Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 78 Metascore
    • 85 Critic Score
    Extras aside, Hitz plays amazingly well, with lots of fancy tricks and smack-talk-worthy checks. [Dec 2001, p.94]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Sure, the controls are clunky in comparison to the smooth moving Zone of the Enders, but as you know, it’s all about building your own dream machine and using it to blow the galaxy a new hole.
    • 78 Metascore
    • 88 Critic Score
    When you use a trebuchet (an enormous catapult) to launch a diseased cow over an enemy's walls and watch his population drop like flies, you can't help but get that warm fuzzy "I love this game" feeling. [Dec 2002, p.149]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    Not only is it fun for Disney lovers, it's a good time for skateboarding fans looking for creative environments or a more forgiving learning curve. [Oct 2003, p.123]
    • Game Informer
    • 78 Metascore
    • 68 Critic Score
    I'm sorry to say, four million Japanese can be wrong. [Nov 2001, p.122]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Where's the fury? I just don't feel the passion. [Jan 2005, p.122]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Inazuma Eleven is a quirky and novel RPG, but the on-field action is too unrefined to be rewarding.
    • 78 Metascore
    • 80 Critic Score
    The fact that I'm talking about this title almost like it was a real rally game for a big console shows you how serious of a good time Top Gear is. [Jan 2004, p.160]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    If you've been looking for an entryway into the flight combat genre this is a great place to start, and if you're already a fan, Assault Horizon has something a little bit different to offer you that you can definitely appreciate.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, 400 Days is worth playing for invested fans. Telltale has clearly learned the game works best when it presents you with unattractive choices that pull at your humanity.
    • 78 Metascore
    • 78 Critic Score
    Lost Words: Beyond The Page affected me more than most games do, but it’s not always engaging to play. In the end, the touching story wins out over the flaws, but be prepared for an inconsistent experience. Sometimes I found myself nodding off going through yet another boring platforming sequence; others, I had to turn to the next page of Izzy’s journal to make sure she’d be okay. Lost Words: Beyond The Page is an interesting way to tell an interactive story, venturing into territory that isn’t often explored in video games and I’m glad it exists, despite its flaws.
    • 78 Metascore
    • 90 Critic Score
    A visually arresting experience I wholeheartedly loved...A rare treat of a game and a celebration of video games as an art form. [Sept 2011, p.88]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    The real meat of the game is getting to play through the Ghostbusters experience we've always dreamed about as kids - a story that could have easily been "Ghostbusters III." [July 2009, p.81]
    • 78 Metascore
    • 83 Critic Score
    A Mario expansion still beats out most other platformers out there in the control and polish department. I can't deny that I still enjoyed kicking koopa shells, climbing fences in castles, and hopping on the flag at the end of a stage. On the other hand, players have grown to expect innovation out of Mario, and this game makes a strong case that perhaps it's time for Nintendo to move on from the "new" formula.
    • 78 Metascore
    • 80 Critic Score
    Should you cancel your WoW sub and pick it up? Perhaps not, but blowing away aliens with a laser chaingun sure beats the pants off of farming old content that got stale months ago.
    • 78 Metascore
    • 78 Critic Score
    As much as I loved parts of the overall experience, others let me down. Even so, I enjoyed learning about these characters and seeing them grow through my actions.
    • 78 Metascore
    • 75 Critic Score
    It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    An impressive display of big, dumb fun, and a must-play for fans of the series. It’s also a great demonstration of the outstanding capabilities of next-gen hardware right out of the gate. Thinning out the undead of Los Perdidos is worth your time, but the bugs infesting the sandbox are an unwelcome scourge.
    • 78 Metascore
    • 75 Critic Score
    The perfect party game for nerds. [May 2005, p.111]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Rime never strays too far from the “indie” trappings of ambiguous narrative, mysterious puzzles in a mysterious land, and a young protagonist incapable of fighting, but it delivers a meaningful and satisfying finale that shook me in a way I was not expecting.
    • 78 Metascore
    • 80 Critic Score
    One of my favorite games of the year...It makes up for its lack of finesse with sheer style and quirkiness. [Dec 2004, p.168]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    A definite upgrade for casual gamers who want a deeper tennis experience than Wii Sports. [July 2009, p.85]
    • 78 Metascore
    • 68 Critic Score
    If you're looking for a weekend rental, this could be an okay retro choice. [Dec 2008, p.124]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    Although the controls fit as comfortably as Master Chief's glove, the targeting system is too demanding of precision, especially when you are required to unload dozens of rounds into certain enemy types. [March 2005, p.136]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    It’s not perfect, and it’s certainly not meant to be played alone, but Ibb & Obb is still worth checking out for those that enjoy solving puzzles with a friend.
    • 78 Metascore
    • 85 Critic Score
    Instead of feeling like the first chapter in a multi-part story, The Awesome Adventures of Captain Spirit is more like a snapshot. It only takes a couple hours to finish, and depicts a routine day in the life of Chris and his dad. It has explicit connections to the upcoming Life is Strange 2 that have me excited, but The Awesome Adventures of Captain Spirit also stands alone as a clever and heartbreaking look at a kid who deserves better.
    • 78 Metascore
    • 70 Critic Score
    The magic just isn’t here. Repeating the success of Star Wars with a radically different license requires more than Star Wars as a foundation. It really never finds Indiana Jones’ pulse, and ends up being somewhat of a mess, albeit a moderately fun one.
    • 78 Metascore
    • 83 Critic Score
    It sacrifices little of the feel while introducing some new concepts that I hope stick around. While aspects like the bid to introduce emotion to players remains inconclusive and I'd like the developer refine its control scheme, for the first time in a while the future of the franchise is more exciting than its past.
    • 78 Metascore
    • 98 Critic Score
    Dead Space 3 evolves the winning formula into a title not only befitting of the fantastic series, but also one of the best games of this generation.
    • 78 Metascore
    • 78 Critic Score
    Unfortunately, the only place this intriguing design has a place to shine is in multiplayer. The campaign is laughably awful, with a tepid story told through awkwardly acted cutscenes surrounding poorly scripted scenarios.
    • 78 Metascore
    • 73 Critic Score
    The gameplay and unit AI is so suspect that, from time to time, you just have to wonder what the hell is going on...Play hiccups notwithstanding, this is a game for hardcore strategy fans. [Sept 2002, p.93]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Much like the plane you pilot, Dropship isn't a very pretty or elegant beast; but if you want some good airborne action, it gets the job done. [August 2002, p.78]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    The ironic thing is that Namco has removed the pictures of the riders during the races - that's a feature I used to like! [Feb 2002, p.82]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    All-Star still has the best assortment of options and historical material, which will probably attract diehard enthusiasts, but if you just want a game that is fun to play, turn to EA. [Apr 2003, p.84]
    • Game Informer
    • 78 Metascore
    • 68 Critic Score
    The magic and item systems are very cool, but the combat is not. [Feb 2003, p.110]
    • Game Informer
    • 78 Metascore
    • 80 Critic Score
    Unlike the hollow gameplay experience of the first, this title gives fans more classic shooter action. [May 2003, p.94]
    • Game Informer
    • 78 Metascore
    • 63 Critic Score
    Its gimmick doesn't overcome its bland gameplay. [Dec 2004, p.190]
    • Game Informer
    • 78 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 78 Metascore
    • 90 Critic Score
    If you can overlook the strange nature of this title, the gameplay is brilliant and up to par with Miyamoto's best. [Nov 2001, p.114]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    Seeing Clementine’s story end is bittersweet. For anyone who has cared about her fate, it’s worth seeing if she can survive the terrible odds or if she’s doomed to travel the same path as Lee, but just know that you are likely to come away with mixed feelings.
    • 78 Metascore
    • 80 Critic Score
    While all these improvements are welcome, they can’t totally obscure the fact that this is - at the end of the day - exactly the same Ridge Racer we’ve been playing for years.
    • 78 Metascore
    • 80 Critic Score
    Abzû is a game of mysteries and its world will move you to muse the beauty of life and our place in it. It contains moments that transcend the simple act of playing a video game by making a connection with the beings around you – a profound experience.
    • 78 Metascore
    • 85 Critic Score
    Tropico 4 is the top simulation game I'll be recommending to genre newbies and fans alike.
    • 78 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 78 Metascore
    • 80 Critic Score
    PGA Tour 2K21 certainly has areas that could be improved, but the golfing – the heart and soul of the experience – is exceptional, and can make you feel like a pro when you make perfect shots. HB Studios’ expertise in this sport shines and helps this new series get off to a hell of a start.
    • 78 Metascore
    • 78 Critic Score
    Narita Boy has more style than it knows what to do with and boasts a killer-looking world, but setbacks in gameplay can make it more fun to admire than to engage with.
    • 78 Metascore
    • 75 Critic Score
    As the WWE 2K series churns out another game each year, they’re becoming tougher to remain enthusiastic about. Visual Concepts found a strong formula with 2K22 and has steadily iterated on that without rocking the boat too much, making for a consistent but gradually less exciting package each year. Starting with The Island’s debut last year, the VC infiltration is becoming irksome, especially in a package that already has multiple expensive editions and paid unlocks. Art is starting to imitate life – it’s never been more expensive to consume the WWE product, thanks to sky-high ticket prices and the pricey streaming subscriptions required to even watch everything. My feelings while playing 2K26 began to mirror my current relationship with the on-screen product: It’s still enjoyable, but the negatives are catching up to the positives.
    • 78 Metascore
    • 90 Critic Score
    Infinite Warfare features a compelling single-player experience with plenty of optional missions for those looking for more, and robust multiplayer modes for players of every style, whether you’re leading the scoreboards in kill confirmed or goofing around with friends taking on an alien invader in an over-the-top amusement park.
    • 78 Metascore
    • 60 Critic Score
    Altas Mugged ends on a huge cliffhanger, with the fate of all four protagonists hanging in the balance.
    • 78 Metascore
    • 75 Critic Score
    Outlast is a virtual tour through a hall of terrors. Even playing the game in full daylight makes me uneasy. However, the game's overall level design and gameplay were sacrificed at the altar of fear. If you're looking for an experience that will get your adrenaline pumping, Outlast is hard to beat, but if you’re looking for a meatier horror experience then you might want to run past this one.
    • 78 Metascore
    • 83 Critic Score
    EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]
    • Game Informer
    • 78 Metascore
    • 93 Critic Score
    Pac-Man Championship 2 is an outstanding example of a franchise reinventing itself.
    • 78 Metascore
    • 75 Critic Score
    Crashlands unfolds a structured progression and ongoing story in a branch of games that often feels too freeform for many players; that framework is what makes this the crafting game that could finally appeal to those who’ve never grasped the genre’s charms.
    • 78 Metascore
    • 80 Critic Score
    At only 14 to 15 hours, Gaiden is a fun, comparatively short return to the world of Kiryu "Joryu" Kazuma. By the time credits roll, Gaiden neatly establishes Kiryu's role in the next mainline game, Like a Dragon: Infinite Wealth, and since that game's out in a few months, the brief taste gave me plenty to be excited for. I wish the story were more interested in exploring who Kiryu is now that he's forced into this double life, but as a thin bridge between games, Gaiden is a neat one. And I'll always appreciate an excuse to hit the streets and the thugs therein with my favorite dummy.
    • 78 Metascore
    • 80 Critic Score
    Even though the last time I visited Lumiose City was over a decade ago in Pokémon X and Y, I couldn’t help but shake the constant feeling of déjà vu, not for the city, but for the Pokémon routine. Still, where Legends: Z-A does experiment with the Pokémon formula, it succeeds in delivering a novel experience that will hopefully encourage Game Freak to continue challenging what Pokémon games can be in the future.
    • 78 Metascore
    • 70 Critic Score
    The Chinese Room has crafted another unique experiment that proudly stands out from the gaming norm, now with the improved graphical horsepower of the PS4. Despite the prettier locales and solid attempt to break out of the linear mold, Rapture simply doesn't feel rewarding when straying from the glowing golden path.
    • 78 Metascore
    • 85 Critic Score
    Being both forward-looking and instantly accessible is something that video games haven't pulled off in a long time. Play 2 succeeds handily in each area. [Sept 2005, p.102]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    It’s tough to say which is better, Pro Evolution or FIFA, given that the former has more depth while the latter comes off as the sexier experience.
    • 78 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 78 Metascore
    • 85 Critic Score
    While EA continues to tinker with its gameplay, I think footie fans will enjoy World Tour's more traditional and consistent controls. [Feb 2003, p.98]
    • Game Informer
    • 78 Metascore
    • 83 Critic Score
    Off the court, March Madness' Dynasty mode is shallow and doesn't stack up well against "ESPN's" robust Legacy mode. In the end, March Madness performs admirably on the court, but ESPN is the complete package. [Dec 2004, p.168]
    • Game Informer
    • 78 Metascore
    • 78 Critic Score
    With more responsive movement controls and a better transition game Top Spin 3 could have been king of the court, but for now it will have to settle for being tagged as a promising but flawed prospect.
    • 78 Metascore
    • 75 Critic Score
    I enjoyed my time with Edgeworth, but it's the weakest entry in the series. [Issue#203, p.95]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    It may not be the lengthiest of adventures, but it does prove to be entertaining. [April 2002, p.89]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Can the Xbox controller handle THPS? The feeling is quite awkward at first, but after a few hours, you'll come to terms with the button configuration. It's like breaking in a new pair of shoes. [Nov 2001, p.120]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    It's too bad that all these extras outshine the game's dull and problematic gameplay. [Dec 2001, p.104]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Anyone with a taste for action sports will love getting sick with this game. [Feb 2002, p.87]
    • Game Informer
    • 78 Metascore
    • 50 Critic Score
    Simply put, it's just not that fun. [Jan 2004, p.141]
    • Game Informer
    • 78 Metascore
    • 70 Critic Score
    This franchise's attempt to step out from its own shadow is only half successful, and not because it dared to do so in the first place, but because it didn't dare enough. It also lacks a singular vision, and instead feels like a collection of parts pieced together.
    • 78 Metascore
    • 80 Critic Score
    Little Kitty, Big City could have easily over-relied on its cute cat, forgetting that controlling it and interacting with the world around it needs to be just as pleasant. Instead, a perfectly paced runtime, feline-forward mechanics, and engaging exploration coalesce into a reminder of why we love these animals so much in the first place.
    • 77 Metascore
    • 83 Critic Score
    Failing a rejection of the entire mindset that Tita Quest caters to, however, many good times can be easily found in this land of mytholigical wonder and fat loots. [Aug 2006, p.89]
    • Game Informer
    • 77 Metascore
    • 73 Critic Score
    The total lack of soul in Big Red One, along with the irritating level design, are simply too much for the technical excellence embodied in its smooth framerate and slick graphics to overcome. [Jan 2006, p.137]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    Ghost Recon: Shadow Wars is as satisfying of a tactical strategy game as Disgaea,Tactics Ogre, or Front Mission. The franchise may seem like an odd fit for the genre, but this is a wonderful implementation that feels in hte spirit of the Ghost Recon franchise while presenting a delightful strategic challenge. It lacks an engaging story and the multi-tiered progression systems of those other games, but those flaws are easy to overlook.
    • 77 Metascore
    • 85 Critic Score
    Excitebots succeeds where Excite Truck didn’t. Monster Games didn’t just add features, it improved the whole formula.
    • 77 Metascore
    • 80 Critic Score
    The reward for my efforts is the mastery, knowledge, and adrenaline I spent dozens of hours building in Elden Ring, condensed into a single run. And every success is as visceral and glorious as the last…The adrenaline and dopamine of a great Elden Ring session are present throughout Nightreign, and it’s exciting knowing you’re theoretically just 45 minutes away from experiencing those feelings again.
    • 77 Metascore
    • 75 Critic Score
    EA is definitely focusing on an area of the sport that I feel that all developers should be, but the series has fallen far behind "NBA 2K6" in nearly every category. [Nov 2005, p.145]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    Wii gamers have often been forced to make do with a substandard product for their less powerful system. This time, they get a great game built from the ground up to succeed.
    • 77 Metascore
    • 83 Critic Score
    The immense roster is a glorious thing, but by altering the sacred Fatality, the action just isn't up to the series' standards or what fans expect.
    • 77 Metascore
    • 75 Critic Score
    It's sequel time and all NFL Street 2 can come up with on the field is one new move. [Feb 2005, p.113]
    • Game Informer
    • 77 Metascore
    • 70 Critic Score
    Although I had an absolute blast playing Mario Chase for a few rounds, I'm already bored with it. With only a few similar standout games, the collection doesn't captivate as much as it could.
    • 77 Metascore
    • 68 Critic Score
    They Need To Be Fed 2 controls well and I enjoy its gravitational gameplay, but the uninspired level design and neutered challenge hold the overall experience back. The short, easy levels are perfect for that brief moment in line at the store, but the simple-yet-fun premise doesn’t evolve much beyond the first few introductory levels.
    • 77 Metascore
    • 73 Critic Score
    Walking around Vacation Simulator’s locations and carrying items between them to solve its various puzzles is where I had the most fun. The robots have a good sense of humor even if they’re not hilarious, but the overall experience relies too much on how much entertainment you can wring out of moving physics objects in a VR environment.
    • 77 Metascore
    • 85 Critic Score
    MLB The Show 22 doesn't put up an all-star performance this year, but continues to be consistent in all avenues of play and finds new ways to make you want to spend time at the ballpark. Playing with friends in cooperative play is the standout feature if you can use it, but the on-the-field play and March to October also impress.
    • 77 Metascore
    • 83 Critic Score
    The core of this collection is the excellent original game, and that’s where your attention should be. The other two lowly offerings are inessential bonus ­features.
    • 77 Metascore
    • 75 Critic Score
    While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing.
    • 77 Metascore
    • 83 Critic Score
    Brain Age 2 uses the same formula from the first game with some different variables thrown in. Your opinion of the original Brain Age will have to sort out whether that’s a good or bad thing.
    • 77 Metascore
    • 60 Critic Score
    On one hand, this game is free, so the fact that it requires a small investment to enjoy might not seem like a big deal. On the other hand, even if you pay in, the core gameplay isn't satisfying, and your rewards aren't compelling.
    • 77 Metascore
    • 80 Critic Score
    This collection is a good way to revisit the two best games in the series, though it may be better suited to newcomers than gamers who just want to relive their favorite moments.
    • 77 Metascore
    • 80 Critic Score
    The Midnight Walk is a rare case of a book best judged by its cover. If its aesthetic speaks to you, you'll have a pleasant, spooky journey alongside Potboy. If it doesn't, its simple gameplay is unlikely to grab your attention tightly enough to make up for it. Regardless, its execution of this style is commendable, and as the score soared in the final moments of my playthrough, I knew it was a walk I was glad to have taken.
    • 77 Metascore
    • 78 Critic Score
    If you’re looking for the next big thing in wacky racing games beyond a capable online framework, don’t look here. If you’re looking for straightforward Mario Kart clone with a glossy Sega veneer, then this game is for you.
    • 77 Metascore
    • 90 Critic Score
    In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism. If you're fond of quoting Don Corleone and Tony Soprano, don't miss this game.
    • 77 Metascore
    • 85 Critic Score
    Despite these issues, EA Sports MMA is still a powerful brawler, and another year or two in the gym should turn it into a true monster.
    • 77 Metascore
    • 80 Critic Score
    If you’re a fan of long dungeon dives where treasure or terror lurk around every turn, with floor after floor full of enemies and the occasional DOE leading to the big bosses, this is yet another 3DS RPG you won’t want to miss.
    • 77 Metascore
    • 65 Critic Score
    While some may argue that Sega Rally fits their bill for arcade racing, I don’t think there’s any forgiving this game for how shallow it is. Apart from unlocking tracks, cars, and paint schemes, it simply offers very little else.
    • 77 Metascore
    • 93 Critic Score
    Another great city-builder from a developer that has come to define a niche genre all its own. [Sept 2002, p.93]
    • Game Informer
    • 77 Metascore
    • 80 Critic Score
    A graphically impressive, inventive racing title that is somewhat diminished by slightly erratic control and lack of depth. [Nov 2001, p.108]
    • Game Informer
    • 77 Metascore
    • 83 Critic Score
    If you have the required peripherals, you owe it to yourself to check out the best version of DDR yet released. [Oct 2004, p.136]
    • 77 Metascore
    • 85 Critic Score
    For the second year running, "NHL" best encapsulates the play and and authenticity of the sport. [Sept 2004, p.103]
    • 77 Metascore
    • 80 Critic Score
    Super Monkey Ball Banana Rumble aptly demonstrates that the franchise still has something to offer in 2024 beyond nostalgia. With an eclectic mix of platforming levels and party games, Banana Rumble holds little back, offering a robust package that effectively announces the series’ true return.
    • 77 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
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