Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 84 Metascore
    • 88 Critic Score
    You should play F1 2019 not just because you’re an F1 fan or the hottest thing that’s ever gotten in a cockpit. Do it because you want to experience the thrill, the heartbreak, and the satisfaction of competing at ridiculously high speeds. Trust me, you do.
    • 81 Metascore
    • 88 Critic Score
    This is exactly what a GBA game should be: Battle Network 2 has a simple interface, a cool character, plenty of gameplay variety and strategy, and an addictive quality. [June 2002, p.86]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    As I played Laser League people walked by my desk, saw the vibrant colors and figures scurrying around, and told me that they had no idea what was going on. Play the game for just five minutes, however, and its addictive frenzy will become readily apparent. The future is dangerous, chaotic, and unpredictable, but it's full of exciting possibilities.
    • 80 Metascore
    • 88 Critic Score
    The newly playable native factions don’t perform particularly well, and the campaign is the very definition of average. Some different rulesets for online play may cater to certain fans, but The Warchiefs would come much more highly recommended if it did anything to clean up the messy unit AI that hampers nearly every aspect of play.
    • 84 Metascore
    • 88 Critic Score
    Changing Madden's modes isn't the priority this year, but you shouldn't skip this year's game. After years of fitful progress, Madden 16 finally puts its gameplay pieces together and delivers a truly dynamic on-the-field experience.
    • 89 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 59 Metascore
    • 88 Critic Score
    Its control, ambient life, longevity, and evolving gameplay will captivate you, no matter how obscure you find the core subject matter to be. [Mar 2003, p.82]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The AI of the creatures and troops you’re battling is some of the best I’ve seen in any game on any platform. [Feb 2002, p.98]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    Pokémon Legends: Arceus charts an exciting new direction for the series, while still maintaining many of the core tenants that made Game Freak's franchise so beloved in the first place.
    • 89 Metascore
    • 88 Critic Score
    Return Of Obra Dinn is a surprisingly hardcore detective title with a surreal bite, and one that shouldn’t be missed by anyone who loves a great challenge.
    • 81 Metascore
    • 88 Critic Score
    Dragonfall’s fundamentals haven’t changed enough to justify a play if you actively disliked Shadowrun Returns, which is a required purchase before enjoying this new expansion. However, if you were simply hungry for deeper role-playing options, Dragonfall makes major strides, and deserves your attention as a standalone adventure.
    • 88 Metascore
    • 88 Critic Score
    The real triumph of Sly Cooper's developer Sucker Punch is the way it has managed to make 3D platforming as fluid and effortless as the 8-bit 2D classics we cut our teeth on. [Oct 2004, p.130]
    • 82 Metascore
    • 88 Critic Score
    Most exciting of all? The end hints heavily at more entries in this excellent series. [Mar 2011, p.96]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    While Hitman is still slower than most games, it's also smarter. Devising a strategy, using the environment and disguises to your advantage, and leaving before anyone knows you're there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still gaming's premier hitman. [Dec 2012, p.98]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works.
    • 84 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 86 Metascore
    • 88 Critic Score
    Futurlab’s stellar game is challenging and unusual, and its complex controls are demanding. For that reason, Velocity 2X may not fascinate novice gamers, but experienced players will delight at its varied gameplay, spare design aesthetic, and daring speed.
    • 83 Metascore
    • 88 Critic Score
    The levels are sprawling, gorgeous, multifaceted playgrounds to hunt down and kill your targets in, and feature some of the most impressive crowds seen this generation. [Dec 2012, p.98]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    While showcasing significant enhancements on the field, The Show finds itself down in the count thanks to some archaic game modes and unreliable online. The Show remains the best baseball series to date, but if it wants to be heralded as one of the best sports games, the Franchise and Road to the Show modes need to catch up with the current trendsetters in the genre.
    • 89 Metascore
    • 88 Critic Score
    Though some quirks might unnecessarily keep players at arm’s length, those willing to grapple with the more arcane aspects of Stardew Valley are in for a world of delight.
    • 80 Metascore
    • 88 Critic Score
    Diablo II: Resurrected shows why the original title remains the standard against which all other ARPGs are judged. While it doesn’t come with many hooks and ever-evolving content that has become a baseline for the genre as it transformed into a game-as-service model, not all games need to be played with forever in mind. Diablo II: Resurrected proves that Blizzard’s classic is still a blast, even today. Whether it’s your first foray into hell and beyond or your thousandth hour, Diablo II: Resurrected is worth the time.
    • 81 Metascore
    • 88 Critic Score
    Fall Guys doesn’t take itself too seriously, and it’s hard not to grin after a few rounds of delightful diversion. Whether by yourself or with friends, this refreshing and ridiculous game makes every triumph and failure into a celebration.
    • 88 Metascore
    • 88 Critic Score
    Mouthwashing is an existential horror show with unique visual effects, brutal dialogue, and surreal consequences that kept my eyes locked to the screen for the entire three-hour playtime.
    • 79 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 89 Metascore
    • 88 Critic Score
    Others, like myself, will instantly fall in love with the intense adrenaline rush of the chase, and be able to play this game all day and night. [Oct 2002, p.80]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Despite the difficult revelations Silent Hill 2 unveils along the way and how uncomfortable the experience made me (by design) I was eager to immediately start the journey again after seeing the credits.
    • 87 Metascore
    • 88 Critic Score
    Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
    • 85 Metascore
    • 88 Critic Score
    Radiant Historia succeeds where those attempts fail; it is an inventive role-playing game that delivers the sensation of playing one of your old favorites for the first time. [March 2011, p.94]
    • 85 Metascore
    • 88 Critic Score
    It may not be the revolutionary VR title that unequivocally makes the platform become widely adopted, but I would absolutely count it among my favorite VR experiences alongside games like Beat Saber and Half-Life: Alyx.
    • 87 Metascore
    • 88 Critic Score
    Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    You've got agood story, great graphics, solid gameplay, an interesting assortment of weapons, and cinema-quality music... what's not to like? [Dec 2002, p.126]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 58 Metascore
    • 88 Critic Score
    Despite the monetization method, Dr. Mario World is a fun puzzle game, and the World moniker signifies that this is more than just another Dr. Mario remix. This is the most dramatic reinvention of Dr. Mario since the series’ inception, and I often had trouble putting my phone down before the battery ran dry. Nintendo plans to update this game with new levels down the road, so this is one flu season I look forward to revisiting.
    • 87 Metascore
    • 88 Critic Score
    Pokemon Black and White do a great job building upon already solid features and taking them to the next level. [March 2011, p.95]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    It may not have the depth that wrestling fans expect - such as character creation, gimmick matches, or the largest assortment of moves - but the fundamentals of play are of a much higher quality than any other game in the genre. [Apr 2003, p.88]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    While this latest title doesn’t take any huge risks, I would argue that’s a good thing. Skate has always been one of those rare games where you can just aimlessly play with no goals or objectives.
    • 78 Metascore
    • 88 Critic Score
    Fortunately for Nintendo fans, the single-player mode is engaging no matter what console you're playing on, and the story simply can't be beat. [Aug 2004, p.92]
    • 86 Metascore
    • 88 Critic Score
    Perhaps inspired by the band they so love, Neversoft has dramatically improved the visual presentation. Extensive motion capture sessions with the band have yielded a host of realistic animations and dramatic, 360-degree camera work. Stage sets based on the band’s real-life tours and extensive pyrotechnics displays also help deliver a better sense of authenticity than Guitar Hero: Aerosmith. Also, the improved character models are leagues better than any in the series’ history.
    • 90 Metascore
    • 88 Critic Score
    You might question whether a sushi restaurant management sim crossed with underwater diving is your cup of tea, but that would be missing the point. Dave the Diver is a unique and memorable vacation away from expectations, and it’s the very fact that you don’t usually play games like this that makes it so satisfying.
    • 89 Metascore
    • 88 Critic Score
    Continually baffles the mind with its visuals. [Dec 2005, p.168]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Bandai Namco has crafted something truly strange and quite satisfying with Scarlet Nexus, and I hope we get a slightly more refined sequel.
    • 83 Metascore
    • 88 Critic Score
    A beautiful, smartly designed game set in a gorgeous futuristic city, but with a story that doesn’t quite do it justice.
    • 75 Metascore
    • 88 Critic Score
    A solid interface makes this Xbox 360 port a reasonable - though not ideal - way to play Tropico 3. [Issue#203, p.92]
    • Game Informer
    • 77 Metascore
    • 88 Critic Score
    Donkey Kong Country Returns HD is a fantastic reminder that the franchise that began on the Super Nintendo in 1994 is a real competitor for Nintendo’s best 2D platforming series, an extremely competitive landscape.
    • 87 Metascore
    • 88 Critic Score
    Botany Manor is a blissful, smart, and creatively conceived puzzle adventure. It’s just challenging enough to be engaging without veering into stressful territory, and its whimsical elements add fun, fantastical touches. I don’t think it made me better at gardening, but unearthing its appeal was satisfying.
    • 85 Metascore
    • 88 Critic Score
    Ubisoft Montreal has done a bang up job tailoring this release with all the bells and whistles that will keep the Xbox faithful salivating for months on end. [Nov 2005, p.164]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    The graphics engine...is stunning, i.e., totally awesome and/or completely beautiful. [Nov 2004, p.166]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    This is the most fun I've had racing in a Forza title, and yet it's not the most complete entry in the franchise.
    • 91 Metascore
    • 88 Critic Score
    Madden has a knack of making quantum leaps with each successive title. This new edition, however, breaks the streak. [Sept 2004, p.101]
    • 87 Metascore
    • 88 Critic Score
    Warhammer’s long legacy in gaming has found a perfect partner in Total War. If you’re a fan of strategy games, chaotic rat-men, or rampaging dinosaurs, this isn’t one to miss.
    • 84 Metascore
    • 88 Critic Score
    If I were stranded on a deserted island, DDR Konamix would be the game I would want with me. [July 2002, p.89]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 88 Metascore
    • 88 Critic Score
    Indie throwbacks to video games of the early ‘80s are a dime a dozen, but Yacht Club Games successfully rises to the top. The tried-and-true game design principles and elegant checkpoint system make Shovel Knight worth a try no matter which era of gaming you prefer.
    • 86 Metascore
    • 88 Critic Score
    The addition of online multiplayer via Nintendo Wi-Fi Connection will be a great boon for some, but the core single-player experience feels like a small step back from the brilliance of Dual Strike. Still, this is a standout in the DS lineup and a sequel that shouldn’t disappoint the series’ many fans.
    • 88 Metascore
    • 88 Critic Score
    The Forbidden Lands are an enticing new playground for the series, and I look forward to spending dozens more hours uncovering Monster Hunter Wilds' secrets.
    • 85 Metascore
    • 88 Critic Score
    "Quotation Forthcoming"
    • Game Informer
    • 71 Metascore
    • 88 Critic Score
    To understand how Demon Stone beats the odds, all you have to do is play through the first level, with its epic battle and brilliant camera work. [Nov 2004, p.131]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 78 Metascore
    • 88 Critic Score
    Trap Team is an expensive proposition (see sidebar), but one that pounds out thrills and gives fans plenty of reason to visit Skylands for a fourth time.
    • 84 Metascore
    • 88 Critic Score
    Looking past such a calculating diagnostic, losing yourself in this game is still easy. The kinds of shots players get off are varied due to how they strike the ball (and with which foot), and the controls hit a sweet spot of being easy to pull off and capable of letting you engineer some incisive attacks. These aspects are not to be underestimated, as they give you confidence going forward and the ability to score from some new areas.
    • 81 Metascore
    • 88 Critic Score
    Battlefield 4 doesn't advance the series in any significant way, but the subtle improvements provide enough incentive for multiplayer fans to invest heavily in the land, air, and sea battles.
    • 91 Metascore
    • 88 Critic Score
    A truly unique experience that inspires emotions in a way few games can. It has its share of problems, but I love it just the same. [Oct 2005, p.130]
    • Game Informer
    • 67 Metascore
    • 88 Critic Score
    Load times seem to be worse. However, the fluid control and excellent career modes are still in. [Nov 2005, p.161]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The improved career mode, new SpeedZone, online play, and more crashes are nice, but the title's draw is the AI. Finally, a racing title breathes life into the cars around you. [Oct 2003, p.120]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    I seriously doubt that anyone could spoof a superhero/comic book game any better than this. [May 2002, p.92]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    I think a lot of players won't notice too many of this year's more subtle new additions, but will instead help themselves to the 24-player online (where you can construct your own Ryder Cup-like competitions), GamerNet challenges, online tournaments, and five new courses. That's fine, but the smaller improvements made to this year's game offer players more freedom and customizability.
    • 78 Metascore
    • 88 Critic Score
    When you use a trebuchet (an enormous catapult) to launch a diseased cow over an enemy's walls and watch his population drop like flies, you can't help but get that warm fuzzy "I love this game" feeling. [Dec 2002, p.149]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    EA Tiburon has gone far beyond a simple roster expansion. By making its career mode even more complex, it has succeeded in giving players of all stripes quite a bit to chew on. [Sept 2004, p.102]
    • 80 Metascore
    • 88 Critic Score
    Even with some stumbles, Arise is a game that knows what it wants to communicate, and does so with delicacy and sensitivity. I’ve found individual scenes coming back to mind frequently since I completed the game, most notably the moving sequence that closes the game. Accept the dilemma of a few bad jumping sequences, and push toward the emotional core, as this simple story has a lot of wisdom to share.
    • 84 Metascore
    • 88 Critic Score
    The Caraeer mode's progression of cars (including the Craftsman Truck series) is a brilliant idea that provides a lifetime of racing. [Nov 2002, p.128]
    • Game Informer
    • 70 Metascore
    • 88 Critic Score
    All 4 One's insane amount of variety will satisfy both fans of the series and gamers interested in a change of pace. The game's sense of humor alone is sufficient grounds for recommendation. Insomniac's latest cooperative treat is a breath of fresh air.
    • 85 Metascore
    • 88 Critic Score
    Pyre’s storytelling ambience, narration, art, and music work in concert. This gives the experience a singular identity, and the mash-up of role-playing and sports gameplay cements that distinctiveness. More showing and less telling could improve the pacing, and the lengthy travel and dialogue sequences have the potential to detract from the thrill of the “fights.” But I’m hesitant to fault that more gradual approach, as Supergiant has once again crafted an unusual and surprising fictional backdrop, and a little extra reading is well worth it for some unchecked originality.
    • 80 Metascore
    • 88 Critic Score
    Hand of Fate was a hidden gem, a Kickstarter surprise that showed us that there was a cool way to mix up an action-RPG with tabletop conventions. The sequel polishes and preens itself into a much more efficient and entertaining entity, and if you can handle some less-than-stellar combat, you find yourself immersed in a spectacular world.
    • 81 Metascore
    • 88 Critic Score
    The overall experience of playing Ilomilo is absolutely addicting; it's as much fun as I've had with a puzzle game in ages. [Jan 2011, p.87]
    • 86 Metascore
    • 88 Critic Score
    An engaging and well-done casual title, and stands as one of the best Wii franchises on the market. [June 2009, p.88]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    Amplitude has blown the doors off its predecessor with more tunes and power-ups, better control, and crazy new background graphics. [May 2003, p.83]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    The series may feel a little dated, but once you start your training and chain together a massive 10-hit combo that sends your opponent reeling, it's still a tough game to put down. [Apr 2005, p.125]
    • Game Informer
    • 75 Metascore
    • 88 Critic Score
    One of the best console business sims I've ever played. [Apr 2003, p.85]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    If you’re wondering when mobile games are going to start offering something more sophisticated and nuanced, Year Walk is at the vanguard on an emerging frontier.
    • 81 Metascore
    • 88 Critic Score
    Visage creates a palpable playground for fans of horror to revel in, tapping into different flavors of fear to create an unsettling experience. All too often, genre titles fall back on repetitive jump scares and shock value, but Visage lets the house burn into your brain and leaves you questioning every decision to open a door or descend a staircase.
    • 83 Metascore
    • 88 Critic Score
    The controller simply lacks the precision to effectively transform a dodge into a flip, and then nail the enemy. [Jan 2003, p.110]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Overall, it’s still an impressive experience with powerful protoss style and flavor, a handful of cool levels that play with the genre in unique ways, and a cache of fun multiplayer components come together to create a solid conclusion to one of the most iconic real-time strategy games of all time.
    • 81 Metascore
    • 88 Critic Score
    The one area where Saints Row really goes outside of anything that "GTA" has to offer is through its amazingly diverse and highly enthralling online. [Sept. 2006, p.95]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    If Call of Duty: Black Ops Cold War excels at anything, it’s options. This isn’t uncommon for a Call of Duty title, but with a vast array of game modes for myriad player profiles and a fun campaign that retains a summer-blockbuster feel while getting weird and wild, the ride is a good one.
    • 78 Metascore
    • 88 Critic Score
    With so many ways to approach any given combat situation, Predator is more cerebral than other shooters, and allows you to play the way you want to. [Jun 2006, p.114]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Modern Warfare should have received a new Call of Duty subhead given just how different its avenues of play are. Not every one of Infinity Ward’s ideas works, but a few are successful enough that I could see them as series staples. Modern Warfare’s accomplishments may not be as pronounced as Black Ops 4’s (Blackout being one of them), but it still delivers a hell of a multiplayer experience. Gunfight alone is worth the price of admission.
    • 83 Metascore
    • 88 Critic Score
    Gunpoint is short, but it feels like the right length. You can get through the whole game in about three hours. The story is dense and the dialogue choices are varied, offering incentive to replay the game.
    • 79 Metascore
    • 88 Critic Score
    As a Battlefield 1942 fan, I can't help but get excited about the new stuff; but at the same time I feel like I'm ready for something really new to push this game beyond its basics. [Sept 2003, p.123]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Offers 500 percent more flexibility than anything that has come before. [Dec 2005, p.185]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Tomb Raider: Legend fails to be a reinvention of any genres, but succeeds in every way at reinventing itself. [May 2006, p.96]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    While the game could use some enemy variety, overall the good mix of encounters and potential outcomes shine and keep things interesting the whole way through.
    • 72 Metascore
    • 88 Critic Score
    Can't be praised enough for its truly excellent storytelling, but the greatest coup for the title is that the game wrapped around this tale is engaging, surprising, and very well done. [July 2003, p.103]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    Uncovering all the Schwarzwelt's secrets will keep you glued to your DS for hours of intense RPG action. [Issue#203, p.96]
    • 79 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 78 Metascore
    • 88 Critic Score
    I noticed a difficulty spike toward the end, but overall the card-based journey is a fun, challenging jaunt that should leave you craving more as you run into disasters and tough battles, taking your tokens and licking your wounds as each attempt brings you just a little closer to the next boss.
    • 80 Metascore
    • 88 Critic Score
    With true stealth games a rare breed today, Volume stands as a declaration that the formula can still work.
    • 87 Metascore
    • 88 Critic Score
    This remake of a legendary RPG finds an impressive equilibrium between its past and its present, crafting a distinctive world and exciting combat system that feel modern.
    • 81 Metascore
    • 88 Critic Score
    The Legend of Heroes: Trails into Reverie is not your average game; near decades of world-building, character arcs, and detailed lore have led to this culmination. The franchise isn’t perfect, but this series is wholly one-of-a-kind. It is a monolith that should be recognized alongside icons like Final Fantasy, Dragon Quest, Kingdom Hearts, and Persona. The details of the continent of Zemuria are unlike anything else I have experienced in gaming, and its cast now has several of my favorite characters in the medium. Reverie has the intimidating task of closing the page on three arcs that expanded across almost twenty years of characters and storytelling. Even if the narrative in this chapter falls short compared to past entries, it still stands above most other games in the genre. If Trails into Reverie is the last time we see most of these beloved characters, it serves as a terrific send-off.

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