Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 71 Metascore
    • 70 Critic Score
    Ruiner feels like a fantastic slice of action orbited by a bunch of mediocre elements, so the experience never coalesces into something truly exceptional. However, that gameplay is solid enough to prop up this bloody sci-fi adventure, even if it never amounts to anything more than forgettable fun.
    • 71 Metascore
    • 80 Critic Score
    I’m not totally sold on the melding of universes that Renegades aims for, but I think the expansion as a whole offers many hours of satisfying exploration, build-crafting, and new rewards to discover. This isn’t the fundamental reinvention of Destiny that many fans seem eager for, but as a creative twist on expectation, it offers plenty of good times.
    • 71 Metascore
    • 75 Critic Score
    A surprisingly enjoyable online venture that showcases some amazing gameplay concepts, yet a lack of foresight in the delivery of multiplayer. [May 2004, p.96]
    • 71 Metascore
    • 30 Critic Score
    These games might have been fun portables 20 years ago, but now they're too simple and boring. [Feb 2003, p.110]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    If only the gameplay was equal of the level designs and the graphics. [Dec 2001, p.105]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    I’m all for blowing things up, but after tooling around for a while, I was more interested in turning the guns on myself instead. [Feb 2002, p.91]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    The Masterclass is cool, not so much for its challenges, but more for what it teaches you about your car. [Aug 2003, p.99]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    Sacred II nails the unfettered joy of exploring a wide-open fantasy world and ties it to the always-amusing process of building a heroic avatar to meet the stiffest of challenges. To dismiss it merely because of its (dozens of) missteps is to lose out on the many things it does well.
    • 71 Metascore
    • 70 Critic Score
    Collecting codes and manipulating them is engaging, but the rest of the experience is merely functional.
    • 71 Metascore
    • 78 Critic Score
    A satisfying, inventive title for the DS crowd. [June 2005, p.137]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    I have a feeling that Lips has plenty more cards up its sleeve, but the initial release leaves much to be desired.
    • 71 Metascore
    • 78 Critic Score
    Cibele shows an intriguing direction for games to become representations of their creators' real lives, almost like confessionals. As we've seen more in recent years, developers are confronting tougher topics, such as sex, depression, and death. This is an enlightening movement that's still in its infancy. Much like Cibele, these early lessons have revealed a few stumbling blocks, but I'm glad they're happening.
    • 71 Metascore
    • 75 Critic Score
    HumaNature Studios has created something genuinely good-natured and charming with Doki-Doki Universe. Even though elements get tedious, it was overall a welcome change of pace from the ordinary.
    • 71 Metascore
    • 85 Critic Score
    Outside of this, through its array of innovations, Major League Baseball 2K6 blows the doors off of what you could expect from a baseball game. [Apr 2006, p.116]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    There's only so much you can do with a semi-realistic jet fighter game, but that doesn't stop us from getting a sense of deja vu. [Issue#209, p.96]
    • Game Informer
    • 71 Metascore
    • 50 Critic Score
    A strange deviation that's uninspiring to say the least. [Mar 2002, p.91]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    I enjoyed the original Psychonauts, and it was fun to see the characters again – even though the circumstances are fairly lame. If you find yourself in the slice of the Venn diagram that overlaps “Psychonauts fan” and “PlayStation VR owner,” then it might be worth the couple of hours it takes to play through Rhombus of Ruin. Otherwise, this isn’t a great showcase for VR or an introduction to the Psychonauts.
    • 71 Metascore
    • 80 Critic Score
    When taken as its own journey (and not in comparison to Shepard’s saga), Mass Effect: Andromeda is fun, and the important parts work. The narrative isn’t astounding, but keeps you invested and drives you forward. The combat is entertaining whether you're in single-player or multiplayer. The crew isn't my favorite, but I like them and they have some good moments. Even with its other problems, these are the largest forces shaping your experience with Mass Effect: Andromeda, and they make it worth playing. At the same time, I was often left looking through a haze of inconveniences and dreaming about the game it could have been.
    • 71 Metascore
    • 75 Critic Score
    The best it's ever been. [July 2005, p.120]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The game fails to innovate on its early mechanics, and it can feel like a chore to master some of the later levels. [Apr 2011, p.96]
    • Game Informer
    • 71 Metascore
    • 58 Critic Score
    It can sometimes be literally painful to make your way up to the top of the mountain, but the reward is impressive. Being in VR adds a level of believable mobility where you can track and admire the progress you make by pausing and looking around. I felt like I was up high, and the reward of getting to simply look around when making it to the top is one worth pursuing. Some of my favorite moments involved trying to figure out where the ambient sound of birds or helicopters were coming from as I looked around, taking a break from the climb. Unfortunately, the impressive vistas were not enough to keep me from dreading the next ascent. [Tested with Oculus Rift]
    • 71 Metascore
    • 73 Critic Score
    The great art style and smart writing sometimes mask the staid gameplay, but, in the end, the cookie cutter platforming buries the game's strengths.
    • 71 Metascore
    • 75 Critic Score
    Little Nightmares III delivers on the original conceit of the series with a horror-filled adventure that feels like trying to escape a nightmare you desperately want to wake up from. Outside of a few noticeable, if underbaked, additions Supermassive has introduced, I’d welcome more variation to the game’s formula. However, even if Little Nightmares III offers more of the same, it’s hard not to smile whenever Low and Alone’s adventure sends chills down my spine.
    • 71 Metascore
    • 78 Critic Score
    Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    The co-op gameplay is a nice touch, but not enough to overcome the bland graphics and familiarity that permeates every second of gameplay. [June 2006, p.112]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    Insomniac does a great job of taking advantage of the sense of presence VR technology can bring, with sequences that put disturbing images up close for examination. The experience isn’t about jump scares; it’s about making you dread what’s ahead, rather than trying to make you soak your seat. It’s not revolutionary, but Edge of Nowhere is a rewarding way to spend an afternoon. Just be sure to crank the AC. [Tested with Oculus Rift]
    • 71 Metascore
    • 80 Critic Score
    While some gamers may be turned off by the hundreds of dollars worth of day-one DLC, I felt that the $15 download easily offered a full experience on its own. The large majority of DLC is cosmetic, except for the ability to purchase double-XP time for yourself or your team. It's hard to argue the value included with this title, as it contains a substantial shooter experience, unique weapons and gadgets, and more than enough incentive to keep playing. FPS fans that have tired of the typical shooter formula should find plenty to like about this high-flying, slapstick-heavy download.
    • 71 Metascore
    • 73 Critic Score
    For all of its self-referential humor and nods to gaming classics (there are brief segments mimicking the likes of Frogger, Space Invaders, and Wolfenstein 3D), the process of actually playing The Simpsons Game is unfortunately average. The chuckles along the way make it worth the trouble for fans, but if you don’t know Arman Tamzarian from Disco Stu, most of the game’s redeeming elements will fall on deaf, bored ears.
    • 71 Metascore
    • 73 Critic Score
    As a means of showing off the new portable hardware, Pilotwings Resort works well enough. As a game, though, it only has brief gusts of brilliance amidst a wide-open sky of rings to fly through.
    • 71 Metascore
    • 80 Critic Score
    If you're having fun, does it really matter if you're sitting in your living room or on a bus? It may be that if a game is entertaining then it's doing its job, and Fruit Ninja Kinect gets that job done.
    • 71 Metascore
    • 60 Critic Score
    It's boring. [Jan 2003, p.94]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    You could do worse. [Dec 2002, p.152]
    • Game Informer
    • 71 Metascore
    • 88 Critic Score
    A ton of fun. [July 2002, p.88]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    While the gameplay has been replicated perfectly, the graphics aren't quite up to par with its PS2 cousin. [May 2002, p.87]
    • Game Informer
    • 71 Metascore
    • 78 Critic Score
    Don't expect the thrills to last very long. Whether you finish it quickly, or tire of the routine, it just doesn't have the depth or drawing power to keep you hooked. [Nov 2002, p.136]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Parasite Eve fans may find themselves turned off by the frenzied action-oriented approach of The 3rd Birthday, and the execution certainly has its ups and downs. Even though The 3rd Birthday may not be one worth celebrating, we're hoping Square Enix can get it right if it decides to someday bring the franchise back to its console roots.
    • 71 Metascore
    • 70 Critic Score
    Despite my hangups, Flintlock: The Siege of Dawn never plummets to being actively bad. Instead, it coasts along a solid line of mediocrity that results in a moderately good time. It often feels like it wants to say or do more but is held back by its scope and execution, not to mention some technical hiccups. Though it occasionally shows flashes of brilliance, Flintlock: The Siege of Dawn falls short of achieving true godhood.
    • 71 Metascore
    • 78 Critic Score
    While a 180-degree turn and permanently mapped knife button are nice additions, as a fan this edition is almost most worthwhile for what has been kept, even if unnecessary. [Mar 2006, p.115]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    No Man’s Sky rarely reaches beyond its vibrant world-building efforts to provide satisfying gameplay and story. Over dozens of hours of play, I couldn’t escape the sensation that I was playing one impossibly immense side mission, and I kept waiting for the real game to start.
    • 71 Metascore
    • 68 Critic Score
    Those who have fond memories of the PSone cult classic "Thousand Arms" will definitely enjoy Ar Tonelico's strange blend of action, dialog, and courtship. [Feb. 2007, p.101]
    • 71 Metascore
    • 65 Critic Score
    These little twists add a fair amount of variety to Dropchord, but the overall package failed to grab me. I loved the soundtrack (you can download it from iTunes), and the visuals are great as well. The backgrounds swirl and change in a funky lightshow that doesn't obscure the objectives. Ultimately, though, it’s a neat-looking (and sounding) game that’s easy to play and just as easy to forget.
    • 71 Metascore
    • 80 Critic Score
    While it's not a perfect product, EA knows how to make deep, full-featured sports games with high production values. In Grand Slam Tennis 2, developer EA Canada applies some of the lessons learned from the company's other franchises to create a game that excels in many areas while coming up short in a few important ones.
    • 71 Metascore
    • 78 Critic Score
    A fun and refreshing episode of a series that has recently shown signs of fatigue.
    • 71 Metascore
    • 55 Critic Score
    I consider myself a MercurySteam fan, and even after gleefully closing the game when I saw credits (and deciding the lengthy, extended final quest for the true ending was not for me), I remain a fan. Blades of Fire feels a bit like the developer’s attempt at bringing something new to what has now become the overpopulated Souls-inspired genre. It was unsuccessful in this instance, but some of its ideas around combat and the world it created are exciting. They just couldn’t overcome the parts that made me want to give up on the game.
    • 71 Metascore
    • 65 Critic Score
    If you can't get enough of dramatic, transparent shots of enemies getting shredded by sniper fire, Sniper Elite III has you covered in spades. If you're interested in more motivation beyond the glory of the kill, look elsewhere.
    • 71 Metascore
    • 70 Critic Score
    The sense of speed is rarely heart-pounding, and you'll frequently anger yourself by getting snagged on some piece of the environment. [Dec 2004, p.177]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    Despite its faults, Back to the Future Episode 4 remains a pleasurable nostalgia trip for fans. Among other clever winks to the film series, Marty blasts a few people off their feet after hooking his guitar up to a car-sized speaker and rides around town on a makeshift skateboard. Like every episode before it, Double Vision ends with a twist, which helped build my excitement for Telltale's next (and final) entry, but I hope Episode 5 tries to break the mold.
    • 71 Metascore
    • 70 Critic Score
    Chromehounds wields tons of fire-power online, but its gameplay gears are rusty. [Aug 2006, p.87]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    Ecco has such great, ocean-worthy graphics; but it plays so, so poorly. [May 2002, p.82]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    Pikachu made a delightful Watson to my Holmes, full of genuine charm and laughs. I enjoyed exploring this Pokémon-filled world with a surly Pikachu so much that I almost didn’t care how we filled our time.
    • 71 Metascore
    • 85 Critic Score
    A nice addition to any 360 library, but probably not worth upgrading to if you already own the current-gen edition of Tiger 06. [Jan 2006, p.149]
    • Game Informer
    • 71 Metascore
    • 60 Critic Score
    The big problem with Middle Manager is that it feels hands-off, but still demands your attention.
    • 71 Metascore
    • 75 Critic Score
    Rubble Without A Cause is a small step backwards for this new vision for King’s Quest, but the series has enough momentum and potential that I’m not scared off yet. King Graham’s endearing self-doubt mixed with the collection of oddball puzzles helps carry this episode, despite some early stumbling blocks.
    • 71 Metascore
    • 85 Critic Score
    Asura's Wrath isn't as brainless as it may want you to believe. The ridiculous moments and likable characters kept me smiling, which was odd, considering it's essentially a story about misery. It's a nice change of pace from other hack-and-slash games, featuring an interesting story that's not blocked off by insurmountable difficulty.
    • 71 Metascore
    • 65 Critic Score
    The bulk of the thrills in ScreamRide come early, then taper off as the experience becomes more complicated. After that, the frustrations stack up and make everything feel like a chore – not the ideal mood for a game about amusement park attractions.
    • 71 Metascore
    • 88 Critic Score
    The gameplay is electric and fun, and the plethora of awesome new enemy types will make Star Wars action figure collectors salivate.
    • 71 Metascore
    • 70 Critic Score
    This game’s biggest selling point is the crazy juxtaposition of its units (ninjas, Triceratops, and jetpack-wearing Norsemen are all there), but it certainly doesn’t fall flat in other areas.
    • 71 Metascore
    • 75 Critic Score
    Moves slower than Jacque Cousteau on the toilet. [Jan 2003, p.96]
    • Game Informer
    • 71 Metascore
    • 55 Critic Score
    What you do in the first ten minutes is what you're going to be doing for the rest of your excruciating experience with this game. [July 2003, p.106]
    • Game Informer
    • 71 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 71 Metascore
    • 40 Critic Score
    Combined with clunky controls and a bad camera, Monster Hunter Freedom winds up about as appealing as a pile of the Wolfman's droppings. [Jun 2006, p.119]
    • Game Informer
    • 71 Metascore
    • 75 Critic Score
    The game is still basically a 2D title with multiple horizontal planes. [Dec 2001, p.118]
    • Game Informer
    • 71 Metascore
    • 65 Critic Score
    This brings us to the juncture where Fist of Mars unfortunately falls to keep itself together: its story. [Mar 2002, p.90]
    • Game Informer
    • 71 Metascore
    • 73 Critic Score
    A fun little title with decent combat controls, but there is absolutely no incentive to play it again after beating it the first time. [Nov 2003, p.73]
    • Game Informer
    • 71 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 71 Metascore
    • 63 Critic Score
    39 Days to Mars does a better job of relaying comedy through gameplay than most games, but the jokes it tells aren’t worthwhile. Little is terrible about the core concept or its execution (aside from the awful single-player mode), but nothing was outstanding or notable, either. I had a few laughs with the people I played, but by the time I reached Mars, I was ready to just shrug my shoulders and go back home.
    • 70 Metascore
    • 85 Critic Score
    What Hellgate does, it does well – few games have core gameplay this strong. However, it doesn’t venture far outside of the scope of filling an XP bar or finding that next upgrade. The story isn’t much more than a thin excuse to kill demons, and the truly memorable encounters are few and far between. If you like faster-paced combat than you’ll find in the rest of the MMO genre, though, this could be a great fit.
    • 70 Metascore
    • 70 Critic Score
    Firmly back in the second dimension where it belongs, this portable entry in the "Worms" franchise will take you back to the glory days of "Armageddon" and "World Party". [May 2006, p.113]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Deadly Premonition has its faults, but the quirky dialogue, self-directed exploration, and perfect pacing form an addictive and fascinating mystery unlike anything else in gaming. If you’re a newcomer to Agent York’s adventures in Greenvale (or found the controls too awful to tolerate on Xbox 360), you should definitely try Deadly Premonition: The Director’s Cut. It asks players to overlook a lot of problems, but if you can do that, it pays even greater rewards.
    • 70 Metascore
    • 75 Critic Score
    Castlevania fans will definitely be pleased with the direction this series is going in. It's a shame that it feels so dated. [Nov 2005, p.151]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 70 Metascore
    • 80 Critic Score
    It's a very good game that could have been much more. [Jan 2004, p.149]
    • 70 Metascore
    • 63 Critic Score
    It's hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing. [June 2009, p.83]
    • 70 Metascore
    • 78 Critic Score
    Terminator 2D: No Fate nails the feeling of a game that should have existed in the early ‘90s to coincide with the release of the film. It’s the kind of game that, had it released at that time, would have likely been revered as a great adaptation to this day. In 2025, it is still a strong retro adaptation of a beloved film, but it is not without some design annoyances that we’ve moved beyond.
    • 70 Metascore
    • 80 Critic Score
    While this sequel does succeed in proving Rayne is more than a pretty face, a few more tweaks are needed before her playtime prowess matches her dark mystique. [Nov 2004, p.147]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    Armageddon is an unimaginative shooter, showing more creativity in Darius' tribal tattoos than in any of its combat scenarios. If you're looking for a memorable Red Faction experience, you're better off playing Guerrilla again.
    • 70 Metascore
    • 78 Critic Score
    It makes the bumpkin lifestlye charming, unique, and (dare I say it) honestly iteresting. [Oct 2005, p.138]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Despite all the half-assed games on the Wii, this one does not sacrifice gameplay for charm.
    • 70 Metascore
    • 73 Critic Score
    What hurts the most about Crackdown 2 is that I would have been content with a simple, by-the-numbers sequel with a few token improvements. But this isn't even a Xeroxed sequel; it's more like a photocopy of a photocopy. The structure is largely the same, but some of the colors have faded, and parts of the picture are missing altogether.
    • 70 Metascore
    • 78 Critic Score
    Though it’s rough around the edges, Sonic Frontiers is the best 3D Sonic game in years. This first attempt at the open-zone concept is an admirable effort, and I can’t wait to see how Sonic Team iterates on this formula in future entries, but it’s obvious this is not the formula’s final form. For now, Sonic Frontiers stands as a solid first foray into a brave new world for Sega’s speedy mascot.
    • 70 Metascore
    • 75 Critic Score
    For gamers who just want a chance to make their own pretty kitty and then watch it scratch up the furniture, The Sims 3 Pets delivers. If you want a Sims experience that builds on previous installments, incorporates your progress from The Sims 3, and actually makes your simulated world more interesting…well, better luck next time.
    • 70 Metascore
    • 78 Critic Score
    A worthy puzzle game. [Dec 2006, p.157]
    • Game Informer
    • 70 Metascore
    • 55 Critic Score
    Like a deep-fried supermodel, the scarred beauty of Still Life is sadly buried under inches of unpleasant greasy breading. [Apr 2005, p.136]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Layers of Fear 2 shares its predecessor’s narrative shortcomings; it drops multiple clues that hint at a unifying story, but the bungled delivery and atmosphere prevented me from connecting to anything beyond the surface scares.
    • 70 Metascore
    • 80 Critic Score
    Last Stop is a two-sided experience where one side is relatable monotony and the other offers unbridled chaos and imaginative conundrums.
    • 70 Metascore
    • 65 Critic Score
    Fans will probably dig the game’s cool set pieces and the story, but the save points are placed too far apart, many puzzles require too much random experimentation, and the dialogue system seems like an afterthought.
    • 70 Metascore
    • 85 Critic Score
    The defense is excellent – players hunch down or take swipes at the ball. The alley-oop button is a beautiful thing. [Dec 2001, p.92]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    As horrendous as this game may appear to be, I actually found my self somewhat engrossed. [Feb 2002, p.85]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    The entire mood is much darker than the earlier games. I appreciate the scope of this tale, and it makes up for some of the bad feelings I have about the cost of playing the whole series. [Sept 2003, p.109]
    • Game Informer
    • 70 Metascore
    • 90 Critic Score
    The Sims Online has retained the je ne sais quoi that makes its brethren so fun to play. [Mar 2003, p.89]
    • Game Informer
    • 70 Metascore
    • 30 Critic Score
    It looks like a freakin' "Doom II" mode, except the framerate isn't as good. [Jan 2004, p.157]
    • 70 Metascore
    • 75 Critic Score
    At the end of the day, Jungle Storm doesn't do much to stand out in a crowded genre. [Mar 2004, p.106]
    • 70 Metascore
    • 75 Critic Score
    Thw Wii version has Wii remote racing, tricking, and pre-loading, and both have some slightly different events, so if you don't have a next-gen console you're still getting some solid racing. [Jan 2008, p.89]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    I hate to say it, but the best parts of this game are the vehicle desings and environmental details. The rest of it really did nothing for me. [Nov 2002, p.140]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    It's a hand-me-down with holes, but one that may still keep action fans warm at night. [Oct 2002, p.91]
    • Game Informer
    • 70 Metascore
    • 30 Critic Score
    If anything, the game did show me how much torment I can put up with before breaking down, sobbing, and pleading to make it stop. [Dec 2002, p.125]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    Telltale continues to do some fun things with these familiar comic-book heroes, especially in fleshing out character backgrounds in compelling ways. More Than A Feeling wraps up the initial conflict, and lays out a new one to carry us into subsequent episodes. If this installment fails to dramatically up the tension, at least it maintains a solid storytelling pace, and fans of the galaxy’s most loveable space misfits should continue to find moments of fun.
    • 70 Metascore
    • 70 Critic Score
    While each iteration of the series makes minimal improvements, serious issues like the pathetic draw distance and poor camera remain unfixed. [Sept 2004, p.109]
    • 70 Metascore
    • 80 Critic Score
    H1Z1 has some cool modes that give it some extra oomph, but the field of battle royales already has some excellent choices. H1Z1 has a solid foundation of scavenging, shooting, and surviving, but it needs a little more vim and vigor to really compete in the battle royale free-for-all.
    • 70 Metascore
    • 78 Critic Score
    I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]
    • Game Informer

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