Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 69 Metascore
    • 78 Critic Score
    Those looking for a huge step forward in the EA Sports’ football franchise won’t find it with Madden NFL 21. However, despite its lack of major upgrades, Madden NFL 21 is still a mechanically sound and fun football game.
    • 69 Metascore
    • 78 Critic Score
    Final Fantasy Explorers never fully captivated me. Building up your character is fun and the Final Fantasy fan in me enjoyed all the callbacks, but it didn't keep me invested. It gives you plenty to tinker with, but doesn't have the meat to back it up.
    • 69 Metascore
    • 68 Critic Score
    The technical feat of getting a game of this pedigree up and running on iOS is impressive. Without competent combat, however, all that work is for naught.
    • 69 Metascore
    • 85 Critic Score
    Youngblood excels as an entertaining shooter with the right kind of RPG elements and choices. However, when compared to the stellar and shocking storytelling of previous Wolfensteins, this entry comes up short. It has a few interesting breadcrumbs about what happened in the aftermath of Wolfenstein II, including the fates of a couple characters, but this outing is mainly focused on the exploits of its dynamic duo. As far as protagonists go, Jess and Soph are likeable goofballs – a detour from their sad-sack papa – but they don’t have any real character development
    • 69 Metascore
    • 78 Critic Score
    The game's levels take you through a variety of iconic areas, but they ultimately lack the wow factor that more fanciful takes that other games in the genre offer. At the end of the day, however, Cars 2: The Video Game is a satisfying racing game with a reserve tank of charm. And if multiplayer is your thing, the entire game can be played via a four-way split screen. Chances are, if you have younger gamers in your household, you'll have a few eager challengers in no time flat.
    • 69 Metascore
    • 65 Critic Score
    I don't doubt that the DS can be a good system for sports, but I really don't think this is the way to go about it. [Oct. 2006, p.113]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The courses are twisted and the mud splatters nice and thick. [Dec 2001, p.95]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    It tries to be deviant and innovative, yet is actually little more than a sub-par action game that can be confusing and overly frustrating. [Apr 2002, p.73]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    It's the same excellent-looking title that we saw on PS2 last month, featuring even better texturing and fewer jaggies on the Xbox. [Jan 2003, p.114]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Kororinpa serves as a quick dose of fun. It just needs some more beef to keep players coming back.
    • 69 Metascore
    • 70 Critic Score
    Innovative, different, and oddly compelling. [Oct 2005, p.152]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    The Full Spectrum Warrior series has given inspiration to "Brothers in Arms" and 360's "Ghost Recon Advanced Warfighter", but is still lacking some of its own. [Apr 2006, p.116]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    While this first episode is a bit rocky and uneven, it ends strong, raising the stakes and setting the stage for the other two episodes. The Walking Dead: Michonne still has time to hit its stride, make something out of its supporting cast, and creating a journey worthy of its fascinating protagonist.
    • 69 Metascore
    • 70 Critic Score
    This episode is a fun continuation of The New Order of the Stone’s adventures, but it’s missing the building drama of the prior installments.
    • 69 Metascore
    • 63 Critic Score
    That potential clearly exists in the final version, but woefully underdeveloped single-player and multiplayer offerings ultimately suck the air out of the cockpit. [Tested with Oculus Rift]
    • 69 Metascore
    • 68 Critic Score
    Ashes of the Singularity is a solid title, but ultimately too unambitious in areas that matter. It demonstrates it can do amazing things with tons and tons of units on screen, but fails to provide compelling reasons to play beyond that.
    • 69 Metascore
    • 80 Critic Score
    For the first time in series history, Mario Tennis Open offers full online multiplayer – both singles and (impressively) doubles. It also has local wireless multiplayer. Based on my experience, both modes work smoothly. This isn't the tennis revolution that some might have hoped for, but it's a solid new feature in a franchise that's built its popularity on slow, incremental improvement.
    • 69 Metascore
    • 80 Critic Score
    At times, the developer seems ill-fitted for the franchise, but the studio has padded out this selection of classic stealth challenges with crafty cat-and-mouse moments that help intensify Thief’s ­slow ­pacing.
    • 69 Metascore
    • 73 Critic Score
    Manages to transcend its problems with clever platforming and some interesting level designs. [Jan 2006, p.138]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Luckily, Song of the Deep’s combat and beautiful presentation, showing cutscenes as colorful storybook illustrations accompanied by narration from an Irish-accented speaker, push the game a fair distance above its failings and make it a journey worth taking for anyone who enjoys Metroid-inspired games or action/adventure games with interesting stories.
    • 69 Metascore
    • 70 Critic Score
    Mana Khemia is different in name and structure, but it still hangs on tight to the process of item synthesis that drives "Atelier Iris", making it a spiritual sequel in most respects. [May 2008, p.94]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 69 Metascore
    • 85 Critic Score
    Everyone should have a Crazy Taxi in their collection, and this is the one I recommend most. [August 2002, p.85]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Harry Potter’s latest adventure may be light on action, but it does replicate the Hogwartian life better than any game before it. Out of all of the books, games, and movies, it allows you to get closer to the school than ever before – all at the expense of actually enjoying your stay. It’s boring and tedious, just like a real school is. However, it’s also a place where your Harry Potter knowledge can bloom.
    • 69 Metascore
    • 65 Critic Score
    In the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    A fun little simulation title that gets naughty every once in a while. [Nov 2002, p.148]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Graphically, this game is an ugly stepchild, but it does have a great sense of speed. [June 2003, p.105]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 69 Metascore
    • 75 Critic Score
    Just a plain and simple port; nothing worth noting has been added. [Jan 2002, p.85]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Just as good on this system as it is on the Xbox. [Dec 2002, p.130]
    • Game Informer
    • 69 Metascore
    • 78 Critic Score
    Limited replay value is enough to hold back the overall value here, but those brief first hours are definitely some of the sweettest and most unique puzzling in recent years, and certainly a highlight on the PSP. [Feb 2006, p.112]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    The nice backend clan support is wasted since the game just isn’t much fun to play. The shooting lacks the high-intensity lethality of Counter-Strike, the lightning-paced speed of Tribes, and the great cooperative mechanics of Battlefield. You won’t spit this hamburger out, but you probably won’t tell your friends about it, either.
    • 69 Metascore
    • 80 Critic Score
    Ballers may not deliever the full five-on-five experience, but you'll be hard-pressed to find a handheld b-ball title that delivers such an exciting challenge. [Apr 2006, p.135]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Though SimCity DS isn’t perfect, it liberally taps that latent SimCity addiction found in everyone’s brain.
    • 69 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 69 Metascore
    • 60 Critic Score
    The sliding backgrounds and other elements are initially clever, but they ultimately don’t gel or grow in any interesting ways. You only have a handful of different backgrounds to choose from at any given time, so finding a way past the next obstacle is only a matter of trial and error – if the obviousness of a solution doesn’t hit you immediately. Finding that balance is tricky, and Murasaki Baby’s superficiality is further dragged down by the annoying controls.
    • 69 Metascore
    • 73 Critic Score
    If it’s your first outing, it’s a unique gameplay experience, but the mechanics and playstyle are not universally enchanting.
    • 69 Metascore
    • 60 Critic Score
    While not broken in any fundamental ways, this souless and cliched title tries to be too many things to many people, and in the end does none of them well. [Oct. 2006, p.104]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Yes, this fresh batch of tunes will help with the wait until the holiday rush of "Guitar Hero III" and "Rock Band." Those who are hoping for a new load of unlockables to shoot for are out of luck. [Aug 2007, p.97]
    • 69 Metascore
    • 78 Critic Score
    I may have found the campaign uninspired and its legendary difficulty a slog characterized by bullet-spongey foes. But an expansion to a game this big is more than just its opening story. Lightfall sets up some strong possibilities – narratively and in the gameplay sphere – for a rewarding year of adventure ahead. Despite some frustrations, Destiny 2 continues to make strides in catering to a diverse player base characterized by disparate desires. Lightfall is hit and miss, but any stumbles shouldn’t be enough to derail players’ enthusiasm for continued adventure or the excitement of seeing the epic conclude over the next year.
    • 69 Metascore
    • 75 Critic Score
    Doesn't have an original bone in his body, but I didin't seem to mind. [Jan 2002, p.98]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Maniacs will keep you happy and occupied on the go, even if some of the characters and modes are hokey. [Apr 2002, p.89]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    While this RPG has some annoyances, its amusement factor is hard to deny. [July 2004, p.123]
    • 69 Metascore
    • 80 Critic Score
    Earth Defense Force may not have the serious tones of today’s triple-A juggernauts, but its quality gameplay and refreshing premise shows that a B-game can be every bit as entertaining.
    • 69 Metascore
    • 58 Critic Score
    The dungeons are repetitive and graphically butt-like, the combat is unimaginative, and you rarely experience any sense of satisfaction.
    • 69 Metascore
    • 70 Critic Score
    There is a certain charm to this game, but it's basically a big Jedi mind trick. [Jan 2006, p.157]
    • Game Informer
    • 69 Metascore
    • 68 Critic Score
    Aside from the obvious problems, the real problem is that nearly every part of the now-aged Driver formula has been done better elsewhere. [May 2006, p.98]
    • Game Informer
    • 69 Metascore
    • 60 Critic Score
    Tetris Blitz is played two minutes at a time, but bypassing the pop-ups to get to the core game feels like it takes just as long. Not having to pay for the game up front sounds like a great bargain, but when you are bombarded the way you are in Blitz, it makes it feel like you’re getting ripped off, even if you haven’t spent a dime.
    • 69 Metascore
    • 78 Critic Score
    The journey through Tower of Guns is what makes it fun; it isn’t a game about completion. Its intense firefights and ever-evolving environments are best enjoyed in short bursts. Many of your attempts end in failure, which might entice you to put the controller down, but its classic high-octane action is enough to lure you back for another run – at least for a while.
    • 69 Metascore
    • 73 Critic Score
    Basketball fans who want more arcade-like action than the sim-heavy "College Hoops 2K8" may find some fun in March Madness, but serious hoops fans should stick with 2K.
    • 69 Metascore
    • 75 Critic Score
    Wet
    It’s not polished enough to hang with the games that inspired it – the action gets messy to the point of frustration far too often, and the level designs are rudimentary to say the least – but if you’re looking for a weekend sugar-rush you could do much ­worse.
    • 69 Metascore
    • 75 Critic Score
    I don't regret my time with The Simpsons one bit and would have downloaded the game whether I was reviewing it or not. I'm sure plenty of brawler fans are in the same boat and won't be swayed one way or the other by reviews. However, if you've never heard of this game before now, it probably won't have the same sprinkling of magic dust as it does for longtime fans.
    • 69 Metascore
    • 50 Critic Score
    As a huge fan of Doom and someone interested in the possibilities of virtual reality, I came away from VFR immensely disappointed. Outside of some nifty moments involving the slo-mo mechanic, VFR just isn’t compelling. The finicky teleporting mechanic hinders movement, the levels don’t accommodate VR well, the protagonist is annoying, and the combat isn’t fun. The biggest selling point for VFR is that it’s a full campaign in virtual reality, but with stiff competition in the genre like Robo Recall and Superhot VR, it’s hard for me to recommend Doom VFR to anyone.
    • 69 Metascore
    • 60 Critic Score
    These various problems aside, though, The Callisto Protocol is still doing a lot of what Dead Space did, for better and worse. And to that end, there are moments of fun, even if, in contrast, they’re light on genuine terror. I’m okay with The Callisto Protocol being another version of its spiritual predecessor, but it struggles to nail even the basics. As a result, I’m underwhelmed, annoyed, and disappointed. If you wanted anything more out of this second crack at making a new sci-fi IP in survival horror, or something markedly different that acknowledges just how far gaming has come since 2008, The Callisto Protocol is not your answer.
    • 69 Metascore
    • 70 Critic Score
    There’s not much to hate about The Conduit outside of some lamentably uninspired design decisions. There isn’t much to love, either. It feels like a 10-year-old game at times, albeit a reasonably polished one. It’s on Wii, though, and that will be enough for some people.
    • 69 Metascore
    • 68 Critic Score
    Playing a mess like NHL 2K9, it’s hard to think that just a few years ago this was the hockey game of choice for serious puckheads. Now it would take several pucks to the head to even make me consider paying money for this experience.
    • 69 Metascore
    • 60 Critic Score
    A fairly well-rounded angling title that doesn't really jump off the deep end in any particular area. [Feb 2002, p.100]
    • Game Informer
    • 69 Metascore
    • 65 Critic Score
    Unfortunately, a sterile open world and excessive backtracking drain Catalyst of the fun found in the original.
    • 69 Metascore
    • 70 Critic Score
    It's a ball with friends, amusing solo, and a nice purchase for anyone that already owns the bongo controller. [July 2005, p.121]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Despite the improvements made to this year’s title – including a noticeable bump in graphical quality – it still doesn’t have all the corners dialed in yet. AI cars take better racing lines than in 08, but they still don’t show near enough variety or smarts to pit at different times, take rim-riding race lines, or avoid plowing into each other during a caution.
    • 69 Metascore
    • 50 Critic Score
    Tony Hawk’s Downhill Jam is an unimaginative and often times annoying game that hangs its hat on a Wii controller interface that is interesting because it is different, but easily forgettable after a few short hours.
    • 69 Metascore
    • 65 Critic Score
    Despite the strength of its career mode, it’s too bad AO Tennis 2’s gameplay isn’t more dependable, because the genre has needed a new light for several generations. However, this game can’t muster the consistency needed to be a credible threat.
    • 69 Metascore
    • 68 Critic Score
    Star Fox Zero isn’t ever bad, but it’s generally uninspired. It’s a musty tribute that fails to add much to the series, aside from tweaked controls and incremental vehicle upgrades. I loved Star Fox when it came out, and I’ll even defend Star Fox Adventures (to a reasonable degree). For now, I’ll stick to Super Smash Bros. when I feel like reuniting with Fox.
    • 69 Metascore
    • 70 Critic Score
    I feel proud for beating BloodRayne: Betrayal, but I can't recommend it for anyone who lacks an ocean of patience. [Sept 2011, p.93]
    • 69 Metascore
    • 65 Critic Score
    Graphics (especially on Xbox) are sharp and colorful, the characters and areas from the movie are represented well, and the licensed songs are far more impressive than most similar fare. [Dec 2004, p.168]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    With classic role-playing elements and addictive combat mechanics, Magnacarta 2 is a solid game for RPG veterans looking for a new challenge.
    • 69 Metascore
    • 70 Critic Score
    Man of Medan isn’t the success that Until Dawn was, and it represents a big step back in terms of player interaction and storytelling, but it’s still a thrilling horror experience that made me scream, laugh, and want to jump right back in for a second or third playthrough to see if I could keep everyone alive.
    • 69 Metascore
    • 65 Critic Score
    Fans have been holding their breath for this sequel for 11 years, yet Sega answered their dreams with a game that feels like a Sega Saturn expansion. Only approach this game if you still love playing the original, otherwise your fond memories of this series will likely be tarnished.
    • 69 Metascore
    • 78 Critic Score
    Midway has taken the story mode to the next level, now we need to see the gameplay step it up a notch to match the flash. [Apr 2006, p.117]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    If you’re a fan of the franchise it’s a fun dip into the prehistoric pool, but the water isn’t deep enough to satisfy a voracious carnivore.
    • 69 Metascore
    • 58 Critic Score
    I can't think of a single reason to spend time with Maniax when far more polished fighters like "Dead or Alive Ultimate" and "Mortal Kombat: Deception" are available. [Aug 2005, p.102]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    The amount of content is a bit disappointing. Three levels just aren’t enough nowadays, despite a handful of variations on each. The fact that they play out exactly the same way every time doesn’t help, either. Playing through solo or with a buddy is definitely worth an afternoon, though, regardless of the game’s relatively short legs.
    • 69 Metascore
    • 83 Critic Score
    A trend-setting effort and an absolute must-have for platforming fanatics. [Jan 2003, p.91]
    • Game Informer
    • 69 Metascore
    • 70 Critic Score
    Tackling the relatively brief career mode is sweat-inducing fun in the harder difficulties, and I enjoyed the retro Power Pad appeal. However, the pad constantly needs to be re-centered in front of your TV and it’s not wide enough for two adults to squeeze onto.
    • 69 Metascore
    • 80 Critic Score
    The demon-like enemies, while apt enough in their personification of the evils that the crew brought on themselves, are brainlessly simple to slay. Similarly, the puzzles cleverly illustrate elements of the story but require little creative thought to solve.
    • 69 Metascore
    • 53 Critic Score
    The isometric view means that you can frequently get stuck behind things or die because you misjudged distance and/or height. [Nov 2003, p.177]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    It feels more like a next-generation "Colony Wars" than Defender. This, of course, is the highest of compliments. [Feb 2003, p.105]
    • Game Informer
    • 69 Metascore
    • 80 Critic Score
    Basically, this will keep your trigger finger busy for a long time....However,...no visual enhancements have been made for the Xbox port. [Feb 2004, p.109]
    • 69 Metascore
    • 60 Critic Score
    As much as I wanted to love it, Risen 2 ends up as another entry in the long list of games with a great premise, a few interesting ideas, and an unforgivable anchor dragging the whole thing down.
    • 69 Metascore
    • 60 Critic Score
    Instead of shoring up Dragon Rising's shortcomings and improving the Operation Flashpoint experience, this sequel stubbornly clings to the quest for realism while ignoring the technical issues plaguing both games. [June 2011, p.90]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    Inferno is the definitive version of Alone in the Dark.
    • 69 Metascore
    • 55 Critic Score
    The control scheme is poor. While it “works” on a basic level, steering Sonic through levels like an Excite Truck vehicle while flicking the remote to attack enemies is, more often than not, a mess.
    • 69 Metascore
    • 75 Critic Score
    The deep Dynasty mode is the only feature worth the price of admission. The day-to-day tasks are organized better than NBA 2K7's Association mode, and new features like the NBA rumors and managing assistants give sports fans a greater sense of control.
    • 69 Metascore
    • 65 Critic Score
    In the time it takes to create any sort of viable or interesting content in RPG Maker, you could play through a real game. [Aug 2005, p.101]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    If you dig R-Type and strategy (or just the latter), Command definitely does the trick, but shooter fans are better off waiting for the next one.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 55 Critic Score
    As much as I enjoyed the world of the original Blue Dragon, I'm just going to pretend this dismal follow-up never happened. [Mar 2009, p.95]
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    As it stands, Getting Up is a game I like more for its potential than its execution, and that's a shame [Apr 2006, p.114]
    • Game Informer
    • 69 Metascore
    • 83 Critic Score
    Knack II is the sequel no one expected to see, yet everyone should consider playing, especially if they are fond of Ratchet & Clank, Jak and Daxter, and Crash Bandicoot.
    • 69 Metascore
    • 65 Critic Score
    Lost Sphear has some good ideas and mechanics working together when it comes to battle, but everything else falls short and feels dull. The reused dungeons, backtracking, and slow-paced story don’t give me much to fight for, even if the end does come together in an interesting way. Sadly, the tedious grind through a milquetoast adventure is sour for far too long before coming together.
    • 69 Metascore
    • 75 Critic Score
    This is an action/RPG full of highs and lows, with erratic swings between the two extremes that had me loving it one minute and hating it the next.
    • 69 Metascore
    • 83 Critic Score
    The great ideas present in MotoGP are a good foundation. However, the failure to develop them further is what keeps this game from greatness.
    • 69 Metascore
    • 70 Critic Score
    From the unforgiving difficulty to the minimalist presentation, this title is a naked homage to antediluvian dungeon crawls. [May 2009, p.90]
    • 69 Metascore
    • 70 Critic Score
    Sea of Thieves is like the kiddy-pool at the waterpark. They’re both pirate-themed, they both feature fun activities improved by having friends with you, and they’re both shallow in the interest of keeping things entertaining without being dangerous. The stories Sea of Thieves gifts you and your crew are jubilant and silly, but many elements of the experience left me wanting, even when it delivered on the pirate life.
    • 69 Metascore
    • 70 Critic Score
    Controls are solid, graphics are passable, and the upgradable weapons are a nice touch. [Dec 2003, p.150]
    • 69 Metascore
    • 75 Critic Score
    The game is your basic shooter/platformer, but the innovation of having a hermaphroditic character that has to decide between stealing spirit or doing damage adds more play to the game than you might think. [Feb 2000]
    • Game Informer
    • 69 Metascore
    • 58 Critic Score
    Three phases to describe The Hulk: technically solid, aesthetically pretty, and phenomenally dull. [July 2003, p.117]
    • Game Informer
    • 69 Metascore
    • 73 Critic Score
    I enjoy how Telltale is showing different sides to every character, especially the flashback sequences to explain their motivations.

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