GameNow's Scores

  • Games
For 443 reviews, this publication has graded:
  • 56% higher than the average critic
  • 2% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1.1 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Sims Bustin' Out
Lowest review score: 0 Britney's Dance Beat
Score distribution:
  1. Negative: 64 out of 443
443 game reviews
    • 78 Metascore
    • 58 Critic Score
    Feels a bit stale. [Nov 2002, p.68]
    • GameNow
    • 78 Metascore
    • 75 Critic Score
    Might not bring much new to the table (aside from its gorgeous cel-shaded graphics), but it's such a stellar example of this traditional style of RPG'ing that it's worth a look. [Nov 2002, p.74]
    • GameNow
    • 78 Metascore
    • 83 Critic Score
    Brilliant battle system - arguably one of the finest ever devised. [Apr 2003, p.50]
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    • 78 Metascore
    • 100 Critic Score
    To my shock, Nightfire is every bit as good as "Goldeneye." [Dec 2002, p.56]
    • GameNow
    • 78 Metascore
    • 83 Critic Score
    Forget the serene day at the ballpark; Slugfest delivers action, fisticuffs, and plenty of fun. [May 2003, p.50]
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    • 78 Metascore
    • 83 Critic Score
    More than any strategy game I've played, DT2 forces you to think five moves ahead at all times. [Nov 2003, p.52]
    • GameNow
    • 78 Metascore
    • 91 Critic Score
    I actually dig this game. It's so good, I can even deal with the cutesy characters. [Oct 2003, p.60]
    • GameNow
    • 78 Metascore
    • 67 Critic Score
    Without the MLS license, it's hard for a casual fan like me to get into. [Mar 2003, p.50]
    • GameNow
    • 78 Metascore
    • 100 Critic Score
    We never would have thought that adding some multiplayer functions to a 23-year-old arcade game would result in one of the most fun and addictive games out there, but Pac-Man Vs. is just that.
    • 77 Metascore
    • 58 Critic Score
    At the very least, speeding on a broomstick at 250 miles per hour will give you a new level of respect for Harry's skills as a Seeker. [Dec 2002, p.75]
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    • 77 Metascore
    • 83 Critic Score
    Brings exciting visuals, fast gameplay, and over-the-top wrestling moves together in a package that's as fun to play as it is interesting to look at. [July 2003, p.48]
    • GameNow
    • 77 Metascore
    • 83 Critic Score
    The coolest addition is the ability to raise more than one monster at once, adding a level of strategy to picking the monster you enter in a particular competition. [Jan 2004, p.60]
    • GameNow
    • 77 Metascore
    • 83 Critic Score
    GTA's still king, but True Crime: Streets of L.A. rocks the spot. [Jan 2004, p.60]
    • GameNow
    • 77 Metascore
    • 83 Critic Score
    Other than the lackluster practice mode, everything in FIFA 2004 is spot-on.
    • 77 Metascore
    • 83 Critic Score
    Plays great, but ultimately doesn't compare to "Crimson Skies." [Jan 2004, p.62]
    • GameNow
    • 77 Metascore
    • 91 Critic Score
    If you can get past the fact that you've played this twice before, you'll love it. [June 2003, p.45]
    • GameNow
    • 77 Metascore
    • 75 Critic Score
    The gameplay is really solid. It just doesn't feel like Splinter Cell, so calling it that seems a little misleading. [June 2003, p.42]
    • GameNow
    • 77 Metascore
    • 67 Critic Score
    The cut-scenes will make you feel seriously embarrassed for the people who wrote them. [Aug 2003, p.32]
    • 77 Metascore
    • 75 Critic Score
    The best looking baseball game on the market. [August 2002, p.44]
    • GameNow
    • 77 Metascore
    • 91 Critic Score
    Everything looks fabulous and the pinball physics are dead-on, but the difficulty could've used a bit more tweaking. [July 2003, p.50]
    • GameNow
    • 76 Metascore
    • 67 Critic Score
    The game also suffers from way too many cheap hits and bizarre, maze-like levels with no basis in reality. [June 2002, p.86]
    • GameNow
    • 76 Metascore
    • 75 Critic Score
    Players will come to love the game's fine grappling and reversal system. [Nov 2003, p.67]
    • GameNow
    • 76 Metascore
    • 83 Critic Score
    The game doesn't last that long, but you'll be constantly entertained. [June 2002, p.60]
    • GameNow
    • 76 Metascore
    • 83 Critic Score
    The cliffhanger ending is mind-bendingly cool. [June 2003, p.51]
    • GameNow
    • 76 Metascore
    • 75 Critic Score
    True RPG fans (like me) will eat this up. [Feb 2003, p.51]
    • GameNow
    • 76 Metascore
    • 83 Critic Score
    Much like "Virtua Tennis," the game is great because it rewards anticipation. [Oct 2002, p.44]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It's just kinda...there. [Apr 2003, p.52]
    • GameNow
    • 76 Metascore
    • 75 Critic Score
    It's all about the weapons... And they're all pretty rad. [Feb 2003, p.48]
    • GameNow
    • 76 Metascore
    • 58 Critic Score
    It doesn't have the polish or intensity of "Midnight Club II." [Aug 2003, p.31]
    • GameNow
    • 76 Metascore
    • 91 Critic Score
    The bulk of the included 24 games are still highly addictive and hecka fun to play - especially multiplayer. [Jan 2004, p.59]
    • GameNow
    • 75 Metascore
    • 75 Critic Score
    While its gameplay is neither fantastic nor bad, overall, it's a solid action-RPG that does a great job of capturing the phenomenon on which it's based. [July 2003, p.50]
    • GameNow
    • 75 Metascore
    • 67 Critic Score
    Ugly. It's got a muddled battle system. [Feb 2003, p.44]
    • 75 Metascore
    • 91 Critic Score
    Sonic fans owe it to themselves to pick this up. [Dec 2002, p.72]
    • GameNow
    • 75 Metascore
    • 83 Critic Score
    The puzzles are more interesting, the learning curve isn't as steep, and the opportunity to take control of all of Buffy's pals mixes up gameplay nicely. [Oct 2003, p.50]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    A solid shooter with a slick look that offers little new to the genre. [Apr 2003, p.44]
    • GameNow
    • 75 Metascore
    • 83 Critic Score
    The innovative platform elements, brutal combat, and puzzle-solving are a thrill for the soul. [Jan 2004, p.58]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    With the bugs ironed out, we'd have a good game on our hands. [Dec 2003, p.66]
    • 75 Metascore
    • 67 Critic Score
    Have you ever played the classic arcade game Robotron 2084? Imagine a crappier version of it in 3D with horrible controls. That's what the on-foot missions of Rebel Strike are like.
    • 75 Metascore
    • 75 Critic Score
    My biggest beef with the game is that it never really feels like your hits are connecting. [Dec 2002, p.64]
    • 75 Metascore
    • 42 Critic Score
    What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]
    • GameNow
    • 75 Metascore
    • 83 Critic Score
    The best of the series. [Nov 2003, p.58]
    • GameNow
    • 75 Metascore
    • 58 Critic Score
    The fighting system is as basic and clumsy as it was back in 1987. [Dec 2003, p.75]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    Good, but not the revolution its PC sibling was. [Mar 2003, p.44]
    • GameNow
    • 74 Metascore
    • 83 Critic Score
    The drawing system is brilliant - simple sketches transform with ease into wonderfully animated creatures. [June 2003, p.50]
    • GameNow
    • 74 Metascore
    • 83 Critic Score
    Ever wanted to play an action movie? Here's your chance. [June 2002, p.64]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    A pretty fun game, but it essentially ends ujp being more of the same. [Jan 2003, p.67]
    • GameNow
    • 74 Metascore
    • 75 Critic Score
    Since it uses the same engine as the GBA "Tony Hawk" games, the skaing and grinding action works very well. [July 2003, p.52]
    • GameNow
    • 74 Metascore
    • 91 Critic Score
    Transforming robots, stylish graphics and a huge variety of missions make up for the occasional bump in the road. [Nov 2002, p.72]
    • GameNow
    • 74 Metascore
    • 58 Critic Score
    It's incredibly hard. Linear algebra was easier than this - and more fun. [Apr 2003, p.53]
    • 74 Metascore
    • 58 Critic Score
    Still a ways to go if Fever is gonna compete with "Madden." [Nov 2003, p.54]
    • GameNow
    • 73 Metascore
    • 75 Critic Score
    Has great graphics, but is painfully low on actual gameplay. [Mar 2003, p.52]
    • GameNow
    • 73 Metascore
    • 100 Critic Score
    The game is darn near perfect but BAM!...AH! All right, already! There's nothing to complain about here. XIII is a blast to play...even if it's so cool, it will kick your butt.
    • 73 Metascore
    • 83 Critic Score
    It's like "Tomb Raider" with a better fighting engine. [Apr 2003, p.54]
    • GameNow
    • 73 Metascore
    • 42 Critic Score
    Too short, too straightforward, and too limited to recommend to all but the staunchest snowboarding aficionados. The game can be beaten in two hours on your first go. [Jan 2003, p.49]
    • GameNow
    • 73 Metascore
    • 91 Critic Score
    A bloody, intense game that almost perfectly captures all of the excitement of the world's premiere fighting sport. [Mar 2003, p.49]
    • GameNow
    • 73 Metascore
    • 100 Critic Score
    Simply the coolest first-person shooter -- ever. [Dec 2003, p.58]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    Each level starts out as fun, but with the gameplay so frustrating and immensely difficult throughout, what starts out as entertaining often becomes mere work in no time. [Sept 2002, p.42]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 73 Metascore
    • 83 Critic Score
    This control's like my cousin Rocko's deodorant. Sometimes it's on, sometimes it's not. [June 2002, p.67]
    • GameNow
    • 73 Metascore
    • 83 Critic Score
    Unfortunately, his powers don't keep these areas from being severely linear. But there's enough to do that it stays fresh. [Dec 2003, p.58]
    • GameNow
    • 73 Metascore
    • 58 Critic Score
    There isn't anything in Clone Wars that hasn't been more successfully executed in another game. [Jan 2003, p.61]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    It's nothing entirely new, but you'll have a good time doing it. [Nov 2002, p.75]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    A really nice looking game, and the environments feel like actual places (as opposed to game levels), so exploring them isn't aways that painful. [June 2003, p.53]
    • GameNow
    • 73 Metascore
    • 67 Critic Score
    What ultimately brings Godzilla: DAMM down is its repetitious nature...Regardless, hardcore Godzilla fans will eat this up. [Nov 2002, p.78]
    • GameNow
    • 73 Metascore
    • 75 Critic Score
    Easily worth its weight in gold as a multiplayer game, though; the depth of the options available to you are staggering. [Nov 2002, p.70]
    • GameNow
    • 73 Metascore
    • 33 Critic Score
    You practically need a magnifying glass to spot your tiny units on the map. [Jan 2004, p.67]
    • GameNow
    • 72 Metascore
    • 58 Critic Score
    A complete lack of newness. [Feb 2003, p.47]
    • GameNow
    • 72 Metascore
    • 83 Critic Score
    An immensely cool game that pushes frustration to its boundaries. [Apr 2003, p.51]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    Frustrating because of the repetitive, mapless dungeons, and stupid because of the lame story. [Jan 2003, p.46]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    A pleasant surprise last year, but the newest version offers little in the way of enhancements...Plays smooth and fast, perfect for a quick dose of action here or there. [Sept 2002, p.51]
    • GameNow
    • 72 Metascore
    • 42 Critic Score
    Just doesn't make the cut. [Oct 2002, p.51]
    • GameNow
    • 72 Metascore
    • 75 Critic Score
    Once you begin figuring out the combo system and how to manipulate the dice, Bombastic becomes oddly addictive. [Sept 2003, p.54]
    • GameNow
    • 72 Metascore
    • 67 Critic Score
    The man with the lightgun is king, and the man without it is zombie chow. [Dec 2002, p.62]
    • GameNow
    • 72 Metascore
    • 75 Critic Score
    Forget about the old-school gameplay and squatty heroes of the original games - Twilight features expansive 3D worlds, cool anime-style characters, and radically reworked gameplay. [July 2003, p.57]
    • GameNow
    • 72 Metascore
    • 100 Critic Score
    From the incredible visual presentation to the frenetic action to the jaw-dropping effects and pulse-pounding music, XIII is where it's at.
    • 72 Metascore
    • 58 Critic Score
    Slower-paced than "Dark Alliance," and it feels a lot more soulless and generic. [Nov 2003, p.54]
    • GameNow
    • 72 Metascore
    • 75 Critic Score
    Our primary gripe against the game, however, is the length: veteran gamers will be able to beat it in a matter of hours. [June 2002, p.88]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    I wish I had played [it] before I played "Gallop Racer." In almost every regard, G1 is a superior product with much more depth and sophistication. [July 2003, p.59]
    • GameNow
    • 71 Metascore
    • 67 Critic Score
    SNK creates quirky, memorable characters with interesting moves, and KOF 2001 in particular showcases a huge number of these. [Jan 2004, p.58]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    There's also a split-screen two-player mode that makes the game twice as fun. [Dec 2002, p.62]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    It's friggen' hard...Gamers who relish a real challenge, though, will find Stuntman extremely satisfying...if they make it through the whole thing, that is. [August 2002, p.42]
    • GameNow
    • 71 Metascore
    • 50 Critic Score
    This game does nothing new except offer a ton of foul language to get you in trouble with the 'rents. Next, please.
    • 71 Metascore
    • 83 Critic Score
    Unexpectedly creative. [Apr 2003, p.42]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    The mechanics of egg rolling, egg bouncing, and egg hatching are so well done and fun to execute that they infuse the whole omelet - er, game - with deliciousness. [Oct 2003, p.50]
    • GameNow
    • 71 Metascore
    • 100 Critic Score
    One of the great things about this MMORPG is that it's just <I>massive</I>. [Grade = A+]
    • GameNow
    • 71 Metascore
    • 42 Critic Score
    Virtually no health power-ups + enemies that can attack you from offscreen = hurling your game pad at a wall. [Dec 2002, p.66]
    • 71 Metascore
    • 67 Critic Score
    Improved, but still trails EA's "NCAA 2003" in every conceivable department. [Sept 2002, p.52]
    • GameNow
    • 71 Metascore
    • 75 Critic Score
    Microsoft might be on its way to a formidable basketball franchise. [Jan 2004, p.63]
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    • 71 Metascore
    • 75 Critic Score
    My biggest beef with Wario World is that it's over too quickly... If you love looking for secrets, though, Wario World is a great diversion. [July 2003, p.47]
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    • 71 Metascore
    • 83 Critic Score
    Old-school gamers will love G&W Gallery 4, as will anyone who's up for a pure, simple challenge. [Jan 2003, p.65]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    Certainly should garner awards for technical achievement. [Dec 2002, p.58]
    • GameNow
    • 71 Metascore
    • 83 Critic Score
    What I like most about The Hulk is the fact that the Hulk plays the way you'd expect him to. [July 2003, p.53]
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    • 71 Metascore
    • 83 Critic Score
    Since each Turtle has his own fighting style, it doesn't ever get old. [Nov 2003, p.72]
    • 70 Metascore
    • 83 Critic Score
    Forgive me if I wanted more. I still love this series, but I had higher hopes for this sequel. Nonetheless, it's great fun. [Oct 2003, p.58]
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    • 70 Metascore
    • 75 Critic Score
    Cooperation is key. It's easier and faster to do everything with the help of other Sims. [Mar 2003, p.55]
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    • 70 Metascore
    • 83 Critic Score
    As a single player game, it's kinda boring. [Jan 2003, p.59]
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    • 70 Metascore
    • 83 Critic Score
    It's just too darn short. It's not even as difficult as its PS2 counterpart, so you'll blow through it relatively quickly. [Jan 2003, p.65]
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    • 70 Metascore
    • 33 Critic Score
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.
    • 70 Metascore
    • 91 Critic Score
    All four games in this collection are almost arcade perfect and run supersmoothly. [May 2003, p.40]
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