Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 81 Metascore
    • 85 Critic Score
    Xenosaga Episode III has many more successes than failures. But taken in context with the trilogy as a whole, Episode III is the worthy conclusion to an epic that I hadn't dared hope it could be. [Sept. 2006, p.90]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Just what the doctor ordered: a fun, fast racing experience with enough content to keep you playing for months.
    • 81 Metascore
    • 85 Critic Score
    Monster Hunter Stories 2: Wings of Ruin’s story might not light the world on fire, but it’s a fun experience that can acclimate new players to the great elements of the Monster Hunter series. Combat encounters are full of rich strategy, and Monstie collecting and gear customization kept me coming back even after the credits rolled. If you’ve been curious about Monster Hunter, but feel intimidated by the main series, Stories 2 might be just the entry point you’re looking for.
    • 81 Metascore
    • 88 Critic Score
    It’s a fun, deep, and somehow accessible entry in a genre that’s often viewed as complicated and excessively complex.
    • 81 Metascore
    • 70 Critic Score
    The story is barely present, and persistent elements that tie the rogue-lite experience together – like crafting and store expansion – have too little impact to convey a satisfying sense of progress. When viewed on a smaller scale, the accessible combat and simple formula make it easy to pick up and enjoy Moonlighter casually. However, my excitement and enthusiasm were at their highest during the brief window when I didn’t know exactly what to expect next.
    • 81 Metascore
    • 83 Critic Score
    Stories Untold is a unique four-hour experience that both horror fans and those who love to dissect head-scratching enigmas should check out. Though a number of frustrating puzzles may prove too tiresome for many, those who stick with it will find themselves rewarded with a treasure trove of gruesome and morbid delights.
    • 81 Metascore
    • 80 Critic Score
    Because most of my eight hours with Dig were spent spelunking through stages leading down, I rarely had to think about the game’s roguelite efforts. I spent most of my time playing through beautiful stages to the tune of chippy synth tunes, fascinated with how far Nitrome and Yacht Club were able to stretch the “dig” aspect of this game. Perhaps the roguelite nature of Dig will play a bigger role in my post-game excavations because I’m rearing to jump back in to discover all of its secrets. Even if it doesn’t, though, I know I still have at least a few more hours of great Shovel Knight gameplay ahead of me and in the world of platforming, that’s a treasure worth digging up.
    • 81 Metascore
    • 80 Critic Score
    You Don't Know Jack is proof that games don't need to be excessively complex in order to be fun.
    • 81 Metascore
    • 70 Critic Score
    Planet Zoo put up a lot of obstacles to my enjoyment, but once I broke through the majority of them, I found that engaging loop of mastery and success that makes simulation games fun. I enjoyed trying to one-up my last creation and surpass my previous revenue and years in business. Unfortunately, Planet Zoo requires an unreasonable level of patience that creates a barrier around its best qualities.
    • 81 Metascore
    • 80 Critic Score
    If all this year’s Madden did was restore its feature set, then that alone would hardly be cause for hope. However, by improving the gameplay, it makes it so I’m much more apt to actually play more than one season before putting my controller down. This series isn’t out of the woods just yet, but this year lets it be known that Madden’s best days aren’t behind it.
    • 81 Metascore
    • 75 Critic Score
    Public executions aside, Far Cry 5’s world is meticulously constructed, and it’s a remarkable facsimile of Big Sky Country. Unfortunately, too much of the action in it is uninspired. It’s a beautiful but bland recitation of what’s come before, from both the series and Ubisoft’s open-world playbook. It’s never bad, but considering how great the past games have been, its overall predictability is disappointing.
    • 81 Metascore
    • 85 Critic Score
    Slime Rancher has the ability to keep you hooked for hours; I often looked out over my ranch, felt pride at my accomplishments, and eagerly ventured back into the wilderness to see what other strange things I could find.
    • 81 Metascore
    • 80 Critic Score
    As much fun as I had with Extreme G3, I have to give the slight nod to Kinetica in this issue's futuristic racer debate. [Nov 2001, p.110]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    The fielding is the only aspect of that could still use some work. Otherwise, this is as good as digital baseball gets. [Apr 2002, p.76]
    • Game Informer
    • 81 Metascore
    • 63 Critic Score
    My main gripe comes from the game's seeming inability to provide consistent gameplay...the game's performance couldn't equal its scope. [Jan 2002, p.95]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    The unholy cursing that took place wasn't directed at Freekstyle's design or gameplay, but rather, how dreadfully challenging the game manages to be. [July 2002, p.82]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Without a doubt in my mind, the scariest game ever made. [Jan 2004, p.124]
    • 81 Metascore
    • 75 Critic Score
    Although this game is well-rounded enough to at least give you an enjoyable experience, it fails to grab you by the stick with enough G-forces to set the seat of your pants on fire. [Dec 2003, p.148]
    • 81 Metascore
    • 85 Critic Score
    As ball physics and control go, it's dead on. [Oct 2003, p.145]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    I'd say that if you can't have a good time with this title, than you need to pull that puck out of your butt and allow yourself to sit down and relax a little. [Oct 2003, p.138]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    More straight-up innovation is needed next time, but until then, we've got a good solid game on our hands. [Mar 2004, p.94]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    While the single player is rather ordinary, the multiplayer mode makes Bomberman Generation a must for GameCube owners with friends. [August 2002, p.82]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    The real-time strategy genre remains relevant, fueled by a few big titles once in a while. While Age of Empires IV lacks any ambition to even gently jostle the standards set by Age of Empires II decades earlier, it’s a good way to play a classic-feeling RTS today with some slick polish and panache.
    • 81 Metascore
    • 80 Critic Score
    If you enjoyed the first entry, you absolutely owe it to yourself to play Goodbye Despair. If you who weren't enamored with it, you won't find anything here to change your mind. Nonetheless, you still won't find a series out there that messes with your head like Danganronpa. It sticks with you long after you've watched the credits roll.
    • 81 Metascore
    • 75 Critic Score
    The Campaign mode offers a little variety with slightly varied missions and even some boss battles, but if you’ve never liked Worms’ brand of zany, artillery-heavy 2D action, well, not much has changed.
    • 81 Metascore
    • 78 Critic Score
    FIFA 08 is the most playable version of the series yet in the next-gen era--including a cool Superstar-like mode--but ghosts of old gameplay still haunt this release. [Oct 2007, p.110]
    • 81 Metascore
    • 90 Critic Score
    Rage's story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with "follow me" and pop-and-fire shooters. While light RPG elements are present, this is mainly a game for players who love challenging combat experiences.
    • 81 Metascore
    • 78 Critic Score
    I love the color edit and backgrounds, and the character list can't be beat. [Dec 2001, p.95]
    • Game Informer
    • 81 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 81 Metascore
    • 83 Critic Score
    These fans are the ones that will appreciate the little changes the most, but SmackDown vs. RAW 2010 is a solid title whether you have a closet full of Austin 3:16 shirts or just catch the occasional episode of RAW. [Nov 2009, p.97]
    • 81 Metascore
    • 88 Critic Score
    A game that’s not only the zenith of its series but also one of the boldest narrative-focused titles of the last few years.
    • 81 Metascore
    • 90 Critic Score
    As a whole, Dawn of Dreams is a truly skillful entry in the series. It's a great fresh start with new characters, gameplay, and ideas. [Mar 2006, p.102]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    On day one, the game feels a few reinforcements short to pull off the overwhelming victory we’ve come to expect given the series’ strong lineage.
    • 81 Metascore
    • 95 Critic Score
    The gameplay has evolved to a frightening degree, and exacting painful death upon your opponent is only the tip of the bloody iceberg...Deception is easily the most-accomplished fighter to date. [Oct 2004, p.120]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The new bells and whistles streamline gameplay and make this title much more fun than I was expecting. [Oct 2004, p.146]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    This title, unlike the other sports launch games for the system, really is able to sell itself via its graphics. [Jan 2006, p.147]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    Though it lacks content and features, Mini Motorways has consumed much of my gaming time since I downloaded it more than a week ago. The simple gameplay, clean interface, and satisfying difficulty ramp led me to say, “Just one more run,” several times a session before ultimately calling it quits. Mini Metro hooked me when it first came to iOS years ago and has remained one of my favorite games to enjoy in short bursts, and I’m glad to add Mini Motorways to that same gaming rotation.
    • 81 Metascore
    • 70 Critic Score
    Perhaps due to its years in development, PDZ just feels antiquated and familiar. [Jan 2006, p.141]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 81 Metascore
    • 78 Critic Score
    As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Necrobarista tells a meaningful story about relationships and the memories we create with the people around us. It’s heartwarming, poignant, and pulls at the heart strings in all the right ways. It has some minor issues, but they aren’t what stuck with me. Instead, I’m still thinking about the wisdom this game imparts.
    • 81 Metascore
    • 85 Critic Score
    For all my complaining, there is one thing about this game that does rule, and that is the combat. It is still amazingly fun to slice and dice as a Jedi. It just feels good on so many levels. [Nov 2003, p.173]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    If you missed out on this, or are looking for a reason to pull your PSP out of mothballs, The Warriors is a great purchase.
    • 81 Metascore
    • 88 Critic Score
    The core of this game is far too good to not enjoy. For fans of wrestling or fighting games in general, this annual series has become a required purchase.
    • 81 Metascore
    • 85 Critic Score
    Outside of the lack of the more recent PC expansions and the simulation speed options, Cities: Skylines - Xbox One Edition is every bit as good as its PC counterpart. The mayoral planning fantasy is still intact with this version, and now easier than ever to get into. Simply put, if you're an Xbox One owner who is a fan of city-building simulation games, you need to check out Cities: Skylines.
    • 81 Metascore
    • 90 Critic Score
    Is there depth and brilliance in this? You're damn right there is. [May 2002, p.80]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    If there ever was a game developed for the attention deficient, this is it. Ninja Gaiden's action is so fast bullets would have trouble keeping up. But since it's is action game and not a round of golf, this intensity is pretty flippin' awesome.
    • 81 Metascore
    • 85 Critic Score
    It's no online tour, but it's a step in the right direction; the kind of slow progress we're seeing in the franchise these days. [July 2009, p.82]
    • 81 Metascore
    • 88 Critic Score
    Dragonfall’s fundamentals haven’t changed enough to justify a play if you actively disliked Shadowrun Returns, which is a required purchase before enjoying this new expansion. However, if you were simply hungry for deeper role-playing options, Dragonfall makes major strides, and deserves your attention as a standalone adventure.
    • 81 Metascore
    • 90 Critic Score
    Immortals contains all the ingredients I want from an epic, open-world adventure steeped in mythology. With empowering combat, rewarding exploration, and a story that shines a spotlight on its characters through humor, Immortals Fenyx Rising leverages its myriad inspirations to discover its own identity and deliver an outstanding open-world experience.
    • 81 Metascore
    • 93 Critic Score
    The final boss is one of the coolest-looking foes I've faced in a long time, and overall the graphics are great. [Feb 2005, p.118]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Like a Dragon: Ishin is an awesome spin-off to an already-great series, and one I'm glad finally came to the States. Even if it tripped on the landing, the story kept me gripped, and I hope some of the new combat styles and special moves make their way to other RGG games. I also hope we'll get the other spin-offs that never made their way over. Time will tell, but for now, it's nice to be back with my favorite criminals.
    • 81 Metascore
    • 75 Critic Score
    In the end NBA Live 10 may have the glamorous look of a basketball superstar, but it still needs to round out its game to steal the crown of best hardcore hoops game from its rival.
    • 81 Metascore
    • 83 Critic Score
    Knowing that the next game in this series will star a new up-and-coming defense attorney, Trials & Tribulations is a fun and fitting farewell to Phoenix and company. [Nov 2007, p.162]
    • 81 Metascore
    • 88 Critic Score
    The further I played into Stellar Blade, the more it surprised me with the depth of its action and the breadth of play experiences. The story never clicked for me, but the world-building, top-notch art, and silky animation certainly did. Even when certain devastating bosses made me curse, it was always because I made a mistake and was left eager to dive back in for another shot. I loved the gradual mastery I developed as I explored its many interlocking systems of combos and special moves. Stellar Blade is unabashed in its titillating approach to sex and violence, but unlike so many games that use those appeals as a crutch, it’s also a top-notch action experience that can easily stand with the big girls.
    • 81 Metascore
    • 78 Critic Score
    Racing cars of this magnitude is not like hitting the streets with some jacked-up sports car. F1 cars are a special breed, and Codemasters has done a great job conveying that. Some of the racing moments are challenging and exciting the likes of which you won't find in other titles. A little more depth in the series' career mode could go a long way into making that portion of the game just as special.
    • 81 Metascore
    • 80 Critic Score
    The new bells and whistles streamline gameplay and make this title much more fun than I was expecting. [Oct 2004, p.146]
    • 81 Metascore
    • 93 Critic Score
    The gameplay exceeds any baseball title to date! [Apr 2003, p.83]
    • Game Informer
    • 81 Metascore
    • 70 Critic Score
    As you can probably imagine, gameplay can be tedious, but the title does a good job of changing things up and adding new elements to the mix. [Dec 2003, p.187]
    • 81 Metascore
    • 78 Critic Score
    As good, if not slightly better than all the other FIFAs before it. And as long as this is all anyone asks for, it looks like FIFA will crawl along from year to year knowing that it never has to fully pull it all together. [Nov 2004, p.149]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The new moves are great; fighting is tolerable; and being able to knock down the goalie is a blast. However, the speed is greatly decreased. [Oct 2003, p.131]
    • Game Informer
    • 81 Metascore
    • 68 Critic Score
    If you’re a huge Punch-Out fan and slightly curious about Rage of the Gladiator, I’d still recommend the WiiWare download. While it doesn’t dethrone the champ, it’s got the potential to be a contender if Ghostfire Games makes some changes next time around.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Quest plays it too safe to satisfy hardcore card-crawlers, but the campy characters, gratifying combat, and splashy synergies make it an enticing option for those looking for a traditional turn-based RPG that’s easy to wade into.
    • 81 Metascore
    • 85 Critic Score
    Minerva's Den also offers a tightly wound narrative that is easy to digest and unlike any other tale told under the sea.
    • 81 Metascore
    • 78 Critic Score
    Sniper Elite 4 is a well-rounded experience that delivers on multiple fronts. The campaign is flexible and full of satisfying objectives, and I enjoyed jumping into missions with a friend. The unique collection of competitive multiplayer modes rounds out Sniper Elite 4, giving shooting fans a game that’s worth a look despite its flaws.
    • 81 Metascore
    • 90 Critic Score
    Despite a campaign that struggles with occasional mundane shootouts that bring the out-of-this-world story down to earth, the overall Call of Duty: Black Ops III package is incredibly strong, with something for everyone. Whether you’re into traditional multiplayer mayhem or zombie survival, you’ve got lots of choices that are fun solo and even better with friends.
    • 81 Metascore
    • 83 Critic Score
    Episode 4 builds to a promising series finale, and the writers make sure that the emotional toll of every decision and horrifying experience plagues your psyche. In that, it succeeds by properly laying down all the groundwork for Episode 5. The episode starts off slow, but by the end, lights fire in a worthy cliffhanger. I'm still thinking about it, and it doesn't get much better than that.
    • 81 Metascore
    • 80 Critic Score
    Age of Wonders: Planetfall takes several turns to get moving, and newcomers might feel overwhelmed until they gain their bearings, but Triumph Studios’ newest strategy offering is full of fun, creative ideas and each faction is worth taking for a spin at least once. Building a sustainable empire and managing a happy populous takes some grunt work, but they are really just stepping stones to Age of Wonders: Planetfall’s epic firefights.
    • 81 Metascore
    • 80 Critic Score
    Etrian Odyssey Nexus has a ton of things to do, but I’ve done them all before. While this shouldn’t shake off fans of the series from diving in to its last handheld entry, the love letter to the franchise can feel uninspired with its recreations of the past. Even for a series built on a classic and time-tested formula for dungeon crawling, Nexus relies too heavily on the substance of its predecessors.
    • 81 Metascore
    • 88 Critic Score
    Fall Guys doesn’t take itself too seriously, and it’s hard not to grin after a few rounds of delightful diversion. Whether by yourself or with friends, this refreshing and ridiculous game makes every triumph and failure into a celebration.
    • 81 Metascore
    • 83 Critic Score
    Amazon Game’s second run at the MMO market is very impressive. The years of content already created for Lost Ark provide an enticing package filled to the brim with fun activities and exciting locals to explore. Each class is wonderfully unique, and the customization systems allow for an abundance of freedom to tailor to a variety of playstyles. I’ve had a great time with Lost Ark in these early days, and I’m looking to sink many more hours into it with friends over the coming weeks and months. Those looking to scratch an Action/RPG itch or sink time into an MMO won’t go wrong giving this adventure a fair shot.
    • 81 Metascore
    • 75 Critic Score
    While some of the content is new, the game plays exactly the same--fast, thick with the flavor of classic arcades, and kind of simplistic. [Jun 2006, p.110]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    Despite the unfortunate boss retreads and disappointing final dungeon, The Champion’s Ballad is a great excuse to revisit Breath of the Wild’s enormous world. Its new challenges highlight what made Breath of the Wild great in the first place, giving you some fun new ways to utilize your old toolkit. Figuring out where the new shrines are, puzzling out how to complete them, and finding several new secrets along the way gave me the same exciting wonder I had when I first started exploring Hyrule, and make me eager to continue exploring it and see what other secrets I’ve missed.
    • 81 Metascore
    • 80 Critic Score
    Void Bastards is funny, misanthropic, and yet still fun to play, and even after arising from some pretty clear inspirations, manages to feel like its own mutated beast.
    • 81 Metascore
    • 90 Critic Score
    God of War III is still a fantastic experience, and a significant beat in gaming history, but this remaster doesn’t build on its legacy.
    • 81 Metascore
    • 80 Critic Score
    Some minor tweaks are appreciated, like having all of the minigames unlocked from the beginning, but nothing has been done to alleviate SMB's myriad frustrations. [Apr 2005, p.117]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    The Asian Dynasties features three short and sweet mini-campaigns focused on events in Japan, China, and India, but the multiplayer is where you can truly test your mettle.
    • 81 Metascore
    • 90 Critic Score
    Easily the most hard-hitting MK in the series yet. [Jan 2003, p.100]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    An exceptional release that takes home the crown for being the deepest game of the season. [Apr 2005, p.128]
    • Game Informer
    • 81 Metascore
    • 85 Critic Score
    HAL Laboratory does a great job shaking up the mechanics from one set of levels to the next so the action never grows stale, which seems extra impressive after four entries.
    • 81 Metascore
    • 83 Critic Score
    Battle Chef Bridge is breezy and fun, offering roughly 8 to 10 hours of stressful cooking with a decent narrative and beautiful pastel visuals to pull it along. It may seem lighthearted and innocent, but it succeeds more in being overly chaotic in its match-three gameplay.
    • 81 Metascore
    • 78 Critic Score
    It does perhaps the best job I've seen of being realistic and true to its World War II subject matter, while keeping the gameplay fast and accessible - a thin line which is not easily straddled. [Dec 2004, p.188]
    • Game Informer
    • 81 Metascore
    • 80 Critic Score
    Affordable Space Adventures is a great puzzle game, and it uses the GamePad in interesting ways that don’t feel like gimmicks. It shows Nintendo isn’t the only studio capable of doing interesting things with an additional screen. It’s nice to see the Wii U become home to a truly exclusive title trying to do something different.
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 81 Metascore
    • 90 Critic Score
    Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical. I’m pleased Ninja Theory avoided the temptation to blow up this formula into something far bigger than needed – this isn’t Xbox’s God of War; it’s a better Hellblade. The first game is a famous example of not needing to be fun in the traditional sense to be engaging. This sequel sprinkles more broadly appealing thrills while retaining the thoughtful storytelling and artistry few triple-A games possess.
    • 81 Metascore
    • 80 Critic Score
    The rain effects are fabulous and the cockpit cam is sweet, even if skips the odd frame or two. [August 2002, p.79]
    • Game Informer
    • 81 Metascore
    • 73 Critic Score
    Staggeringly addictive at the outset, but starts to get repetitive a few hours in. A really excellent start and worth the money, but it leaves me salivating for a sequel. [Nov 2003, p.174]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    From the gameplay and balancing, to the visual content and story, you really couldn't ask for much more from a 16-bit RPG. [Apr 2002, p.88]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    This is exactly what a GBA game should be: Battle Network 2 has a simple interface, a cool character, plenty of gameplay variety and strategy, and an addictive quality. [June 2002, p.86]
    • Game Informer
    • 81 Metascore
    • 83 Critic Score
    If you're the methodical type who loves to drown in the details, set up intricate raids, and get your hands dirty (so to speak); I see no reason why you won't enjoy this release. [Aug 2003, p.96]
    • Game Informer
    • 81 Metascore
    • 78 Critic Score
    All in all, Street is more of a pure multiplayer experiece. [Mar 2004, p.96]
    • 81 Metascore
    • 88 Critic Score
    It may not have the depth that wrestling fans expect - such as character creation, gimmick matches, or the largest assortment of moves - but the fundamentals of play are of a much higher quality than any other game in the genre. [Apr 2003, p.88]
    • Game Informer
    • 81 Metascore
    • 90 Critic Score
    Bridge of Spirits stumbles a little in spots, yet confidently sprints into the heart of the adventure, rewarding the player with secrets galore and visuals that are almost always worth admiring. If you love Zelda-like games or are just looking for an experience that will make you smile every step of the way, you can’t go wrong with Kena: Bridge of Spirits.
    • 80 Metascore
    • 85 Critic Score
    This title’s greatest accomplishment is simply in delivering the full Civilization Revolution experience on Nintendo’s handheld.
    • 80 Metascore
    • 75 Critic Score
    A gorgeous game with a couple examples of spectacular level design, but it doesn't have any tricks up its sleeve once the novelty wears off. [Apr 2005, p.130]
    • Game Informer
    • 80 Metascore
    • 78 Critic Score
    Dive into the co-op with your friends to see all of the fun, strategy, and depth Dungeon Defenders has to offer. [July 2011, p.94]
    • Game Informer
    • 80 Metascore
    • 80 Critic Score
    In the same way that a comic series reboot can offer new fans a good jumping-on point, Ultimate Marvel vs. Capcom 3 is the perfect choice for curious fighters to check out the most complete entry in the series.
    • 80 Metascore
    • 85 Critic Score
    An extremely solid game that maintains the great tradition of the franchise. While I doubt it will be remembered as a classic, it will definitely provide fans with many great moments of fun. [Jan 2005, p.127]
    • Game Informer
    • 80 Metascore
    • 85 Critic Score
    Smart mechanics, aggressive battles, and tight storytelling make this a strong new contender in the genre, even if the campaign's pacing sometimes misses the mark.

Top Trailers