Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 78 Metascore
    • 60 Critic Score
    EA Sports UFC 5 is the only game in town when it comes to the MMA genre, so it can be tough for fans of the series to ignore it, especially for those who are into the online ranked mode. But stagnation can be the death of a franchise. The overhauled graphics and new cut system are enough of an upgrade to satisfy some fans, but if you’re someone who enjoys the single-player modes, you’ll have pretty much the same experience by playing UFC 4 or even UFC 3 instead.
    • 85 Metascore
    • 70 Critic Score
    When scoring Starfield, I considered that many of my issues with the game were totally subjective. However, the game does have technical and design issues that can’t be ignored. Ironically, it has many of the same problems people relentlessly criticized Cyberpunk 2077 for, like lifeless crowds, a hollow wanted system, and glitchy animations, but it’s largely getting a pass. Bethesda deserves kudos for pioneering the modern Western RPG format, and I don’t think every game needs to be some innovative revolution. Despite this, Starfield is backed by Microsoft and produced by one of the biggest game companies in the world. There’s no reason it should feel and play like Fallout 4 in space.
    • 71 Metascore
    • 70 Critic Score
    Minecraft Legends is fun but lacks heart. As the franchise expands into other genres, I hoped this spin-off would reflect the creative spark that made the original the best-selling game of all time, but I’m disappointed. For example, why can’t players design walls, towers, and buildings within some basic restrictions? Even if limited to the campaign, allowing players to put their touch on the world help Minecraft Legends feel worthy of the name. If you’re looking for an accessible RTS that offers exciting and tactical gameplay, Minecraft Legends will satisfy you. But don’t expect the Minecraft name to mean much beyond branding purposes.
    • 84 Metascore
    • 60 Critic Score
    Hogwarts Legacy is full of Harry Potter fanservice, but as a game, it’s only serviceable. A fun but forgettable journey that isn’t worth the amount of controversy surrounding it.
    • 71 Metascore
    • 60 Critic Score
    Unfortunately, Pokemon Scarlet and Violet didn’t get the development time they deserved. It’s hard to see a franchise that means so much to me finally start heading in the right direction only to come up short. I sincerely hope that Game Freak and Nintendo will start listening to fans and critics and turn things around.
    • 72 Metascore
    • 60 Critic Score
    Unfortunately, Pokemon Scarlet and Violet didn’t get the development time they deserved. It’s hard to see a franchise that means so much to me finally start heading in the right direction only to come up short. I sincerely hope that Game Freak and Nintendo will start listening to fans and critics and turn things around.
    • 79 Metascore
    • 70 Critic Score
    Call of Duty: Modern Warfare 2 (2022) is a fine sequel that checks all of the boxes when it comes to a serviceable CoD campaign, good co-op options, and a super shiny competitive multiplayer that plays well enough for most. However, Infinity Ward has played it safe with this CoD installment, leaning into the strengths of Modern Warfare (2019) while making minor improvements, but ultimately failing to push the envelope in any meaningful way.
    • tbd Metascore
    • 70 Critic Score
    At $19.99, the Resident Evil: Village Winters’ Expansion DLC is worth it for the new Mercenaries content alone. Shadows of Rose is a decent story and worth playing through for fans, and the third-person camera in the base game gives an extra little bump of replayability. But, overall, Resident Evil 7 had better direction with its DLC, and there were more pressing stories to be told than Rose’s romp through familiar territory.
    • 70 Metascore
    • 60 Critic Score
    Scorn is arguably worth playing for the visuals alone. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. However, it’s more of a theme park ride than a genuinely immersive experience. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary.
    • tbd Metascore
    • 60 Critic Score
    Overwatch 2’s fast-paced action is an excellent change of pace from its predecessor’s shield-heavy gameplay, but a lack of new content and rushed release means this sequel doesn’t live up to Blizzard’s historically high standards.
    • 63 Metascore
    • 65 Critic Score
    The Saints Row (2022) reboot takes things back to basics but with very little push for innovation. It still gets a lot right, but that success is in areas where it was already strong, and little effort has been invested in strengthening the weaker aspects. A reboot should offer a chance at a clean slate, at cutting ties with what held you back in the past, but Saints Row (2022) fails to do this in any meaningful way.
    • 79 Metascore
    • 70 Critic Score
    Unfortunately, the package ends up feeling a bit bare. The story is window dressing, and the gameplay is lacking in variety. The lack of multiplayer also feels like a missed opportunity. Without it, there’s not much replayability other than an online leaderboard.
    • 73 Metascore
    • 60 Critic Score
    Mario Strikers: Battle League’s core gameplay is fun, but it’s just not enough to justify the incredibly slim package offered. There’s little to do for online players and even less for those looking for a fun offline single-player game, with it for Mario sports games in general. Nintendo fans were hoping for a hat trick here for the third entry in the Mario Strikers series, but were instead left with an own goal.
    • 72 Metascore
    • 65 Critic Score
    Nintendo Switch Sports has a weird emphasis on online play, a frustrating unlock system, and is sadly underwhelming compared to its predecessors, which launched over a decade ago.
    • 71 Metascore
    • 70 Critic Score
    Trek to Yomi is a fun enough five hours for the money. I wasn’t expecting Ghost of Tsushima for $19.99, so I wasn’t disappointed with what I got. However, I’m a big weeb, love Kurosawa, and think katanas are cool. I’m not sure if those unfamiliar with the design principle behind the game will understand where it’s coming from. It might serve as a gateway drug to Japanese cinema for some, but I think many people will just be wondering why it’s in black and white instead of color. Overall, it’s like a samurai with a dull sword: flashy, but lacking the razor edge needed to cut its way through the shadow of its contemporaries.
    • 82 Metascore
    • 70 Critic Score
    LEGO Star Wars: The Skywalker Saga providing such a huge toybox of characters, worlds, vehicles, and more to unlock and play will make it essential for many Star Wars fans. In terms of sheer scale, size, and scope, this is far beyond anything Traveller’s Tales have put out before with the LEGO brand. Unfortunately, some of that ambition is undermined by the lackluster implementation of certain ideas that are supposed to be its big selling points, such as its improved combat and new camera angle. This is arguably not quite the Star Wars game you’re looking for, but it does more than enough right.
    • 78 Metascore
    • 60 Critic Score
    Wonderlands is the safest, most paint-by-numbers, product-of-the-time game I’ve played in a while, and a serving of the same thing Gearbox has been dishing up for 10 years minus the humor. It’s the absolute opposite of avant-garde and simply reuses the Borderlands formula without improving on it in any tangible manner. While it’s more tolerable as a multiplayer game given that you’ll more readily be able to overlook its story and writing, it’s still a disappointing spin-off that takes away more from the source material than it gives back.
    • 71 Metascore
    • 65 Critic Score
    While the shooting and free-running gameplay are enjoyable when everything works, Shadow Warrior 3 remains both fun and frustrating in equal measure — while it lasts.
    • 76 Metascore
    • 65 Critic Score
    While Dying Light 2 does a lot right with its gameplay and new-gen presentation, it’s still a far cry from zombie gaming greatness. The weak story, uninspired mission design, limitations on initial player skills, and bugs let it down in a big way. Sure, a lot of this will be easy to ignore when fighting the undead as a four-man squad, but “it’s fun with friends” is an excuse that can only get you so far.
    • 73 Metascore
    • 70 Critic Score
    I think ILCA did an excellent job on recreating the originals, but Brilliant Diamond and Shining Pearl aren’t great remakes. My gold standard for a game remake is Resident Evil 2. It brought almost every aspect of the original into a modern framework, improved upon it, and added new content. In contrast, these games got a (very) slight graphical upgrade and some quality of life changes. With how closely they follow the originals, these games are more recreations than remakes.
    • 73 Metascore
    • 70 Critic Score
    I think ILCA did an excellent job on recreating the originals, but Brilliant Diamond and Shining Pearl aren’t great remakes. My gold standard for a game remake is Resident Evil 2. It brought almost every aspect of the original into a modern framework, improved upon it, and added new content. In contrast, these games got a (very) slight graphical upgrade and some quality of life changes. With how closely they follow the originals, these games are more recreations than remakes.
    • 54 Metascore
    • 50 Critic Score
    Grand Theft Auto: The Trilogy – The Definitive Edition can be tolerable on the right system. Both PS5 and Xbox Series X offer users the best chance of brute-forcing past the performance barriers but, even then, occasional bugs and glitches can occur. Fun can be had on those current-gen systems, especially by those with some sentimental attachment to the original trilogy, but there’s still likely to be moments of frustration.
    • 72 Metascore
    • 55 Critic Score
    Vanguard is more of the same when it comes to the campaign, with very few sparks of innovation. It’s inoffensive, yet bland. Zombies tries something new but goes all-in with a single map that just doesn’t work well at launch. Multiplayer moves the focus away from the brilliant gunplay, pushing chaos above all else and making fundamental errors that shouldn’t be present in the 18th iteration of Call of Duty multiplayer.
    • 80 Metascore
    • 70 Critic Score
    Guardians of the Galaxy is a solid original story from Eidos Montreal that deviates from both the MCU and the comics, providing something for Marvel fans across mediums to enjoy. However, while it’s certainly a step up from publisher Square Enix’s Avengers, it suffers with its own notable bugs and glitches that detract from the on-screen action. The day one patch will hopefully tackle these problems, and if so this is a highly recommendable superhero game that doesn’t quite step it up like Insomniac’s Spider-Man series, though still does right by its unlikely group of misfit anti-heroes.
    • 73 Metascore
    • 65 Critic Score
    Unfortunately, Far Cry 6 has missed the mark again, with too few significant improvements and a lot of bloat. For those who love Far Cry, it’s yet another game to blast through and add to the pile, but compared to the competition, this series is starting to fall seriously behind.
    • 81 Metascore
    • 70 Critic Score
    Kena: Bridge of Spirit’s exceptional visuals clash with its unexceptional gameplay to create a gorgeous experience that would be forgettable if not for its technical prowess. Its combat, puzzles, and platforming are enjoyable but fail to set the world alight, though the adventure is elevated by the beauty of its open world and its highly animated characters.
    • 70 Metascore
    • 65 Critic Score
    Arcade racers should be better represented on console and PC, with Cruis’n Blast ticking a lot of boxes for those who love this genre and wish that it wasn’t almost solely confined to arcade cabinets. There are few games that will pitch a unicorn in a race against a UFO, and such possibilities in Cruis’n Blast should be celebrated appropriately. However, performance problems, the absence of online multiplayer, and the lack of things to do for the solo player make for an altogether disappointing port, that nonetheless just about offers enough to warrant the attention of arcade racing fans.
    • 69 Metascore
    • 55 Critic Score
    Aliens: Fireteam Elite sits squarely in the middle of other Alien games. There’s certainly worse out there, but there is also much better. It’s an uninspired struggle through a tired gameplay loop that just happens to be slathered in Alien slime and plays like one of the older Gear of Wars.
    • 70 Metascore
    • 70 Critic Score
    Wrath of the Druids has a lot of the same shortcomings as the main game. The story is too concerned with political intrigue that isn’t that intriguing, the landscape is mostly barren greenery that’s unexciting to traverse, and the overall game hardly hovers above the average baseline it rests upon, just to name a few of the overlapping problems. But Wrath of the Druids does leapfrog the base experience because of its relative focus that organically slices off the astounding amount of bloat inherent to a game that large. It doesn’t magically make Assassin’s Creed Valhalla a better game, but it does show that sometimes, a smaller serving can make a huge difference.
    • 79 Metascore
    • 65 Critic Score
    Its levels are far too structured for me to believe in its weird world, while its secrets are more laborious to uncover than they are fun. I had a reasonably enjoyable time with New Pokemon Snap, though it’s still a missed opportunity to do something with these creatures other than beat them up.
    • 67 Metascore
    • 70 Critic Score
    Oddworld: Soulstorm took Oddworld Inhabitants over two decades to fully realize so it’s disappointing that it came out in the state that it did. Numerous bugs are just one part of the problem as its lack of a quicksave and unwieldy controls cause a lot of easily avoidable irritation. Solving its one-of-a-kind sneaky puzzles can be fairly gratifying at times and its impeccably animated cutscenes are nothing short of amazing, but this is a mixed batch of Soulstorm brew that deserved more time in the production factory.
    • tbd Metascore
    • 50 Critic Score
    Myths of the Eastern Realm is so repetitive because it changes almost nothing about the repetitive game it was based upon aside from the setting. This expansion could have been a chance for Ubisoft to address criticisms of that core experience by implementing a more varied toolset, moving away from block pushing, and allowing for more freeform exploration all while taking fulling advantage of Chinese mythology. Instead it makes all the same mistakes, which are more unforgiving this time around. Immortals itself was already awash with unoriginal ideas and Myths of the Eastern Realm is only following that trend, making it a derivative expansion of an already-derivative game.
    • 74 Metascore
    • 70 Critic Score
    Like its predecessors, Resurrection isn’t for everyone. Different difficulty levels help soften the blow, but if you’re playing on anything tougher than Paige mode, you’re going to die. A lot. Still, it’s tremendously satisfying when you finally beat a hard-as-nails boss or a tough stage, even if the sheer number of enemies and obstacles to overcome often feels unfair. This is a good-looking remake with plenty of new sights to take in, even if I’ve got a feeling that most won’t get to see them.
    • 71 Metascore
    • 70 Critic Score
    The Medium is a step in the right direction for Bloober Team and I hope that it’s a sign that the studio is moving out of its comfort zone. It’s definitely the most dynamic title from the devs so far. At its best times, The Medium channels Silent Hill, but the rough pacing and limited gameplay outside of puzzle-solving hold it back. Additionally, the unsatisfactory ending leaves a sour note that detracts from the overall experience.
    • 77 Metascore
    • 55 Critic Score
    Shovel Knight was an example of an indie platformer that did hold up its end of the deal on both ends and that comparison doesn’t work in Cyber Shadow’s favor. Its boss fights and soundtrack can compete with other modern indie greats, but the rest of its gameplay inherits many of the antiquated parts that have been stripped out in other thoughtful throwbacks. This dichotomy makes Cyber Shadow a lot like its protagonist as it is made up of parts both old and new. But unlike Shadow, Cyber Shadow is made up of obsolete pieces, resulting in a rusty, defective cyber ninja that’s stuck in the wrong time period.
    • 66 Metascore
    • 70 Critic Score
    Failing to hit previously established highs encapsulates a lot of Super Meat Boy Forever. Although the game oddly hides its interesting seeding system, its levels are designed well and repeatedly introduce new tweaks that allow for an even difficulty curve that always tries to spice things up. Fluid controls even make that difficulty curve a welcome challenge. But the light detachment intrinsic to the auto-running genre is more of a shackle than the key to a better game. Going meatless for an entire decade inevitably raises the steaks stakes for the next Meat Boy game, and even though Forever doesn’t fully meet those expectations set upon it, it does narrowly avoid meaty-ocrity through its tight controls and level structure.
    • 86 Metascore
    • 70 Critic Score
    A truly excellent game hidden beneath layers of poor choices. There’s so much here to love, yet between the copious bugs, performance issues, and it ushering the player away from its very best features, it gets lost in the rubble...When played on PC, Cyberpunk 2077 is still an impressive, engrossing, and fun RPG despite its flaws. However, assuming that CD Projekt Red sticks to its word and fixes its problems, it has all the potential to be a genuine classic of its genre. As such, it’s difficult to recommend playing it at its worst, when its best could be something special.
    • 77 Metascore
    • 60 Critic Score
    It is not an unforgivable sin that Immortals Fenyx Rising does not live up to Breath of the Wild, a tall task that its upcoming sequel might not even be capable of doing. But it is quite disappointing that it only plays dress up with the hero’s tunic and misses what that green garment stands for. Puzzles sometimes have inventive solutions yet the good ones are drowned out by how often they repeat and how few tools Fenyx has. And the game’s colorful world isn’t a sandbox that needs exploring, but is more akin to a typical open-world map littered with repeatable, obviously marked activities. These shortcomings make it less of Ubisoft’s take on Breath of the Wild and more of a Ubisoft-branded “Breath of the Mild” that could have been so much more.
    • 61 Metascore
    • 70 Critic Score
    The core combat system is satisfying and would shine if the game had more unique content to push the player forward. As it is, there’s very little hook and most players will likely find themselves getting bored around the halfway mark.
    • 77 Metascore
    • 60 Critic Score
    I’m fully prepared to see the entirety of gaming journalism as a whole take the opposite opinion of The Pathless as the years go by. There’s a giant list of titles that my peers absolutely love, then I play them, and I swear we’ve experienced two different games. That being said, I can see how someone could absolutely love The Pathless, even if it didn’t do anything for me.
    • 72 Metascore
    • 60 Critic Score
    Bugsnax is an enjoyably dark mystery that deftly handles mental health issues with a superbly voice acted cast of entertaining characters, despite its shortcomings as an adventure game. The Bugsnax themselves may not be as interesting as the Grumpuses, but the mystery surrounding them remains compelling, leaving room for a sequel that I’d want to play. Much like its creepy-crawly comestibles, Bugsnax is short, sweet, strange, and worth experiencing for anyone tickled by the idea of a flying jam sandwich.
    • 80 Metascore
    • 50 Critic Score
    Vikings may be a promising starting point, but Valhalla is aimless and bloated beyond recognition, making for a dull and par for the Norse installment in the franchise.
    • 71 Metascore
    • 50 Critic Score
    Little Hope’s namesake has somewhat of a dual meaning. It is the name of the town in the game and it’s also representative of the little bit of hope that Supermassive would learn from its mistakes and get back to making classic horror adventures. But its multiple thematic troubles, pathetic cavalcade of jump scares, and abysmal twist ending paint a dark future for The Dark Pictures Anthology, leaving little hope that it’ll ever recover from two disappointing adventures in a row.
    • 68 Metascore
    • 70 Critic Score
    It’s not to say that Port Royale 4 is a bad game. It’s just unambitious. It fails to distinguish itself in any way. It’s a good distraction for a few hours, but not a title many will find themselves returning to in the long run.
    • 79 Metascore
    • 70 Critic Score
    Star Wars: Squadrons is a flawed homage to flight sims of decades past. It’ll be a dream come true for fans of the X-Wing and Rogue Squadron series. It’s the type of Star Wars game that seemed to be extinct. It’s a niche title that highlights the fantastic starfighters of the franchise...However, Squadrons does have issues, mostly with its setting. The campaign has a very “been there, done that” feel and is set in one of the least exciting time periods in the new canon. The multiplayer is a ton of fun, but lacks the content to stay entertaining over the long term.
    • 76 Metascore
    • 50 Critic Score
    Mafia: Definitive Edition is tedious enough as it is by 2020 standards. Clunky gunplay and lousy vehicle handling make the shootouts as frustrating as the getaway drive. The promising setup can’t avoid getting whacked either as it disappoints through its inability to meaningfully execute on its multiple beats. The talented cast and better realized 1930s world outdo its 2002 counterpart, but the rest of its blunders come together and result in an offer that’s relatively easy to refuse.
    • 79 Metascore
    • 70 Critic Score
    Here’s hoping the game gets enough attention from players and receives the support to make it truly shine.
    • 82 Metascore
    • 70 Critic Score
    If you’re a Nintendo fan, you’re going to want to get Super Mario 3D All-Stars. However, just because the games are good doesn’t mean that these ports are great. They’re adequate, which has to be enough, I guess.
    • 67 Metascore
    • 60 Critic Score
    In another timeline, this would have been a wholly linear experience, tightly paced with a fun narrative that focused entirely on Ms. Marvel’s growth as she sought out the different Avengers in exciting locations, both on Earth and off-world. This could have been complemented with an entirely separate co-op experience.
    • 75 Metascore
    • 50 Critic Score
    Tell Me Why and Dontnod deserve praise for the game’s carefully considered representation of trans protagonist Tyler, but unfortunately, the game struggles on all other fronts. It tries to make you care about its characters by way of explaining everything about them, leading to jarring interactions and tons of useless exposition. While its strong performances and central mystery ensured I still wanted to see how it all played out, I was also left disappointed by its underwhelming conclusion. Ultimately, it’s a small-town mystery that’s best unsolved, and it’s more interesting before all of its loose threads are haphazardly tied together.
    • 81 Metascore
    • 70 Critic Score
    Fall Guys is a fun party game that wonderfully replicates TV’s silliest game shows, but replaces the boring humans with lovely bumbling egg monsters. The speed with which it catapults you through rounds means that you’ll see much of what it has to offer early on, but I always felt compelled to keep playing regardless. Hopefully, Mediatonic is able to regularly update it and keep the party going long after its launch.
    • 59 Metascore
    • 60 Critic Score
    If you’re a big fan of Souls-likes and want to play a game that follows that formula fairly closely while introducing a few unique gameplay elements, Hellpoint isn’t a bad choice. However, the game lacks direction and polish, and it makes for a poor introduction to the genre.
    • 70 Metascore
    • 70 Critic Score
    The Destroy All Humans remake’s skeleton is geriatric in some respects. Repetitive audio, antiquated objective types, strict fail states, and repetitive audio are dead giveaways that this game is firmly planted in 2005 in detrimental ways that this remake did not address. But the overhauled control scheme and thoughtful new mechanics add a layer of muscle on top of that skeleton and keeps old age from breaking those bones down into dust.
    • 75 Metascore
    • 60 Critic Score
    Carrion is a great concept that becomes repetitive in practice. Taking control of a terrifying monster and mowing down a bunch of humans is fun at first, but it shows its hand far too quickly and gets stuck in a rut of giving the player the same tasks to perform over and over again. With simplistic movement and easy combat, Carrion is a straightforward Metroidvania game with few frills aside from its unique protagonist. With that being said, its climax does set it up for a sequel that could elaborate on what Phobia Game Studio has set up in its debut, so I’m still interested to see where this awful blob will go next.
    • 77 Metascore
    • 70 Critic Score
    Superhot: Mind Control Delete’s obsession with MORE makes for an inventive narrative hook and leads to some meaningful gameplay additions, but that central theme also ends up dampening its best features. Mixing branching upgrade paths with the sublime impromptu core Superhot gameplay makes this standalone expansion a blast for more than a few hours as it continually supplies new ways to experience the same game. But the newfound sense of replayability begins to dissipate as those same tricks are repeatedly pulled over the course of the overly long campaign and all but guarantee some fatigue despite the constantly changing variables. Superhot left players wanting MORE and Mind Control Delete demonstrates that that might have been a good idea.
    • 78 Metascore
    • 70 Critic Score
    While this version of the game isn’t as remastered as others, and though the launch price of $50 will rightfully make some gamers balk, Burnout Paradise Remastered on Switch takes a great formula and makes it pleasantly portable.
    • 93 Metascore
    • 70 Critic Score
    This excessive padding and theoretically noble attempt to dive into deeper subjects also negatively impacts the gameplay, too, as even its ace combat mechanics can’t quite stay fresh and exciting when repeated that often over the span of 30 hours. What’s left is a Bloater that’s forsaken enough of its soul to only just barely still be recognizable in its current form, shuffling around and proving that, unlike Ellie, it is not immune to devolving into a lesser form of itself.
    • 66 Metascore
    • 70 Critic Score
    The Outer Worlds on Switch is too heavily compromised in the visuals department for me to recommend it above any other version of the game. However, for owners of the Nintendo Switch and no other supported system, then there is still plenty to love here, provided you can stomach the full price at launch.
    • 72 Metascore
    • 70 Critic Score
    The worse thing about the bugs and visual oddities of Mafia 2: Definitive Edition is that the original version of the game can be modded to include a much better mesh of hi-res textures and visual upgrades than what we got here. Mafia 2 is still a game that’s worth playing, but if you own the original for PC, you’re better off just modding it. If you don’t own it, the Definitive Edition is only $20, and you get Mafia 2 Classic with it, so you don’t have anything to lose.
    • 70 Metascore
    • 70 Critic Score
    If you were rooting for the shark in Jaws, Maneater is the game for you. Tripwire Interactive delivers a game that makes you feel like an unstoppable underwater menace, to the point where you remain absurdly overpowered throughout its duration. It’s simple, fun, and effective, succeeding in what it set out to do despite not offering much more aside from that. This isn’t a summer blockbuster, but it’s a bloody enjoyable popcorn flick.
    • 74 Metascore
    • 60 Critic Score
    Saints Row: The Third Remastered can coast on some its nostalgic value. Its multitude of upgrade systems provide the necessary carrots to fulfill a true Saints-like power fantasy and its visuals do look better than ever. And while its humor just barely gets out alive, the other parts of the game — like the incessant, anger-inducing ragdolling, banal side mission design, and lack of new content — aren’t as funny. It’s a dildo bat that still has some heft behind its swing, but it’s gone pretty flaccid in the ensuing nine years.
    • 74 Metascore
    • 70 Critic Score
    Moving Out is mostly a seamless move, even considering these bumps in the road, because of its cooperative gameplay. Filling up a moving truck full of junk and the occasional farm animal is simple and silly enough to work, despite its inability to continually refresh itself. There might be a ding on your dresser because of the cramped doorways, but it’s an endearing new place that’s worth the lease and best enjoyed with a few other people.
    • 56 Metascore
    • 70 Critic Score
    Much like a real hunt, Predator: Hunting Grounds rewards patience. Wading through the questionable technical performance and perplexing design gives persistent Predators a multiplayer experience that flourishes as its cat-and-mouse gameplay reveals itself like a newly uncloaked Yautja. Collecting four skulls with the spine intact is just as thrilling as taking down a cunning Predator. Yet each blunder and bug acts as another cut on the Predator’s torso, revealing that this monstrosity does, in fact, bleed. It’s just now up to Illfonic to issue some patches to prove that bleeding doesn’t necessarily mean something can be killed so easily.
    • tbd Metascore
    • 70 Critic Score
    Investigating an alien planet with a delightfully stupid sense of humor is a unique joy that’s on brand for Journey to the Savage Planet, despite lacking the new gadgets and some of the player-driven stories that the core experience had. Hot Garbage is still more than enough of an excuse to kick a few pufferbirds around even if they don’t reach as high of an altitude.
    • 71 Metascore
    • 60 Critic Score
    Beenox did a commendable job juicing up the visuals and maintaining the fluid first-person shooting mechanics, but time has not been as kind. Modern Warfare 2 is a dated game due to the archaic framework that surrounds its gunplay and primitive storytelling, showing that the “modern” part of Modern Warfare 2 is no longer as applicable.
    • 62 Metascore
    • 60 Critic Score
    Lackluster cosmetics are the least of Bleeding Edge’s problems. Ninja Theory may have succeeded in creating a cast of distinct, well-crafted characters that are full of personality, but it stumbled in making an engrossing game around that diverse roster. Fluid and easy-to-grasp abilities don’t hit their full potential because Bleeding Edge isn’t refined enough at its launch to guide players into the solid game that’s possibly hidden somewhere within its depths. The irony of its title is unfortunate, given how it is aspires to be new take on online multiplayer but is behind the curve because of its unfocused design.
    • 69 Metascore
    • 60 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX tells a good Pokemon story from a unique angle and with visuals that help enhance the storybook feel. However, gameplay that might have held up in 2005 has not aged well. There’s something here for diehard Pokemon fans to enjoy and potentially love, but anyone else should just stick to the mainline series of games.
    • 75 Metascore
    • 60 Critic Score
    A release like Patapon 2 Remastered wouldn’t make sense anymore, and Sony would have to examine its legacy if it wanted to dive into the past. Just like the Patapon, time is always marching onward, and it’s up to you to stop and smell the flowers.
    • 72 Metascore
    • 50 Critic Score
    Killing zombie Hitler should be a highlight of any experience as any chance to squash Nazi scum should be. But in Zombie Army 4’s campaign, it was more of a relief as it signaled the end of a tedious, monotonous experience that was only bolstered by the ability to get through it with other people.
    • 87 Metascore
    • 70 Critic Score
    Kentucky Route Zero is a coffee table book of a game. I don’t feel like you’re really supposed to try and take it all in as a whole. Instead, KRZ, with it’s myriad of references and views, seems like it’s supposed to be taken a piece at a time. Some players are sure to absolutely love that, while others, like me, would prefer something more grounded...I don’t like Kentucky Route Zero, but I’m glad it exists.
    • 78 Metascore
    • 50 Critic Score
    A game with noble intent without the skills to fulfill its potential, showing that sometimes life isn’t strange, but disappointing.
    • 80 Metascore
    • 70 Critic Score
    Detroit: Become Human is inarguably Quantic Dream’s finest release yet, but it’s not really fair to say that it’s any better on PC. It still looks great, and players with powerful computers will appreciate the extra bump to resolution and overall framerate. But the heart of the experience—the story with such obvious overtones that it borders on satire—remains unchanged, for better or for worse.
    • 80 Metascore
    • 70 Critic Score
    In the end, The Rebel Collection a perfect stopgap while fans wait for news on whatever happened to Skull and Bones.
    • 72 Metascore
    • 60 Critic Score
    Wattam’s fascination with connection could have been better served if had a stronger story to back it up. Perhaps it could have been a kid-friendly, significantly less convoluted version of Death Stranding if it fleshed out its narrative just a bit more in the right ways.
    • 65 Metascore
    • 60 Critic Score
    Needing other people is what downgrades Shovel Knight Showdown below its legendary kin. Despite good intentions, this smattering of modes and options never quite come together as something worth seeking out on its own.
    • 73 Metascore
    • 60 Critic Score
    If you are a MechWarrior fanatic, MechWarrior 5 will probably give you hours of enjoyment. If not, I’d wait until some of the problems above are addressed before making a purchase.
    • 80 Metascore
    • 70 Critic Score
    If you’re not sick of the formula, or if you’re new to the franchise, then it’s easy to forgive the meh story, subpar visual presentation, unchanged battle system, and messy multiplayer. It’s a solid Pokemon game that anyone can enjoy. Nothing more, nothing less.
    • 80 Metascore
    • 70 Critic Score
    If you’re not sick of the formula, or if you’re new to the franchise, then it’s easy to forgive the meh story, subpar visual presentation, unchanged battle system, and messy multiplayer. It’s a solid Pokemon game that anyone can enjoy. Nothing more, nothing less.
    • 80 Metascore
    • 70 Critic Score
    If you’re not sick of the formula, or if you’re new to the franchise, then it’s easy to forgive the meh story, subpar visual presentation, unchanged battle system, and messy multiplayer. It’s a solid Pokemon game that anyone can enjoy. Nothing more, nothing less.
    • 84 Metascore
    • 70 Critic Score
    It’s more immersive, experimental, and enjoyable thanks to its suite of big and small changes. Sure, there are areas that Sports Interactive needs to improve upon. Those will come with time and future updates. But as it is, Football Manager 2020 is a solid entry in the series. It isn’t visionary, but its fresh approach and tweaks are enough to make it worth your time.
    • 74 Metascore
    • 70 Critic Score
    Rather than repetition, Superliminal wants to keep you guessing until the very end. It might not be for someone who is brand new to the genre, but veterans will spend a memorable afternoon trying to wake up from this hard day’s night.
    • 69 Metascore
    • 70 Critic Score
    It’s far from the must-own that it could have been with some further refinement. The middling story mode wastes a really solid concept, and the best events lack the structure that could make them appealing to play for hours rather than just a few minutes. It’s a fun party game to whip out at social gatherings, which is what it was designed to be after all, but it could have been so much more.
    • 70 Metascore
    • 60 Critic Score
    Hellish bugs might significantly diminish the experience but Afterparty still gives players a convincing enough argument to take an express elevator down to the fiery pits of torment.
    • 80 Metascore
    • 70 Critic Score
    I feel like this Call of Duty could evolve to become one of the best ever, as there is certainly a solid foundation to build upon. With a number of balancing patches, some new (or classic!) maps, and constant communication with the community, I think Modern Warfare will get better. For now, though, you can find me in Gunfight, which separates the brilliant from the BS.
    • 75 Metascore
    • 70 Critic Score
    While neither game has stood the test of time without any blemishes, Disney Classic Games: Aladdin and The Lion King is a solid collection full of behind-the-scenes tales from development as well as nearly every edition of both games available.
    • 76 Metascore
    • 60 Critic Score
    Digimon Story: Cyber Sleuth Complete Edition isn’t going to wow you unless you already have a built-in appreciation for the franchise.
    • 73 Metascore
    • 70 Critic Score
    Like a hero with an arm tied behind their back, Overwatch on the Switch still puts up a good fight. But this scaled-down port makes it a little easier to question whether or not the world needs more hamstrung heroes like this or not.
    • 77 Metascore
    • 60 Critic Score
    Unfortunately, aside from its more robust PvE offering and unique new characters, most of the other changes that have been made in Plants vs Zombies: Battle for Neighborville haven’t been for the better.
    • 78 Metascore
    • 70 Critic Score
    It can’t rival the best in the genre, but players can make a pretty awesome aquarium within its constraints, so it ultimately delivers what was promised even if it doesn’t exceed those promises.
    • 73 Metascore
    • 70 Critic Score
    Stela is similarly brief but also a fleeting experience that doesn’t make much of an impact while you’re playing or linger once you complete it mostly due to its hollow world. Even its strongest parts — like its deliberate platforming and dazzling visual flair — are diluted elements from Limbo and Inside, two games that it pulls from in nearly every aspect that make the parallels unavoidable.
    • tbd Metascore
    • 60 Critic Score
    Corpse Party: Blood Drive still has almost all of the same issues with its core gameplay, but the PC version is the definitive way to play the final chapter of the horror series.
    • 87 Metascore
    • 60 Critic Score
    Unless you find this one on sale, do yourself a favor and grab Link’s Awakening DX instead. You’ll have the same game, minus the Chamber Dungeon, and updated graphics and still have plenty left over to get some other excellent titles.
    • 68 Metascore
    • 60 Critic Score
    Like attendants at a holy temple, developers like this keep the torches lit for any wandering players looking for a gateway into a bygone era. And those willing to track down this temple will likely feel right at home.
    • 73 Metascore
    • 70 Critic Score
    Grid is an enjoyable racing game that fails to do anything great. There’s a decent amount of content, but nothing to truly ride write home about. The career mode is relatively phoned in without any unique elements and can become a grind due to the game’s progression system. Returning fans will remember why they enjoyed the series, but they will also realize why it hasn’t been missed all that much in the past five years without an entry.
    • 73 Metascore
    • 70 Critic Score
    The lore of the series is confused at best, but Shadowkeep does an excellent job at presenting a simple problem, the Darkness is coming, and getting you interested in seeing what the outcome will be.
    • 75 Metascore
    • 70 Critic Score
    It’s a chill experience where players can freely paint the town, create some pleasant beasts, and engage in a predictable but welcome story that’s about using art to cleanse demons. Nothing is particularly extraordinary nor is any one aspect less than solid but there’s a commitment to the vision here that had modest and realistic goals. Concrete Genie paints within its humble parameters and still makes a lovely piece of art even if it isn’t The Starry Night.
    • 77 Metascore
    • 70 Critic Score
    Apart from its nuanced storytelling, Indivisible is a brilliant vertical slice of a more fully featured game that doesn’t exist.
    • 82 Metascore
    • 60 Critic Score
    Yooka-Laylee and the Impossible Lair ends on a puzzlingly frustrating note that heightens its most egregious errors that consist of its imperfect controls and stymied progression system. The botched finale doesn’t make those stumbles any more forgivable and mainly just points them out, but that doesn’t undo its positive qualities.
    • 59 Metascore
    • 70 Critic Score
    This is some of the most fast-paced, frenetic Mario Kart action ever, but only to those who subscribe to its gold pass. For everyone else, this is still a surprisingly inventive spin-off, but one that also feels undermined by greed.
    • 78 Metascore
    • 70 Critic Score
    The inventory system is atrocious, but man, I just loved getting more and better guns, so it was worth suffering through.

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