Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 79 Metascore
    • 80 Critic Score
    Almost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized. [Nov 2003, p.138]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    The script kept me entertained and feeling like my decisions mattered throughout my 10-hour playthrough. Thanks to some good twists, a few fake-outs, and limitless jump scares, Until Dawn would make a solid horror film. As a piece of interactive fiction, however, it's a remarkable experience that horror fans shouldn't miss.
    • 79 Metascore
    • 80 Critic Score
    Dungeons of Dredmor is a solid success in those terms, and easily exceeds expectations for its five-dollar price tag.
    • 79 Metascore
    • 88 Critic Score
    Controls and combos are incredibly tight, and the entire package is dripping with polish. Despite the lackluster Scenario Campaign, it’s still a solid purchase for fighting fans.
    • 79 Metascore
    • 85 Critic Score
    New Pokémon Snap delivers an experience similar to that of the original while expanding on the formula in ways that prolong the appeal of the expedition. In the two decades since the first game’s release, the Pokémon world has changed in innumerable ways, but the simple appeal of immersing yourself in this universe and taking pictures has remained unchanged.
    • 79 Metascore
    • 90 Critic Score
    When pumped up to max settings, this new director’s cut makes the game look better than ever. Individual textures pop off the screen, making cloth and stone appear remarkably lifelike.
    • 79 Metascore
    • 83 Critic Score
    EA has touched on most of the elements of NASCAR. Now it needs to draw them all together and blow the whole thing out. [Oct 2005, p.119]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    LittleBigPlanet 3 is a strong showing for Sackboy and company, but one that points to the fact that - unlike Nintendo's Mario, who's been reinvented many times over the years - this series' future is likely to follow the arc of another Sony platformer, Ratchet & Clank, by settling into a comfortable groove.
    • 79 Metascore
    • 75 Critic Score
    The co-op campaign and competitive multiplayer offer adequate experiences, but the aged graphics, unrefined controls, and cliché-ridden campaign betray the Future Soldier premise and compromise the game's ability to compete with more technologically refined shooters.
    • 79 Metascore
    • 80 Critic Score
    Similar to Journey, The Unfinished Swan is brief, visually stunning, and more focused on the experience than with testing combat skills or platforming prowess. Some collectibles are available in the form of hidden balloons and storybook pages, which might bring completionists back for additional playthroughs. While I feel that the overall experience didn't impact me as much as Journey, and won't stay with me as long, it still has plenty of unique ideas to offer.
    • 79 Metascore
    • 65 Critic Score
    The concept may delight hardcore fans, but the unrefined gameplay ensures that everyone else is left out in the cold. [Sept 2009, p.92]
    • 79 Metascore
    • 85 Critic Score
    Pokémon: Let’s Go, Pikachu & Eevee are strong remakes of the original games. The feeling of amassing a giant collection of monsters and customizing your team never gets old, and the timeless turn-based combat is still fun to this day. Shoddy motion controls aside, Let's Go is a great time whether you’re a die-hard fan or a newcomer to the series.
    • 79 Metascore
    • 83 Critic Score
    Judging the game on its own merits, this is just what a handheld crossword game should be.
    • 79 Metascore
    • 80 Critic Score
    Taking into account the uphill battle this title had to fight, it comes out much the same as the PC edition (minus the Risk-like War of the Ring mode)--which is not a bad thing to say. [Aug 2006, p.86]
    • Game Informer
    • 79 Metascore
    • 73 Critic Score
    From its old school design to its gameplay struggles, Prototype resembles a superhero who leapt off a building only to realize he doesn’t possess the power to fly. I hate to say it, but picture a frustrating Spider-Man game, and you have a good idea of what this experience has to offer.
    • 79 Metascore
    • 95 Critic Score
    Even after playing for dozens of hours, you'll still find new things in Dead Rising 2. I won't spoil anything, but there's a lot of variety to be found in the game beyond obvious things like the number of objects that can be used as bludgeons. This game is designed for multiple playthroughs, and I'm looking forward to each and every one of them.
    • 79 Metascore
    • 90 Critic Score
    Features some of the greatest cutscenes in video game history, giving Conker a run for its money as the funniest game ever. [Dec 2001, p.88]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    My only major complaint has to do with the maps: many are simply uninspired, and lack variety. [Nov 2002, p.128]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    Without solid pitching and batting interfaces, you can't help become disenchanted by this title's play. I applaud Blue Shift's decision to innovate, but the formula still needs a lot of work. [Apr 2004, p.92]
    • 79 Metascore
    • 93 Critic Score
    The sound is excellent and the music consists of lovely tunes typical of the series. [Apr 2003, p.85]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    This version veers even farther from its PC roots, with linear level progression and even (gasp!) RPG-style conversation that gives you options of what to say to people you meet. [Jan 2004, p.160]
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • 79 Metascore
    • 80 Critic Score
    A Hat in Time lacks polish, but it makes up for its shortcomings with excellent platforming and a universe I was happy to be part of. The whole experience is adorable, and in many ways it improves on the very platformers it uses as inspiration.
    • 79 Metascore
    • 80 Critic Score
    Hip-hop moves fast, and Def Jam seems to have lost its cutting-edge appeal. [Aug 2006, p.93]
    • Game Informer
    • 79 Metascore
    • 83 Critic Score
    The definitive wresting title for the GameCube. [Oct 2004, p.137]
    • 79 Metascore
    • 80 Critic Score
    As someone who derives real pleasure in admiring beautiful paintings, Dordogne ups the ante by letting me creatively interact with its gorgeous art. Even better, it layers a largely enjoyable tale on top of it. Like Mimi and Nora’s relationship, there are some bumps to overcome, but good times await those willing to work through them.
    • 79 Metascore
    • 83 Critic Score
    These small complaints don't ruin the game's larger experience. Rochard's humorous dialogue, intriguing setting, and clever puzzles round out a package that is as unique and special as its titular hero.
    • 79 Metascore
    • 78 Critic Score
    Unlike its titular organism, Alien: Isolation is decidedly imperfect. The story falls flat, your objectives lack a sense of accomplishment, and the campaign drags on longer than it should. When the gameplay is at its best, however, Isolation delivers the thrill of being in the Alien universe, something fans like me have waited a long time to properly experience.
    • 79 Metascore
    • 80 Critic Score
    As a fan of both, I didn't get all the bells and whistles I expect from both sides, but I’m pleased with how the strongest elements from the Professor Layton and Phoenix Wright games came through in the end.
    • 79 Metascore
    • 83 Critic Score
    Many of CastleStorm’s mechanics have been seen in other games, but Zen Studios blends them all together to create something fresh: a strategy title with a lot of real-time combat elements and a goofy charm.
    • 79 Metascore
    • 85 Critic Score
    While you’re able to play through the story in a single evening, Aftermath gives you a deeper look into the Mortal Kombat universe as seen through the eyes of characters who aren’t typically stars of the show. When combined with three additional characters, Aftermath delivers a strong package for fans of the latest iteration of the bloody fighting franchise.
    • 79 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 79 Metascore
    • 70 Critic Score
    Like a relationship that's going nowhere, Catherine has a few bright spots that will make you want to hold on, but it never quite gives back as much as you put into it. [Aug 2011, p.108]
    • 79 Metascore
    • 80 Critic Score
    Hob
    Despite its technical hiccups and frustrating early hours, Hob is a worthwhile experience that rewards ardent explorers and delivers an exciting mystery to unravel. Each conquered dungeon feels like a mini triumph as you watch the desolate and dying world come back to life, and I loved the sense of wonder and each "a-ha" moment of discovery. Even after I finished the main story of Hob, I was excited to jump back in and search for more secrets hidden within the world.
    • 79 Metascore
    • 80 Critic Score
    Easily the most surprising game I've played this year. I've been a fan of arcade racing games for as long as they've been around, and Ubisoft Reflections shows that there's still plenty of life in the genre – even if it means remotely controlling the action in a hospital gown somewhere.
    • 79 Metascore
    • 90 Critic Score
    I’m so glad Metal: Hellsinger ends with the promise of more to come because I already want more from this series.
    • 79 Metascore
    • 80 Critic Score
    The visual upgrade on PS5 is hard to ignore, with Sumo Digital displaying a mastery of recreating materials. Subtle and impressive lighting effects add an additional layer of believably to physical objects such as fabric, metals, and other surfaces – and even the nearly invisible wisps of fuzz on Sackboy’s head. Even though the fidelity isn’t quite as sharp on PS4, a strong overall aesthetic direction makes it still look appealing on the aging hardware. DualSense implementation makes for another strong case to play on PS5 if at all possible. The controller’s haptics and adaptive triggers are put to great use, mimicking the sensation of walking on different surfaces and hoisting heavy objects. Regardless of what version you pick up, you’ll be setting off on a joyous and satisfying journey. But if you have a choice, the PS5 version is the clear winner here.
    • 79 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.
    • 79 Metascore
    • 90 Critic Score
    The pitch-perfect movement, the enemy variety, creative weaponry, and fantastic level design all add up to a superb shooter campaign. In a sea of retro shooters looking to channel the glory of the genre’s early days, Ion Fury emerges as the title that pushes those thrills into the present in an engaging way, deftly capturing their timelessness.
    • 79 Metascore
    • 85 Critic Score
    Prototype 2 feels like a well-heard response to fan feedback, addressing nearly every issue from the original.
    • 79 Metascore
    • 80 Critic Score
    Progression is player-driven, combat is even more entertaining, and an array of other adjustments makes it one of my favorite RPGs from a mechanical perspective. I just want all of that integrated with a story that isn't laughable and borderline insulting, and that's where Final Fantasy XIII-2 falters. [Feb 2012, p.88]
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 79 Metascore
    • 88 Critic Score
    There is nothing new here, but for the price, you really can't beat the fun. [Sept 2002, p.81]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    The sound of bullets whizzing past your ear or slamming into some nearby surface is disturbingly realistic. [Aug 2003, p.102]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    This latest edition has not broken [my heart], although my hopes for what it should have been were slightly disappointed. [Oct 2002, p.78]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    More impressive is the ability to "rip" samples off of your personal CDs (I had Snoop busting verses over Led Zep's might "Moby Dick" riff in no time!) [Aug 2004, p.96]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    It adds a new wrinkle to your career mode via Team Tour mode. You'll beat the usual club pros as you go up the ladder, but this time you can add them to your team.
    • 79 Metascore
    • 93 Critic Score
    With more depth than all of Minnesota's lakes combined, Glaius offers a level of immersion that no other strategy game can offer. Complex as the game is, the basic premise is deceptively simple. [Oct 2003, p.137]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    In addition to telling its own capsule story about how Graham got his groove on, Once Upon A Climb also continues to propel the narrative about Manny and his brother, which has been a continuing thread – along with old Graham’s failing health. Judging from Graham’s condition, it seems ever-so-likely that this tale will have a bittersweet ending. In the meantime, I’m enjoying the journey.
    • 79 Metascore
    • 80 Critic Score
    Awake shows you a broken Chloe - someone at her lowest. Everyone hits those trying times in their lives, and what Awake does best is illustrate how much another person can make a difference in those situations. The emotional pull is strong, and the story's strength is its relatability. This first episode has me intrigued at how Chloe and Rachel Amber will make it through their distress, and it also has me rooting for them.
    • 79 Metascore
    • 78 Critic Score
    I can’t knock Hot Wheels Unleashed 2: Turbocharged for too much; it’s an enjoyable, arcade-like racer that feels like something you might find in the arcade. It captures what it’s like to be a kid imagining race courses for your toys and offers an almost overwhelming customizable playbox. The quick races and variety in modes never let anything become too dull before you’re on to the next objective, boosting your way to victory. I’m not a Hot Wheels diehard, but the sheer creativity, speed, and customization hooked me.
    • 79 Metascore
    • 85 Critic Score
    For the core game, I wish more of the action was in the hands of the player, but I can’t deny how enthralling the choices are, especially when they lead to absolute chaos. Once the frantic running through the woods begins, the dark mysteries and thrill of keeping people alive are powerful hooks that will keep you glued in suspense until the credits roll.
    • 79 Metascore
    • 85 Critic Score
    The franchise is steps away from greatness, which makes some of its foibles frustrating.
    • 79 Metascore
    • 80 Critic Score
    Mirror’s Edge’s gameplay is adrenaline-filled and beautifully tailored, but the experience does end up feeling a bit hollow as the game runs out of new tricks to show the player. In the second half of the game, I started second guessing if I had already run across a particular section. I also became so in-tune with specific challenges that I could do them with my eyes closed...Regardless, this is one of those genre-defining games that everyone needs to see. DICE has pulled off a miraculous feat that hopefully will inspire other FPS developers.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft now has a solid foundation for operating its first persistent open world. If Massive and co. make smart additions to the end-game content and keep a steady stream of new activities for players to enjoy, I could see this game going strong years into the future. But if the Dark Zone and PvE environment don't evolve, I'm not sure many people will be left in New York City come the winter.
    • 79 Metascore
    • 83 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    I definitely would have had more fun with Metroid Prime Pinball if I'd had access to a little more content right from the start. [Nov 2005, p.176]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Offers everything a solid action title needs. Unless you're burnt out on Mega, you can't go wrong. [Mar 2003, p.91]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    Though its main narrative is anti-climactic, I’m left amazed by how much Obsidian was able to cram into this 30-hour odyssey, with side content that weaves seamlessly in and out of the golden path and a level of reflexivity other RPGs often try and fail to achieve.
    • 79 Metascore
    • 83 Critic Score
    While the multiplayer is weak and the mood won’t make people forget Dead Space any time soon, the solid action core makes it worth a play.
    • 79 Metascore
    • 85 Critic Score
    For a first-time entry into the firts-person market, Black is impressive. [Apr 2006, p.112]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    The real meat of the game is getting to play through the Ghostbusters experience we've always dreamed about as kids - a story that could have easily been "Ghostbusters III." [July 2009, p.81]
    • 79 Metascore
    • 70 Critic Score
    Retro City Rampage is a noble effort and a labor of love, but the final product reminded me of my most frustrating gaming memories just as frequently as my fondest.
    • 79 Metascore
    • 73 Critic Score
    There’s a famous saying from former footballer Gary Lineker that “football is a simple game – 22 men chase a ball for 90 minutes – and at the end, the Germans always win.” I want to make a similar assessment of EA’s yearly soccer game: FIFA 23 is a good game – it’s flashy, fun to play, and has a lot of modes – but in the end, you realize it’s mostly the same game you’ve been playing for years.
    • 79 Metascore
    • 88 Critic Score
    With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.
    • 79 Metascore
    • 80 Critic Score
    Progression is player-driven, combat is even more entertaining, and an array of other adjustments makes it one of my favorite RPGs from a mechanical perspective. I just want all of that integrated with a story that isn't laughable and borderline insulting, and that's where Final Fantasy XIII-2 falters. [Feb 2012, p.88]
    • 79 Metascore
    • 80 Critic Score
    Street skating is all about adapting to your surroundings and making a skate spot out of anything that crosses your path. Don't pass this game up or you're going to miss a killer session.
    • 79 Metascore
    • 90 Critic Score
    Rising Tide is an overhauled look at the core experience, and it would be difficult to go back to Beyond Earth without the myriad enhancements the expansion offers. As with Civilization V before it, Beyond Earth looks like it’s becoming all it can be as it evolves with these upgrades.
    • 79 Metascore
    • 78 Critic Score
    Compared to the intense and demanding levels in "Stuntman," it's a bit thin. However, accept Warzones for what it is and you'll have a fine time. [Sept 2002, p.84]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    If you're searching for a first-class RPG with great writing and complex combat, Golden Sun: Dark Dawn shouldn't even be on your radar. But if you can handle an unhealthy dose of JRPG stereotypes and don't mind breezing through encounters, some fun is waiting to be unearthed here.
    • 79 Metascore
    • 83 Critic Score
    A well-rounded game that offers rich offensive and defensive strategies, fluid animations and movement, and solid AI across the board. You really get a good sense for how your player’s weight affects their movements, and also how your teammates are going to react to certain situations.
    • 79 Metascore
    • 95 Critic Score
    Prey is a masterpiece that simply should not be missed. [Aug 2006, p.80]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Though the menu system can be awkward at times, and the tutorials need smoothing over, this is an excellent offering for a rookie release. [Nov 2001, p.128]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    Delivers infinite replay value and a sound investment for anyone who has a craving for an aggressive virtual pet. [Jan 2003, p.122]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    While the graphics leave much to be desired and the quality of the CG cutscenes is crude at best, Armed and Dangerous is in the most side-splitting of ways, pure comic genius. [Jan 2004, p.144]
    • 79 Metascore
    • 65 Critic Score
    While OutRun 2 has some moments (when the Viagra takes hold) where it's "still got it," the game is pretty much past its prime. [Dec 2004, p.183]
    • Game Informer
    • 79 Metascore
    • 78 Critic Score
    I didn't think pinball would work on such a small screen, but I was proven wrong by Zen Pinball 3D. The biggest drawback is the age of the tables, but the core mechanics provide fun and addictive pinball on the go.
    • 79 Metascore
    • 70 Critic Score
    It still offers frantic side-scrolling action, but doesn't live up to the glorious old-school fragfests of recent titles like "Metal Slug 3." [Dec 2004, p.190]
    • Game Informer
    • 79 Metascore
    • 90 Critic Score
    It's just plain awesome to kick the head of a zombie and watch it thrash away on the floor. [Oct 2002, p.88]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Wolfenstein: The New Order is a positive step forward for the series after the last dud. Machine Games presents a competent shooter with more polish and a better array of characters, but ultimately the game feels more comfortable recompiling established conventions than it does striving for innovation.
    • 79 Metascore
    • 78 Critic Score
    I love so many of the ideas behind Scarlet Grace and its inventive nature, but it can’t assemble those elements into a consistent experience. Scarlet Grace has its flaws and frustrations, but it also colors outside the lines of the genre. Sometimes that’s good and exciting. Other times, it’s just scribbles.
    • 79 Metascore
    • 88 Critic Score
    The amazing cutscenes (with some of the best facial animations I’ve ever seen), a cool cast of characters, and the stirring musical score complement the gameplay to create an incredibly cinematic experience. It may invite comparisons to other action titles, but I can safely say that Heavenly Sword is a unique and captivating adventure with a style all its own.
    • 79 Metascore
    • 83 Critic Score
    Part of me was disappointed with Dragon Age II. I hoped for an improvement on the original, but it ultimately feels like a step back. [Apr 2011, p.85]
    • 79 Metascore
    • 88 Critic Score
    I don't think this applies to the casual fan, but if you've been playing this series for as long as I have, you're going to be heartened by some of the changes and additions in ­NCAA ­13.
    • 79 Metascore
    • 73 Critic Score
    If you’re still a fan of the old school approach to storytelling and gameplay, you’ll be pleased to know that Vesperia is a tour de force of what you love. For the rest of us, this series meets our modest expectations, albeit with a pretty visual overlay.
    • 79 Metascore
    • 90 Critic Score
    Sometimes when you’re golfing you nail a hole because you bail yourself out with a superb putt, chip, or tee shot. But this game is instead like masterfully shot hole, where each stroke feels just right.
    • 79 Metascore
    • 85 Critic Score
    Routine is a survival-horror game in the lightest of senses. There are robots and creatures to run/hide from occasionally, and you have little in your arsenal to fight back, but that genre tag is a misnomer – this is a puzzle experience drenched in tension and terror. With your CAT tool and the wits you’d hope appear if you, yourself, were placed in this terrible situation, a seductive Pandora’s box of escape rooms awaits you.
    • 79 Metascore
    • 83 Critic Score
    The most beautiful PC game on the market. [Dec 2003, p.182]
    • 79 Metascore
    • 83 Critic Score
    Weirdly, the more Eldest Souls handed me my butt on a bloodstained platter, the more it grew on me. Hitting walls opened my eyes to the smart nuances in combat and made each mammoth confrontation even more exciting. Once the game clicked, I gleefully charged into the action, excited to add another monstrous head to my proverbial wall. A New Game + mode ups the ante on these titans and keeps you on your toes. Eldest Souls is a no-brainer if you already enjoy punishing games of this ilk, but the forgiving health system and honed-in challenge may entice newcomers to brave its dangers.
    • 79 Metascore
    • 85 Critic Score
    Little Inferno is unlike any game I've played. It has a big heart that blends perfectly with its dark tones and simple gameplay scope. Days removed from playing it, I'm still thinking about it. I'm recommending it to my friends who love Braid, Unfinished Swan, and Journey.
    • 79 Metascore
    • 73 Critic Score
    The biggest improvements are the game's pacing and the weapon creation system, which no longer force you to forge a pile of weapons you'll never use. [Jan 2007, p.115]
    • Game Informer
    • 79 Metascore
    • 80 Critic Score
    Technical limitations make the Switch version the worst way to experience id’s fantastic Doom reboot, but the stellar campaign is still there underneath the layers of muddy textures and resolution dips. Despite its less attractive veneer, being able to play such a demanding game on the go is still a strong selling point.
    • 79 Metascore
    • 83 Critic Score
    While the sheer amount of stuff that can happen onscreen at one is impressive, the graphics fall a bit short. [Apr 2005, p.117]
    • Game Informer
    • 79 Metascore
    • 85 Critic Score
    Kirby Air Riders is an inflexible experience, forcing the player to learn its mechanics and engage with all its modes to get the most out of it, and it's a better game for it. Its gameplay is simple to learn but hard to master, and with such a variety of machines and modes, there are a lot of different definitions of what that mastery looks like. It's a game with a strong, unique identity that likely won't unseat your favorite racing game, but it isn't trying to. Kirby Air Riders is a star shining for no one but itself, and I can't help but respect it for that.
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track.
    • 79 Metascore
    • 73 Critic Score
    While Harry Potter doesn't offer much innovation for the LEGO franchise, it at least puts it back on track. [Aug 2010, p.110]
    • Game Informer
    • 79 Metascore
    • 75 Critic Score
    TrackMania Turbo's charm is immediate, but not long-lasting.
    • 79 Metascore
    • 83 Critic Score
    Despite its minor shortcomings, Nobody Saves the World kept me enthralled from start to finish as I leveled my way through form ranks for the next body or ability to work with. It's most fun when unleashing devious yet approachable combat scenarios, keeping me on my toes to find the best solution to survive. Thankfully, it gave me plenty of those unrelenting loops throughout, justifying the time to save this funny little world.
    • 79 Metascore
    • 68 Critic Score
    Horizon Call of the Mountain is a good showcase piece for PlayStation VR2. It is the game to use if you want to show off your new technology to friends and family. There is even an unlockable mode perfect for this, which is a passive journey on a canoe through a robot-infested jungle. What holds the game back tremendously, though, is Call of the Mountain's overreliance on climbing. The smaller parts of the game, fighting robots, making items, and looking around, are highlights. Pulling yourself up a mountain isn’t, and that’s where you spend most of the approximately six hour experience.
    • 79 Metascore
    • 78 Critic Score
    It's a little different, but if you dissect every little detail, it's actually a step down from last year's release. [Nov 2002, p.120]
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