Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 77 Metascore
    • 80 Critic Score
    It's funny, challenging, and complex, and a no-brainer for Nippon Ichi fans like me. [Aug 2005, p.101]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    This game is a tale of two bastardizations. In trying to satisfy both casual fans and those who want more depth, Madden NFL 10 for Wii tries to serve two masters. In the end I don't think it achieves either goal. [Sept 2009, p.91]
    • 77 Metascore
    • 88 Critic Score
    Gun
    Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]
    • Game Informer
    • 77 Metascore
    • 50 Critic Score
    Gamers eager for a new experience tailored to the Wii U likely have their eyes on ZombiU. It shows off nearly every feature of Nintendo's new hardware, but the sum of these parts is a horrifying Frankenstein's Monster. Good zombie games are a dime a dozen these days, and I can't recommend ZombiU above them despite being the only undead shooter on the Wii U.
    • 77 Metascore
    • 80 Critic Score
    Outer space in a galaxy far, far away is simply gorgeous. Plus, the skill-based ship-to-ship combat is a breath of fresh air for the MMO scene. [Jan 2005, p.143]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    While the gameplay is still fun, Shining Force certainly feels like it has gathered some dust over the years...More enjoyable as a piece of nostalgia than a fresh gaming experience. [June 2004, p.137]
    • 77 Metascore
    • 80 Critic Score
    Regardless of how the finale plays it, I’ve thoroughly enjoyed the journey of trying to rehabilitate one of comic’s greatest villains.
    • 77 Metascore
    • 80 Critic Score
    Guitar Hero: Warriors of Rock is often stupid and frequently silly, but I got caught up in shredding my way through the ridiculous experience. It doesn't matter if I was laughing with the game or laughing at it; I was entertained.
    • 77 Metascore
    • 85 Critic Score
    Even though Tiger 14 has a similar setup as Tiger 13, I had more fun with the newer game because its constituent parts mesh better. For a golfer, getting everything in synch is important.
    • 77 Metascore
    • 78 Critic Score
    Dawn of War III is a mixed bag, featuring a forgettable campaign and enjoyable multiplayer, assuming you are willing to make some compromises to the traditional formula. I’m glad Relic is attempting some new tweaks while maintaining the sanctity of the almost-untouchable legacy of Warhammer 40,000.
    • 77 Metascore
    • 83 Critic Score
    While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
    • 77 Metascore
    • 70 Critic Score
    Considering the sheer number of spin-offs and expansions, it can be easy to overlook a new addition to the growing Sims series. When each installment only offers a slightly different flavor of the same gameplay, they all start to blend together. Despite the problems with The Sims Medieval, at least it isn't more of the same. Next time, I'd prefer something that's also good instead of just different.
    • 77 Metascore
    • 60 Critic Score
    My feelings about the music extend to the whole of Baby Steps, I suppose. I see what they are going for. I understand why and how it’s funny. And I appreciate how unique it is, but I would be lying if I said I enjoyed it. It’s a truly singular experience, something we will always need more of in games. Some will enjoy struggling to climb sandy dunes and laughing at their friends falling down the same cliffside for the hundredth time, but no amount of creative appreciation will change how I felt playing Baby Steps. Every time I put the controller down, I dreaded picking it back up.
    • 77 Metascore
    • 88 Critic Score
    Solar Ash had me racing across its cloud-covered playgrounds in the early hours, searching for the next fun platforming segment. By the remaining hours, I was running to see the conclusion of its gripping narrative. Solar Ash oozes as much substance as it does style, making for a wholly entertaining space romp.
    • 77 Metascore
    • 70 Critic Score
    It’s far too repetitive and laborious for a game with such a light, user-friendly tone.
    • 77 Metascore
    • 88 Critic Score
    Gun
    Gun surrounds you with characters and a story that put their own stamp on the genre and make you a participant in a grand adventure that stands up to the rich tales of the legendary west. [Dec 2005, p.150]
    • Game Informer
    • 77 Metascore
    • 78 Critic Score
    There is something here for you if you're willing to stick it out, but you have to commit without rolling your eyes at the melodrama to truly appreciate it. [Apr 2012, p.87]
    • 77 Metascore
    • 70 Critic Score
    Despite all of these complaints, I can see fans of the original game enjoying this revival. It’s faithful to a fault, and I can think of plenty of older niche games that I would love to see get similar treatment. But if you’ve got no connection to the original, you’ll likely wonder what all of the fuss is about.
    • 77 Metascore
    • 80 Critic Score
    The best handheld baseball title for the GBA. [July 2002, p.93]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    I was surprised at how fast this GBA version of Doom moved. It can really haul. [Dec 2002, p.152]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    The levels aren't overly complex and are definitely linear. However, stealth has never been done so well on a handheld (including GBC's "Metal Gear"). [June 2003, p.120]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    The levels present players with enough scenarios to justify each character's presence, which helps prevent the onset of monotony. [July 2003, p.112]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    While the story is mostly bluster, later encounters introduce some much-needed nuance and muddy your role in the narrative. I'm sure some masochistic players will enjoy bashing their head against Furi's towering wall of difficulty, but with little else to go on, I was questioning my reason for fighting long before the protagonist started to.
    • 77 Metascore
    • 83 Critic Score
    A World of Keflings still succeeds at being a unique and accessible simulation that serves as an excellent first step into a larger world. [Jan 2011, p.88]
    • 77 Metascore
    • 90 Critic Score
    The hottest online shooter is now better than ever. Do yourself a favor and experience it firsthand. [Feb 2006, p.110]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    The title’s gameplay is fun and the coordination between the Wii remote and nunchuk enables you to act quickly when it comes to using surgical tools.
    • 77 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 77 Metascore
    • 65 Critic Score
    I definitely recommend renting this one before fully committing. [July 2007, p.102]
    • 77 Metascore
    • 75 Critic Score
    Still a solid RPG with interesting mechanics and an engaging story, living up to its reputation. Even playing all these years later, it still feels very fresh with its own unique identity. While the Switch version is still fun, it’s far from a great port, and the extra content is pretty disappointing.
    • 77 Metascore
    • 80 Critic Score
    Fun, innovative, and surprisingly deep, de Blob 2 is bright spot in a sea of gray games and iterative sequels.
    • 77 Metascore
    • 88 Critic Score
    For players interested in the progress of interactive narrative frameworks, it’s a laudable success. But even for someone who never plays games, it works. That’s because good characters and storytelling make for a universal experience, and this is a project that has both.
    • 77 Metascore
    • 88 Critic Score
    If you're a Nintendo loyalist who's never experienced "Max Payne," this should be the next game you buy. [Jan 2003, p.102]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Peggle 2 is surprisingly void of a free-to-play framework, although a shop is listed as “coming soon.” It’s one of those games that you can just pick up, play, and have immediate fun with. Yes, it plays out more like a level pack than a true sequel, but that’s okay with me. As long as this formula remains entertaining, I wouldn’t mind more of it.
    • 77 Metascore
    • 80 Critic Score
    Star Renegades looks incredible, has a solid combat system, and succeeds in beckoning you back for run after run until you eventually surpass the final foe. While you may not immediately grab your blaster for another play after you’ve surmounted the radical difficulty spike near the end of a run, there are a lot of great systems at play here.
    • 77 Metascore
    • 75 Critic Score
    While the PS2 version shines as the best baseball game released this year, this iteration really needed to cook a little longer in the minors to nail down the fundamentals of the sport. With that said, PS3 owners should look to the previous generation’s game.
    • 77 Metascore
    • 78 Critic Score
    Gnog is a simple puzzle game that never pushes the player too hard. Opening each box to rotate its wheels, push its buttons, and solve its puzzles is relaxing. It surprised me with its charm and made me eager to pursue each new box as I unlocked them. Putting together solutions and watching the resulting animations and musical numbers simply made me happy.
    • 77 Metascore
    • 50 Critic Score
    It's simplistic, clumsy, unresponsive, and boring, even with the improvements over last year's entry. [Jan 2005, p.122]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    Trails of Cold Steel may not turn the genre on its head, but it does almost everything well. It is the first game in a trilogy, and Xseed has already confirmed the next game is coming to North America. After this delightful entry, I'm on board to see the next move.
    • 77 Metascore
    • 90 Critic Score
    It's the most faithful treatment of the Transformers brand for fans across any medium in recent years, and it manages the feat while remaining welcoming to new potential players. It's also a clear message to the world that High Moon Studios has joined that most rarified breed of game developer that can create an honest-to-goodness great licensed game.
    • 77 Metascore
    • 75 Critic Score
    The depth is appreciated, but the graphics, camera, and collision could use polish. [Nov 2005, p.149]
    • Game Informer
    • 77 Metascore
    • 75 Critic Score
    You won't find many other new features if you played the original Joker, but the familiarity doesn't keep the formula from working on a basic level.
    • 77 Metascore
    • 83 Critic Score
    It might sound dry, and there are some issues with the voice and handwriting recognition(it frequently struggles to detect that you've said "blue"), but you'll be surprised how addicted you will become. [Jun 2006, p.119]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Armed with a nice roster of characters, Skylanders is an engrossing experience. Outside of an odd difficulty spike at the end and a few less-than-polished moments, the game hits its target. If I were a kid, I have no doubt I'd be saving my pennies to buy more Skylanders. However, as an adult, it's hard not to feel manipulated.
    • 77 Metascore
    • 83 Critic Score
    If you've been looking for an entryway into the flight combat genre this is a great place to start, and if you're already a fan, Assault Horizon has something a little bit different to offer you that you can definitely appreciate.
    • 77 Metascore
    • 80 Critic Score
    Nintendo has always lagged behind when it comes to online offerings, so the quality of New Super Luigi U is reassuring. It may recycle tons of content from the main game, but more Mario platforming action is rarely a bad thing. As a fan of New Super Mario Bros. U, I enjoyed these new twists on the decades-old format.
    • 77 Metascore
    • 75 Critic Score
    If you can forgive some frustrating control and AI issues, République’s first episode is an intriguing start to this ambitious episodic title.
    • 77 Metascore
    • 83 Critic Score
    Before the Storm made me care about Chloe and Rachel, giving me backstory into both of their lives before Max comes back. The journey is bittersweet, knowing the tragic events from the first game for both characters. As a prequel, Before the Storm succeeds because it tells its own story that leaves you content, while also connecting to the original game in a meaningful way. Deck Nine may not have a hand in the original, but it made sure to do Chloe and Rachel’s story justice, capturing the essence of Life is Strange while providing plenty of nods to fans.
    • 77 Metascore
    • 85 Critic Score
    With plans for post-launch content already announced, Invincible VS is likely to only improve as its lifespan progresses, which could certainly address some of the current shortcomings. However, with an already solid foundation built upon approachability and personality, Invincible VS is easy to recommend to both seasoned fighting games fans and Invincible enthusiasts.
    • 77 Metascore
    • 73 Critic Score
    This series hasn't diverged wildly from its roots, but at least it's finally fashioned itself into the creative, trick-filled game it was always supposed to be, but never really achieved.
    • 77 Metascore
    • 85 Critic Score
    If you've been curious about MOBAs, you couldn't pick a better place to start than Awesomenauts. The three-on-three battles are easier to get your head around, but there's still a ton of depth in balancing your team and each character's various power-ups and load outs. It's one of the year's early multiplayer highlights. Don't miss it.
    • 77 Metascore
    • 60 Critic Score
    It’s a poor excuse to round up the gang. Presumably, the reason why your friends are your friends is because you share some common interests. Do some of those together instead.
    • 77 Metascore
    • 85 Critic Score
    Ultimately, 3D Dot Game Heroes combines the original Legend of Zelda's world with A Link to the Past-style gameplay, which proves to be an absolute blast.
    • 77 Metascore
    • 78 Critic Score
    This one seems to have a bit more "oomph" than its predecessors. [August 2002, p.79]
    • Game Informer
    • 77 Metascore
    • 68 Critic Score
    I'd rather waste my time and enjoy it, too.[Feb 2002, p.100]
    • Game Informer
    • 77 Metascore
    • 60 Critic Score
    Solid physics, colorful graphics, and bearable sound do make this a decent pinball title. [July 2003, p.122]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    If you like Tolkien and have a GBA, Return of the King is a no-brainer. [Dec 2003, p.186]
    • 77 Metascore
    • 80 Critic Score
    This is EA Sports' first use of Kinect, and it shows. The peripheral doesn't come close to replicating your backswing with fidelity, and it lacks fluidity and accuracy. The PS3 Move functionality fares only slightly better, but the hiccups in the backswing animation are annoying when you're trying to gauge how much power to use during putting. I don't recommend either of these peripherals over the normal control setup.
    • 77 Metascore
    • 73 Critic Score
    As someone who had a strong but brief fascination with original game when it was released, I’ve always been looking for another reason to get hooked to Don’t Starve again. Shipwrecked is not that reason. However, for those who love trying to best Klei’s ruthless brand of survival simulation, this expansion brings enough new content to be worth a go, even if it doesn’t take Don’t Starve into uncharted territory.
    • 76 Metascore
    • 80 Critic Score
    It's worth playing for any fan of the genre, but it isn't the brightest star in the sky.
    • 76 Metascore
    • 70 Critic Score
    I love that Milestone is experimenting with new ideas within the arcade racing formula, and while the story didn’t land for me, I applaud the effort at narrative in a genre that frequently doesn’t even try to add meaningful context to its races. Even so, difficulty spikes and arbitrary objectives combine with overly convoluted mechanics to rob Screamer of some of its fun. It’s worth experiencing to see a developer try something new, but this race track might just have too many turns to be a winner.
    • 76 Metascore
    • 78 Critic Score
    So this is what it must feel like to be the Arizona Cardinals: You’ve got a new home, but the results are just the same.
    • 76 Metascore
    • 80 Critic Score
    Bravely Default II succeeds at delivering what it’s best at: offering a taste of the past with the emphasis on creative class combinations, hordes of foes, and big boss battles. Bravely Default II deftly harnesses some of the ancient enchantment of classic grind-and-go console RPGs – but don’t expect anything beyond that.
    • 76 Metascore
    • 85 Critic Score
    This impressive graphical fidelity takes a serious hit in the transition to multiplayer. Though Crysis 3 has some of the better-designed maps in the series, the muddied textures are a far cry from the jaw-dropping visuals of the single-player campaign, especially on consoles.
    • 76 Metascore
    • 78 Critic Score
    The gameplay needs some tuning, but if you've got a mind to crush some skulls on and off the field, then I think you're gonna be pretty happy with this title. [Nov 2005, p.149]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    The narrative hooks are numerous and capable of sinking in nice and deep. I can’t wait to see where this crazy tale goes next in the forthcoming episodes. Hopefully less of my time is spent on needless action, and more of it is focused on the case and characters.
    • 76 Metascore
    • 75 Critic Score
    The depth is appreciated, but the graphics, camera, and collision could use polish. [Nov 2005, p.149]
    • Game Informer
    • 76 Metascore
    • 65 Critic Score
    The Enigma lives up to its name of being difficult to understand from start to finish. Telltale is all over the place in this episode, but the desire to be gritty and different is exposed too much, and the story suffers from it, feeling more like an odd one shot than the first part of something larger. Mysteries abound, however, and enough engaging narrative threads are left dangling to potentially right this second season’s direction.
    • 76 Metascore
    • 88 Critic Score
    Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie’s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it’s worth your attention right out of the gate.
    • 76 Metascore
    • 78 Critic Score
    I continue to be a fan of this franchise because it offers the best soccer gameplay, hands down. But that sexy, albeit underperforming, ride on EA’s lot may win me over if Konami doesn’t step up and offer a better package soon.
    • 76 Metascore
    • 85 Critic Score
    War for Cybertron isn't a perfect game, but it fulfills my youthful fantasies in a way that has me believing the developers had a window into my boyhood imagination.
    • 76 Metascore
    • 78 Critic Score
    LawBreakers delivers in terms of neat weapons, lightning-fast kills, and aspirational skills. You’ll look back in awe at performing feats like landing a triple kill while blasting yourself backwards into a zero-g environment. Despite the adrenaline-fueled highs, the title falls back to earth due to uninteresting environments, generic characters, and a lack of variety.
    • 76 Metascore
    • 70 Critic Score
    Basically, only play this game if your friends are willing to run at your side. When the game is functioning as intended, it can be brilliant. But don’t let your guard down. Problems will arise, and your most difficult challenge may be combating a bout of boredom.
    • 76 Metascore
    • 75 Critic Score
    LEGO Harry Potter 5-7 is a charming farewell to the series. As with a lot of Traveller's Tales' games, you won't see a whole lot of crazy gameplay innovations or surprises, but it's reliably entertaining and appropriate for a wide range of gamers, Potterphiles or not.
    • 76 Metascore
    • 80 Critic Score
    Demonschool is infectious. The tactical clicks as I fired off a masterful turn that wipes out swathes of demonic creatures kept me coming back, day after day, week after week. Each new character pushed me in new directions, opening new horizons, while also luring me into new bonds and relationships. Though it takes a while to get going and falls a bit short in its side activities, Demonschool still manages to be a haunted PS1 disc of tactical joy.
    • 76 Metascore
    • 75 Critic Score
    If, like me, you've cooled on the music genre in recent months, I don't think Green Day is the band to reignite your love affair with Rock Band. In the future, maybe Harmonix could attempt a single band title based around a more complex – and more fun to play – band like Muse or Rush.
    • 76 Metascore
    • 68 Critic Score
    I got the distinct impression that I was jumping through hoops for the sake of the hoop, not the game. [July 2003, p.120]
    • Game Informer
    • 76 Metascore
    • 78 Critic Score
    The strategy aspects are great, as is the audio. [May 2002, p.89]
    • Game Informer
    • 76 Metascore
    • 55 Critic Score
    Pulling off tricks is frustrating at first, and boring and simplistic once you get the hang of it. [Dec 2001, p.109]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    A rookie with solid fundamentals. [Apr 2002, p.82]
    • Game Informer
    • 76 Metascore
    • 68 Critic Score
    It has an extremely poor frontend. [Apr 2003, p.89]
    • Game Informer
    • 76 Metascore
    • 75 Critic Score
    For all its shortcomings, Dragon Quest Heroes II ends up a perfectly adequate beat-em-up. I encountered few surprises during my playthrough, but the simple fun of being a single soldier against an army of colorful Dragon Quest baddies is undeniable. I still prefer the original Dragon Quest Heroes, but this sequel continues to inspire confidence in Omega Force as it continues to experiment with its brand of action.
    • 76 Metascore
    • 75 Critic Score
    Mario Tennis Fever is hardly a revolutionary entry, but it nails the series' most important element by offering a well-rounded experience with myriad ways for players of all skill levels to enjoy the game of tennis.
    • 76 Metascore
    • 83 Critic Score
    Home to some of the greatest gameplay that you'll ever encounter, but unless you compete online, it mostly goes to waste. [Dec 2005, p.154]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    With Tacoma’s unique take on branching narratives and a strong cast, it manages to tell an intriguing tale about mortality and relationships in the face of catastrophe. Tacoma builds on the foundations of Gone Home, but has its own unique tricks to tell an immersive story in a compelling way.
    • 76 Metascore
    • 85 Critic Score
    This is one of the funniest games ever made, and a fantastic way to teach yourself the controls of the Wii while simultaneously charming friends into understanding why you just spent a few hundred dollars on this new game system.
    • 76 Metascore
    • 85 Critic Score
    The multiplayer experience is a good time – and quite different than single-player (most time powers have been excised) – but it doesn't have any depth or a progression for players to follow. At the most, it's a fun distraction. The single-player game, however, should not be missed.
    • 76 Metascore
    • 65 Critic Score
    It’s a mix of exciting and overwhelming as you try to maintain what feels like 50 pots boiling over at different times. [Mar 2007, p.104]
    • Game Informer
    • 76 Metascore
    • 80 Critic Score
    Racing is a constant challenge. Each corner, opponent, and straightaway is a chance to gain or lose positioning at a bevy of different points on the track. I’m used to that cadence, so to introduce new wrinkles that evolve and deepen the experience on and off the track is exciting. It feels like a new take on speed.
    • 76 Metascore
    • 78 Critic Score
    It may look more modern, but Trials of Mana is a faithful remake outside of its combat tweaks – and that isn’t necessarily a good thing. But as a fan of the original, parts of this game are still charming. I adored the combat and boss fights (when my A.I. cooperated), and even with some of its repetitive nature and horrible voice acting, I didn’t want to put the game down. It’s a decent remake but not the fantastic one it could have been. This series has so much potential, I’d just love to see it fully realized.
    • 76 Metascore
    • 75 Critic Score
    It's fun and lighthearted and sure to make fans smile, but Dancing All Night isn't anything special; it's just an average rhythm game that's begging for a better interface and more song variety.
    • 76 Metascore
    • 80 Critic Score
    Mirage teases a larger mystery that connects to Basim’s role in the earlier Valhalla release. But in this case, the resolution of that mystery is unsatisfying and feels like an odd wrap-up to an otherwise self-contained narrative. Concerns about the conclusion aside, I still had a wonderful time in Baghdad’s ancient alleys and palaces. Not everything is perfect, but the “less is more” design philosophy goes a long way to making this one of the most consistently engaging titles within the series for some time.
    • 76 Metascore
    • 88 Critic Score
    NCAA 13 doesn't take the kind of giant leap forward that will be noticed by the masses, but it's an installment that will be built upon and which we will look back at as a key moment in the franchise's larger history.
    • 76 Metascore
    • 78 Critic Score
    While the story remains riveting up to its questionable conclusion, the minute-to-minute gameplay is uneven.
    • 76 Metascore
    • 83 Critic Score
    The Lego Ninjago Movie Video Game ends up being a relatively small step forward for Lego games, but is an excellent use of the Ninjago license, making its high-flying ninjas feel powerful and unique.
    • 76 Metascore
    • 75 Critic Score
    After having a year to settle into the Wii's brand of pro football, this branch of the Madden franchise is certainly less alien, but at the same time it's not necessarily more comfortable to deal with. [Oct 2007, p.122]
    • Game Informer
    • 76 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 76 Metascore
    • 83 Critic Score
    One of the better music games on the market. [Aug 2004, p.100]
    • 76 Metascore
    • 75 Critic Score
    Cosmic Star Heroine has a lot of great ideas, but they never develop into anything that leaves you fully satisfied. The game is still fun and worth playing, though; as someone who grew up with Phantasy Star, Suikoden, and Chrono Trigger, seeing some of their elements collected and compiled is charming. I just wish Cosmic Star Heroine was better-rounded and the rest of the game had as much depth as its battle system.
    • 76 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 76 Metascore
    • 88 Critic Score
    Sable ends in the same way it starts, at home with family. The narrative payoff is not actually about your final choice, and that may rub more goal-oriented players the wrong way. However, I found the conclusion a fitting end to a side quest-filled exploration game. For those who love to explore, I can’t recommend Sable enough. Every element – beautiful graphics, compelling traversal, and player-driven plot – works together to ensure I simply lose myself in the world.

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