Game Informer's Scores
- Games
For 7,736 reviews, this publication has graded:
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62% higher than the average critic
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4% same as the average critic
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34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Legend of Zelda: Breath of the Wild | |
|---|---|---|
| Lowest review score: | Legends of Wrestling II |
Score distribution:
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Positive: 4,808 out of 7736
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Mixed: 2,570 out of 7736
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Negative: 358 out of 7736
7750
game
reviews
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- Critic Score
I fully expect some people won't be smitten with the game the way I am, and I think it's completely understandable if you don't want to forgive the game for that. But if GhostWire connects with you, I think it'll really connect with you. It's weird and unique, and I think it's great to see this kind of game get this kind of budget, put it all on the table, and use that money to do some baffling and great art. And for that alone, I can't help but love GhostWire.- Game Informer
- Posted Mar 21, 2022
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Bungie’s new game is not as gigantic or revolutionary as that hype may have led some to believe. In fact, it has several features that feel like missteps or problems. But that doesn’t change the fact that the more I play it, the more I love it.- Game Informer
- Posted Sep 15, 2014
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- Critic Score
The hardcore fans that don't want any handouts can stick to the arcade mode. You start off with set abilities and limited health and lives. At least players can learn the stages and patterns in Rising Mode beforehand. Even then, it's tough to imagine anyone but the absolute best making it all the way through arcade. I guess that's why Konami put the word "hard" in the title.- Game Informer
- Posted Feb 8, 2011
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It's not going to win any literature awards, but damned if I can find anything about it that's not fun. [July 2006, p.109]- Game Informer
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A genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]- Game Informer
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In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.- Game Informer
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The seemingly complicated flight sim-like elements scared me away from this game for a long time, but once you give it a shot, you'd be surprised how accessible and fun it can be. [May 2006, p.102]- Game Informer
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The combat and chat systems seem to be adequate, and the experience apparatus will satiate the level-hounds out there; but all told, Shadowbane is decidedly average. [June 2003, p.117]- Game Informer
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An incredibly enjoyable and complex city-builder. [Jan 2005, p.143]- Game Informer
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Crossing Souls is a inventive thrill ride that embraces clever, varied gameplay and heartfelt storytelling to coalesce into a gem of a game. As someone rarely wooed by ‘80s nostalgia grabs, I found an enchanting world worth exploring in this great adventure.- Game Informer
- Posted Feb 13, 2018
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If you have a lot of patience, you might find Raskulls' single-player challenges rewarding. Otherwise, you're better off dabbling in the campaign and focusing on the multiplayer.- Game Informer
- Posted Jan 6, 2011
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- Critic Score
BattleForge is a combination of strange mechanics and bad design. Units are diverse – and yet none of them are terribly interesting. Missions have a ton of variety on the surface, but in practice they’re variations on the same few objectives.- Game Informer
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Just when Gravity Ghost is hitting its stride, it comes to a quick close. The puzzles are never too challenging, but if you can relax and go with the flow, the simple platforming sequences have an almost zen-like tranquility.- Game Informer
- Posted Feb 3, 2015
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The tactile sensation of pointing at a popcorn cart and flinging it into the stratosphere is interesting and fun, but simple movement and navigation will occasinally be a needlessly frustrating obstacle. [Jan 2007, p.106]- Game Informer
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I appreciate the attempt to flesh out Road to Wrestlemania, even if it's a bit inconsistent in this early stage. WWE Universe mode is my favorite addition this year, and it could easily be the new marquee mode if they improve it in future titles.- Game Informer
- Posted Oct 25, 2010
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It's also funnier than I remembered: I had forgotten that the theme from Double Dragon plays during the fight with the Twins near the end of the game. [June 2004, p.139]- Game Informer
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The Evil Within excels at keeping your palms sweaty while delivering a harrowingly rewarding gameplay trial. Watching the credits roll with a sigh of relief doesn’t feel like winning; it feels like surviving.- Game Informer
- Posted Oct 13, 2014
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Add to that the slow pace at which both the gameplay and story move, and Folklore just doesn't work for me, despite its refreshing premise. [Dec 2007, p.148]- Game Informer
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Starbreeze managed to add another unique spin to the FPS genre that's worth checking out if you're not hung up on the property's legacy.- Game Informer
- Posted Feb 21, 2012
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- Critic Score
Frontlines does enough to entertain on the multiplayer end to make up for the woeful single-player experience. It’s a shame Kaos didn’t scrap the single-player altogether to focus completely on honing the online experience.- Game Informer
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Despite technical and parkour missteps, the rewarding combat mechanics, well-executed narrative, and excellent cooperative multiplayer bring players a delightful time in the shadow of the impending apocalypse.- Game Informer
- Posted Feb 2, 2015
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- Critic Score
Nearly everthing looks better with the release of ToA, each faction has a new playable race, and there's a staggering number of things to do after level 40. [Feb 2004, p.112]- Game Informer
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Combine the mediocre gameplay with the sub-par graphics and campy story, and you can begin to see why Front Mission 4 is a bit of a disappointment. [June 2004, p.127]- Game Informer
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Its trial-and-error gameplay seems a bit too old school for the sexy new system. [May 2005, p.130]- Game Informer
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Thankfully, great writing and an interesting location twist keep the gimmick fresh, and the solid technical execution makes this just as playable as the original. [May 2006, p.112]- Game Informer
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The vehicles don't act how they would in real life and it's so short on thrills that it needs to sit atop a stack of phone books to see over the dashboard. [Oct 2003, p.145]- Game Informer
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The puzzles are still fun and challenging, but the constant switching of characters can wear on your patience. [June 2003, p.120]- Game Informer
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The single player quest is a tad tedious, but still entertaining. A good buy. [August 2002, p.91]- Game Informer
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Acclaim didn't go out of its way to elevate the series - this is simply an enhanced version of last year's game seen from a new perspective. [Apr 2004, p.92]- Game Informer
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A step down from the PC's version, due to the fact that you just can't scroll through the Force Powers fast enough. [Jan 2003, p.101]- Game Informer
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Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]- Game Informer
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When credits rolled on Get Even after a powerful ending, I found myself wanting to revisit the world and collect all the clues I missed to see how it would affect Black’s story. Farm 51’s latest is a well-paced action-adventure title that juggles a lot of elements to create an experience that is both thrilling and unexpectedly moving.- Game Informer
- Posted Jun 27, 2017
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As a strategy board game, Culdcept Saga integrates luck and skill well enough to be generally entertaining, and even more so if you are prone to obsession when it comes to collection and optimization. [Feb 2008, p.101]- Game Informer
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Afterparty poses questions you don’t expect it to ask, and that’s what ultimately made me satisfied with it – just don’t expect a non-stop rager. As with most parties, there are high points combined with lulls. At the very least, the conversations, locale, and attendees make it a good party to attend, even if sometimes you get a little bored.- Game Informer
- Posted Oct 27, 2019
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It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.- Game Informer
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This is a shame because there's a fun game here – it's just trapped in a hollow shell. Its final sin is having a miserable story hardly even worth bringing up. It's boring and bad; we can leave it at that. There's room for games that want to recapture some old glory – to remind you how cool games used to be – but to do that, you have to add something new to the conversation. Neon White is a great example of a game that did this right. Bomb Rush isn't interested in adding anything new. It just wants to have the same conversations we've been having for years. Jet Set Radio was cool. Go play that instead.- Game Informer
- Posted Aug 23, 2023
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Last year's Grid 2 was different than the original racer, but even though Autosport tries to return the series to its roots, it has lost its bite and raison d'être.- Game Informer
- Posted Jun 26, 2014
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Star Trek: Bridge Crew nails something that franchise fans have long desired: a chance to control a starship, tap out commands on a console, and work together as a team. But Star Trek is also about character interactions, moments of discovery, and stories that address the human condition. Without any of that flavor, something feels off in the endless torpedo launches and ship scans. As a VR experience, Star Trek: Bridge Crew is another step forward for the medium, offering some of the most compelling interpersonal communications, cooperation, and deep presence in a shared space that I’ve yet seen. I’d love to see Ubisoft continue to iterate on this franchise; the core mechanical systems here are solid, and the rest of the Star Trek fantasy would fill in some notable gaps.- Game Informer
- Posted Jun 2, 2017
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- Critic Score
Even with these new elements, the game isn't as dynamic or addictive as others in the series, but it does manage to find some identity amid its more familiar feature that Sims fans will certainly appreciate. [Nov 2005, p.150]- Game Informer
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It’s every bit as profane, violent, and over-the-top as the movie, and delivers not only the gunplay you’re expecting, but as much depth as almost any other game in the genre. Like the film that inspired it, it’s sometimes a bit clunky, but makes up for it in bravado and style.- Game Informer
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With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect. [Aug 2008, p.86]- Game Informer
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Platinum Games has been a bit of an inconsistent developer. The studio has delivered a number of high-octane action games, but then it releases lackluster licensed products like The Legend of Korra. Going into Transformer: Devastation, I wasn’t sure which side of Platinum I was dealing with. Thankfully, Devastation’s polished combat, gameplay variety, and affection for the classic brand make it a game that the studio can take pride in.- Game Informer
- Posted Oct 7, 2015
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I have nothing against mega-difficult games, there are just better ones to spend your time with than Fenix Rage.- Game Informer
- Posted Sep 24, 2014
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The one thing that made the PC release great - the outstanding old-school online play - isn't nearly as good on the console. [Jan 2006, p.145]- Game Informer
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Crash's latest romp is fun, but does not reinvent the wheel. [Jan 2003, p.121]- Game Informer
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Beating up enemies and stealing their heads works, but is rarely compelling. Navigating bite-sized environments is easy to do, but almost never offers a sense of exploration or accomplishment.- Game Informer
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Despite Showdown's limitations, as it has with its other games, Codemasters has provided this title with a solid foundation. The handling of the cars is thankfully easier than the base Dirt series (including in the Hoonigan events), and the balancing on the Boost ability is great. Codemasters' first try at this offshoot series is decent. It's limited more by its execution than its premise.- Game Informer
- Posted May 24, 2012
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- Critic Score
From beginning to end, it’s an entertaining mix of bracing combat, polished platforming, and a good dollop of humor.- Game Informer
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Shank suffers from too much repetition, even for a brawling fighter, but it gets high points for style and its gritty, dark subject matter. This is a game you can sink your teeth into and bask in its wild aggression.- Game Informer
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Indeed, there are plenty of fun missions and challenging boss battles, but things get repetitive fast. [Oct 2009, p.100]- Game Informer
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In terms of gameplay quality, this may be another middle-of-the-road shooter, but the unique premise sets it aside from everything else out there. [Sept 2005, p.94]- Game Informer
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Resident Evil Revelations 2 gets a lot right. It left me on edge and invested in the world and characters. I just wish the experience was more even, because some dips in the action hinder the experience. Still, trudging through the slower moments does pay off when you experience the adrenaline rush from some of the unforgettable moments.- Game Informer
- Posted Mar 17, 2015
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After playing so many shooters in recent years, Thieves in Time’s old-school platforming is a breath of fresh air. While it doesn’t innovate, its subtle craftsmanship and varied gameplay reasserts what we’ve always known: This genre still has something important to add to the game industry. I hope this game meets with the success it deserves.- Game Informer
- Posted Feb 5, 2013
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- Critic Score
I definitely prefer Chocobos when they are being ridden into war, not when they are forced to climb beanstalks and play rhythm games. [May 2007, p.96]- Game Informer
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Wehn BloodRayne breaks into an attack she is as fidgety as Bart Simpson on a Slurpee rush. [Nov 2002, p.127]- Game Informer
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One of the best console business sims I've ever played. [Apr 2003, p.85]- Game Informer
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This title has plenty of flaws, but the main issue is that it's simply too typical and too clunky. [June 2004, p.128]- Game Informer
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Snake has made a surprisingly smooth transition into the world of turn-based combat. [May 2005, p.126]- Game Informer
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A visually arresting experience I wholeheartedly loved...A rare treat of a game and a celebration of video games as an art form. [Sept 2011, p.88]- Game Informer
Posted Aug 16, 2011 -
- Critic Score
Despite a couple of missteps in the narrative, I enjoyed Telltale’s addition to Game of Thrones’ lore. As this episode clearly illustrates, Telltale is quick to swing its sword when it when it comes to character-defining moments.- Game Informer
- Posted Nov 17, 2015
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While this latest entry is definitely a step back for the series, it still has most of the hallmarks of solid action and inappropriate behavior that have always been so much fun in the series.- Game Informer
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It may be far from perfect, but Echoes of Time's amusing gameplay and ground-breaking multiplayer make this the most noteworthy Crystal Chronicle title to date. [Apr 2009, p.82]- Game Informer
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Though sub-par action and cheap deaths are endemic to the Bard's quest, this title made me feel like I was taking part in a real fantasy adventure teh way few others have over the years. [Dec 2004, p.167]- Game Informer
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A dreary, joyless piece of junk that shamelessly tries to get kids to believe that cleaning is fun. [Feb 2006, p.108]- Game Informer
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The overall story is still intriguing, but this disappointing episode won't be a tough act to follow.- Game Informer
- Posted May 27, 2014
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It's a blast, and the combat is a great balance between a wrestling and a fighting game, but I felt like a terrible human being. I guess that's the price you pay for being a gladiator. [Feb 2005, p.116]- Game Informer
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If, like me, you’ve cooled on the music genre in recent months, I don’t think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.- Game Informer
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If you grew up with these games, they're still a joy to play. New converts t the Sonic fold will get a great introduction to the 'hog's history. [Dec 2004, p.168]- Game Informer
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I genuinely enjoyed the charming early hours of Road Not Taken, but its rewards are a game of diminishing returns.- Game Informer
- Posted Aug 5, 2014
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Blasting through the game's varied environments with a pistol in each hand never got old, and I always looked forward to the end-level duel with a legend of the Wild West. After the dreadful Call of Juarez: The Cartel, I was skeptical going into this downloadable offering. To my surprise, Techland has bounced back with a very enjoyable tribute to the tall tales of the Wild West.- Game Informer
- Posted May 22, 2013
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The art direction, character design, and storytelling are all top notch. [Nov 2004, p.146]- Game Informer
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When you find the right offbeat item, or barely squeak by a guard in Escapists 2, it's incredibly refreshing. However, the monotony of gathering items and playing errand runner for other inmates sours the experience, and the awkward controls don't help. For those who crave unforgiving challenges, the Escapists 2 brings them in spades, but it often comes at the cost of your patience.- Game Informer
- Posted Aug 22, 2017
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It's a fun play, but being a veteran of the console versions really pulled out this handheld incarnation's glaring flaws. [July 2005, p.127]- Game Informer
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It's one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it's unfortunate that you only race against three other cars during typical challenges.- Game Informer
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Online play is as good as we’ve seen out of the genre on console, mostly because of the improved controls, but C&C 3’s reliance on hard counters, unit specials, and speedy expansion is a terrible fit for the limitations of the gamepad interface. Kane’s Wrath executes its mediocre ideas solidly, but that doesn’t make it any more fun to play.- Game Informer
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It's not as if the game itself is bad, it's that the technology is so horribly mangled that the delicious puzzle-laden universe is almost unplayable on Xbox. [June 2005, p.132]- Game Informer
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Though the campaign is long, you could pack all of the action into a container half of the size of the "Max Payne 2" quest. [Jan 2004, p.156]- Game Informer
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All around, it's the same great handheld fighter with a host of much-needed and superfluous enhancements. [Aug 2003, p.104]- Game Informer
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Unfortunately, the joy that comes with slaughtering entire civilizations is still plagued by plenty of slowdown and environment pop up. [Oct 2003, p.139]- Game Informer
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For the majority of gamers, it's too little too late. [Dec 2001, p.113]- Game Informer
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Shovel Knight Showdown is great for short sessions with friends, or a couple playthroughs of the story mode, but simple movesets and repetition limit the enjoyment. You can dig into some good Shovel Knight fun here, but don’t expect to strike gold.- Game Informer
- Posted Dec 17, 2019
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My time with No More Heroes 3 jumped between the short highs from entertaining bosses and cutscenes to long, ugly stretches in the world. Much of the design is dated, and I wanted to drop it after a few bosses to avoid the mundanity, but I’m happy I saw it to completion. There are many fun moments, and I love how unafraid it is to be strange or referential. Those who are already invested in the tale of Travis Touchdown should be right at home in this new No More Heroes. Still, I’d insist newcomers try out previous entries before diving into this Garden of Insanity.- Game Informer
- Posted Aug 26, 2021
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While she's traditionally been either a hostage or a benchwarmer in the Mario universe, here Peach takes center stage in a full-blown, original platformer that will be instantly addictive to fans of games like Super Mario Bros. 3 or Super Mario World. [Mar 2006, p.118]- Game Informer
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Mr. Run and Jump may look unassuming on the surface, but the challenges that await will have you screaming in frustration until they have you shouting in triumph. Though the trial-and-error style of each difficult room sometimes wore on me, after each success, I couldn’t wait to see what hurdles I needed to clear next.- Game Informer
- Posted Jul 24, 2023
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It's not particularly innovative, but it does allow for some great, challenging strategy. [May 2005, p.116]- Game Informer
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Chroma Squad is an overall enjoyable experience that runs on nostalgia, but falls short of becoming everything it could have been. Though the progression system comes to a screeching halt during the latter portions and gameplay repetition can lead to tedium, I still found enjoyment throughout the lengthy story.- Game Informer
- Posted May 9, 2015
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DuckTales has challenging moments without ever demoralizing the player; my palms were sweaty by the time the credits rolled.- Game Informer
- Posted Aug 12, 2013
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It is a fun game with some cool ideas, just one with its share of problems. If nothing else it tries a few new things, which is more than you can say about many games. [Oct. 2006, p.93]- Game Informer
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A mode that lets you alternate between control of two heroes by yourself is really intriguing. It requries a lot of strategy, as one character is helpless when he isn't under your influence. It really grew on me. [Oct 2003, p.142]- Game Informer
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I ripped through Observation in one six-hour sitting, propelled forward by the novel blend of challenging puzzles and gripping storytelling. Though at first glance, Observation may appear to be your traditional first-person horror game, I’ve never played anything quite like it. Challenging and unnerving in equal measure, Observation shouldn’t be missed by anyone in search of a mind-bending and unsettling thrill.- Game Informer
- Posted May 21, 2019
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Hydro Thunder Hurricane is clearly a work of nostalgia, there aren't really any new ideas here, just a fervent desire to return video game racing to a time when speed and fun meant more than complex career modes and customizable liveries.- Game Informer
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What starts out as a promising romp through a demented Wonderland devolves into a few good ideas stretched across redundant gameplay. [July 2011, p.85]- Game Informer
Posted Jun 16, 2011 -
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I’m a big fan of collectable card games, but Eye of Judgment is probably the most fun I’ve had with one since Magic: The Gathering. It’s easy to get into, the games go quickly, and seeing your powerful monsters come to life onscreen to crush a foe is a dream come true for CCG fans.- Game Informer
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While Drakensang easily exceeds any expectations regarding presentation and scope, the finer points of RPG design - notably combat and player-driven interactions with the game world - are lost on the game. [Mar 2009, p.92]- Game Informer
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Even with so much of the gameplay clinging to the formula Traveller's Tales created for its first LEGO game, The Clone Wars offers a vastly different experience that captures the best of both of the LEGO and Star Wars licenses. It's easily the best LEGO game to date.- Game Informer
- Posted Mar 22, 2011
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Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]- Game Informer
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The game may lose steam as it goes, but the excellent combat still makes it worth the price of admission.- Game Informer
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For every stunning success in delivery and artistry, Missing has a miserable failure at an actual gameplay design element. [Sept 2004, p.117]- Game Informer
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