Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 70 Metascore
    • 48 Critic Score
    From design to execution, this is a mess of a game, and a new low point for the once-loved marsupial. [Dec 2008, p.110]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    The only big frustration is the eight directional shooting, which never seems to nail your target the way you'd like. [Nov. 2006, p.144]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    The content that's there can occasionally be fun, but there just wasn't enough of it to keep me engaged. [Feb 2006, p.112]
    • Game Informer
    • 70 Metascore
    • 65 Critic Score
    I want to love Payday, but sadly I can't recommend this barebones PS3 port to anyone but the most die-hard of co-op shooter fans.
    • 70 Metascore
    • 75 Critic Score
    For gamers who just want a chance to make their own pretty kitty and then watch it scratch up the furniture, The Sims 3 Pets delivers. If you want a Sims experience that builds on previous installments, incorporates your progress from The Sims 3, and actually makes your simulated world more interesting…well, better luck next time.
    • 70 Metascore
    • 78 Critic Score
    With its smooth combat, rewarding exploration, and pulse-pounding battles, Sundered is worth a look from fans of Metroid and Castlevania. Though technical issues muddled my enjoyment and the punishing difficulty can lead to fits of frustration, Sundered brings an exciting and noteworthy experience to a crowded genre.
    • 70 Metascore
    • 78 Critic Score
    For those whose tastes run more toward competition of challenge, this could well be a recipe for disappointment. [Apr 2006, p.129]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    None of the worst problems are embedded into the core gameplay. Combat is fun, climbing and navigation works well, the story feels like a natural part of the AC universe. The tie-ins to Assassin's Creed III are minimal (mainly one mission near the end), but Liberation may hint at what areas the series is exploring next.
    • 70 Metascore
    • 78 Critic Score
    While it may not approach the craftsmanship or innovation of a "Half-Life 2," TimeShift introduces enough interesting elements to its derivative gameplay to make this game worth a look.
    • 70 Metascore
    • 80 Critic Score
    Most of my favorite moments in Just Cause 4 had nothing to do with the story missions, and instead emerged out of playing with Rico’s ridiculous toolset – like turning a dumpster into a humble airship with a couple of balloons and riding it across the island, or rigging the horses on a merry-go-round with rocket boosters and watching it spin out of control.
    • 70 Metascore
    • 85 Critic Score
    Tight controls and cheeky humor make Brave and the Bold an easy recommendation for bat and brawler fans alike. Accessible and entertaining, it's also a perfect fit for –familyplay.
    • 70 Metascore
    • 78 Critic Score
    Even with the man who created the 007 persona back in the starring role, this sequel just can't measure up to the standards of excellence set by the Bond films or by the action game genre in general. [Dec 2005, p.160]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Has just about everything you're looking for in an action/adventure game. [Oct 2002, p.84]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    Just as addictive as its predecessors, but features more thoughtful challenges and conquests. [Mar 2004, p.97]
    • 70 Metascore
    • 60 Critic Score
    Pacing and AI problems hold this back from its potential. [June 2004, p.135]
    • 70 Metascore
    • 65 Critic Score
    I wish I could say that Prisoner of Azkaban was a bold new start for the series. It's not, but this is a significantly better game than either of the previous two entries. [July 2004, p.111]
    • 70 Metascore
    • 65 Critic Score
    Thunderforce's control is perfect; it is neither too sensitive, nor too sluggish. Plus, the player can adjust the speed at anytime. Trust us, without a perfect speed, Thunderforce V is nearly impossible. [Sept 1998]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    Animation is generally poor, facial modeling is bland, and the AI manages to feel artificial but without the intelligence. [May 2005, p.136]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    At least you don't have to solve solo; The Cave supports up to three players working together on a single TV, but falls short of letting players split up, so you still have to switch back and forth as puzzles demand characters in different locations. Still, that cooperative vibe echoes the way many players first encountered the genre – a group of friends gathered around a screen, laughing at the crazy solutions required to slip past a perplexing blocked path. In replicating that novel experience, The Cave succeeds.
    • 70 Metascore
    • 75 Critic Score
    If you loved the original Steel Battalion, I can't recommend this purchase enough...But be forewarned that there aren't exactly a ton of people online and the quality of the experience suffers for it. [May 2004, p.103]
    • 70 Metascore
    • 70 Critic Score
    Overall, Boyfriend Dungeon is an enjoyable experience for fans of both roguelikes and visual novels. I like that it gives you the option to make the adventure live up to the romance simulator hype, or just meet some great characters to become friends. Boyfriend Dungeon offers a charming gameplay experience despite its simplistic mechanics and redundant enemies. With more characters teased for the future, I can’t wait to dive in to see what’s next.
    • 70 Metascore
    • 65 Critic Score
    Code Vein has some cool things to enjoy along the way and some nice ideas that shake up the core formula, but they are all incidental details. The heart of Code Vein remains overburdened by stale scenery, boring bosses, and tiresome trudging, and all of that is beyond what some nice touches can redeem.
    • 70 Metascore
    • 88 Critic Score
    All 4 One's insane amount of variety will satisfy both fans of the series and gamers interested in a change of pace. The game's sense of humor alone is sufficient grounds for recommendation. Insomniac's latest cooperative treat is a breath of fresh air.
    • 70 Metascore
    • 75 Critic Score
    Madden NFL 25 is a consistently good entry in the annualized franchise, but it does little to push for the highlight reels.
    • 70 Metascore
    • 78 Critic Score
    Midway has taken the story mode to the next level, now we need to see the gameplay step it up a notch to match the flash. [Apr 2006, p.117]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    The Just Dance series was design to be a party game, and, sadly, it doesn't perform well outside of that kind of atmosphere.
    • 70 Metascore
    • 80 Critic Score
    The design of the world, the way Fury explores it, the few puzzles, and the combat are all well-designed, elevating it above the elements that make it feel like a game from the past.
    • 70 Metascore
    • 80 Critic Score
    Relic's Dawn of the War series remains the best video game adaptation of this universe, but Space Marine is a close second. The combat – for both single and multiplayer – pumps out barbaric excitement and continues to improve as the adventure unfolds.
    • 70 Metascore
    • 80 Critic Score
    What it may lack in revolutionary features it makes up for on the tracks where speed, skill, and surprises are not in short supply.
    • 70 Metascore
    • 70 Critic Score
    This is worth a look for Cooking Mama noobs, but veterans might find it a little stale.
    • 70 Metascore
    • 83 Critic Score
    It may be horseracing, but Gallop Racer once again proves to be a surprisingly irresistible and incredibly deep play. [Oct 2004, p.134]
    • 70 Metascore
    • 68 Critic Score
    Everything looks slightly miniaturized and washed-out, and the music is inferior to the SNES version. [Dec 2002, p.150]
    • Game Informer
    • 70 Metascore
    • 73 Critic Score
    In all honesty, there's not a single thing about this version that stands out as superior to "Wrath of Heaven" (PS2). [Apr 2004, p.105]
    • 70 Metascore
    • 75 Critic Score
    Struggle through, though, and you'll be rewarded with a few moments of pure puzzle transcendence. [Nov 2005, p.182]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    This isn't a game for the faint of heart or the heavy of foot. [June 2005, p.129]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    I like Sorcery, but the Move controls hold it back. It could have been a fun action game with an engaging story and environmental puzzles (I use the term "puzzle" generously, as they are all incredibly simple). Instead, Sorcery prepares you to hang framed pictures in your house by making you pretend to hammer a wall for five or six hours.
    • 70 Metascore
    • 65 Critic Score
    FlatOut desperately wants to be the trailer park version of EA's slicker racer, but without the polish, it succeeds in being only a pale imitation. [Aug 2005, p.98]
    • Game Informer
    • 70 Metascore
    • 55 Critic Score
    I simply can't imagine anyone trying this [game] for more than five minutes unless they were on illicit drugs. [July 2009, p.86]
    • 70 Metascore
    • 60 Critic Score
    Dungeon Maker has some cool features, but not enough to cross that threshold of having been “done right,” and the title winds up as a simple variation on the level grind we’ve been playing for years.
    • 70 Metascore
    • 80 Critic Score
    It’s easy to be skeptical of LEGO Rock Band as a quick cash grab, but Traveller’s Tales’ trademark LEGO silliness blended with a few interesting new mechanics from Harmonix elevates the game to a level fans of both series shouldn’t brush off.
    • 70 Metascore
    • 68 Critic Score
    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I'd gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it's not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price. [July 2011, p.86]
    • Game Informer
    • 70 Metascore
    • 85 Critic Score
    Outside of this, through its array of innovations, Major League Baseball 2K6 blows the doors off of what you could expect from a baseball game. [Apr 2006, p.116]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    Like last year’s Thrillville, Off the Rails, requires some research on the part of the player to discover which things are fun (designing faulty rides) and which are a waste of time (talking to guests). Unfortunately, even the content that survives the cull isn’t enough to make the whole experience more than a diversion.
    • 70 Metascore
    • 73 Critic Score
    NASCAR Heat 4’s A.I. is a work in progress, the career mode is adequate, and the online suite is behind the times. Nevertheless, it’s the best offering to date even if it’s not totally dialed in, forcing you to get up on that steering wheel and dig deep for your spot on the track.
    • 70 Metascore
    • 83 Critic Score
    World War Z takes arguably the best part of the film and uses it to create a visually interesting gameplay mechanic that is horrifying to witness but fun to dismantle.
    • 70 Metascore
    • 75 Critic Score
    It's a lackluster, repetitive experience that will only appeal to the most Clancy-crazed gamer. It's not terrible or broken, but I've been doing the same thing, with the same problems and frustrations, for years. [Nov 2005, p.141]
    • Game Informer
    • 70 Metascore
    • 63 Critic Score
    I found the gameplay became a bit stale after the first few runs. [Nov 2001, p.112]
    • Game Informer
    • 70 Metascore
    • 78 Critic Score
    I am scoring this lower than the Xbox version because it lacks four-player support, which is the preferred way to experience this game. [Nov. 2003, p.153]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    While F1 driving demands a high skill level, I don't appreciate how your car's handling lacks that fine touch. [Aug 2003, p.91]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    While the quality of the polygonal models brings back memories of the 386 processor, the fact that developer Raylight Studios was able to create convincing and enjoyable gameplay around it is an impressive feat. [Aug 2003, p.104]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    I can't stress enough how chaotic and frenetic four-player matches are - you really have to play it to understand. [Dec 2003, p.158]
    • 70 Metascore
    • 70 Critic Score
    The jokes cater mostly to the kids, and that's exactly who should enjoy this fairy tale jaunt the most. [July 2004, p.112]
    • 70 Metascore
    • 55 Critic Score
    Fe
    With its distinct art style, melancholy tone, and ambiguous story, Fe tries its best to run with the artistic indie video game crowd. While its heart is in the right place, Fe comes up short in nearly every way, delivering an experience that is frequently frustrating and consistently bland.
    • 70 Metascore
    • 83 Critic Score
    The gameplay mechanic itself is ultra smooth and simple, yet satisfying even after hours of play. [July 2007, p.99]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Hyrule Warriors Legends is still a solid action game featuring Zelda characters and worlds, and the added mechanics, levels, and characters for 3DS are fun and worthy additions. Unfortunately, the game’s technical performance drags it down significantly.
    • 70 Metascore
    • 60 Critic Score
    A dull, occasionally frustrating experience with a lot of cute nods to the series for hardcore fans. That’s as good as it gets. From the puzzles to the combat to the exploration, everything feels less ambitious and entertaining than other recent Lego titles. The basic mechanics still work, but the gameplay feels like a leap back in time.
    • 70 Metascore
    • 75 Critic Score
    There are a lot of cool ideas at play in Full Auto, and the races can be giddily enjoyable, especially online, but overall it doesn't quite reach the heights that a weapons-based racer could. [Mar 2006, p.110]
    • Game Informer
    • 70 Metascore
    • 70 Critic Score
    The gameplay is simple yet heavily varied, which in turn keeps the action fresh and fun. [Aug 2005, p.98]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    The Golf Club delivers as a course creator, and it's no slouch swinging the clubs, either. What's missing is the personality: the larger career structure and personal investment in your avatar to spur players on and elevate the experience from a nice set of features to the complete package.
    • 70 Metascore
    • 68 Critic Score
    Playing a mess like NHL 2K9, it’s hard to think that just a few years ago this was the hockey game of choice for serious puckheads. Now it would take several pucks to the head to even make me consider paying money for this experience.
    • 70 Metascore
    • 68 Critic Score
    One of the more unfortunate things about this game is that for a supposedly comical kart racer, the drivers’ personalities rarely come through. At its worst, NASCAR Kart Racing stands out as little more than a marketing opportunity in a sport already filled with them.
    • 70 Metascore
    • 78 Critic Score
    If you love stylish action, but always find yourself wanting a little extra time to figure out the next tactical move, Ronin could be just what you’re looking for.
    • 70 Metascore
    • 65 Critic Score
    While Sega clearly put some effort into this reissue, an HD coat of paint can't correct the Jet Set Radio's fundamental control flaws and repetitious design. I'm sure this sounds like heresy to Dreamcast faithful, but it's the truth: This game wasn't that good in the first place.
    • 70 Metascore
    • 83 Critic Score
    The emotions Halo inspires, like panic from hearing your shield beep as enemies overcome you or the explosive joy you feel from throwing a well-placed grenade, are all on display here. Spartan Assault is a true Halo game, even if the series’ signature scope and size are scaled down.
    • 70 Metascore
    • 80 Critic Score
    New venues and motion-captured versions of the titular band look great, and the video interviews with its members are a blast for music history buffs.
    • 70 Metascore
    • 78 Critic Score
    I feel that the game opens up too quickly and that, while there a respectable nine districts, each has very similar goals and features. [Dec 2004, p.164]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    The simplicity of the game is deceptive; this is immensely entertaining fun in a tight, clean, and ultimately cool little package. [Oct 2005, p.150]
    • Game Informer
    • 70 Metascore
    • 75 Critic Score
    Hopefully, down the line, someone else can give us a similarly high-concept RPG with a little more meat on its bones. [Feb 2004, p.103]
    • 70 Metascore
    • 68 Critic Score
    The wireless multiplayer is a nice inclusion (especially since only one player needs to have the game), but anyone who wants a fighter with any depth should look further than this portable fan service.
    • 70 Metascore
    • 85 Critic Score
    It delivers new experiences with its gameplay, offers rewarding bonus content (playable minor league teams, and collectable baseball cards), and improves upon its already robust online play with an array of sorting options that will allow players to find the appropriate match-ups. The only area that needs work is Franchise mode.
    • 70 Metascore
    • 70 Critic Score
    It's both rewarding and frustrating. [Feb 2002, p.100]
    • Game Informer
    • 70 Metascore
    • 60 Critic Score
    Mindless fun. [Dec 2001, p.108]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    For most players, this game will only slightly entertain. [Feb 2002, p.87]
    • Game Informer
    • 70 Metascore
    • 68 Critic Score
    Graphically, it's definitely improved, but that's not going to save Ty from his own mediocrity. [Nov 2004, p.149]
    • Game Informer
    • 70 Metascore
    • 80 Critic Score
    DuckTales: Remastered blends the cartoon and the NES game together beautifully. Fans of modern platformers can expect a simple lighthearted romp, but gamers who grew up in Duckburg are the ones who shouldn’t miss out on this endearing homage.
    • 70 Metascore
    • 73 Critic Score
    The more I played Road Not Taken, the more my hesitations mounted. Mixing rogue-like restarts with puzzle mechanics is an intriguing concept, and I like the opportunity to see new puzzles on each playthrough. However, the resulting problems and sense of repetition on similar (even if not identical) puzzles isn’t worth the trade-off.
    • 70 Metascore
    • 80 Critic Score
    While Tipping Stars could use a few more new elements to freshen things up overall, the levels remain enjoyable nonetheless. The lack of extraneous minigames and boss battles keeps the focus where it should be – right on the puzzles.
    • 70 Metascore
    • 80 Critic Score
    Dungeons 2 does an admirable job of channeling that old-school Dungeon Keeper feel into a new title, and fans of the series will find some enjoyable evil to be had in the dungeon-sim genre. Swapping between dungeon and overworld can make the game feel schizophrenic at times, but once you get the hang of it, it’s not a significant detractor.
    • 70 Metascore
    • 70 Critic Score
    The map changes are great, but the other aspects feel like modified retreads of the first game. Even with the story’s interesting attempts to look at the origin of the Yo-kai Watch, it plods along without ever rising up to something worth seeing to the end. Yo-kai Watch 2 still stands as a worthwhile Pokémon competitor, but its forward progression is only happening by small steps.
    • 70 Metascore
    • 65 Critic Score
    With so much conversation with characters that feel like they'll be left in the past after this episode, a dreary prison setting, and gameplay that generally fails to engage, Jailhouse Block is the weakest entry of the season. The fleeting high moments like the difficult decision or the climactic battle don't save the episode. However, like most episodes Telltale releases in any of its myriad licensed series, it ends on a solid cliffhanger that has me intrigued about what happens next.
    • 70 Metascore
    • 75 Critic Score
    When all is said and done, Fractured Mask emerges as one of the stronger episodes in both Batman seasons as well as one of the strongest outings of Telltale’s catalog in recent memory. While the old problems are still ever present, watching the Joker’s gradual, earned transformation into villain as well as having to make genuinely difficult choices have me curious about what’s going to be left of Telltale’s Gotham (not to mention Bruce Wayne) by the series’ end.
    • 70 Metascore
    • 70 Critic Score
    Despite its several technical issues, the on-the-field action of Madden NFL 22 continues to improve in small ways. However, the upgrades and improvements are largely overshadowed by the game's problems and the series' overall stagnation, making it difficult to recommend for week one.
    • 70 Metascore
    • 75 Critic Score
    Moncage is an intelligent puzzle game, and its perspective-based riddles stretched my imagination as each scene flowed beautifully into the next. The narrative could have hit harder, and it sometimes felt like I had to align things perfectly for the game to accept the correct answer, but Optillusion’s title is a challenge worth picking up.
    • 70 Metascore
    • 75 Critic Score
    After finishing Lollipop Chainsaw, I was left with the same feeling I had after playing other titles from creative director Suda 51. Like Killer 7 and No More Heroes, the premise is exciting and imaginative, but the gameplay execution has too many holes to embrace completely. However, also like those previous games, I'm glad I played Lollipop Chainsaw.
    • 70 Metascore
    • 68 Critic Score
    Though The Bourne Conspiracy is weighed down by broken gunplay mechanics, its thrilling hand-to-hand combat, slick presentation, and relatively short time commitment (eight hours) make it a perfect rental for fans of the films.
    • 70 Metascore
    • 78 Critic Score
    The best part about Skate It is that it doesn’t feel like a translation of another game. It’s its own beast.
    • 70 Metascore
    • 78 Critic Score
    I enjoyed my time with the first Halo Wars, so I’m glad that Microsoft took a chance with a sequel. Unfortunately, aside from Blitz, I don’t feel like Creative Assembly pushed the envelope. Simplified base building, smaller maps, and outdated level design keep Halo Wars 2 for achieving great heights. However, if you loved the first Halo Wars, this entry delivers more of the same.
    • 70 Metascore
    • 60 Critic Score
    This content neither plays to Steep's existing strengths nor gives gamers looking for Olympic competition anything satisfying.
    • 70 Metascore
    • 78 Critic Score
    The only downside is the sometimes-frustrating level of difficulty and obtuse level design. [Nov 2005, p.182]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    Repetitive gameplay loops aside, the cooperative tactical variety and vast open world make Ghost Recon Wildlands a singular experience unlike any other shooter on the market. Wildlands may not succeed with all its ambitions, but it’s a compelling direction for the series that points to a fertile future.
    • 70 Metascore
    • 55 Critic Score
    I want to say there’s something enjoyable, interesting even, buried beneath the flawed execution of Code Vein II, but that something is the corpse of other games in the genre this vampiric creation is feeding on for inspiration.
    • 70 Metascore
    • 80 Critic Score
    If you’re content to save your game every couple minutes and enjoy a slower-paced stealth game, then Thief rewards you with plenty of moments so tense you might catch yourself holding your breath.
    • 70 Metascore
    • 75 Critic Score
    Once you accept that Killzone is a mere mortal and not the legend it made itself out to be, you can enjoy this title for the above-average FPS that it is. [Dec 2004, p.176]
    • Game Informer
    • 70 Metascore
    • 83 Critic Score
    I went into Sniper Elite V2 with one desire: Disfigure Nazis from hundreds of meters away. The game delivers on this core mechanic beautifully. While I would have preferred enemies with less superhuman vision and better stealth options, at the end of the game I couldn't recall a scenario I didn't enjoy. Sniper Elite V2 is a must for anyone interested in a smart shooter with an emphasis on gore.
    • 70 Metascore
    • 60 Critic Score
    The characters never once defy players’ expectations, the story is poorly paced, and the combat offers no meaningful twists on the formula we’ve been playing for years. I can’t imagine anyone but hard-line genre devotees will get their money’s worth out of Luminous Arc.
    • 70 Metascore
    • 75 Critic Score
    For less-critical gamers who just want to imagine they’re auditioning and then going on to Hollywood and a dubious claim to fame, then this should be all you wanted and more.
    • 70 Metascore
    • Critic Score
    While I love the feeling of crafting my own stuff, slowly increasing the areas that I’m strong enough to explore, and fastidiously upping all my gathering and crafting skills, I can see those charms fading rapidly as the activities become somewhat rote. The dynamics involved in faction wars and territory control seem to be the peppy antidote for the never-ending rock farm in various undead shacks and homesteads. As with other games that lean into this kind of emergent gameplay (RIP Shadowbane), some of New World will be what players shape it into. [Early Impressions]
    • 70 Metascore
    • 78 Critic Score
    It may not be an all-time standout among beat 'em ups, but Rita’s Rewind is the Power Rangers’ best cooperative outing yet.
    • 70 Metascore
    • 80 Critic Score
    Super Meat Boy Forever’s simplified controls produce a bit of frustration, but this is a game that rewards pushing through the pain for the thrill that comes with completing a harrowing platforming sequence.
    • 70 Metascore
    • 75 Critic Score
    It toes the point-and-click line with its mechanics, characters, and story but its hand-crafted aesthetic is what elevates it into the realm of something special worth experiencing.

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