Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 80 Metascore
    • 80 Critic Score
    Three Hopes runs a few chapters too long, and some late-game twists don’t carry the impact they should as a result, but my 36 hours were a great time. Three Hopes successfully and expertly integrates everything great about Three Houses into its musou format, both in narrative and in gameplay; it’s been one of my favorite Switch experiences in recent memory as a result. If you like Three Houses, you should play Three Hopes, and I’d recommend it to you even if you aren’t familiar with the musou genre. And if you haven’t played Three Houses, there’s a good chance that’ll be your next game after rolling credits on this one.
    • 80 Metascore
    • 80 Critic Score
    Garden Warfare 2 is active and engaging throughout. Finding challenges to take on, even when you don’t want to play online, is easy, and everything feeds into your leveling and unlocks regardless of where you are playing. The new classes add worthwhile abilities (and character designs), the new modes keeping things moving (and are often weird), and the combat is interesting, without venturing into the cumbersome or complicated.
    • 80 Metascore
    • 78 Critic Score
    The uneven execution of ideas that have characterized Madden in this generation continue.
    • 80 Metascore
    • 85 Critic Score
    Disgaea 5 serves up a hearty helping of enjoyable tactical RPG combat, and lives up to the expectations established by its forerunners in the series.
    • 80 Metascore
    • 80 Critic Score
    Conan delivers the best action in the genre, presents an ­amazingly ­immersive world, and has a lot of room for emergent PvP gameplay at the level cap in the Borderlands. However, its heavily instanced design and lackluster PvE content offer little of note to more socially inclined players and PvP haters.
    • 80 Metascore
    • 85 Critic Score
    My enthusiasm for Civ V has continued unabated for a full year now, and this expansion adds new fuel to the fires of conquest that still burn in me. Despite the days of playtime I've put into the base game, I can't imagine going back after a few rounds with Gods & Kings. I strongly recommend this expansion to all Civ V players – though you may need to jump a difficulty level to account for how powerful the new toys are.
    • 80 Metascore
    • 70 Critic Score
    For a gussied-up remake of an NES game, Dragon Quest IV features some nice touches.
    • 80 Metascore
    • 90 Critic Score
    Engage’s characters and social systems never quite hit the high bar set by Three Houses, but it does surpass its predecessor in almost every other way. Players looking for deep customization, expertly crafted strategy RPG combat, and a heartfelt story with adoration for more than 30 years of Fire Emblem history will find that and more in Engage. It’s one of the most gripping games I’ve played on Switch and, ultimately, one I struggled to peel myself away from. If Three Houses was an experiment with where Fire Emblem’s social mechanics can go, then Engage is doing the same for the series’ evolving combat, and excelling just as much, too.
    • 80 Metascore
    • 83 Critic Score
    Elder Scrolls: Legends is a solid addition to the CCG lineup, and an excellent choice for those looking for something a little different. While the cards don’t really call out the feeling of exploring Morrowind or shouting at dragons, the game itself is solid enough to stand on its own.
    • 80 Metascore
    • 85 Critic Score
    The main draw of any open-world game is the gameplay, and while not perfect, Watch Dog's hacking abilities add an engaging and unique twist to the third-person action. Ubisoft has another deserved hit on its hands, and I look forward to seeing where the new series goes next.
    • 80 Metascore
    • 88 Critic Score
    The newly playable native factions don’t perform particularly well, and the campaign is the very definition of average. Some different rulesets for online play may cater to certain fans, but The Warchiefs would come much more highly recommended if it did anything to clean up the messy unit AI that hampers nearly every aspect of play.
    • 80 Metascore
    • 88 Critic Score
    Much like Cereza herself, Bayonetta Origins doesn’t look like much on the surface, but I smiled more and more as its potential bubbled up to the surface. This is an exceptional and refreshing change of pace for the franchise, and you don’t even need to be a fan of the series or the action genre to enjoy it. Don’t underestimate what this pint-sized spellcaster and her demonic partner have to offer.
    • 80 Metascore
    • 88 Critic Score
    But if Fires of Liberation doesn't catch your eye, I'm not sure if any game of this ilk ever will. [Nov 2007, p.154]
    • 80 Metascore
    • 90 Critic Score
    Ultimately, Lego Marvel marks the first time I’ve had as much fun in the hub world as in the story-based missions. Variety abounds, and the split-screen lets players explore the city on their own. I made it my mission to find bricks and solve the unexpectedly clever puzzles to unlock extras, while my son was happy to rampage through the streets as Venom.
    • 80 Metascore
    • 85 Critic Score
    Bully was a fantastic release late in the life of the PS2, and I’m pumped that the folks I know who’ve become gamers this generation now have a chance to experience it for themselves. For those of us who’ve already had our fun the first time, I’m not sure a second run at high school is really in order.
    • 80 Metascore
    • 75 Critic Score
    Black and White Version 2 has a title that is usually reserved for sequels that adds new features and expand the experience, but that isn't the case with Black and White Version 2.
    • 80 Metascore
    • 80 Critic Score
    I just wish the gameplay had evolved more. It feels pretty familiar to me, but those who haven't played every tactical shooter in hte last couple years will find a fresh and exciting experience. [Jan 2005, p.130]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Quite engrossing. [Dec 2001, p.91]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Controls and combos are incredibly tight, and the entire package is dripping with polish. Despite the lackluster Scenario Campaign, it’s still a solid purchase for fighting fans.
    • 80 Metascore
    • 95 Critic Score
    One of the year’s best deals in gaming.
    • 80 Metascore
    • 78 Critic Score
    I have a feeling golf enthusiasts will love the amount of detail EA has sunk into this game, but for the average gamer, this one is bound to go straight into the long stuff. [Apr 2002, p.77]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    GR does an incredible job of mimicking the movements and strategies of soldiers in the field, while simultaneously giving the player a feeling of complete tactical control. [Feb 2002, p.99]
    • Game Informer
    • 80 Metascore
    • 68 Critic Score
    The bland formula of "talk to this person, get item, use item on piece of environment" makes it a mind-numbingly frustrating chore to advance to the next awe-inspiring work of Sokal's genius. [Apr 2004, p.109]
    • 80 Metascore
    • 55 Critic Score
    A far cry from "Doom." The textures are even blockier and the effects entirely lackluster. [Dec 2001, p.118]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    The one big advantage Shenmue II has over its predecessor is that it's much larger. [Jan 2003, p.111]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect.
    • 80 Metascore
    • 78 Critic Score
    Each of the minigames is fun a few times, but they are so basic that you won't feel incredibly compelled to keep playing all of them. [Aug 2005, p.102]
    • Game Informer
    • 80 Metascore
    • 60 Critic Score
    I had a good time playing Cloud Patrol for a few minutes here and there, but I could never see myself playing for extended marathon sessions. That addictive "one more game to improve my score" quality isn't there.
    • 80 Metascore
    • 83 Critic Score
    Even within the limited constraint of mostly dark outcomes, Tyranny has an impressive array of potentialities to explore, and practically demands multiple playthroughs. Entirely new storylines, allies, and even visited areas might appear in a subsequent adventure, and it’s exciting to confront a new mix of betrayals and dangers.
    • 80 Metascore
    • 90 Critic Score
    I couldn’t get enough of playing Gitaroo Man Lives, with its infectious tunes and gameplay, and I think that if you have any soul at all you’ll rock out to this game.
    • 80 Metascore
    • 80 Critic Score
    Anomaly's short length doesn't make the time I spent with it any less amusing. The chance to explore this well-executed unusual concept is well worth its $10 price tag. I look forward to seeing what the future holds for this talented studio.
    • 80 Metascore
    • 85 Critic Score
    Like its protagonist, The Artful Escape leans into its unique identity and comes out the better for it. The game is breathtakingly beautiful, rich in music, and makes you feel like an intergalactic rock star while examining some thoughtful, relatable fears.
    • 80 Metascore
    • 88 Critic Score
    A number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players.
    • 80 Metascore
    • 75 Critic Score
    "Hot Shots" still rules the greens of the PSP. [Dec 2005, p.190]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Although it is not real-time based like its PC brother (instead opting for turns), anyone who's played an empire builder/recource gathering title will know what they are getting here. [Mar 2006, p.116]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    I feel what we have here is a lot of spectacle that doesn't stand up well to the scrutiny. [Oct. 2006, p.104]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    Not all the shots NBA 2K18 takes are swishes, but its shooting percentage is high enough to once again recommend you step on the hardcourt. The deep MyGM, MyCareer, and MyTeam modes offer hundreds of hours of compelling play, and the on-court action is once again stellar. Once the servers stabilize and Visual Concepts patches in some easily correctible fixes, NBA 2K18 should once again be in pole position for sports game of the year.
    • 80 Metascore
    • 83 Critic Score
    Grid 2's LiveRoutes system – where upcoming junctions are populated on the fly to avoid track repetition – helps alleviate the lack of drama, and is where this game shines.
    • 80 Metascore
    • 88 Critic Score
    With true stealth games a rare breed today, Volume stands as a declaration that the formula can still work.
    • 80 Metascore
    • 83 Critic Score
    Snipperclips is at its best when you bring your friends together, but I also enjoyed playing through a large collection of the puzzles by myself. Fun, clever, and overflowing with charm, Snipperclips is a delightful experience no matter how you play.
    • 80 Metascore
    • 85 Critic Score
    Depending on a number of factors, The Banner Saga should take around 5-15 hours to complete on first playthrough. Despite a few minor issues with enemy variety and the tedium of recurring encounters, Banner Saga stands out as an excellent tactical RPG with considerable depth.
    • 80 Metascore
    • 83 Critic Score
    These fans are the ones that will appreciate the little changes the most, but SmackDown vs. RAW 2010 is a solid title whether you have a closet full of Austin 3:16 shirts or just catch the occasional episode of RAW. [Nov 2009, p.97]
    • 80 Metascore
    • 88 Critic Score
    When it all clicks, Final Fantasy Tactics A2 is a well-oiled adventure combining good design and fun gameplay that any strategy/RPG fan will appreciate. [July 2008, p.94]
    • 80 Metascore
    • 78 Critic Score
    Gameplay, meanwhile, makes some minor adjustments this year--giving a few more control options including the ability to play with a scheme that is identical to Konami's "Winning Eleven" button layout. [Oct. 2006, p.94]
    • 80 Metascore
    • 83 Critic Score
    The episode is riveting when the focus is on the Forresters, but falls apart whenever a familiar plot point from the HBO show is interjected.
    • 80 Metascore
    • 85 Critic Score
    F.I.S.T. offers another fine example of an exploration-focused side-scroller, and fans of the genre will find plenty to love. What it lacks in innovation, it makes up for by executing familiar ideas at a high level and dropping them into an alluring world. Developer Bilibili has pulled a nice surprise out of its hat.
    • 80 Metascore
    • 85 Critic Score
    It's no online tour, but it's a step in the right direction; the kind of slow progress we're seeing in the franchise these days. [July 2009, p.82]
    • 80 Metascore
    • 90 Critic Score
    The visuals may seem vaguely familiar, and the gameplay may fit like a glove, but you'll be hard-pressed to find a sequel that delivers as much new content as Hot Shots Golf Fore! so effortlessly does. [Sept 2004, p.108]
    • 80 Metascore
    • 88 Critic Score
    A number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it a poor starting point for new players.
    • 80 Metascore
    • 88 Critic Score
    Hand of Fate was a hidden gem, a Kickstarter surprise that showed us that there was a cool way to mix up an action-RPG with tabletop conventions. The sequel polishes and preens itself into a much more efficient and entertaining entity, and if you can handle some less-than-stellar combat, you find yourself immersed in a spectacular world.
    • 80 Metascore
    • 85 Critic Score
    With the assistance of Sumo Digital and Ninja Theory, the racing and combat are vastly improved. A strong emphasis is placed on variety; hopefully signaling an end to scenarios like seemingly endless waves of frost giants.
    • 80 Metascore
    • 80 Critic Score
    Its core premise is so strong, and the RPG elements so well-done, that this will definitely scratch any dungeon-crawling itch you have. [Oct 2005, p.144]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    There may be nothing revolutionary here, but putting an arcade classic in the palm off your hands is never something to scoff at, especially when you consider the less-than-glowing history of handheld fighters. [Mar 2006, p.115]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    New games featuring the walking dead have trouble standing out from the horde, but Techland's first-person, open-world, action/RPG entry Dead Island distinguishes itself. After kicking and slashing my way through the infected island of Banoi, I can say the game has tons to offer.
    • 80 Metascore
    • 95 Critic Score
    Players can influence the way every action, subpolot, and mission plays out to an uparalleled degree. [Jan 2004, p.152]
    • 80 Metascore
    • 90 Critic Score
    A visceral celebration of action and all that is good about hacking the bejesus out of someone - in style. [August 2002, p.76]
    • Game Informer
    • 80 Metascore
    • 90 Critic Score
    If you must know why I fancy this one so much, it's because you're a giant on the screen and it looks like you have sole control over the cosmos. I dig it. [Oct 2003, p.123]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    It's a ghoulishly good time for existing Sims fans. [Dec 2003, p.183]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    One of the most addictive things you can do that won't make various parts of your anatomy turn black and fall off. [Nov 2001, p.125]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    For the first time, we're able to play a handheld game with the scale and production values of a home console title. The base level of craftsmanship on display in Golden Abyss means you'll get your money's worth – but not a penny more. I wish all the perspiration expelled in the making of the game had been complemented by a bit more inspiration.
    • 80 Metascore
    • 80 Critic Score
    So it's short; Steve Wonder could probably rock the combat engine like nobody's business. [Aug 2004, p.97]
    • 80 Metascore
    • 85 Critic Score
    The game’s overall scale is still impressively large, but there’s only one main area to explore. Visiting the first entry, enhanced as it is, certainly gave me a greater appreciation for the strides that the series made later. That’s probably not what Sega was hoping for here, but it’s unavoidable considering the close proximity to Yakuza 0’s release.
    • 80 Metascore
    • 88 Critic Score
    Probably the best survival horror title we’ve seen this generation. The online multiplayer modes aren’t going to blow your mind, but they are a thoughtful addition. It’s got a higher level of action than its predecessor, and some gorgeous horror backdrops.
    • 80 Metascore
    • 85 Critic Score
    Like many of the '80s action flicks it mimics, Far Cry 3: Blood Dragon has the potential to alienate people with its crass sense of humor and repetitive one-liners. But if you long for an era when smart-mouthed badasses were more concerned with making things go boom than catering to your social sensitivities, Rex Power Colt is your man, and Blood Dragon is your game.
    • 80 Metascore
    • 80 Critic Score
    Easily the most surprising game I've played this year. I've been a fan of arcade racing games for as long as they've been around, and Ubisoft Reflections shows that there's still plenty of life in the genre – even if it means remotely controlling the action in a hospital gown somewhere.
    • 80 Metascore
    • 75 Critic Score
    Despite all of these cool minor additions, the core gameplay feels mostly like one big retread. With all of the great new games coming out this holiday, it’s hard to justify replaying this series. For diehard fans, however, this is the definitive LEGO Star Wars game.
    • 80 Metascore
    • 65 Critic Score
    Blood & Truth has some of the elements of the breezy English gangster flicks we’ve effortlessly enjoyed on the silver screen, but it lacks enough style and substance to make the formula work.
    • 80 Metascore
    • 85 Critic Score
    The potent combination of Sonic and Shadow Generations makes a strong case for being the best package of 3D Sonic content we’ve ever seen.
    • 80 Metascore
    • 85 Critic Score
    Despite these problems (and obscenely long load times, even on GI's high-end gaming PC), Pacific Assault is a great game. [Jan 2005, p.142]
    • Game Informer
    • 80 Metascore
    • 84 Critic Score
    MLB The Show 24 doesn’t hit it out of the park at every at-bat, but it doesn’t have to. The series is in the middle of an experimental phase that’s trying to mitigate its perpetual “online vs. offline” war. Despite a clear lack of innovation in mechanics, it has still found a way to impress, inspire, and engage with a younger generation that shares an interest in history. The Show’s art team is second to none, its OST shuffles Eladio Carrion, IDLES, Flowdan, and Brittany Howard with the grace of a 2 Chainz verse, and its “Grind 99” mantra has been edited to be a modern ideology – “play however and whenever.” It’s why Diamond Dynasty is the best take on Ultimate Team in terms of approachability and competition and why The Show 24 hopes to reignite annual titles through personalization. As the great Toni Stone once implied: “Get you one ‘cause I got mine.”
    • 80 Metascore
    • 85 Critic Score
    After years of iteration as a minigame and in beta, Gwent has come into its own as a great card game. It emphasizes keen decision-making over chance, and a great back-and-forth buildup ratchets up the tension across multiple rounds. With a great variety of decks and strategies at its disposal, as well as strong incentives to play match after match, Gwent proves great ideas can come from small beginnings.
    • 80 Metascore
    • 80 Critic Score
    BoxBoxBoy may be remarkably similar to the original BoxBoy, stripping it of its experimental indie cred and slipping it into a comfortable and safe sequel – but comfortable and safe are not bad things. Those are the words I use to describe all of my favorite clothing. You get more of what made the original BoxBoy worth a recommendation, and the same can be said of this follow-up.
    • 80 Metascore
    • 85 Critic Score
    A handful of technical stumbles can't keep Lego Lord of the Rings from being the best Lego game so far. Finding a great compromise between the linear installments and the sprawling open world of Lego Batman 2, Traveller's tales hits sweet spots in the structure and gameplay, constantly giving players new goals and new places to explore.
    • 80 Metascore
    • 75 Critic Score
    Millennium Girl won’t change how you feel about Etrian Odyssey, but it may open the door for further improvement.
    • 80 Metascore
    • 85 Critic Score
    Last Light features tighter controls and improved sound design for its arsenal, which now puts the gunplay on par with most triple-A shooters. However, I was more enthralled by the upgraded stealth mechanics.
    • 80 Metascore
    • 75 Critic Score
    All in all, families that loved the first one would be well advised to pick up the sequel. It’s a better game, and for the price of admission you get an accessory that will (hopefully) allow for improved gameplay for the future.
    • 80 Metascore
    • 83 Critic Score
    Overcooked is a wonderful local co-op experience, and a party game that hits all of the right notes in turning friends against each other and making even the quietest people scream uncontrollably.
    • 80 Metascore
    • 75 Critic Score
    Sakuna: Of Rice and Ruin is full of highs and lows. From one moment to the next, it can be a lot of fun. Farming and fighting are each entertaining independently, but the systems supporting those central concepts feel unrefined. Combat is cool, but the pacing interrupts its momentum. The rice-based progression is interesting, but the story and characters are not. All of these trade-offs prevent Sakuna: Of Rice and Ruin from delivering its full bounty, though you can still reap the benefits of its novel combination of ideas.
    • 80 Metascore
    • 75 Critic Score
    Outlast is a virtual tour through a hall of terrors. Even playing the game in full daylight makes me uneasy. However, the game's overall level design and gameplay were sacrificed at the altar of fear. If you're looking for an experience that will get your adrenaline pumping, Outlast is hard to beat, but if you’re looking for a meatier horror experience then you might want to run past this one.
    • 80 Metascore
    • 95 Critic Score
    One of the year’s best deals in gaming. [May 2009, p.78]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    Ace Patrol shines in its mechanics and may very well become a good game after a steady progression of updates. As it stands now, this one could use some more time in flight school.
    • 80 Metascore
    • 88 Critic Score
    With a great variety of maps and tons of secrets to uncover, From Dust's amorphous sandbox ensures a consistently entertaining journey.
    • 80 Metascore
    • 88 Critic Score
    While all these features give Homecourt the depth it needs, the real revelation here is something that's hard to describe in words: it just feels right. [Mar 2007, p.99]
    • 80 Metascore
    • 83 Critic Score
    The network is the only place Disgaea 4 breaks much in the way of new ground, but it's a wonderful complement to yet another iteration of an already slick design. Absent a major rework of Disgaea's foundation, this is about the best that we could ask for – even if you have to remind yourself that you're not playing the same PlayStation 2 game from 2003 once in a while.
    • 80 Metascore
    • 93 Critic Score
    Virginia is a taut thriller that strikes a fine balance between storytelling and interactivity in a way that narrative-driven first-person adventure games have not accomplished since their inception, thanks to its blend of classic cinema and exploration. It should not be missed.
    • 80 Metascore
    • 78 Critic Score
    As much as I loved parts of the overall experience, others let me down. Even so, I enjoyed learning about these characters and seeing them grow through my actions.
    • 80 Metascore
    • 80 Critic Score
    I wish there was more meat to it, but this title still comes well-recommended. [Sept 2005, p.110]
    • Game Informer
    • 80 Metascore
    • 83 Critic Score
    Tokyo Mirage Sessions #FE is a solid RPG with its own unique style and appeal. I could do without the tedious dungeons, but I still found plenty to love about the zany ride.
    • 80 Metascore
    • 88 Critic Score
    Baten Kaitos is awesome. I was most surprised by how quickly this game drew me in, and it wasn't even the story that captured my interest - it was the setting. [Dec 2004, p.178]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    Gunman Clive 2 has an undeniable old-school sensibility missing from the glut of new-age nostalgia-fueled independent titles.
    • 80 Metascore
    • 83 Critic Score
    If you're looking for some good, old-fashioned devastation, you could do a lot worse spending time as a renegade.
    • 80 Metascore
    • 75 Critic Score
    More of a rebirth for the series than the sequel it's trying to be. The action is mindless and fevered, and Jackie has transformed from a vengeful protagonist into someone who probably listens to "Dream Weaver" as he cries himself to sleep. I found it to be an interesting journey. [Mar 2012, p.91]
    • 80 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 80 Metascore
    • 78 Critic Score
    The control is solid and impressive. [Mar 2004, p.114]
    • 80 Metascore
    • 85 Critic Score
    Co-op is the most entertaining multiplayer mode I've played in a long time. [July 2003, p.115]
    • Game Informer
    • 80 Metascore
    • 70 Critic Score
    Although many of its elements tie into the greater Final Fantasy universe, this is but a faint echo of what you hve come to know and love...There's little here that truly excites. [Feb 2004, p.104]
    • 80 Metascore
    • 88 Critic Score
    Pokémon Sword & Shield are strong first attempts for the series’ full transition to consoles. While some frustrations hold it back from true legendary status, this new generation proves the Pokémon franchise is still great more than two decades after its debut.
    • 80 Metascore
    • 85 Critic Score
    With so many stages to explore and master, New Super Mario Bros. U Deluxe is a terrific way to experience this game again or for the first time.
    • 80 Metascore
    • 85 Critic Score
    Luftrausers is one of the most satisfying, enthralling arcade shooters to hit the market in recent memory.
    • 80 Metascore
    • 80 Critic Score
    Trials Fusion, like its predecessors, is a bundle of fun packaged in frustration, repetition, and memorization. If that kind of punishment is your cup of tea, Fusion offers more of what you’ve come to expect. The existing formula is an awfully good one, but with few meaningful steps forward, it’s easy to feel like we’ve crashed down this road before.

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