Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 72 Metascore
    • 70 Critic Score
    If you're looking for one of those rare games that does humor right, Rock of Ages is a stand-out example. It's just a shame that the gameplay didn't quite match up.
    • 72 Metascore
    • 85 Critic Score
    Featuring a different assortment of classics than the consoles' Capcom Collection, Remixed even features the first "Street Fighter", which isn't always easy to come by. [May 2006, p.111]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    I really have a hard time deciding what I hate more about this game: Is it the horribly grating characters and voices, the lame setting, or the incredibly sticky flight controls? [Dec 2004, p.188]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    Majesty 2 is a better designed game than the original in many respects – the balance is improved, the interface is less horrible, and the economy model is vastly superior. However, it fails to project the kind of quirky charm that made the first title such a classic.
    • 72 Metascore
    • 68 Critic Score
    Falling somewhere between a traditional Ridge Racer title and a Burnout game, Unbounded fails to fully succeed at recreating either experience, ending up in between the two racing franchises in terms of quality.
    • 72 Metascore
    • 78 Critic Score
    With a creepy vibe, solid gameplay, and intriguing narrative, Mundaun is a good time even if it won’t blow away horror veterans. It’s worth checking out if you’re looking to experience a few good scares and to see its wicked art direction in motion. Much like its aesthetic, Mundaun winds up being a rough but respectable depiction of some of the best horror games in the genre.
    • 72 Metascore
    • 68 Critic Score
    It’s too bad that the game feels so bad. Literally, this hurts to play. The controls are a mess. My hand cramped shooting with L and aiming with a stylus.
    • 72 Metascore
    • 78 Critic Score
    After a while, slaughtering endless waves of enemies gets a bit tiresome. Still, it's a fun way to let off a little steam, and it doesn't take itself too seriously. [Nov 2005, p.148]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    It's by no means a blocckbuster that can suck away years of your life, but it offers up memorable thrills that you won't find anywhere else. [Ju;y 2006, p.105]
    • Game Informer
    • 72 Metascore
    • 60 Critic Score
    After four successful episodes, Nest of Vipers is a borderline disaster. It feels rushed and sloppy compared to the ebb and flow of the previous episodes.
    • 72 Metascore
    • 75 Critic Score
    The new Ultimate Team mode is addictive as it combines regular gameplay and managerial acumen with a trading card component that entices with a constant sense of accomplishment and attraction...What this UEFA achieves in this new mode it loses in the actual gameplay.
    • 72 Metascore
    • 70 Critic Score
    Persona 5’s soundtrack helped define its captivating sense of style when it released last year, and Dancing in Starlight is a good celebration of it. The clumsy dancing interface and short tracklist make it fall short as a rhythm game, but some great remixes and fun progression hooks make it a worthwhile way to revisit the look, feel, and sound of one this generation’s most stylish RPGs.
    • 72 Metascore
    • 78 Critic Score
    The Xbox shold definitely be your machine of choice this time around. The PS2 version looks noticeably worse in all respects. The choice is clear. [July 2005, p.118]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    It has a mediocre action framework at its core, but the polish and flair that surround it makes for a surprisingly engaging and enjoyable play. [July 2004, p.116]
    • 72 Metascore
    • 85 Critic Score
    It's a fantastic addition to XBLA and PSN, and it's a great way to celebrate the 30th anniversary of Galaga.
    • 72 Metascore
    • 73 Critic Score
    Despite my misgivings, Madison still offers a respectable evening of frights and is worth a look for fans of psychological horror. It succeeds in building tension and puzzle variety, stumbling when it becomes obsessed with bamboozling players with head-tilting solutions and stopping their hearts with lame jump scares. But when the game hits right, you’ll be glad no one caught the look on your face.
    • 72 Metascore
    • 78 Critic Score
    If you don't own a Wii or want to start from the beginning, this HD upgrade of the original No More Heroes is a solid but flawed brawler that will introduce you to the goofy plight of Travis Touchdown. For everyone else, don't hesitate to skip right to the far superior Wii-exclusive sequel. [Sept 2011, p.94]
    • Game Informer
    • 72 Metascore
    • 63 Critic Score
    It’s this buildup of minor annoyances that makes it hard to recommend Dragon Quest Treasures. The experience is driven by charm and nostalgia, but if you don’t have an existing appreciation for the series, there isn’t much here that I could recommend over most other open-world role-playing games. It’s an experience that would greatly vary depending on the player; in other words, one player’s Dragon Quest trash is another player’s Dragon Quest Treasure.
    • 72 Metascore
    • 85 Critic Score
    Mirror of Fate takes its cues from MercurySteam’s 2010 console title, Lords of Shadow, and mixes in some light Metroid exploration elements. Once you’ve got your head around that, you’re in for an adventure that successfully fuses Castlevania’s new flavor with the franchise’s 2D roots.
    • 72 Metascore
    • 88 Critic Score
    I enjoyed getting dirty in Dead Rising 4’s madcap sandbox, and I’d expect that people who have kept up with the series will also have a great time wreaking havoc in Willamette. Players who wanted to get into it before but were put off by the time constraints should definitely give it a shot, too. In many ways, this is the game that people who just wanted to be a one-man zombie wrecking crew were probably hoping for all along.
    • 72 Metascore
    • 75 Critic Score
    For now, NHL 21 gets the job done, especially if you want to play a fancier, flashier game. I still had plenty of fun, and when you consider that it’s the only way to experience the NHL until the real league gets back on the ice in January, it’s not a bad way to get your hockey fix.
    • 72 Metascore
    • 78 Critic Score
    Having to wait for two and a half hours to see a little progress is a bit excessive. [Nov 2002, p.148]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    The game is equal parts puzzle and beat 'em up. This prevents wear and tear on your thumbs, but some of the searching is tedious. [Sept 2003, p.108]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    A great idea on paper, but it simply fizzles when the meaty portion of its plot is exposed to play. [Mar 2003, p.90]
    • Game Informer
    • 72 Metascore
    • 90 Critic Score
    An excellent expansion. [Dec 2003, p.180]
    • 72 Metascore
    • 63 Critic Score
    I really, really wanted to like Siren, but in the end, I just didn't have much fun or feel like the innovative parts of the game were used to their advantage. [May 2004, p.97]
    • 72 Metascore
    • 73 Critic Score
    I'm sure you'll find the gameplay to be quite interesting and thoroughly entertaining. [Nov 2001, p.123]
    • Game Informer
    • 72 Metascore
    • 90 Critic Score
    So high above the competition it's not even funny. [Mar 2003, p.92]
    • Game Informer
    • 72 Metascore
    • 35 Critic Score
    This weird ass-end swing out makes circuit racing all but impossible until you re-learn the concepts of physics, weight distribution, and even gravity. [Feb 2005, p.125]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    A year later, the series has packed on a couple of off season pounds, and gets left in the dust. [Nov 2002, p.142]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    It really is no exaggeration to conclude that Puyo takes that nearly religious level of concentration before you can truly excel at it. [Aug 2004, p.100]
    • 72 Metascore
    • 78 Critic Score
    Sand Land has its shortcomings and feels a little overlong despite seeing credits around the reasonable 20-hour mark, but it maintains a charm throughout. Toriyama’s fun sense of humor is front and center with Beelzebub taking on the adventure primarily so his dad will give him an extra hour of video game time every day. I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.
    • 72 Metascore
    • 70 Critic Score
    Missions are fairly repetitive and directionless, and the load times are a little too long. MHF is, at times, so slow it might put you to sleep if you’re not careful.
    • 72 Metascore
    • 78 Critic Score
    The detailed world of Neo-Paris seems like it should be full of great stories, but the one Dontnod tells is uninspired. The environmental climbing sequences offer some simple fun, but the linear paths diminish any sense of exploration this otherwise would have achieved.
    • 72 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 72 Metascore
    • 78 Critic Score
    I can see a certain subset of nostalgic shooter fans having a total blast with Serious Sam 3, but you have to be pretty enthusiastic about old-school co-op shooting to get your $40 worth out of the game.
    • 72 Metascore
    • 60 Critic Score
    If you like what Type-0 has to offer, the presence of additional story and mission content offers ample reason to return for subsequent playthroughs, but it comes with the cost of having an indecipherable plot the first time through.
    • 72 Metascore
    • 90 Critic Score
    It's definitely the closest video games have ever come to capturing the essence of a kick-ass action flick. [Feb 2003, p.92]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    Its bare-bones nature is simply unacceptable in this day and age when racing games are getting more interesting. [Mar 2009, p.89]
    • 72 Metascore
    • 65 Critic Score
    It just needs to get its butt back into training camp to iron out the fundamentals of the game. [Dec 2005, p.190]
    • Game Informer
    • 72 Metascore
    • 75 Critic Score
    The game suffers only by clinging a bit too tightly to its roots. [March 2005, p.128]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    There is nothing that makes this worthy as a standalone release. [Jan 2005, p.68]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    It's entertaining enough to plow through the two campaigns, but the fact that there are fairly clear-cut optimal solutions to all three facets of gameplay makes this nothing more than a mildly enjoyable look at part of the genre's history. [Nov 2007, p.163]
    • 72 Metascore
    • 65 Critic Score
    As the game wears on, the simple pleasures of the gameplay fade, and the incredibly frustrating boss battles mount in aggravation, leaving us with nothing more than another unsatisfying licensed game. [Dec 2005, p.159]
    • Game Informer
    • 72 Metascore
    • 83 Critic Score
    It offers something you simply aren't going to get from a lot of other games right now: a surprise. [Jan 2006, p.155]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    If you still find yourself playing "Raven Shield" instead of the newer FPSs though, Athena Sword will only make you fall in love with it all over again. [May 2004, p.107]
    • 72 Metascore
    • 60 Critic Score
    It just doesn't do anything to make the gameplay more accessible or enjoyable to the general gaming public. [Jan 2004, p.157]
    • 72 Metascore
    • 73 Critic Score
    Inside Line is a step up from its predecessor in every way, but it falls short of being a winner. However, this year's title is like points racing: Even if you can't win it all, you can still make up some ground.
    • 72 Metascore
    • 65 Critic Score
    Magic fans will likely scoff in disgust, but if you're in the market for a game that plays like a fighter but has a little more depth, you may want to give this a whirl. [Dec 2003, p.173]
    • 72 Metascore
    • 65 Critic Score
    Wayward Sky is an entertaining adventure that never quite takes off. I enjoyed exploring the environments, but it doesn’t build on its delightfully charming world to make it memorable. It’s a good showcase for VR, where you feel immersed in its universe as you take control of several quirky machines, but the alluring concept falls flat as it never manages to be as intuitive as the world it presents.
    • 72 Metascore
    • 78 Critic Score
    The addition of the new Aggro Kick, which lets you build up speed with timed button presses, is pure genius. Having the ability to smoothly go online and enjoy multiplayer is absolutely fantastic, but the single-player experience is more chore than score, and brings down the whole experience because of its uninspired design.
    • 72 Metascore
    • 65 Critic Score
    Tales of Zestiria feels like a game from another time in many ways, and not in the charming type of way. It forces you through some the most boring and outdated elements from RPGs of yesteryear. If the series wants to stay relevant it needs to put forth a better effort than Zestiria.
    • 72 Metascore
    • 78 Critic Score
    The game's levels take you through a variety of iconic areas, but they ultimately lack the wow factor that more fanciful takes that other games in the genre offer. At the end of the day, however, Cars 2: The Video Game is a satisfying racing game with a reserve tank of charm. And if multiplayer is your thing, the entire game can be played via a four-way split screen. Chances are, if you have younger gamers in your household, you'll have a few eager challengers in no time flat.
    • 72 Metascore
    • 75 Critic Score
    Hopefully, updates will stamp out these issues because RoboCop: Rogue City provides a respectable adventure that feels like a long-lost shooter of the early 2010s in mostly good ways. Admittedly, the license carries the game through its rougher patches; if you’re not a RoboCop fan, the adventure may feel dated or buggy compared to other shooters. But as a B-tier love letter to the tin man in blue, Rogue City is a nice return to the limelight for Alex Murphy.
    • 72 Metascore
    • 60 Critic Score
    It can provide some wacky fun, but it lacks all of the finesse of a genuine fighting game. Budokai Tenkaichi 2 relies exclusively on a mediocre combat engine and the naivety of fans who will buy it because they want to play through the Cell Saga yet again.
    • 72 Metascore
    • 73 Critic Score
    Team Sonic Racing delivers a fun, easy-to-play experience that bolsters its adequate gameplay with distinct flavors to help it stand out from the rest of the genre. Unfortunately, the core gameplay provides mediocre action, limiting the fun of the otherwise promising racer.
    • 72 Metascore
    • 80 Critic Score
    It took me about 4 to 5 hours to play through the main story missions with a co-op partner, though the secondary missions can double that, depending on how thorough you are.
    • 72 Metascore
    • 78 Critic Score
    Lara Croft and the Temple of Osiris’ action feels like a standard twin-stick shooter should, and most of the puzzles manage to remain compelling even with four players in the mix.
    • 72 Metascore
    • 70 Critic Score
    Overall, Tanuki Forest is a quality take on the endless runner genre and looks very pretty (especially on iPad), but the prevalence of well-worn features from past successful entries in the genre simply instills too much déjà vu to push it to king-of-the-hill status.
    • 72 Metascore
    • 83 Critic Score
    Rogue proves why it’s time for the franchise to chart some new territory, but leaves no doubt about why we fell in love in the first place.
    • 72 Metascore
    • 73 Critic Score
    It's a decent journey, but I felt like I was along for the ride instead of in the driver's seat. [Mar 2006, p.104]
    • Game Informer
    • 72 Metascore
    • 73 Critic Score
    I suppose it’s fitting that Mercs 2, like most topics bearing the weight of political posturing, is ultimately flaccid. But that doesn’t stop me from expecting more.
    • 72 Metascore
    • 73 Critic Score
    It's the definition of basic action, but almost every element works the way it's supposed to. [Jan 2007, p.104]
    • 72 Metascore
    • 75 Critic Score
    The glaive is something that every action nut has to wrap his or her hands around. Like the BFG or the cerebral bore, you’ll remember this weapon forever. Sadly, you’ll remember the weapon more than the game itself.
    • 72 Metascore
    • 95 Critic Score
    The inclusion of the sandbox mode makes Dead Rising 2: Off the Record more than just a retread with slightly modified cutscenes. By itself, it's an incentive for Dead Rising 2 players to pick it up. If you haven't gotten around to playing the sequel yet, this is definitely the version to get.
    • 72 Metascore
    • 60 Critic Score
    With an excellent soundtrack and a simple concept, Endless Ocean succeeds in its goal of being a relaxing, educational experience. However, it fails miserably when it comes to feeling like a game. [Jan 2008, p.95]
    • 72 Metascore
    • 78 Critic Score
    Fans of the series won't be disappointed, but they definitely won't be blown away either. [Jan 2004, p.159]
    • 72 Metascore
    • 78 Critic Score
    The racing genre has been loking for a new hook for a while now, and I htink that Monster has started its own fun method of mayhem. [Oct 2004, p.123]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise. The police could be a little more prominent, and the world – while well stocked – isn’t as interesting as Forza Horizon’s, for instance, but NFS Heat is the best iteration since Ghost Games’ reboot in 2015.
    • 72 Metascore
    • 70 Critic Score
    Convoy has its heart in the right place and handles the whole post-apocalyptic tactical roguelike approach well, but it feels rough around the edges. Gameplay degenerates into a slog as you struggle to deal with the monotony of the myriad encounters that lurk around every map.
    • 72 Metascore
    • 80 Critic Score
    Matterfall’s brand of action is simple but refined, producing many doses of adrenaline as you survive overwhelming odds again and again. The shooting is satisfying, and zipping across stages while blasting foes is a great, dumb time. For those who like their action simple but visually pleasing and challenging, Matterfall is an easy recommendation.
    • 72 Metascore
    • 60 Critic Score
    Unfortunately, it still isn't very good. The fighting system remains pretty simplistic and feels like it was awkwardly transplanted from 2D into 3D space. [Sept. 2006, p.92]
    • Game Informer
    • 72 Metascore
    • 78 Critic Score
    For all its faults, something kept bringing me back to Sudeki, most importantly the cool and extensive ways you can keep upgrading your character - which is really the heart of any RPG experience. [Sept 2004, p.114]
    • 72 Metascore
    • 85 Critic Score
    Aped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 72 Metascore
    • 73 Critic Score
    GreedFall’s stories, world, and wealth of choices are fun to explore and can legitimately be great at times, but the problematic combat, reliance on conversation for quests, and lack of polish over everything hold it back, but Spiders is on to something and isn’t far off from having its first truly notable RPG. Much like Bethesda’s early Elder Scrolls titles and CD Projekt Red’s first Witcher game, GreedFall feels like it’s the beginning of something great, but it just isn’t quite there.
    • 72 Metascore
    • 58 Critic Score
    It’s not frightening or disturbing. It’s just extremely frustrating.
    • 72 Metascore
    • 80 Critic Score
    To Prinny's credit, it rewards dedication with inventive stages, clever boss battles, and an enduring sense of accomplishment. [Apr 2009, p.89]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    The Saboteur may lack the polish of the contemporaries it boldly mimics, but protagonist Sean Devlin’s quest for revenge and an alluring 1940s Paris make this a World War II memory worth making.
    • 72 Metascore
    • 85 Critic Score
    With guns firing at full tilt, and mindless carnage taking center stage, Midway has a surefire hit on its hands. [May 2005, p.108]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    If you’re a fan of puzzle games, don’t miss Crunching Koalas’ brilliant remix. MouseCraft drops you into a series of challenges that will initially make you feel like a mouse trapped in a maze. But after working your way through these environments, you’ll feel like a mad scientist who can’t be stopped.
    • 72 Metascore
    • 75 Critic Score
    Chasm is full of great platforming moments and environments, but these elements are randomly assembled into an uneven experience. Bit Kid succeeded in creating a Metroid-style experience that unfolds in a new way every time you play it, but I would have rather had one playthrough that was consistently entertaining.
    • 72 Metascore
    • 68 Critic Score
    Like a pair of pants that make you butt look big, the tedious exploration and flimsy story just highlight too many unflattering curves to make the adventure truly worthwhile. [Jan 2006, p.156]
    • Game Informer
    • 72 Metascore
    • 68 Critic Score
    Akka Arrh is an interesting experiment. Despite its shortcomings, Atari fans can still find some fun in this blaster from the past – the game just comes with a big asterisk. As much as I’m excited to see a lost piece of gaming history revitalized and brought to modern consoles, overwhelming visuals and confusing, abstract game mechanics bring the experience down.
    • 72 Metascore
    • 70 Critic Score
    Mario Party DS does a better job at retreading the core concept, however tired it may be, than last summer’s Mario Party 8. Barring a complete shakeup of the series, this seems to be the most we can hope for at this point.
    • 72 Metascore
    • 70 Critic Score
    I want to like Salt and Sacrifice, and in some stretches, I do. I enjoyed exploring the world, concepts of hunting and crafting, and the moody atmosphere, which kept me continuing for dozens of hours. But its clunky progression systems and many maddening enemy encounters quickly make the fun times easy to forget.
    • 72 Metascore
    • 75 Critic Score
    A seemingly endless supply of rotating collectible packs and skill-based intensity makes the game’s online multiplayer dynamic. Even classic sports like Bowling and Chambara are improved with elimination rulesets and charge/twin swords, respectively. However, after a few fun-filled hours, I experienced all of Switch Sports’ playable components and occasionally lost interest after long stints of game time. Switch Sports doesn’t step out of Wii Sports’ long shadow, but it’s still a solid runner-up.
    • 72 Metascore
    • 80 Critic Score
    Capcom is trying to have its cake and eat it, too, with Exoprimal by using its story to lure more general fans while hoping the loop keeps hardcore multiplayer fans for the long haul. I’m not sure that will work; I have little motivation to return now that I’ve seen credits. But I had a fun time while it lasted. Exoprimal’s creative subversion of expectations impressed me in more ways than one, and its approach to telling a robust narrative within a multiplayer framework is an example I hope other titles study. I just hope it’s enough to keep the game from going extinct.
    • 72 Metascore
    • 85 Critic Score
    The game offers two different story modes that each last a couple hours, but aside from a thin combo challenge there isn’t much to do here other than test your might online. Still, fans of both universes are sure to squeeze hours of entertainment out of this package.
    • 72 Metascore
    • 75 Critic Score
    Boasting fantastic locales from Cairo to the Himalayas and strange experimental fighters never seen in the history books, the titular secret missions in question are pretty unbelievable. The exaggerated weapons and battles are actually the most exciting and engrossing aspect of the title; much of Blazing Angels 2 veers heavily into frustration and obfuscation.
    • 72 Metascore
    • 80 Critic Score
    While its pacing can be hit or miss due to its procedural map generation and unpredictable player behavior, Wildgate stands out amidst other PvPvE multiplayer offerings. Working with teammates to overcome challenging scenarios to unearth new equipment and upgrades for the spaceship is excellent, especially when it often culminates in larger-than-life dogfights that require every person to play a role, resulting in cinematic, often white-knuckle match-ups.
    • 72 Metascore
    • 70 Critic Score
    The Last Hope is plagued by a number of problems, but if you can invest the time needed for this game to blossom (that's a big if), the combat system and mysterious plot reward you well for your time. [Mar 2009, p.90]
    • 72 Metascore
    • 73 Critic Score
    I'm fine with a game that has me tearing my hair out from the difficulty--but the gameplay sure better hold up during those frustrating hours. In this case, I'm not sure it does. [Oct. 2006, p.110]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    NBA Live 18 still doesn’t match or best NBA 2K18’s deep feature set, but this year does show progress. The stable online matches, interesting career mode concept, and adequate if arcadey gameplay all point to a more promising future for EA’s most struggling sports franchise.
    • 72 Metascore
    • 88 Critic Score
    A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
    • 72 Metascore
    • 70 Critic Score
    The one undoubtedly cool thing that ProStreet brings to the table is its online play (except on Wii), where you can create your own race days and invite friends to compete them. The race day will keep a persistent leaderboard of everyone’s progress, so you can always go back and knock off your buddy.
    • 72 Metascore
    • 78 Critic Score
    I found a lot to love in Frontiers of Pandora, including the welcome addition of two-player online cooperative play, which lets players enjoy the game with a friend. With time, the many interlocking features started to make sense, and I pushed past any frustrations to find a remarkably large and rewarding game. Enter Pandora’s vast wilderness with patience and a willingness for a measured march to understanding, and I suspect you’ll uncover what I did – a flawed but still praiseworthy addition to this growing science fiction universe.
    • 72 Metascore
    • 73 Critic Score
    The pirate theme is just dressing, cleverly hiding the fact that this is yet another generic action game that could have been transformed into any conceivable concept. [Mar 2002, p.79]
    • Game Informer
    • 72 Metascore
    • 70 Critic Score
    It gets very, very dry. An acquired taste to say the least. [August 2002, p.78]
    • Game Informer
    • 72 Metascore
    • 80 Critic Score
    What this game lacks in charm, it makes up for in numbers. [Apr 2007, p.111]
    • Game Informer

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