Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 74 Metascore
    • 85 Critic Score
    The Turing Test joins Portal as another great puzzle game featuring an ominous A.I. entity. The puzzles will make you think, but not as much as the story’s wonderful exploration of life.
    • 74 Metascore
    • 85 Critic Score
    It's a fantastic addition to XBLA and PSN, and it's a great way to celebrate the 30th anniversary of Galaga.
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 74 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 74 Metascore
    • 65 Critic Score
    The game is, for lack of a better term, tired. [Mar 2002, p.89]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    The combat isn't super-innovative, with lots of ducking behind things and corner creeping, it does the job, however, and is complemented by some clever puzzles. [June 2002, p.78]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 74 Metascore
    • 80 Critic Score
    It's daunting at first, but it'll make you an instant West Point graduate once it all clicks (there's even a map editor for the ambitious). [March 2005, p.137]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Ultimately, those who just want more Borderlands are getting their wish. The Pre-Sequel offers plenty of missions, completely new environments and playable characters, and one of the more interesting story threads of the series. If you're looking for more from Borderlands, however, The Pre-Sequel falls short.
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 74 Metascore
    • 60 Critic Score
    Astrologaster has a unique premise, clever presentation, and funny writing. Those elements all work in its favor, but the longer it goes on, the duller it gets. The story fails to make most characters interesting, and the illusion of choice (but without meaningful consequences) creates a sense of futility. It is worth checking out if you want to learn more about Elizabethan history and medicine, but those looking to increase their dosage of compelling narrative experiences should seek treatment elsewhere.
    • 74 Metascore
    • 75 Critic Score
    It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges.
    • 74 Metascore
    • 80 Critic Score
    I didn’t realize how much Kingdom Hearts’ soundtrack has impacted me until I played Melody of Memory. As a fan of the series, I’ve always praised the score, but something about actually going back through various tracks and tapping to the beats on familiar backdrops showcased just how powerful these songs have been. Melody of Memory delivers great music and tons of unlockables to keep you listening.
    • 74 Metascore
    • 73 Critic Score
    Super Stardust is absolutely a capable and fun twin-stick shooter, and this iteration ably presents the experience for the new generation of console.
    • 74 Metascore
    • 65 Critic Score
    Gigantic is an accessible MOBA that admirably scales the genre down, but loses the magic that makes the genre so enticing. It lacks many of the myriad ability and character interactions that make learning these kinds of games so much fun, and the combat doesn’t find a comfortable center between MOBA and third-person action.
    • 74 Metascore
    • 70 Critic Score
    While I applaud Tron: Identity’s unique structure, I never found myself drawn in and engrossed in the unfolding story. Everything feels authentic to the Tron universe, and fans like myself should appreciate new wrinkles in the setting. But even with some interesting ideas, I was ultimately a User who couldn’t manage to marshal a lot of interest in these Programs and their problems.
    • 74 Metascore
    • 85 Critic Score
    MLB 2K7 is certainly a better game, but most of the new content is of the visual variety. I can't stress enough how impressive this aspect of the game is. It captures the look, sound, and feel of the game better than anything you've seen before. [Mar 2007, p.98]
    • 74 Metascore
    • 65 Critic Score
    Moving Out has a charming sense of humor and the developers clearly went out of their way to make the game as accessible as possible. You can adjust difficulty in an impressively granular way, checking individual boxes to tweak the time you have to complete goals, make objects lighter, remove some obstacles, and more. That does make it easier to zoom past some of the trickier levels, but it doesn’t ultimately change the fact that moving furniture in the game is as fun as the real deal.
    • 74 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 74 Metascore
    • 78 Critic Score
    Whether you're new to the series or a 300-hour veteran, there's much to recommend here.
    • 74 Metascore
    • 65 Critic Score
    Life is Strange has remained unpredictable, to its benefit. I can't tell where this is going, but I hope the conclusion takes a step back from the more horrifying things we see in Episode 4.
    • 74 Metascore
    • 55 Critic Score
    The characters are shallow(amnesia strikes again), and the combat utilizes a clunkier version of the "Katamari Damacy" dual-analog controls. [May 2006, p.101]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is frightening with its near-constant jump scares, oppressive atmosphere, difficult enemies, and arguably too much darkness. But more so than fear, the emotion I frequently grappled with was frustration.
    • 74 Metascore
    • 73 Critic Score
    Persona 5 Tactica is a fun time for someone who’s looking for a more casual strategy game. The Phantom Thieves are just as charming as ever, and the newly introduced characters mesh well with them. It’s not an essential experience in the same way that Persona 5 Strikers was, but fans who aren’t tired of Persona 5 yet will find plenty to like with Tactica.
    • 74 Metascore
    • 70 Critic Score
    SteamWorld Build is a unique hybrid that entertains for a time. Its early hours are fun, thanks to how well it uses simplified genre staples to create a more arcade-friendly gameplay loop, a sentiment bolstered by a solid tutorial and intuitive control scheme. Regrettably, SteamWorld Build's campaign overstays its welcome. The lackluster story and rigid final objectives turn what was initially an engaging experience into a tedious grind.
    • 74 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 74 Metascore
    • 80 Critic Score
    That said, I had a lot of fun with the first 75 percent of the game and the last bit is only a dip in enjoyment rather than a complete drop off.
    • 74 Metascore
    • 85 Critic Score
    If Tourist Trophy uncovers the fourth dimension of racing, then the fifth dimension needs to be turning Polyphony's obvious passion for mechanical engineering into a passion that everyone can relate too. [May 2006, p.100]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    The eight new fighting styles for each wrestler in the game are a nice addition that provide some great diversity in the characters, but they destroy the game’s balance.
    • 74 Metascore
    • 75 Critic Score
    If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    My guess is that the graphical tweaks and subtle AI improvements are going to be enough for the series' mjaor fans to be happy with their purchase. [Jan 2006, p.148]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    A solid story and cool puzzles only go so far when the production values scream “low budget” every step of the way.
    • 74 Metascore
    • 80 Critic Score
    I appreciate the attempt to flesh out Road to Wrestlemania, even if it's a bit inconsistent in this early stage. WWE Universe mode is my favorite addition this year, and it could easily be the new marquee mode if they improve it in future titles. [Dec 2010, p.111]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    Why should I worry about getting the best car when just about anyone can race to the front regardless? [May 2003, p.89]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 74 Metascore
    • 70 Critic Score
    Go talk about colored bubbles with your online friends, because we've all played this game already. [Dec 2004, p.183]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    The Switch version of NBA 2K18 is rough around the edges, but the strong collection of core modes that make the game a perennial contender from sports game of the year are all here. Despite the drop in graphical fidelity, connectivity headaches when in handheld mode, and barren online modes, you’ll have a hard time finding a better basketball sim experience.
    • 74 Metascore
    • 85 Critic Score
    It took me a little over six hours to get my first victory screen, but that wasn’t the end of the game. Unlocking everything, uncovering secrets, and piecing together the lore are all a part of the almost inexhaustible experience. It can be acutely irritating to fall victim to a first-level foe after nearly making it to the last boss in the previous run, but the game is hard to put down. Loot River reimagines some of its inspirations' best elements, offering players a chance to sail cleverly through each environment, grow powerful enough to slice up once-impossible threats, and unravel a story that smartly weaves into its gameplay.
    • 74 Metascore
    • 80 Critic Score
    With around 20 hours of gameplay, Kinectimals offers plenty to do. You can play with your cub, shop for new items, decorate your house with trinkets found on your adventure, complete challenges, have friends join in to beat your high scores, and more. If you're looking for a rich gameplay experience jam packed with adorable creatures, look no further.
    • 74 Metascore
    • 73 Critic Score
    Katamari Forever serves as a fine introduction to the concept for those who have yet to push the ball, but former Katamari addicts may find they’ve rolled down this road before.
    • 74 Metascore
    • 78 Critic Score
    For those who have never played the Naruto Clash of Ninja fighting game series, start with this one. It’s got 40 characters, a slick fighting system, tons of unlockables, and online combat for the first time. Longtime fans might be wary of the game, however, as this is the fifth game in the series in four years.
    • 74 Metascore
    • 80 Critic Score
    Everyone has their own criteria for what makes a game as huge and complicated as an MMORPG fun, and D&D Online will be just what a certain number of folks want out of their $15 per month. [May 2006, p.108]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    When the laughter dies and some of the jokes fall flat, however, Sam & Max teeters as its gameplay is unable to support much interest for some stretches. [Sept 2008, p.105]
    • 74 Metascore
    • 70 Critic Score
    Drone Tactics is functional and occasionally fun, but it never gets exciting.
    • 74 Metascore
    • 80 Critic Score
    Most of the historical objectives in these matches work well from a gameplay perspective, but some feel like chores.
    • 74 Metascore
    • 90 Critic Score
    Classic compilations really don't get much better than this...A nostalgic dream come true.
    • Game Informer
    • 74 Metascore
    • 88 Critic Score
    This former 3DS game doesn’t stand toe-to-toe with the best console shooters, but it’s a faithful port. Revelations has a lot to offer fans of the series and players looking for a more evenly paced, thoughtful shooter.
    • 74 Metascore
    • 80 Critic Score
    Back 4 Blood is one of my comfort food games of 2021. It is an excellent time with friends that scratches an itch I’ve had since the glory days of Left 4 Dead. While it never reaches the heights of its inspiration, the addition of cards makes me hungry to play more, even when the game isn’t at its strongest.
    • 74 Metascore
    • 85 Critic Score
    Gives new meaning to depth. [Dec 2002, p.149]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    All told, this GBA edition is done well enough that fans of the series will be satisfied with the on-the-go experience, but don't expect to be blown away. [Sept 2003, p.125]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Unsurprisingly, this looks better than the PS2 version, but me timbers remain unshivered. [June 2002, p.83]
    • Game Informer
    • 74 Metascore
    • 85 Critic Score
    Dying Light is a strong open-world zombie game that delivers a good experience on nearly every front.
    • 74 Metascore
    • 75 Critic Score
    Combining picross with a relatively obscure anime (and not even using the anime’s name in the title) is a weird choice, but if you’re looking for more picross, you can’t go wrong here. The quality-of-life improvements are good, the Color Picross mode is fun, and having a little bit of story is a nice change of pace, even if the plot doesn’t have much to it.
    • 74 Metascore
    • 78 Critic Score
    In many ways, the F.E.A.R. story feels like it has run its course. Like most long-running horror series, the scares that thrilled us years ago no longer do the trick, and as I learn more about Alma's family, the less interested I become in trudging forward. However, if you hardly pay attention to narratives and are looking for a fun multiplayer experience, F.E.A.R. 3 is worth checking out.
    • 74 Metascore
    • 78 Critic Score
    The ideal way to experience Spirits Unleashed is to round up your buddies, rotate through maps, take turns playing as the ghost, and proceed to hoot and holler. If that’s not an option, matchmaking with random players is smooth and quick, and in-game markers make teamwork possible even if everyone’s playing off-mic. The thrill of Ghostbusting eventually starts to wane, but it takes a while to get to that point, and updates down the road could help to keep those Proton Packs humming.
    • 74 Metascore
    • 78 Critic Score
    The load times can be annoying, but it's a small price to pay for Power Stone on the go. [Nov. 2006, p.144]
    • Game Informer
    • 74 Metascore
    • 73 Critic Score
    The Swords of Ditto’s repetitive nature grinds after a few playthroughs, but it’s a journey worth taking at least a few times.
    • 74 Metascore
    • 83 Critic Score
    Pulling off a frictionless heist is the exception to the rule in Payday 2, but the tension is still palpable as you try to orchestrate a robbery without getting caught, and the adrenaline flows steadily as you inevitably repel the barrage of police waves while trying to make your getaway. The overly expensive upgrade system and lackluster AI could use some work, but the minute-to-minute action is thrilling enough to overcome these complaints.
    • 74 Metascore
    • 80 Critic Score
    Spidey's acrobatic moves are also captured perfectly, and experimenting with his powers is the most enjoyable aspect of this adventure. [Nov 2005, p.142]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    This collection is a good way to revisit the two best games in the series, though it may be better suited to newcomers than gamers who just want to relive their favorite moments.
    • 74 Metascore
    • 78 Critic Score
    Despite its shortcomings and frustrations, Cris Tales is an enjoyable adventure for RPG fans to take.
    • 74 Metascore
    • 73 Critic Score
    Full of fan service, this one is for the Naruto faithful. It's competent and looks great, but if you're just after a good fighter, you can do better. The fighting genre is experiencing somewhat of a second golden age of games right now and Generations isn't quite one of them.
    • 74 Metascore
    • 85 Critic Score
    Even so, the improvements to the controls and mechanics, plus an option to have a buddy jump in for co-op at any time, means there's never been a better time to pick up a Zap-O-Matic and vaporize some meatbags. [Nov. 2006, p.130]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    F.E.A.R. 3 features many of the integral pieces necessary to deliver frights – haunting sound effects, an arresting atmosphere, and foreboding environments – yet too often the game recycles old techniques that proved scary in 2005 but do little to raise my blood pressure now.
    • 74 Metascore
    • 73 Critic Score
    Speaking of strategy, Wolfenstein is in dire need of a new one. Grinding through waves of predictable enemies in corridors is no way to pay homage to the franchise’s unquestioned legacy in the genre.
    • 74 Metascore
    • 85 Critic Score
    Filled with amazing battles and worthy strategy, and anchored by strong gameplay. [Dec 2004, p.166]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    It’s hard to overstate my enthusiasm for the original Amplitude. While I have reservations about some of the music selections and progression, that doesn’t stop me from enjoying this revival. Amplitude is a taste of the past, but it’s far from outdated.
    • 74 Metascore
    • 85 Critic Score
    Sonic Chronicles is good for dedicated (and lapsed) fans, the BioWare faithful, and anyone just looking for a decent RPG on DS.
    • 74 Metascore
    • 65 Critic Score
    With so many great co-op experiences available to gamers, it’s tough to recommend The 40th Day. Lacking a cohesive story, solid controls, key multiplayer features, and polish, this sequel fails to close the gap of mediocrity running through its core game design.
    • 74 Metascore
    • 65 Critic Score
    I just wish I was rewarded with a bit more humanity and meaning to my struggles by seeing them create that memory for themselves.
    • 74 Metascore
    • 75 Critic Score
    Although celebrities overstay their welcome, and some of the bonus content can be a hassle to track down, Traveller’s Tales crafted another solid super hero adventure in Lego Batman 3: Beyond Gotham. Next time, I’d like to see more screen time given to the heroes, and less to a talk show host who isn’t even good at video games.
    • 74 Metascore
    • 70 Critic Score
    It’s easy to feel like you’re a kid in the candy store with GT’s open format, but this edition of the franchise has none of the sweet, satisfying racing that has been its hallmark.
    • 74 Metascore
    • 78 Critic Score
    It’s very competent and enjoyable, but much of it feels like Soulslike junk food; tasty with a few neat ideas, but nothing will stick with me compared to more substantial offerings. Wuchang: Fallen Feathers may not revolutionize the genre, but it’s a good rendition of a favorite song.
    • 74 Metascore
    • 80 Critic Score
    Even if the story is a little unrefined, though, Chilean developer Ace Team has crafted a world brimming with potential and worth checking out.
    • 74 Metascore
    • 75 Critic Score
    Princess Peach: Showtime could be a decent first game for young Peach fans, but longtime Nintendo players looking for the Princess’ equivalent of a quality Kirby platformer will likely be underwhelmed. Stylistically, however, the game is a success and, in typical Nintendo fashion, features an exciting finale. I just wish the difficulty had been more balanced in one direction or the other.
    • 74 Metascore
    • 75 Critic Score
    Because of the non-linear progression, combat sometimes felt unbalanced. [July 2002, p.81]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Outside of a few peripheral additions, AC3 plays exactly like its predecessors. [Sept 2002, p.80]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    Even though the game is amazingly deep and intricate, it doesn't change the fact that it's also rather dry. [Mar 2004, p.107]
    • 74 Metascore
    • 75 Critic Score
    It feels a little bit like "Zelda" and has the depth of "Diablo." Not bad. Not bad at all. [Feb 2004, p.114]
    • 74 Metascore
    • 73 Critic Score
    Despite some slightly better AI, a new defensive swarm button, and setting up a qualifying schedule (then monitoring your roster to see who's morale is low), there isn't much here. [July 2004, p.112]
    • 74 Metascore
    • 68 Critic Score
    Ooblets offers solid fun, and I enjoy its cheerful tone. I only wish playing it didn’t feel so much like work. Despite the pride I had in my farm, clearing checklists eventually felt more laborious than satisfying. There’s fun to be had as long as you’re willing to work for it.
    • 74 Metascore
    • 88 Critic Score
    Soul Hackers isn't an easy fight, but it's worth every moment that it beats you down. It became my addiction; I was completely enamored with besting bosses, recruiting demons, and finding out where the storyline would go next.
    • 74 Metascore
    • 75 Critic Score
    Unmistakably an SMT title: It still features the distinctive art of Kazuma Kaneko, demon fusion, and an atmospheric story. It may not have the gameplay or challenge that fans have come to expect, but it does a good job of taking small steps toward the mainstream without renouncing its roots.
    • 74 Metascore
    • 80 Critic Score
    Comic Jumper is one of the most original games of the year. [Oct 2010, p.93]
    • 74 Metascore
    • 78 Critic Score
    The biggest thing in Sacred that sets it apart from the crowd is the fact that you can ride horses into battle, trampling your foes beneath you or scampering away to pound them with magic or arrows from afar. [June 2004, p.135]
    • 74 Metascore
    • 78 Critic Score
    Unfortunately, this is being docked points for its ridiculous scheme that forces you to play online or give ESPN your e-mail address. [Apr 2006, p.132]
    • Game Informer
    • 74 Metascore
    • 68 Critic Score
    Windjammers 2 is an enjoyable throwback that proves its unique sport is still a blast, but the thrill is fleeting. I’m happy to see it return; I just wish it gave me more reasons to step on its court more often.
    • 74 Metascore
    • 70 Critic Score
    It can't keep you on that knife-edge of expectation because of the gameplay. Although you can upgrade your camera, enemy battles merely consist of snapping pictures of ghosts. [Apr 2002, p.73]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 74 Metascore
    • 78 Critic Score
    I wanted this game to give me a reason to stop playing the current-gen version of Madden - but it hasn't. [Jan 2006, p.142]
    • Game Informer
    • 74 Metascore
    • 63 Critic Score
    In Other Waters’ gameplay and story aren’t enough to fuel the exploration it demands, but its world building is commendable. Unfortunately, this makes it suited more towards amateur biologists and cartographers than those looking for a gripping adventure.
    • 74 Metascore
    • 78 Critic Score
    I continue to be a fan of this franchise because it offers the best soccer gameplay, hands down. But that sexy, albeit underperforming, ride on EA’s lot may win me over if Konami doesn’t step up and offer a better package soon.
    • 74 Metascore
    • 80 Critic Score
    Truly an amazing game, and the best on the PSP, but I simply can't overlook its one glaring flaw [load times]. [Aug 2005, p.106]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 74 Metascore
    • 70 Critic Score
    The gameplay and plot show their age, blending into the sea of modern role-playing conventions.
    • 74 Metascore
    • 83 Critic Score
    The twist behind Children of Arkham is a good one that I didn’t see coming. If you thought it had ties to the comic book storyline Court of Owls, keep guessing. I like where this is going.
    • 74 Metascore
    • 75 Critic Score
    Fire Emblem Warriors successfully taps into the series’ long history to create an entertaining mash-up of its most memorable characters. Despite some poor storytelling and extraneous systems, I can’t wait to return to the battlefield as my favorite characters to single-handily lay waste to entire armies and look incredibly stylish while doing it.
    • 74 Metascore
    • 73 Critic Score
    A very straightforward title that bowls you over more with its sheer numbers than its flash. [Mar 2003, p.92]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    To be dead honest, playing Wreckless is much like watching a fireworks show. I sat in wonderment and let out an "ooh" and an "ahh," but quickly grew disenchanted. [Apr 2002, p.80]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    Scorned like the sport itself, the Xbox controller positively redeems itself in this incarnation. [Jan 2002, p.86]
    • Game Informer

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