 25 Metascore
    • 16 Critic Score
    About as simplistic a fighting game as you can get, with round after round of extremely bland, strategy-free brawling. [June 2003, p.47]
    • GameNow
    • 25 Metascore
    • 0 Critic Score
    A mind-numbing combination of awkward combat, mediocre visuals, and a camera that wouldn't be out of place in a Greco-Roman torture chamber, Dark Tomorrow fails on nearly every level imaginable. [June 2003, p.56]
    • GameNow
    • tbd Metascore
    • 58 Critic Score
    Pretty repetitive for the most part, and camera issues crop up all over the place...There's also little challenge, except when time limits are placed on missions. [Oct 2003, p.49]
    • GameNow

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