Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 76 Metascore
    • 60 Critic Score
    Between its unforgiving nature, unbalanced difficulty, and humdrum puzzles, I wouldn't have pressed on through Dokuro if I wasn't reviewing it. Rarely did I feel that fun "a-ha" moment that makes puzzle games exciting; instead I found tedium and frustration. I surely wasn't as devoted to this game as Dokuro was to the princess. Add me to the list of Dokuro's unrequited loves.
    • 76 Metascore
    • 60 Critic Score
    EA Sports PGA Tour captures the intricate nuance of golfing. However, the systems struggle with what a user can reasonably decipher from a mere analog stick, leading to a frustrating experience. EA Sports PGA Tour is a game at odds with whether it wants to compete with rival 2K’s realism or veer closer to its own more arcade roots, and in the process, lands its first drive on this new round in the rough.
    • 76 Metascore
    • 88 Critic Score
    Although Heroes is far from the first WWII flight sim, it soars high above other games thanks to its incredible attention to detail. [Oct 2005, p.124]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    The game controls like an awkward 6'7" giant. [Nov 2005, p.148]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A decent punching game, but little else. The boxer creator was paltry at best, and training was non-existent. [Apr 2002, p.74]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    While this story is rather cheesy, the subtleties Crystal Dynamics used to take this posterboy of evil, and put him in a protagonist role, is fascinating. [May 2002, p.86]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    It's a great game for head-to-head bouts with friends. [Apr 2003, p.93]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    An all-encompassing adventure that is just as complex as Spidey's console brethren. [June 2002, p.86]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Has all the pieces in place but one. The lack of a good career mode keeps it from being the first must-have wrestling game of this console generation. [Oct 2003, p.128]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    If the pool itself is the sweet caramel, everything surrounding it is a moist, fetis sponge. [May 2004, p.101]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    This is actually one of the better games of this ilk I've played in quite some time. [Oct 2003, p.131]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Offers a treasure trove of stress-reducing content. [Issue#204, p.91]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Is 2K22 the next No Mercy or Here Comes the Pain? No, but it’s a substantially improved comeback that’s more fun to play than WWE games have felt in ages. Plus, the sheer amount of modes, all of which are at least decent, means there’s something enjoyable to gnaw on outside of random exhibition matches or online play. There’s still work to be done, but like a retired veteran returning to put on a surprisingly solid match, WWE 2K22 manages to shake off the ring rust and perform better than the naysayers expected.
    • 76 Metascore
    • 60 Critic Score
    I'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    The game's greatest accomplishment is that these simple little tales are as effective as many full-length JRPG releases this generation.
    • 76 Metascore
    • 93 Critic Score
    Shadows of the Damned is unapologetically adolescent, but instead of trying to be cutely ironic and wink at players, the humor comes off as genuine, playful, and fun. Even if you don't find the idea of a sniper rifle called "the Big Boner" funny, you should still enjoy the solidly designed shooting and bit of thought required to play the game. Grasshopper has finally come into its own, and I hope it carries this momentum (and Mikami) forward to whatever project is next.
    • 76 Metascore
    • 80 Critic Score
    With thoughtful gameplay, seamless co-op, a breezy campaign, and challenges geared towards gameplay masters, Unravel Two delivers a strong platforming experience for players of all skill levels. Whether you want a unique side-scroller to play alone or a teamwork-emphasizing experience to play with a friend, this is worth a look.
    • 76 Metascore
    • 80 Critic Score
    Resonance feels like a lost classic from the golden age of adventure gaming. It has some of the same shortcomings, but it also captures the thrill of exploration, the satisfaction of figuring out interesting puzzles, and the payoff of a well-told story. These elements demonstrate a reverence for the genre that can't be manufactured, and anyone who shares the same passion shouldn't miss Resonance.
    • 76 Metascore
    • 75 Critic Score
    Despite these hardships, both intentional and otherwise, I eagerly fired up the next stage, excited to test my skills and get angry all over again. When stages click, it’s a deliciously fun challenge. When the perspective makes it tough to even tell how to proceed, it can be frustrating. Still, Super Meat Boy 3D makes a strong argument that Team Meat’s formula can work in three dimensions, but it needs to iron out some kinks before it reaches the same heights as its 2010 classic.
    • 76 Metascore
    • 75 Critic Score
    A two-player online option is new for the PS2, but otherwise, this is business as usual for the tecno dancers. [Nov 2005, p.151]
    • Game Informer
    • 76 Metascore
    • 60 Critic Score
    A slim offering of new items and interactions in Pets adds less tot he core gameplay of The Sims 2 than any previous expansion. [Dec 2006, p.150]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs, especially in a genre flooded with quality indies, because Zau's journey – and Zuberi's parallel journey – are stories I'll be thinking about for quite some time.
    • 76 Metascore
    • 85 Critic Score
    The game's disarming voyeurism, bizarre camera angles, and exceptionally well-placed tension is what the series has been trying to do all along, but The Room is the first entry to do it right. [Sept 2004, p.104]
    • 76 Metascore
    • 85 Critic Score
    Saving Steelport may not be quite as novel of an experience this time around, but an arsenal of new abilities and weapons ensures that you are doing it with more style and spectacle than ever before.
    • 76 Metascore
    • 78 Critic Score
    It’s hard to take Band Hero out of the context of its recent music game brethren. Band Hero is the least innovative of the bunch, but that certainly doesn’t make it bad. For players who found previous releases too hard-edged for their tastes, Band Hero is exactly what they’ve been waiting for.
    • 76 Metascore
    • 78 Critic Score
    Just another middling third-person action game that falls prey to the fatal flaw that fells so many of its ilk: a bad camera system. [June 2002, p.79]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    If, like me, you’ve cooled on the music genre in recent months, I don’t think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.
    • 76 Metascore
    • 85 Critic Score
    Crysis 3’s evolutionary enhancements don’t move the needle for the series very far, but the core nanosuit-based gameplay is still thrilling. If you have a rig that can run the PC version of Crysis 3, I strongly recommend you go this route. The high-resolution textures, realistic lighting, and detailed facial animations gives you a taste of the graphical fidelity we expect to be standard in next-generation consoles.
    • 76 Metascore
    • 75 Critic Score
    For less-critical gamers who just want to imagine they’re auditioning and then going on to Hollywood and a dubious claim to fame, then this should be all you wanted and more. [Apr 2008, p.88]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    What cold be more fun than a kid with an enormously swollen head, a mohawk, and red clown shoes busting 80,000 point combos? [Oct 2003, p.139]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 76 Metascore
    • 80 Critic Score
    The age-old problems that have plagued Total War since its inception, which were mitigated with such great skill in the last game, return with a vengeance. As much fun as the battles often are, I never feel like I’m masterminding the rise of an empire against all odds – and that lack keeps any grand strategy game from realizing its full potential.
    • 76 Metascore
    • 75 Critic Score
    I can't marshal too much frustration at Solatotobo, even if I'm bothered by its overly simplistic mechanics. It's a fun introductory action/RPG, but experienced players should consider a more sophisticated title. That is, unless you love your game heroes to be covered in fur.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 76 Metascore
    • 88 Critic Score
    I’m happy to report that Double Helix nailed all of the classic elements of the series while launching it into the modern era.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong is a simple game, but as is the case with Mario's best titles, there's an elegance to that simplicity. Nintendo has done a stellar job adding features to make it more palatable to a modern audience, but it only comes together because of how well the classic levels hold up. Mario and Donkey Kong have been rivals for over 40 years, and this game admirably carries that legacy forward.
    • 76 Metascore
    • 60 Critic Score
    Dead or Alive 5 can be a decent fighter when you're settling into a good match, but the overall package just doesn't deliver what a sequel should. New characters Mila and Rig are fun to control, and some cameos from Virtua Fighter are a nice bonus, but this series simply hasn't progressed in the same way that its peers in the genre have. This may have sufficed as a sequel in 2007, but Dead or Alive is getting lapped by its competitors in 2012.
    • 76 Metascore
    • 70 Critic Score
    An intriguing excursion into uncharted territory. [June 2009, p.93]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    MLB 2K10 is heading in the right direction, but it’s not quite where it needs to be yet.
    • 76 Metascore
    • 70 Critic Score
    This premiere does little to excite me for the rest of the season; the set-up feels too predictable and familiar. I’m interested in seeing where Clementine’s story ends and if my choices really shape the type of person A.J. becomes, but this is a weak start.
    • 76 Metascore
    • 73 Critic Score
    While Tales of Phantasia may not shine with the glory that it did in its prime, there are still parts of the game that are worth checking out. [Mar 2006, p.116]
    • Game Informer
    • 76 Metascore
    • 70 Critic Score
    If you’re willing to play the game of “try, try again,” you can have fun with The Bigs 2’s career mode. However, if you’re looking for a multiplayer game or an experience based on skill, the unbalanced run scoring and Big Slam will drive you crazy.
    • 76 Metascore
    • 78 Critic Score
    Both the dialogue and gameplay of Marvel's Deadpool VR sometimes grated on me, but there are a number of impressive moments and the occasional strong joke that surprised me and made me laugh.
    • 76 Metascore
    • 85 Critic Score
    I've lost a good portion of my life to this series, and thanks to this collection, I'm losing more of it from anywhere I please. [June 2006, p.119]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 80 Critic Score
    I was surprised by how much I enjoyed Gunslinger's shootouts. The game certainly doesn't turn any FPS conventions on their ears, but it still presents tense and entertaining shootouts frequently.
    • 76 Metascore
    • 73 Critic Score
    Obduction’s gradually unfolding setting is compelling, and its narrative answers your big questions while leaving enough ambiguity to uphold a sense of mystery. A few exceptional puzzles reproduce the best of the genre’s glory days but the gameplay moments filling the space between them are too uneven and unrefined. Since it comes from the same creative talent, Obduction clearly takes some pages from Myst’s book, but these excerpts only result in flashes of greatness rather than a true successor.
    • 76 Metascore
    • 78 Critic Score
    While I can’t help but point out some notable missteps, I also can’t deny Star Command’s irresistibility, and I happily recommend it to fellow sci-fi enthusiasts.
    • 76 Metascore
    • 80 Critic Score
    Into the Nexus’ gameplay holds true to what we’ve known and enjoyed for over a decade. Should we be demanding bigger and better things? Maybe, but there’s something about this formula that just works. I walked away from it hungry for more.
    • 76 Metascore
    • 78 Critic Score
    The camera is still bad and the dungeons desperately need a makeover. [July 2003, p.105]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
    • 76 Metascore
    • 80 Critic Score
    All these years later, I wasn’t expecting a whole lot from ToeJam & Earl beyond a blast of nostalgia. In some ways, the original was ahead of its time, and it only took a little tweaking to bring it up to contemporary expectations. Back in the Groove is a great gift, tucked inside an earnestly funky wrapper.
    • 76 Metascore
    • 73 Critic Score
    The buttons can be unresponsive, and the pace is slower than it should be. On the upside, flatland tricks live up to the hype; you can string great combos together. [Sept 2002, p.80]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    One heck of a game. [Feb 2002, p.100]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The charm of LEGO blocks is exploring your creativity and building new things, so Traveler’s Tales’ habit of sticking to one formula stands in stark contrast to the entire LEGO philosophy. We’ve had fun with this series, but it’s time to dump the franchise out on the floor and start piecing it back into something new.
    • 76 Metascore
    • 78 Critic Score
    Much like the rest of Roiland’s work, Trover Saves the Universe probably won’t be for everyone. The narrative and cast of characters are weird, but this is a game made by a team of people who clearly love the medium of video games, embracing its shortcomings for well-executed jokes and delivering satisfying and often hilarious moments throughout.
    • 76 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    Elemental Gearbolt is just a great gun game (even though it's short). The anime cut-scenes are awesome, the game engine is super smooth with lots to shoot, and the music is fantastic. [Aug 1998]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    An exceptional adventure and worth a try for any RPG enthusiast. [Aug 2005, p.109]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    This newer game is by far the more impressive choice, with fully fleshed out features, excellent animation, solid soccer gameplay, and an exciting presentation, replete with another batch of great music from around the world. [Jun 2006, p.112]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    It's every bit as profane, violent, and over-the-top as the movie, and delivers not only the gunplay you're expecting, but as much depth as almost any other game in the genre. Like the film that inspired it, it's sometimes a bit clunky, but makes up for it in bravado and style.
    • 76 Metascore
    • 65 Critic Score
    Even a clunky, hard-to-control Modern Warfare is better than no Modern Warfare, and Reflex may be fun for Wii owners who haven’t played – or seen – another version of the game. Ultimately, however, Reflex is proof that if there’s a way to make an FPS work on the Wii, no one has found it yet.
    • 76 Metascore
    • 55 Critic Score
    The original Mafia was well-received at its release, and I’m sure a lot of people remember it fondly. For me, it’s something that’s probably best seen as a foundational statement in a series that got better over time and subsequent entries. As part of the Mafia trilogy, it’s an interesting footnote on what came before. As a standalone game that can hold its own against modern titles in the open-world genre? Fugetaboutit.
    • 76 Metascore
    • 75 Critic Score
    I like aspects of Madden 20 like the addictiveness and slightly easier progression of Ultimate Team, the way players feel, and the new abilities. But too much remains stagnant and unchanged. It’s like expecting a few free agents to change the course of an entire organization when there are key areas the franchise needs to have addressed yesterday. Instead, its roster has gotten old fast and the problems are mounting.
    • 76 Metascore
    • 85 Critic Score
    Developer Wolfeye Studios has crafted one hell of a debut release. Weird West subverts expectations, twisting well-trodden cowboy tropes into dark fantasy vignettes brought to life by immersive sandbox elements.
    • 76 Metascore
    • 80 Critic Score
    Still, this has more than its share of thrills; it's a fender mangling joy that few games can match. [Apr 2007, p.101]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Beginner's Guide addresses a lot of heavy issues in its 90-minute journey: Depression, loneliness, self-doubt, and the need for validation are but a few of the topics touched upon. Despite the inherent veil of fiction, Wreden's narration is well-written and feels honest.
    • 76 Metascore
    • 70 Critic Score
    For Pokémon fans, it’s a hard recommendation for its self-imposed separation from the grand Pokémon universe. For the person in the middle of the Pokémon and fighting game Venn diagram, however, enough depth exists to encourage heated, practiced competition to earn it a spot next to Super Smash Bros. on the shelf.
    • 76 Metascore
    • 75 Critic Score
    It's fun for a while, but let's face some facts here – farming is a job, not a game! [Dec 2001, p.93]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    A competent tactical shooter blessed with a dedication to narrative rarely seen in shooters. If Gearbox can build off this success with more inventive gameplay, the series has a chance of overcoming the boredom that curses so many WWII titles.
    • 76 Metascore
    • 70 Critic Score
    The majority of the game remains largely unchanged. It’s a solid game, but unlike EA’s successful college football game, it doesn’t deliver content that draws you into the experience. It’s great for multiplayer games, but the barebones season does little to keep players glued.
    • 76 Metascore
    • 70 Critic Score
    Fever doesn't quite equal NES' "Punch-Out." [Jan 2002, p.98]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    I'd rather be holding the Dual Shock 2 than the hamburger-like Xbox controller, but this version's lack of pop-up evens things out. [Dec 2001, p.109]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    I appreciate Turbo's demand for precision, of emphasizing fundamental racing principles like the traction of your wheels and the precision of your inputs. And while I definitely got into that addictive headspace where I was chasing better times, even the endless variety of tracks doesn't offer the depth I was looking for. Since the title is so focused on the time attack format, it does little else to keep your attention.
    • 76 Metascore
    • 73 Critic Score
    With its stellar survival mechanics, The Long Dark makes for a brutal experience that requires patience and micromanaging to fully appreciate. However, it’s brought down by some bugs and a story mode that leaves much to be desired. It’s nonetheless a satisfying test of survival in a gorgeous setting – as long as you can brave the frigid cold.
    • 76 Metascore
    • 75 Critic Score
    Brigandine: The Legend of Runersia does everything pretty adequately, but there’s also nothing all that remarkable about the experience. I felt like I was going through the motions without anything meaningful to keep bringing me back for these tedious takeovers. The repetition just dulls the adventure, and everything plays out predictably. The game is decent and functional, but it doesn’t have any surprises, big innovations, or memorable moments.
    • 76 Metascore
    • 85 Critic Score
    Although it may not reach the heights of other narrative-puzzle contemporaries released since Call of the Sea, Call of the Elder Gods is still an entertaining test for your noggin, wrapped in an adequately engaging Lovecraft-inspired story. Harry and Evangeline would say otherwise, but it’s okay to embrace this game’s insanity-inducing madness with open arms.
    • 76 Metascore
    • 85 Critic Score
    Much like the PC Call of Duty (which I should note is a completely different game), this console title features a brilliant targetting mechanism that allows players to zoom in and aim down the sight of the firearm. [Jan 2005, p.115]
    • Game Informer
    • 76 Metascore
    • 90 Critic Score
    For all of the familiar parts of Syndicate, it still feels inventive. It may draw inspiration from previous installments, but features like the zipline and revamped progression system demonstrate a willingness to cut stagnant elements loose. With a cool setting, memorable characters, and a wealth of content, Assassin’s Creed Syndicate has all of the hallmarks of a great Assassin’s Creed entry – but it also surprised me by challenging what I previously thought a great entry should be.
    • 76 Metascore
    • 80 Critic Score
    Ultimately, Dragon Age: The Veilguard delivers on the promise of every Dragon Age with its strong characters, engaging combat, and a classic BioWare role-playing experience.
    • 76 Metascore
    • 85 Critic Score
    When Twisted Metal embraces the series traditions, it delivers the best action ever seen in the franchise. When it departs from convention, however, it becomes a hit or miss affair.
    • 76 Metascore
    • 78 Critic Score
    Instead of walking into the arena and making a grand statement, NBA 2K22 just plays decent basketball. You'll see a few highlight clips, but none that make you want to keep watching in awe. Still, NBA 2K22 is an improvement over last year, even if it's disappointing that it's not making more significant moves. Hopefully, next year we see more shakeups to the lineup to make the game a little more exciting and feel like Visual Concepts is gunning for that championship title.
    • 76 Metascore
    • 85 Critic Score
    Comparing Yo-kai Watch to Pokémon is more than fair as the game borrows from the series that helped establish what has become its own genre, but there’s no reason to pick one over the other. Yo-kai Watch is a worthy competitor that stands comfortably next to Nintendo’s monster collector as a distinct peer.
    • 76 Metascore
    • 73 Critic Score
    Despite lackluster board design and side modes that can become repetitive, Super Mario Party is a fun group game that showcases a diverse collection of minigames.
    • 76 Metascore
    • 88 Critic Score
    Paper Jam doesn’t disappoint while not dramatically changing the formula previously established, but it ranks high in the Mario RPG pantheon thanks to its improvements in pace, willingness to trust its players to figure out the mechanics, and its goofy multi-Mario-verse premise.
    • 76 Metascore
    • 75 Critic Score
    Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
    • 76 Metascore
    • 68 Critic Score
    The last half of the game serves only to remind you of how far the series has fallen from its original form. I felt smothered by Sonic Team's insistence on shoehorning recent Sonic games, no matter how awful, into the 20-year timeline.
    • 76 Metascore
    • 85 Critic Score
    Simultaneously fun and extremely frustrating, compelling and flawed, mature and foul, engaging and confusing. As a game, it can be aggravating, but as a piece of interactive storytelling, it flirts with brilliance. [Oct 2005, p.123]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    Sushi Strikers finds an original puzzle mechanic in a genre overpopulated by match-threes, but sometimes it’s too dense for its own good.
    • 76 Metascore
    • 70 Critic Score
    If I wanted a fun, music-oriented party game, I'd much rather play "Karaoke Revolution" or "DrumMania." [Nov 2004, p.161]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    The Show's solid debut is very much in line with the experience offered on PS3, but the sensitive analog controls put a big hole in its swing. If the Vita is your only avenue of play, though, there are workarounds. If you use this version as an extension to your PS3 play, it negatively affects your stats to a degree, but it's still a suitable companion that allows you to play more video game baseball. Especially when your significant other is hogging the TV.
    • 76 Metascore
    • 80 Critic Score
    The new formula delivers a more relaxing thrill – which isn't a bad thing – as opposed to pushing players to hone their skills.
    • 76 Metascore
    • 78 Critic Score
    Regardless of the fact that you can pass now with the right analog, this game is for anyone who yearns for a simpler time when hockey was arcade-like and EA wasn't afraid to hit it on the ice--unlike the next-gen version. [Oct. 2006, p.94]
    • Game Informer
    • 76 Metascore
    • 85 Critic Score
    The multiplayer experience is a good time – and quite different than single-player (most time powers have been excised) – but it doesn't have any depth or a progression for players to follow. At the most, it's a fun distraction. The single-player game, however, should not be missed.
    • 76 Metascore
    • 75 Critic Score
    Had The Old Blood been injected with more new blood, maybe it would have matched or surpassed the quality of The New Order. But by over-relying on nostalgia to drive the experience, it's well-crafted fan service rather than an attempt to push the series in new directions.
    • 76 Metascore
    • 85 Critic Score
    While it's difficult at points, I was never frustrated or felt like I was dying because of a flaw in the level design. It's got an engaging (and often hilarious) art style and makes the most of its simple, static cutscenes and paper-thin plot.
    • 76 Metascore
    • 88 Critic Score
    A hardcore gamer’s type of game. Taking the time to perfect runs is a blast, and unlike most shooters, it can also be used for short gaming sessions. If you enjoy a good challenge and arcade-like games that empower you with bragging rights, you’re going to love this game’s nerve-shattering pressure.
    • 76 Metascore
    • 88 Critic Score
    Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    With the exception of the high production values, I feel like I've played a lot of games like PixelJunk SideScroller before. That's not necessarily a bad thing, but it does feel like a departure for a studio that I normally look to for unusual and exciting innovations. For anyone looking to enjoy an old school shooter with a few surprise twists, Q-Games delivers the goods.

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