Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 82 Metascore
    • 85 Critic Score
    With its realistic animations, solid controls, and ambitious Association mode, NBA 2K9 makes its title run once again. But the competition is stiffening, and next year needs to bring significant leaps forward with online play and the low-post game if 2K wants to make it 10 in a row.
    • 82 Metascore
    • 78 Critic Score
    Awakening enriches the universe with new revelations and characters (two of the new party members are particularly awesome), but only makes half-hearted attempts to improve the basics. [Issue#204, p.95]
    • 82 Metascore
    • 85 Critic Score
    Graphically, it's a masterpiece. [Jan 2006, p.136]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    Despite the overall fun I had with Superstar mode, it's unfortunate other aspects of the game haven't been fixed. [Oct. 2006, p.92]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    While there’s not a whole lot for players to do in the single-player campaign after they punch out the content on normal and heroic difficulty, the cards that can be acquired here will have impact in casual, ranked, and arena play for years to come.
    • 82 Metascore
    • 83 Critic Score
    Though the difficulty level is steep, it isn't the type that sends you home with a gauzy head and a fractured spine. It's more of a glove slap to the face - a challenge from a worthy foe that keeps you coming back for more. [Oct 2004, p.136]
    • 82 Metascore
    • 93 Critic Score
    The critical path is incredibly long and is joined by bonus comic missions for most of the characters. The teammate AI is very impressive, often getting to baddies before you even see them, but once again, Raven has designed a game that is better through cooperative play.
    • 82 Metascore
    • 85 Critic Score
    While it's not a revolution in video game tennis, Top Spin 4 provides both a mastery of the basics and the most comprehensive career mode to date. Throw in a strong roster of real-life professionals, a great online component, and Move functionality for the PS3, and this title is more than ready for center court.
    • 82 Metascore
    • 80 Critic Score
    The THPS series shaped my music taste, fashion sense, and more while also delivering an incredibly fun timesink on my PlayStation 2. A perfect remake of these games would do the same all these years later, or at least remind me why they were so impressionable when I was growing up. While Iron Galaxy has excellently modernized the gameplay and graphics of these classics to feel right in 2025, I wish it had done a better job of highlighting the influence these games once had in their heyday.
    • 82 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 82 Metascore
    • 90 Critic Score
    NCAA 12 is better than NCAA 11, and yet I feel like we've come to the point in the series' lifecycle where the changes – while all worthwhile – are getting harder to notice.
    • 82 Metascore
    • 88 Critic Score
    Interactive storytelling is rarely this good, and there are few game endings that make you sit back and think, “Man, what if I did this instead?” like this one does. For its amazing narrative and believability of characters, and the twisted joys that come from being a slave of a demon, The Darkness will keep you enthralled, even when the gameplay lags a little behind.
    • 82 Metascore
    • 85 Critic Score
    Sky expands on the successful gameplay ideas of the developer’s previous games, but with a greater sense of progression, replayability, and a far more involved social component. Conceptually, this new project is a deeply felt meditation on empathy and the connections between people, couched in the same unpretentious and thoughtful presentation we’ve come to expect from the studio. Sky is a refreshingly moving and robust game on the iOS platform, and one best shared with others – especially folks who might not normally pick up a video game.
    • 82 Metascore
    • 80 Critic Score
    Stray is, more than anything, a charming game. Its gimmick – you are a cat, do cat things – never gets old; I constantly found it clever for the few hours it took to complete. But more than gimmicks, exploring a world this dense and detailed is a joy, amplified by the unique gameplay being a cat offers. It's a solid, brief ride through a strange world and one well worth taking.
    • 82 Metascore
    • 85 Critic Score
    While the combat isn’t anything special and the puzzles wear out their welcome, Eastward’s characters, setting, and sounds craft an unforgettable experience. If you’re looking for something quirky, captivating, and somewhat surreal, you’ve found it.
    • 82 Metascore
    • 80 Critic Score
    That being said, after numerous Etrian Odyssey entries, the formula hasn't changed much. It's still fun, but without any large leaps, Etrian is starting to get stale. I feel playing one entry is like playing them all.
    • 82 Metascore
    • 80 Critic Score
    This is a slightly inferior version of an awesome game, which makes it a pretty good offering on Nintendo's handheld. [Oct 2008, p.115]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Sure, leveling up and collecting new items requires nothing more than going through the motions for seasoned gamers. But any title that can throw in as many new systems and nail the core gameplay as well as Lunar Knights does has a spot waiting for it in my library.
    • 82 Metascore
    • 83 Critic Score
    Overall, there's a lot to like in Test Drive Unlimited, and its positive aspects far outweigh the few issues I had. I definitely recommend taking it for a spin. [Nov. 2006, p.136]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    Blur is the thinking person’s death race – if there is such a thing – where your mind is racing just as fast as your motor.
    • 82 Metascore
    • 93 Critic Score
    Playing it makes me believe I can do just about anything with the ball at my feet, and this self-assurance is powerful. If you have the desire, FIFA 15 meets the challenge. It does not disappoint.
    • 82 Metascore
    • 90 Critic Score
    Mask of the Betrayer delivers on all fronts: tactical battles, exceptional story, and great characters. It’s truly remarkable how far NWN 2 has come. It’s not perfect, but as far as I’m concerned the smooth execution and excellent new content in this expansion make this the best electronic D&D experience since "Baldur’s Gate II."
    • 82 Metascore
    • 85 Critic Score
    While I yearned for a little more in a few areas (difficulty curve and graphical polish in particular), the overall experience lies somewhere between the first "Underground" and the second...meaning it's easy fun, but not genre-defining. [Dec 2005, p.148]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Rebellion isn't a massive departure for Sins of a Solar Empire, but it's a good enough reason to get back into the game or to discover for the first time one of the more interesting evolutions of the strategy genre in recent memory.
    • 82 Metascore
    • 78 Critic Score
    I didn't feel very invested in this game, or its story, but I sat there pouring in the hours just the same. [May 2002, p.93]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    The gameplay truly is a work of art, and now that it has depth on its side, ATV is nothing short of a force to be reckoned with. [Jan 2003, p.92]
    • Game Informer
    • 82 Metascore
    • 95 Critic Score
    Then there's the online mode which I have to say is quite luscious. [Sept 2002, p.76]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    The story is actually somewhat interesting, and the difficulty level is finally on par with the ancient precursors. Not bad, but again, nothing new. [Aug 2002, p.90]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Florence is a beautiful experience that isn’t afraid to tell an ordinary story. This isn’t an action-packed, heroic tale or a somber story filled with tragedy, but it still hits some of those notes in subdued ways. Florence is happy, distressing, and admirable in its reflection of young romance, and it left me with a sense of unexpected hopefulness.
    • 82 Metascore
    • 85 Critic Score
    Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives.
    • 82 Metascore
    • 83 Critic Score
    The Road to Gehenna is not a game for newcomers, but this compelling set of tests is bound to please those who delighted in the original The Talos Principle.
    • 82 Metascore
    • 90 Critic Score
    While I’m still working my way through endgame content, including several raids, battlegrounds, and a target-hunting Prey system, Midnight’s core experience is great. As the second entry in a trilogy, Midnight effectively fleshes out returning characters and blurs the line between good and evil in interesting ways. Ending on a dark note, this middle chapter creates more questions than answers, and serves as a great staging ground for the story’s final act. While the conclusion is still years away, I’ll happily devote that time to decorating and, inevitably, renovating my new abode. Now more than ever, Azeroth feels like a home away from home.
    • 82 Metascore
    • 90 Critic Score
    The level design is as epic as ever, with puzzles spanning entire vistas littered with tunnels, tombs, torturous traps, and more.
    • 82 Metascore
    • 90 Critic Score
    Peak stands out as a delight in a year of self-serious major game releases, and I especially recommend it to anyone seeking levity amidst life’s stresses. The climb to the summit may be treacherous, but overcoming its many hazards with my friends is one of my favorite memories of playing games this year.
    • 82 Metascore
    • 70 Critic Score
    Bloodstained: Curse of the Moon 2 may as well have come out in 1989. It looks and feels like a game from three decades ago. If that was the only goal, it succeeds with flying colors. Unfortunately, that’s not a very ambitious goal, since the market full of side-scrolling 8-bit inspired gems that cleverly blend genres and make use of modern gaming conventions. Curse of the Moon offers a few hours of mindless action, but there are better nostalgia trips out there.
    • 82 Metascore
    • 73 Critic Score
    I'm honestly very excited to see what this team comes up with next, and hopeful that future title will have a little more polish to it. [July 2005, p.125]
    • Game Informer
    • 82 Metascore
    • 75 Critic Score
    It's cute as hell, fun as can be, but a few steps back on the evolutionary ladder. [July 2003, p.104]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    In the post-game cleanup, I’m only now engaging with the aesthetic-serving aspects of Cult of the Lamb. I’m finally making my cult feel like mine and not one I’m sure every other player will at some point make to cultivate as many resources as possible. I only wished I had felt this earlier in my 19-hour journey. Still, everything I did leading up to it, from the fast-paced dungeon combat that never grew stale to the factory-like base building that nailed the stress of resource management, was enough and then some to keep me engaged and indoctrinated.
    • 82 Metascore
    • 80 Critic Score
    As a downloadable title featuring the bells and whistles that many retail fighters are lacking, Skullgirls is an impressive feat.
    • 82 Metascore
    • Critic Score
    Regardless of its shortcomings, this still serves as a great way to play these three games on modern, portable technology. Super Mario 3D All-Stars is a must-have for all die-hard fans of Nintendo's flagship franchise, but it's unfortunate to have it outshone not only by the collection's contemporaries, but also by the collection it was essentially modeled after nearly three decades ago. If you're on the fence about Super Mario 3D All-Stars, you can't go wrong with these three classic adventures in one neat package. However, you'll want to grab these before they disappear forever; Nintendo currently plans on pulling the sale of Super Mario 3D All-Stars at the end of March 2021.
    • 82 Metascore
    • 85 Critic Score
    Even with a somewhat bare-bones online offering, it's still one of the most refined fighters on the market.
    • 82 Metascore
    • 70 Critic Score
    Fans of Shantae's previous adventures will likely find more to love with Pirate's Curse, but there are enough superior retro-inspired games (Shovel Knight, Strider, Azure Striker Gunvolt, etc.) to make this one hard to recommend unless you've already played them all. However, there is fun to be had if you're a tenacious enough pirate to dig for WayForward's buried gold.
    • 82 Metascore
    • 85 Critic Score
    Dragonborn delivers a great adventure that rarely apes content from the core game. The dungeon designs are inventive – especially the water temple – and flow nicely from quest to quest. Solstheim is a fun island to explore, offering a wealth of side content and locales to uncover. The dragon-riding and battle against Miraak in the final act are rough, but the story stays strong and is tied to one of of Skyrim's most enjoyable quest lines.
    • 82 Metascore
    • 80 Critic Score
    In spite of these frustrations, Galak-Z has the heart of a truly compelling shooter. I wish 17-Bit had taken its elements and laid them out in a game with a more natural progression, or added a greater level of variety to Galak-Z's extensive randomness. However, even when the game feels unfair, I couldn't resist returning to these pinpoint-accurate flight controls and tense dogfights.
    • 82 Metascore
    • 80 Critic Score
    With climactic setpiece moments dosed heavily throughout each mission, endlessly enjoyable third-person gunplay, and impressive swarm tech that pits you against hundreds of enemies at once, little time is wasted on anything that isn’t fun in Space Marine.
    • 82 Metascore
    • 78 Critic Score
    On all platforms, Dragon Age II caters to an audience that didn't connect with Origins, while alienating those who did. This may result in a better console experience, but considering that Dragon Age: Origins was a love letter to old-school PC RPGs, BioWare's neglect of the sequel's PC release is tragic. I appreciate the technical refinements, but improving the polish doesn't do much good when the basics still need work.
    • 82 Metascore
    • 83 Critic Score
    Part of me was disappointed with Dragon Age II. I hoped for an improvement on the original, but it ultimately feels like a step back. [Apr 2011, p.85]
    • 82 Metascore
    • 80 Critic Score
    FIFA still does soccer best, but there is room for improvement. [Dec 2001, p.93]
    • Game Informer
    • 82 Metascore
    • 78 Critic Score
    Definitely a decent game, but if the franchise doesn't evolve, it runs the risk of losing its crown as the dominant PS2 shooter. [Dec 2005, p.166]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    Hardcore platformer fans will find this a trying test of skills. Henry Hatsworth could have been one of the most unique and interesting games on the DS, but some baffling design choices hold it back from greatness.
    • 82 Metascore
    • 80 Critic Score
    Six careers blend in plenty of interesting variety, though pacing gets unexpectedly slow in the adventure-style diagnostic and forensic modes.
    • 82 Metascore
    • 80 Critic Score
    DDR hasn't evolved much since its console debut on PSone, but the graphics, song list, and online options of Ultramix make it the best entry in the series since "DDR: Konamix." [Jan 2004, p.148]
    • 82 Metascore
    • 90 Critic Score
    Finally, LucasArts had the foresight to surround the game's finely tuned combat with engaging story interludes, sidequests, and more content than you can imagine. [Oct 2003, p.130]
    • Game Informer
    • 82 Metascore
    • 90 Critic Score
    Pure fun that increases exponentially has you add more friends to the mix. [Nov 2005, p.138]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    The new matchmaking and social functions also add a new level of engagement to the experience. However, for those who quickly burned out on the first game, I'm not sure this is enough to get them to pick up their virtual art pad again.
    • 82 Metascore
    • 80 Critic Score
    As a standalone game, The Banner Saga 3 is the weakest of the bunch. As a conclusion, it does its job well, marrying beauty to melancholy and making me think long and hard about what sacrifices I was willing to make for the good of the world.
    • 82 Metascore
    • 80 Critic Score
    Like Agent 47 himself, Hitman 2 doesn’t take a lot of chances – instead it continues honing its underlying formula to a deadly precision. A part of me still longs for the smaller and more digestible maps of the older games, but I can’t argue with IO’s execution here – the levels, and memorable assassination opportunities they hold, are worth the investment.
    • 82 Metascore
    • 80 Critic Score
    I was relieved when Requiem’s second set of credits rolled. Not because I didn’t enjoy playing the game, but because the de Runes’ journey in this game is tense and stressful for much of it. At times, it feels too long and oddly sadistic in its focus on inflicting fakeouts, pain, and suffering on the de Runes. Other times, I admired Asobo’s command of this series, its rat-infested stealth mechanics, and its grandiose storytelling. Fortunately, the latter edges out the former, and Requiem feels like much more than just a follow-up. With this journey behind me, I’m excited about where the series might go from here, but if Asobo plans a break for the franchise, rest assured that Requiem goes out with an impressive bang.
    • 82 Metascore
    • 80 Critic Score
    As reductive as it sounds, when it comes to delivering a classic survival horror experience, Crow Country is a good “one of those.” Familiar elements and tropes are well executed, and the succinct runtime of five to six hours is perfect for its smaller scope. I had fun reliving the genre’s golden years through Crow Country’s eyes; playing it feels like relaxing under a warm, blood-stained blanket.
    • 82 Metascore
    • 70 Critic Score
    The real issue is that Death Stranding’s gameplay really is as simple as it appears to be, and the elements around it – the story, combat, and lackluster mission objectives – aren’t satisfying enough to anchor the title and get players invested.
    • 82 Metascore
    • 83 Critic Score
    You’ll likely split your time fairly evenly between cursing the problematic UI and localization, and marveling at the outstanding ambience or frantically trying to shoot or sneak your way out of a jam. If you’re willing to slog through some frustrations, you can find some diamonds in S.T.A.L.K.E.R.’s rough that you won’t find anywhere else in video gaming.
    • 82 Metascore
    • 88 Critic Score
    Most exciting of all? The end hints heavily at more entries in this excellent series. [Mar 2011, p.96]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    Overall, Space Invaders Extreme 2 offers more fun shooter action. If you liked the first one, go grab this $20 bargain. It’s just too bad that PSP and Xbox Live Arcade fans of the series are left in the lurch for the time being.
    • 82 Metascore
    • 88 Critic Score
    Probably the best survival horror title we’ve seen this generation. The online multiplayer modes aren’t going to blow your mind, but they are a thoughtful addition. It’s got a higher level of action than its predecessor, and some gorgeous horror backdrops.
    • 82 Metascore
    • 78 Critic Score
    This series, and this entry in particular, is skating around on charisma alone. [July 2006, p.107]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    The unwieldy Stage Battles maim the battle system and multiplayer, but this gaffe doen’t take away from Brütal Legend’s charm. If you’re a fan of Tim Schafer’s humor and the type of person who decides between wearing a Metallica and Slayer tee-shirt when you wake up, this is a must-play.
    • 82 Metascore
    • 85 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 82 Metascore
    • 68 Critic Score
    With a full crew, Videoball is a lot of fun. It hits that difficult-to-balance level of controlled chaos where a lot is happening on screen, but those playing and those watching can keep track of the action. It leaves plenty of room for close calls, last-second saves, and the equivalent of the slam dunk, but playing online proved difficult and the slow firing speed kept me feeling like I was coming up short.
    • 82 Metascore
    • 85 Critic Score
    A Crooked Mile is a much more balanced episode than its predecessor.
    • 82 Metascore
    • 95 Critic Score
    With Dark Athena releasing on all high-powered consoles, there is absolutely no excuse not to play this incredible game.
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    It's not a revolution, but it's an improvement. [Nov 2005, p.140]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    In the great football war, Pro Evo may come up short to rival FIFA when it comes to an across-the-board feature set, but I think the gameplay is better in Konami's title. With this iteration Konami is inching the franchise forward by both refining its product while not being afraid to try new things.
    • 82 Metascore
    • 90 Critic Score
    With over 20 hours of gameplay, and one of the most enjoyable cooperative multiplayer experiences I've had, I couldn't recommend Legends more highly to fans and newbies alike. [Nov 2004, p.144]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
    • Game Informer
    • 82 Metascore
    • 83 Critic Score
    I consider this title a pretty good Sega rendition of "Gran Turismo 3." [Oct 2002, p.90]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    For all the great things Freedom Fighters does to create an immersive experience, it constantly comes crashing down because the player and camera controls are poor. [Oct 2003, p.136]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    A bluebrint on how to make a very good movie-based game. [Jan 2003, p.99]
    • Game Informer
    • 82 Metascore
    • 70 Critic Score
    The great level designs provide frantic fun, but despite my many fond memories of Sonic, it's difficult to heap praise on a game that makes me feel like I'm still playing the Sega Genesis. [Jan 2006, p.157]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    It's a decent play, but it didn't steal my heart the way that I had hoped. [July 2004, p.113]
    • 82 Metascore
    • 85 Critic Score
    It's a hell of a lot of fun, and hardcore pinball fans will appreciate the special achievements and unlockables like hidden tables and original promotional pamphlets. [Apr 2008, p.95]
    • Game Informer
    • 82 Metascore
    • 73 Critic Score
    Legend of Grimrock resonates with powerful nostalgic vibes for gamers of my generation, and I don't regret my time with it one bit. Its lazy monster design encourages the worst kind of tedious, mechanically abusive player behavior, though, which is a grave offense in the world of party-based RPGs.
    • 82 Metascore
    • 80 Critic Score
    The defensive steal system just doesn't feel right, and the interaction animations between players can produce some funky results. [Jan 2006, p.138]
    • Game Informer
    • 82 Metascore
    • 80 Critic Score
    Despite being periodically uneventful, the Skywalker Saga is a thorough and fun examination of all three Star Wars movie trilogies. It delivers the same sensation of being overwhelmed as opening a Blu-Ray collection of films and not knowing which one you should start with. The player can bounce between trilogies and veer off a story path at any time to explore the galaxy far, far away. Some discoveries may be as dull as sand, but others may deliver something great, like Babu Frik as a playable character or seeing what Kylo Ren's bedroom looks like.
    • 82 Metascore
    • 80 Critic Score
    Hivebusters doesn’t have the variety or world-building of the core Gears games, and doesn't take any chances along the way, but is a fun alternative that I wouldn’t mind seeing more of. It’s nice to get to know more of the characters in this universe, one of whom flips double middle fingers in the face of danger, which may be the most Gears of War thing I’ve ever seen.
    • 82 Metascore
    • 80 Critic Score
    PES 2020’s small details create moments that bring into focus the fine margins that determine the results of many soccer games. When compared to the game’s similarities to last year it seems like minutia, but these are the things that elevate it from previous efforts and make PES 2020 look and feel correct. It’s a better game, even if it’s not evolved in every way.
    • 82 Metascore
    • 85 Critic Score
    Death of the Outsider ultimately emerges as a strong chapter in one of the best modern action/RPG series thanks to gameplay refinements and dedication to its dark fiction. This standalone expansion doesn’t revolutionize the series but instead does something more important, navigating the familiar to bring everything to a satisfying conclusion.
    • 82 Metascore
    • 70 Critic Score
    Streets of Rage 4’s simple approach to combat and content is enjoyable in short bursts, but it doesn’t have the hooks to keep you coming back. This beat ‘em up feels like an homage to the ‘90s, but it’s also stuck in that era.
    • 82 Metascore
    • 88 Critic Score
    Rare has always made quality games, and with Zelda as its muse, Star Fox Adventures is no exception. [Nov 2002, p.130]
    • Game Informer
    • 82 Metascore
    • 93 Critic Score
    Bulletstorm is an exceptional shooter brimming with personality and originality, but the concept is spread too thin in the later levels. New homicidal toys are constantly introduced in the first three-quarters of the game, which makes the final few hours a little stale. Mix in a ho-hum ending and the stellar experience goes out on a bit of a low note.
    • 82 Metascore
    • 85 Critic Score
    A legitimately good game that beats the pants off of plenty of products on the market this holiday season. There’s little to complain about outside of the lack of innovation. However, it pains me deeply to see this franchise, which has done so much to push the first-person shooter genre forward, moving down the dark path of mediocrity that Medal of Honor has been walking for the last several years.
    • 82 Metascore
    • 83 Critic Score
    I like that Grid 2's multiplayer carrot tastes slightly different than the single-player one, but ultimately the game – apart from the LiveRoutes system – isn't the revelation that I was hoping for. Codemasters has proven that it can deliver a compelling racing experience on the track, but we'll have to keep on waiting for the next big leap forward.
    • 82 Metascore
    • 85 Critic Score
    This is a great game, single- or multiplayer, online or off.
    • 82 Metascore
    • 78 Critic Score
    This may be the only game that college fans need to care about, but College Hoops 2K needs to step up its game next year to avoid leaving the court with a towel over its head instead of a basketball net.
    • 82 Metascore
    • 85 Critic Score
    Whether you want to challenge the best in the world online or simply claim your throne in career mode, this is a terrific next step for EA Sports’ MMA franchise. UFC 4 effectively evolves its gameplay and career mode, giving you more than enough reason to step back into the Octagon.
    • 82 Metascore
    • 83 Critic Score
    This game has plenty of edge-of-your-seat racing and thrilling moments. Some of the repetition, however, slows it down. [Issue#206, p.89]
    • 82 Metascore
    • 80 Critic Score
    Dragon’s Crown needn’t be a niche title; its accessible combat and rewarding upgrades are great fun for any action fan. In particular, if you have fond memories of days spent gathered in dim arcades with friends, wasting enemies and quarters in equal measure, then this is a surefire hit. Dragon’s Crown is proof that the cooperative brawler isn’t dead.
    • 82 Metascore
    • 85 Critic Score
    I know everybody’s excited for downloading classic games on Nintendo’s Virtual Console, but if you’re looking for the best value for your old-school dollar the best choice is the Sega Genesis Collection. For the low price of $20, you get 28 of the best-loved (and in a few cases, least-loved) 16-bit games ever.
    • 82 Metascore
    • 80 Critic Score
    This vast, churning sea of information is Crusader Kings II's greatest strength, but it is also the reason the game is as niche as niche gets. You need to bring patience, discipline, and probably a notebook to even scratch its surface, but Crusader Kings II is massively rewarding in its own unique way if you're willing to put in the time and effort it demands.
    • 82 Metascore
    • 88 Critic Score
    I cannot commend developer Eden Studios enough for everything from top-notch presentation to delivering a white-knuckle rally ride that'll have fans enthralled. [Jan 2003, p.96]
    • Game Informer

Top Trailers