Game Informer's Scores

  • Games
For 7,736 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7750 game reviews
    • 83 Metascore
    • 88 Critic Score
    This game rules the base paths with its remarkable gameplay.
    • 88 Metascore
    • 88 Critic Score
    As much a platformer as it is an action/sports title...I just would have liked it better with more Tony and less Mario. [Sept 2002, p.84]
    • Game Informer
    • 82 Metascore
    • 88 Critic Score
    Investing hours in a game that rewards you for some degree of athleticism and coordination is not only an incredible workout, but ultimately makes you feel like a better dancer in the end. Dance Central shines among Kinect's otherwise bleak launch lineup and is undoubtedly a step in the right direction for the hardware.
    • 88 Metascore
    • 88 Critic Score
    At around two and a half hours long, it's not an epic experience, but another window into Ellie's life. Instead of blunting the impact as I feared, Riley and Ellie's story adds resonance to the original game's ending. For The Last of Us fans, this is a ride well worth taking.
    • 88 Metascore
    • 88 Critic Score
    Fire emblem is good, but be prepared to sit through some boring tutorials, restart often, and cry like a little girl when you lose a key member of your party. [Dec 2003, p.184]
    • 87 Metascore
    • 88 Critic Score
    Dark Crusade can be enjoyed by new and experienced players alike, regardless of whether you own the earlier installments – even if the hefty challenge makes it more appropriate for veterans.
    • 82 Metascore
    • 88 Critic Score
    In the great football war, Pro Evo may come up short to rival FIFA when it comes to an across-the-board feature set, but I think the gameplay is better in Konami's title. With this iteration Konami is inching the franchise forward by both refining its product while not being afraid to try new things.
    • 82 Metascore
    • 88 Critic Score
    In the great football war, Pro Evo may come up short to rival FIFA when it comes to an across-the-board feature set, but I think the gameplay is better in Konami's title. With this iteration Konami is inching the franchise forward by both refining its product while not being afraid to try new things.
    • 91 Metascore
    • 88 Critic Score
    While this isn't the new Mario adventure I am still waiting for on the GBA, it is one heck of a platformer. [Nov 2002, p.150]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    I have always enjoyed Harmonix's dancing franchise, and Dance Central 3 is the best experience I have ever had with Kinect.
    • 84 Metascore
    • 88 Critic Score
    Geo-Mod technology is a beautiful, beautiful thing. For some strange reason, blowing away an entire wall to get to an enemy cowering in the corner of a storeroom just feels good. [Dec 2002, p.110]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    A fine adventure with a lot of old-school charm. [Dec 2005, p.186]
    • Game Informer
    • 88 Metascore
    • 88 Critic Score
    Night in the Woods is a strange tale with an even stranger cast of characters, but it revels in its oddities. The excellent writing pulls off a realistic sense of cynicism, childlike wonder, and comradery between friends. With its careful balance between adult themes and youth, it captures a stage of life that is confusing, frightening, and thrilling. The sluggish pacing can drag, but players fill the time by building friendships and understanding the grim secrets of a town they once again call home.
    • 89 Metascore
    • 88 Critic Score
    Just don't go into it expecting to satisfy your raging leveling and loot addictions. [July 2005, p.124]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Forza Motorsport may not have the most in-depth career mode, but it executes nearly every aspect of the package exceptionally well. Though some of the progression and dynamic visual elements fall short of the realism the rest of the title achieves, Forza Motorsport currently vies for the pole position in the sim-racer field.
    • 89 Metascore
    • 88 Critic Score
    NBA 2K2 is money – but I expect more next season. [Mar 2002, p.79]
    • Game Informer
    • 77 Metascore
    • 88 Critic Score
    This game is downright hilarious, rarely offering a moment where you won't have a smile on your face. [Feb 2006, p.107]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    Sable ends in the same way it starts, at home with family. The narrative payoff is not actually about your final choice, and that may rub more goal-oriented players the wrong way. However, I found the conclusion a fitting end to a side quest-filled exploration game. For those who love to explore, I can’t recommend Sable enough. Every element – beautiful graphics, compelling traversal, and player-driven plot – works together to ensure I simply lose myself in the world.
    • 87 Metascore
    • 88 Critic Score
    Codemasters has made a good name for itself with this franchise's heart-pounding racing and arresting graphics – which are even more striking with the inclusion of night driving and falling snow. The renewed focus on rally racing and the addition of Gymkhana keeps it in good shape, even as it pares down some of its previously interesting career aspects.
    • 80 Metascore
    • 88 Critic Score
    Even as its second half failed to match what came earlier, Wo Long: Fallen Dynasty is a finely honed delight. Its action is precise and responsive, and learning the intricacies of each adversary is exceedingly fulfilling. While I wish its back stretch was either pared down or had a wider variety of foes, this is a rare title that induces trance-like focus and euphoric moments of victory. It may not quite reach the heights of the works that inspired it, but it’s not far off.
    • 84 Metascore
    • 88 Critic Score
    As for the action itself, this is some very fast-paced and brutal - very brutal - action. Although the control scheme is relatively simple, you'll quickly learn that ther is an exact science to adminstering grapples and harsh environmental moves at just the right moment. [Oct 2004, p.126]
    • 85 Metascore
    • 88 Critic Score
    World at War finally gives us a reason to visit the Pacific Theater with its fun cooperative and multiplayer modes. But the “been there, done that” single-player missions and overall derivative tone keep this very good game from achieving the greatness of its predecessor.
    • 76 Metascore
    • 88 Critic Score
    Thankfully, you'll spend a majority of your time immersed in the stellar combat or drinking in the often surreal moments that define Shadow Hearts: From The New World as one of the most inventive and entertaining RPG's in years. [Mar 2006, p.106]
    • Game Informer
    • 87 Metascore
    • 88 Critic Score
    Codemasters has made a good name for itself with this franchise's heart-pounding racing and arresting graphics – which are even more striking with the inclusion of night driving and falling snow. The renewed focus on rally racing and the addition of Gymkhana keeps it in good shape, even as it pares down some of its previously interesting career aspects.
    • 85 Metascore
    • 88 Critic Score
    While I knew I’d love playing the songs off the first four albums, the rest of the soundtrack definitely matches the intensity of the vintage stuff. [May 2009, p.83]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Wasteland 2 feels like a perfect execution of what inExile hoped to accomplish with this Kickstarter-fueled project, not only an excellent retro nod to the computer RPGs of decades ago, but a great RPG of today After a 26-year hiatus, this long-awaited sequel is a worthy successor to the CRPG throne.
    • 94 Metascore
    • 88 Critic Score
    There are still gameplay additions, but without the Madden 101 tutorial - found in other versions - you're kind of on your own. Also, a difficulty level between Pro and Rookie would be helpful. [Sept 2003, p.113]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    In tone, Underworld hits the target dead center, delivering the perfect mix of isolation and discovery with larger dramatic encounters. No modern cities mar Lara’s excursion this time – this is tomb raiding from beginning to end. Remarkable visuals sell the experience, and a moving score deepens your involvement. The formula behind the game is ready for some fresh ideas, but as a wrap up of old ideas, Underworld hits the sweet spot.
    • 60 Metascore
    • 88 Critic Score
    It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]
    • Game Informer
    • 83 Metascore
    • 88 Critic Score
    Shadowlands plays it safe with numerous takes on established systems and structures, but lets players enjoy those features with a plethora of personality via the covenant factions and themed zones. Shadowlands also takes chances with a deadly zone that promotes teamwork and careful play alongside a fantastic roguelike run tower that’s full of surprises. Shadowlands is a satisfying addition to the annals of World of Warcraft expansions, and with a robust and revamped leveling experience rolling out with it, it’s a great time to come back to the MMORPG that made the genre mainstream.
    • 88 Metascore
    • 88 Critic Score
    I was always motivated to continue my travels in the twisted world of Psychonauts, if only to see what bizarre sights I would witness next. Few titles have ever inspired in me this genuine sense of discovery. [May 2005, p.120]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    Hi-Fi Rush finds a magical sweet spot between rhythm games, stylish action, and lighthearted, character-driven platformers we don't see very often anymore, and by every measure, it comes out on top.
    • 81 Metascore
    • 88 Critic Score
    You will find yourself delving deeper into the seedy underbelly of amusement than you ever thought possible. [Dec 2004, p.188]
    • Game Informer
    • 90 Metascore
    • 88 Critic Score
    It's not a quantum leap, but it's the kind of adjustments that will only endear the faithful to this already beloved series even more. [March 2005, p.115]
    • Game Informer
    • 79 Metascore
    • 88 Critic Score
    Though its main narrative is anti-climactic, I’m left amazed by how much Obsidian was able to cram into this 30-hour odyssey, with side content that weaves seamlessly in and out of the golden path and a level of reflexivity other RPGs often try and fail to achieve.
    • 67 Metascore
    • 88 Critic Score
    The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride.
    • 78 Metascore
    • 88 Critic Score
    Overall, Mega Man 10 offers all the nuts and bolts a diehard blue bomber fan could want in a retro sequel, while boasting even more content than Mega Man 9 with all its DLC combined. The game's technical ambitions are modest and it's not a life-changing experience, but it delivers nostalgic fun in truckloads.
    • 82 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 88 Metascore
    • 88 Critic Score
    Harmonix has done a remarkable job of bringing the Beatles' music to life in an interactive setting, devoting enormous attention to the details of history and authenticity that Beatles fans demand. The developers also added their own flair to the game, making this the most aesthetically beautiful music game to yet release. [Sept 2009, p.80]
    • 85 Metascore
    • 88 Critic Score
    Syphon Filter manages to deliver a very enjoyable third-person shooting experience like few other PSP titles. I’m not a fan of using the face buttons for aiming, but this game’s pace – most scenarios revolve around advancing towards cover, eliminating the targets, then advancing again – is more suited to this configuration than more frantic action titles. I also like the new advanced grappling, stealth kill features, and brief God of War-style button mashing sequences.
    • 83 Metascore
    • 88 Critic Score
    Fable is still one of the defining role-playing adventures of this generation. And even more so if you go evil. [Jan 2006, p.150]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    For those new to the series, you can expect a captivating crawl through a mesmerizing dark world, full of unforgiving encounters, majestic foes, spectacular loot, and beautiful environments.
    • 81 Metascore
    • 88 Critic Score
    Old-school FPS fans and gamers looking to get back to the roots of online fragathons will undoubtedly find a lot to love in Quake IV, and the game has perhaps fewer flaws than any I've ever reviewed. [Nov 2005, p.168]
    • Game Informer
    • 74 Metascore
    • 88 Critic Score
    Over the years, the tone of the Resident Evil series has morphed from a George Romero horror flick to Michael Bay summer blockbuster. That metamorphosis into insane action is front and center in Resident Evil 6, and bringing a buddy along for the chaos is great fun.
    • 79 Metascore
    • 88 Critic Score
    The single-player offering is incredibly fun, and the multiplayer bouts bring limitless depth and couldn't be much more contagious. [May 2005, p.128]
    • Game Informer
    • 78 Metascore
    • 88 Critic Score
    Anyone with a taste for action sports will love getting sick with this game. [Feb 2002, p.87]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    If there ever was a game developed for the attention deficient, this is it. Ninja Gaiden's action is so fast bullets would have trouble keeping up. But since it's is action game and not a round of golf, this intensity is pretty flippin' awesome.
    • 79 Metascore
    • 88 Critic Score
    With my 100-percent playthrough clocking in at about five hours, Is This Seat Taken is a satisfying snack of a game. Complete with a chill soundtrack and a cute art style, it felt like a breath of fresh air. While I played it on PC, it would feel right at home on the go on its other platforms, Switch and mobile. It's an easy recommendation for anyone even slightly interested in puzzle games.
    • 72 Metascore
    • 88 Critic Score
    The physics, audio, and accuracy are lacking. [Oct 2002, p.84]
    • Game Informer
    • 91 Metascore
    • 88 Critic Score
    Offers a decent single-player experience, but it doesn't begin to hold a candle to the Baldur's series...Now for the Toolset. This thing is absolutely amazing, people. [August 2002, p.88]
    • Game Informer
    • 76 Metascore
    • 88 Critic Score
    Although Heroes is far from the first WWII flight sim, it soars high above other games thanks to its incredible attention to detail. [Oct 2005, p.124]
    • Game Informer
    • 84 Metascore
    • 88 Critic Score
    Dirt Rally 2.0 doesn’t have every feature under the sun, but I trust it. I know I can put together a good team that’s going to help me win events, and the gameplay delivers, letting me skate that line between confidence and foolishness without knowing the difference.
    • 90 Metascore
    • 88 Critic Score
    The concept may be just as extraordinary as its predecessor's, but with a hefty dosage of multiplayer and a quest that isn't as nerve-racking, Pikmin 2 is deserving of mainstream recognition and is easily the most noteworthy and praiseworthy GameCube product this summer. [Aug 2004, p.101]
    • 82 Metascore
    • 88 Critic Score
    I cannot commend developer Eden Studios enough for everything from top-notch presentation to delivering a white-knuckle rally ride that'll have fans enthralled. [Jan 2003, p.96]
    • Game Informer
    • 85 Metascore
    • 88 Critic Score
    Robo Recall doesn’t feel like a tech demo or minuscule offering of a promising concept. It’s the only VR game I’ve walked away from thinking I was satisfied with the amount and variety of content available. Its brand of action is unique and entertaining, and I haven’t played anything like it before. Robo Recall isn’t just a great VR game. It’s a great action game, period.
    • 67 Metascore
    • 88 Critic Score
    Everything a puzzle game should be: simple, fast, hard, fun, addictive, and serviceably pretty. [August 2002, p.82]
    • Game Informer
    • 72 Metascore
    • 88 Critic Score
    While – both graphically and in gameplay – Saints Row feels behind the standards set by GTA IV, it has an ace up its sleeve in the online arena: true online co-op. And it works. [Dec 2008, p.105]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    A real standout is the game’s gang tackles, which allow some control in moving the pile, but at the same time is not too powerful.
    • 83 Metascore
    • 88 Critic Score
    A great expansion to an already solid game. [Dec 2003, p.180]
    • 87 Metascore
    • 88 Critic Score
    FIFA 14 for the next-gen continues the good work done by the current-gen iteration when it comes to synching up players' footwork during shots to produce varied and realistic results.
    • 85 Metascore
    • 88 Critic Score
    Driven largely by its successful single-player campaign, Doom is a welcome return to form for the genre-defining franchise. By sticking to time-worn traditions in all the right places and deftly employing some modern flourishes, id has rediscovered what made this demon slaying series so successful. Multiplayer and SnapMap don’t reach the same heights, but shooters fans shouldn’t miss this bloodthirsty romp through hell.
    • 87 Metascore
    • 88 Critic Score
    Driven largely by its successful single-player campaign, Doom is a welcome return to form for the genre-defining franchise. By sticking to time-worn traditions in all the right places and deftly employing some modern flourishes, id has rediscovered what made this demon slaying series so successful. Multiplayer and SnapMap don’t reach the same heights, but shooters fans shouldn’t miss this bloodthirsty romp through hell.
    • 81 Metascore
    • 88 Critic Score
    While the virtues of the control mechanics and gameplay are up for debate, the value of the presentation and production are not. A stirring orchestral score is the perfect accompaniment to the breathtaking environmental backdrops. Stop nearly anywhere in the game, and it looks like you’re staring at a still painting.
    • 88 Metascore
    • 88 Critic Score
    Though I was frustrated by the chaos system and how it steers your actions, the heart of Dishonored is about being inventive, adaptable, and ruthless. The team at Arkane Studios has injected an array of cool possibilities into the simulated city of Dunwall, and discovering them all is a blast.
    • 83 Metascore
    • 88 Critic Score
    You're in for one hell of a good time. [Oct 2007, p.108]
    • 85 Metascore
    • 88 Critic Score
    The campaign steals the show, performing at a level the other modes can't match. The straightforward competitive multiplayer recalls the glory days of arena shooters like Quake or Unreal, largely relying on the rush of circle strafing duels to keep players engaged. The standard fare of mode varieties and cosmetics-driven progression check off the boxes of a fully featured experience, but unlike the campaign, it feels generic.
    • 89 Metascore
    • 88 Critic Score
    The steampunk-inspired technology is fascinating, and the art direction superbly establishes a distinct visual style to accompany the dark and disturbing lore lurking behind the city. I hope this isn't the last time I play a game set in Dunwall.
    • 90 Metascore
    • 88 Critic Score
    I went into Chicory a bit dubious, but it surpassed my expectations with flying colors. The world and its inhabitants are a delight, its puzzles remain clever throughout the journey, and its main painting mechanic is the perfect stress releaser. Chicory taught me never to judge a coloring book by its cover, and that you don’t have to be a master painter to have fun with colors.
    • 84 Metascore
    • 88 Critic Score
    Racing games are all about strapping yourself in behind the wheel and chasing that checkered flag, but you can’t forget all the hard work put in just to get you to the start/finish line in the first place. F1 2018’s excellent career mode skillfully lets you enjoy the fruits of both labors.
    • 91 Metascore
    • 88 Critic Score
    The console versions of Dishonored have more graphical hiccups like framerate issues and screen tearing (especially on PS3). The textures look a little muddy no matter how you play, but go for PC if you have the option.
    • 85 Metascore
    • 88 Critic Score
    The new story-driven model is amusing, but there's far too much chaff amongst the wheat, in the form of gimmicky, pointless missions; dreadful driving; and repetitive "fetch me five of these" goals. [Dec 2003, p.164]
    • 85 Metascore
    • 88 Critic Score
    This is an amazingly visceral title with a second-to-none presentation that delivers some of the best tactical action we’ve seen to date. I applaud the developers for moving the staid RTS genre in a new direction, even if I feel that Dawn of War II stumbles a little bit along the way.
    • 90 Metascore
    • 88 Critic Score
    Doesn't blow open any revolutionary doors to the racing genre. However, it reached the obvious but not always obtainable goal of not only demanding my skill on the track, but my constant interest as well. You'll want to give it your full attention. [Dec 2003, p.162]
    • 77 Metascore
    • 88 Critic Score
    For players interested in the progress of interactive narrative frameworks, it’s a laudable success. But even for someone who never plays games, it works. That’s because good characters and storytelling make for a universal experience, and this is a project that has both.
    • 78 Metascore
    • 88 Critic Score
    Whether you’re importing a back catalog or not, the new title stands on its own with smart music selections, and skill-based gameplay refined over years of experimentation. After a few years away, I’d almost forgotten how fun the Rock Band experience can be.
    • 76 Metascore
    • 88 Critic Score
    Even with its stumbles, the initial release of Destiny is a colossal achievement in interactive design, integrating a number of differing genre elements into a smart and unified whole. Bungie’s latest futuristic opus is one of the first true event games of this new generation, and while it still has room to grow, it’s worth your attention right out of the gate.
    • 75 Metascore
    • 88 Critic Score
    Bungie’s new game is not as gigantic or revolutionary as that hype may have led some to believe. In fact, it has several features that feel like missteps or problems. But that doesn’t change the fact that the more I play it, the more I love it.
    • 78 Metascore
    • 88 Critic Score
    Despite these disappointments, I still enjoyed my wildly addicted time with the game, constantly tweaking my gear to gain every advantage. Even after the review I still find myself lured back for that second time through the campaign searching for gold and rare loot.
    • 89 Metascore
    • 88 Critic Score
    Reinvigorated by the folks at Nicalis, Daisuke Amaya's remarkable game is engrossing, challenging, and quite lengthy for a downloadable title.
    • 82 Metascore
    • 88 Critic Score
    Rare has always made quality games, and with Zelda as its muse, Star Fox Adventures is no exception. [Nov 2002, p.130]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 84 Metascore
    • 88 Critic Score
    Rarely does an interactive experience keep me awake at night wrestling with big decisions. Frostpunk did this on multiple occasions and made me feel squeamish when forcing edicts upon society instead of building consensus. Extraordinary circumstances call for desperate measures, and all I can do is ask for forgiveness from those trampled by my headstrong approach.
    • 88 Metascore
    • 88 Critic Score
    Soccer is a free-flowing game of creativity and skill, and I can experience that on the pitch in FIFA 11. Unfortunately, weak spots like the game's bare career mode hold it back and keep the entire package from being Total Football.
    • 78 Metascore
    • 88 Critic Score
    A marked improvement over the Playstation 2 version, with buffed-up character models, faster action, and more responsive analog-stick control. [Apr 2002, p.83]
    • Game Informer
    • 86 Metascore
    • 88 Critic Score
    The stylus makes selling items (now in bulk!), designing clothes, and writing letters a snap. [Dec 2005, p.186]
    • Game Informer
    • 89 Metascore
    • 88 Critic Score
    At times, L.A. Noire is one of the most vivid, gripping game experiences I've had. Other times, it can be plain boring. As in much noir fiction, the truth lies in the gray area between those two extremes. It's an adventure I won't soon forget, filled with characters as fascinating as they are flawed – a bit like the game itself.
    • 81 Metascore
    • 88 Critic Score
    The core of this game is far too good to not enjoy. For fans of wrestling or fighting games in general, this annual series has become a required purchase.
    • 70 Metascore
    • 88 Critic Score
    Mosaic gives meaning to the meaningless; it’s existential nihilism in digital form. It's lovely.
    • 84 Metascore
    • 88 Critic Score
    This port admirably recreates the experience on the Xbox. [Feb 2004, p.106]
    • 55 Metascore
    • 88 Critic Score
    Great greaphics, good sound, creative level design, tons of extra features, and a perfectly paced ramp-up of difficulty. [Dec 2002, p.130]
    • Game Informer
    • 80 Metascore
    • 88 Critic Score
    With a great variety of maps and tons of secrets to uncover, From Dust's amorphous sandbox ensures a consistently entertaining journey.
    • 79 Metascore
    • 88 Critic Score
    The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 59 Metascore
    • 88 Critic Score
    It still has a wyas to go to catch "GTA", but with its finely crafted sequel Luxoflux has raised this series up from another me-too title to a necessity for fans of this genre. [Jan 2006, p.135]
    • Game Informer
    • 81 Metascore
    • 88 Critic Score
    Whether you’re all on the same couch or meeting up online, Monaco offers a multiplayer experience unlike any other game on the market. The text-based story that unfolds between levels is great fun, especially once you begin to see the different perspectives on the tale that unlock as you play. Rule out impatient players and graphics snobs when picking your team, but everyone else should gear up for the big heist.
    • 84 Metascore
    • 88 Critic Score
    The package is impressive, and a lot of care and attention was clearly directed toward Rare Replay to make it a worthy anthology of the studio’s work.
    • 81 Metascore
    • 88 Critic Score
    The Fractured but Whole is a welcome sequel, maintaining the standard of quality set by the previous game and, in a broader sense, all of Parker and Stone’s work. Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 79 Metascore
    • 88 Critic Score
    N+
    Even if you don’t care about crafting your own stages, the virtually limitless stream of everyone else’s content will keep replay value high long after you’ve beaten all of the on?disc levels.
    • 84 Metascore
    • 88 Critic Score
    Every aspect is overloaded with both smart and immature jokes, the combat is an improvement, the game is bigger and longer, and the sneaky moments of sincerity make you recall the charm of childhood in surprising ways – just like the show.
    • 84 Metascore
    • 88 Critic Score
    The level of care with which Digital Eclipse creates its compilations is unrivaled. Though the online suite is incomplete at launch, each game plays exceptionally well and offers a plethora of options to tweak the classic experiences to your liking. Getting excellent versions of these games in one cohesive package is great, but the true highlight is the in-depth interactive documentary and all the fun relics that exist therein. Mortal Kombat: Legacy Kollection is not only the best way to play these games in 2025, but it’s also the best way to peek behind the curtain and witness the creation of a modern-day icon.
    • 80 Metascore
    • 88 Critic Score
    Despite the extraneous content, Lego Dimensions is a hit. I haven't laughed this much playing a video game in a long time. I couldn’t wait to see what would happen next, and my wife even sat in to watch the story unfold in crazy ways.

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