FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 33 Metascore
    • 10 Critic Score
    Back in 1995 joins the crowd of retro-inspired indie games on the Nintendo Switch catalogue. Unfortunately it gets nothing right. It tries to follow a different path than most retro-based games by taking an audiovisual line based on the 32-bit generation but fails at everything it attempts: a poor audiovisual environment, a clunky and unnerving gameplay and controls, and a plot that barely adds up, not to mention completely dysfunctional enemies. Any players longing for gaming experiences of the early days of the 32-bit generation should look elsewhere.
    • 32 Metascore
    • 20 Critic Score
    It's baffling how Sonic Boom: Rise of Lyric draws inspiration from such good sources but fails at delivering almost everything it promises. Burdened by technical problems, a lackluster plot, confusing exploration mechanics and empty settings, Rise of Lyric needed a complete overhaul before being released.
    • 30 Metascore
    • 30 Critic Score
    Yet another attempt to emulate Flappy Bird’s incredibly addictive/frustrating (scratch as appropriate) mechanics, Frenchy Bird brings its experience to the Wii U and with a stereotypical French treatment to its visual and sound components. Unfortunately, this is far from the ideal format for a game of this kind and there’s plenty of other similar titles on the market.
    • 29 Metascore
    • 30 Critic Score
    ARK: Survival Evolved is an experience that has the right idea and concept to do well. Unfortunately this gets throw away by a very poor visual execution, which botches the game's quality and renders it nearly unplayable. It's a pity, as there are several ideas in this game which could flourish in a different environment.
    • 25 Metascore
    • 20 Critic Score
    Ultra Off-Road 2019: Alaska for the Nintendo Switch is a driving game based on courses with difficult obstacles and conditioning factors but unfortunately there's very little here which provides a worthwhile experience for the player. Repetitive, unchallenging, with a poor and flawed audiovisual performance and without any appeal whatsoever, this is a game that should not have made its path to the Switch eShop.
    • 24 Metascore
    • 30 Critic Score
    Chasing Dead is an uninspired and disappointing FPS with a zombie theme that doesn't break any ground in the midst of hundreds of games of the same genre. While some sections are well-presented and the use of real actors to narrate the plot is laudable, the players are left to their own devices with very little orientation, the visual execution harms the gameplay experience, the control system takes rather long to get used to and the enemy AI is chaotic and makes no sense.
    • 21 Metascore
    • 10 Critic Score
    Jett Tailfin may seem like a decent proposal, given its Mario Kart inspiration and the amount of tracks, characters and background...but this quickly gets lost in a sea of faulty controls, a camera which does more harm than good, frequent slowdowns, poor artificial intelligence and a shoddy visual environment.
    • 21 Metascore
    • 10 Critic Score
    Cartoon Network: Battle Crashers could have been a more appealing game thanks to the use of popular characters from Cartoon Network shows but unfortunately, none of this is fully explored as the game features a gameplay that pales next to any other game of the kind and the high price demanded for it only harms the game's standing even more, making it impossible to recommend to anyone.
    • 19 Metascore
    • 20 Critic Score
    Steel Rivals comes off as a game which was not finished and simply not ready for a home release. This is a technically blotched effort that is unable to keep a minimum standard of visual stability, let alone offer a fun and compelling challenge. Add to this the dearth of visual stimulation, the disproportionate gap between the characters' capabilities and the complete lack of help or explanation given to the players and the result is a game that is simply not fun to play at all.
    • 17 Metascore
    • 10 Critic Score
    There is nothing positive to highlight in Vroom in the night sky. Its gameplay mechanics are completely superficial and the game offers no depth of play, its audiovisual environments are outdated by three generations and the HD rumble function does more harm than good. Next to all those negative aspects, the very poor translations are nothing but a funny detail.
    • tbd Metascore
    • 60 Critic Score
    3D Ecco the Dolphin is definitely a fun and unique game, even by today's standards, although it is clearly dated in some aspects. This version of the game is probably the definitive one, especially due to the inclusion of a saving feature, which makes this the best chance to date to experience the game at an affordable price.
    • tbd Metascore
    • 70 Critic Score
    Toki Tori seems to improve with every release and the Wii U version is no exception. The possibility to interact within the Miiverse, as well as Off-TV Play, the rewinding function and the extra levels make this quite an attractive purchase compared to previous iterations of the game. With its low sales-price being the icing on the cake, Toki Tori will make plenty of players glad with their purchase.
    • tbd Metascore
    • 30 Critic Score
    The burden of mundane, everyday tasks does not seem like an attractive premise for a videogame. Yet, this is what Life With Horses 3D mostly consists of. Uninteresting and difficult to control racing and management activities, plagued by bothersome duties and outdated graphics which will only put away any enthusiasm for this game, Life With Horses 3D does not stand out in any field.
    • tbd Metascore
    • 30 Critic Score
    It's refreshing and even praiseworthy that there's a game for the 3DS built entirely around its Augmented Reality capabilities. Sadly, there's very little substance to support this effort and Bubble Pop World ends up being a failed attempt to follow the legacy of Bust-a-Move. Overall, this is an uninteresting title, which does not motivate the player to discover the potential of AR technology.
    • tbd Metascore
    • 20 Critic Score
    Even after trying very hard, it’s impossible to find something worthy about Angry Bunnies. This Angry Birds clone is a very unpolished and flawed piece of work, which although displaying a certain degree of effort on level design, does not compel the players in any way.
    • tbd Metascore
    • 40 Critic Score
    My Exotic Farm does not stand out in any of the fields it tries to follow: farm managing and animal care. Had it followed one of these, it could perhaps stand on its own legs but as it is, My Exotic Farm isn’t more than a tedious and repetitive piece of work with very little content to speak of.
    • tbd Metascore
    • 40 Critic Score
    Fishdom H2O: Hidden Odyssey ends up not rising above the waterline, as its fun factor is too short-lived and its gameplay quickly becomes too repetitive. The proliferation of similar titles on the World Wide Web, where games about looking for objects are very common, makes Hidden Odyssey a passable title, only recommended to those who are enthusiastic about staring at aquaria.
    • tbd Metascore
    • 70 Critic Score
    Color Zen is a creative and challenging package of colour-based puzzles at a low cost. Its longevity is surprising for such a price tag but the experience would fit better within the 3DS format than in the Wii U's, running the risk of becoming too repetitive after several minutes.
    • tbd Metascore
    • 70 Critic Score
    Once set aside the easy temptation of comparing it to Angry Birds, Castle Clout 3D delievers what it promises in a varied way, even more so with two players. While there are several flaws to correct regarding the usage of the weapons and some camera issues to fix, this is a very entertaining and relatively long-lasting piece of work.
    • tbd Metascore
    • 40 Critic Score
    A short, uninspired effort, hampered by serious obstacles which prevent it from being fully completed, this downloadable title is not worthy of more than a few minutes’ attention.
    • tbd Metascore
    • 70 Critic Score
    Quell Reflect is simple and direct, direct drops of water through glass surfaces, using as least moves as possible to reach the end of each level. Addictive, relaxing, demanding but within the limits of reason, this is a fine puzzle game worthy of all the time put into it.
    • tbd Metascore
    • 50 Critic Score
    Flowerworks HD: Follie’s Adventure departs from a concept that's funny enough to provide a good background and its cooperative mode certainly has something worth exploring. However, the game ends up being repetitive, even on a short-term basis, with a frustrating control system and some visual and sound inconsistencies.
    • tbd Metascore
    • 20 Critic Score
    This game attempts to recreate the classic arcade racers of the late 1990s but ends up being a mediocre and lackluster effort with its only 1990s elements being the quality of the visual environment, which is visibly outdated.
    • tbd Metascore
    • 10 Critic Score
    Its gameplay bugs and flaws as well as visual and sound underachievements and a short lifespan mean that this title should be completely reworked to live up to its original concept.
    • tbd Metascore
    • 40 Critic Score
    A strategy game without much strategy to speak of cannot make it far. This is the case of European Conqueror 3D, which intends to bring the player to the war theatres of World War II, but rather ends up becoming an extremely dull war of its own between the players and their patience to put up with the extremely slow pace of play and stale audiovisual environments.
    • tbd Metascore
    • 50 Critic Score
    The very time-consuming grinding process, which requires the player to constantly work on the units to raise their level, will most likely erode the patience of even the most dedicated players and all elements of strategy are wiped out before the incoming barrage of enemy soldiers.
    • tbd Metascore
    • 80 Critic Score
    KORG DSN-12 goes one step beyond its predecessor and takes synthesizing for the 3DS into a more advanced line. The result is a more complex effort, less accessible for newcomers to the genre, but very rewarding for those willing to invest some time and energy into this next generation of music software for Nintendo's handheld.
    • tbd Metascore
    • 70 Critic Score
    Just Dance 2015 shows why releasing an annual delivery of this series was not the best of ideas. This does not mean the game is not fun, as it boasts the best soundtrack of the Just Dance franchise, but the short number of new elements and breakthroughs makes this feel like a half-way release which would have been significantly better with more investment in its contents.
    • tbd Metascore
    • 70 Critic Score
    There is a certain feeling of repetitiveness in certain moments and the plot is mostly unnecessary, but those seeking a fun and fast-paced puzzle game will have their urges satisfied.
    • tbd Metascore
    • 40 Critic Score
    Shiny the Firefly may have an excellent artwork but it immediately becomes a dull and repetitive experience that fails to captivate or pose a significant challenge. Based on the game's art, this could be taken further and into more promising fields but faced with a gameplay that is all but compelling and interesting, there is little choice left other than leave Shine the Firefly in the (digital) shelf.
    • tbd Metascore
    • 20 Critic Score
    Riding Star 3D is a collection of failed experiences, repetitive challenges, flawed controllers and outdated graphics. It's hard to see how this game brings any added value to the 3DS catalogue, as all its elements are simply unworthy of exploring.
    • tbd Metascore
    • 80 Critic Score
    The Legend of Dark Witch is a fun and very challenging shooting game which picks up a healthy amount of ideas from classic titles. Despite occasional camera flaws and a somewhat repetitive level design, this is an experience that is set to appeal to a crowd which takes great pleasure in shooting down enemies.
    • tbd Metascore
    • 50 Critic Score
    99Moves offers a moderately appealing concept but it is overall lacking on content, even for a title of its price. This is aggravated by a graphical environment that is too simplistic and an annoying soundtrack, which don’t really help with a game that is already too limited in its experience.
    • tbd Metascore
    • 60 Critic Score
    Brutus & Futée has gameplay mechanics which recall other times and which can be a breath of fresh air, not to mention its attractive artwork. Unfortunately, the game’s short lifespan and trial-and-error moments harm what could be a much more enjoyable experience.
    • tbd Metascore
    • 40 Critic Score
    Castle Conqueror Defender quickly falls into a repetitive process which will appeal to very few players out there.
    • tbd Metascore
    • 50 Critic Score
    Toys vs Monsters departs from a fun and entertaining principle but the implementation of its mechanics and its dull and uninspiring visual and sound components turn it into a dull effort.
    • tbd Metascore
    • 70 Critic Score
    Undead Nightmare Storm tries to bring some variety to the worn-out zombie genre but it doesn't manage to break any new ground. It's still a fun and addictive challenge and if only it had more fine-tuned controls, a more accessible multiplayer and a bit more work on the graphics, this would be a 3DS eShop cult classic.
    • tbd Metascore
    • 40 Critic Score
    Family Tennis SP tries to be a family-friendly tennis game but it becomes obvious that many of its points need to be revised and polished. Overall, it doesn’t manage to captivate and even hardcore tennis fans have better options available.
    • tbd Metascore
    • 10 Critic Score
    Everything has gone wrong on Suspension Railroad Simulator. While the concept itself already puts it in a niche, the way the game is developed and presented displays an urgent need to throw it back into the drawing board and completely rework it on every aspect.
    • tbd Metascore
    • 70 Critic Score
    Quell Memento follows the footsteps of its two predecessors so closely that it requires more original content to stand out on its own. Nevertheless, it features quality level design and it gives the player a certain margin to experience the game without too much pressure or excessive requirements.
    • tbd Metascore
    • 60 Critic Score
    Heart Beaten is a hilarious, simple and addictive experience, similar to WarioWare in the sense that it is based around wacky minigames...and it all ends quickly, as there are only fifteen such minigames and once they are cleared, the game pretty much becomes redundant.
    • tbd Metascore
    • 20 Critic Score
    While Stone Shire has drawn inspiration from Minecraft regarding its mechanics and aesthetics, it seems to have failed when it comes to everything else. There’s no sense of purpose and no incentive to move forward on this game, where the lack of life and a flat experience prevail over everything else.
    • tbd Metascore
    • 60 Critic Score
    Pumped BMX + is a simple but addictive game centered around the sport of BMX. Its shortcomings are its length and the potential lack of appeal for players who are not into cycling sports.
    • tbd Metascore
    • 60 Critic Score
    Unpretentious but quickly involving, Wizdom can quickly become more difficult if the player is not paying due attention but this doesn’t stand in the way of being a very amusing time-filler for short gaming sessions.
    • tbd Metascore
    • 30 Critic Score
    Within the tower defence style, this game falls below expectations as far as contents are concerned and it even gives the impression that it was not fully completed by the time of release. Its interface is far from intuitive, its elements lack variety and it can be surprisingly difficult in many instances.
    • tbd Metascore
    • 80 Critic Score
    The Binding of Isaac: Rebirth picks up on the legacy of The Binding of Isaac and improves on the original on its technical and content fronts to create a varied, interesting and challenging adventure game. Inspiration from the original Legend of Zelda is visible on Rebirth's level design but it won't just be Zelda fans who will appreciate this new chapter in the Binding of Isaac series. A new landmark in the growing sector of independent game designers.
    • tbd Metascore
    • 20 Critic Score
    Its control system is very poorly implemented, resulting in painstakingly difficult ways to steer the character and in very imprecise moves. This is rather tragic, as the game's levels are overall accessible but the way the controls have been implemented create an extremely frustrating experience which ends up killing the chances of this game to be a good platformer.
    • tbd Metascore
    • 30 Critic Score
    Dinox attempts to enter the genre of educational games with videos and questions about dinosaurs. Unfortunately, the way this is structured is not stimulating enough for its target audience and the only skill it stimulates is short term memory.
    • tbd Metascore
    • 70 Critic Score
    Its functionalities, including the possibility to export the music to another platform and uploading the files to its cloud make it a practical and convenient application, whose limit lies only in the confusing and overwhelming interface that lacks any kind of tutorial or instructions for new users.
    • tbd Metascore
    • 60 Critic Score
    Simple...very simple, accessible and with just enough plot to justify its existence, Ocean Runner is surprisingly addictive in the way it captures the player's attention. While its RPG elements could use some polishing, especially on the use of currency, the game can be a very relaxing experience and its user-friendly controls make it an option that should be considered by all those looking for a simple but addictive game.
    • tbd Metascore
    • 20 Critic Score
    Island Flight Simulator fails at being what its name suggests and it fails at being an action game as well. Its outdated graphics, limited technical performance, lack of appealing goals and overall empty gameplay make this a passable title which falls outside of anyone's interests.
    • tbd Metascore
    • 50 Critic Score
    While Discovery boasts an enormous map and plenty of available resources, it suffers from a lack of originality and pales next to Minecraft. The game is also affected by several technical flaws and the lack of an online mode makes it less appealing, despite a competent local co-op multiplayer and an overall good presentation.
    • tbd Metascore
    • 70 Critic Score
    Star Ghost is a tough, demanding and visually outstanding shoot'em up that brings back score attack as the basis of gaming. While the mechanics mostly date back to other years' shoot'em ups, it also adds something new, as the players will have to adapt to their ship's automatic control mechanisms, which makes this appealing both for old school players and for those looking for new elements.
    • tbd Metascore
    • 20 Critic Score
    Other than an original concept, the game suffers from a lack of identity and overall guiding principles, poor execution, a sub par visual environment, a dull and repetitive gameplay and does not satisfy or fulfill the criteria for any type of game the players are looking for.
    • tbd Metascore
    • 70 Critic Score
    6180 the moon is an original and well thought game that blends puzzles and platforming around a concept centered on the action shifting from one screen to another. While in some moments this might cause a certain confusion when the player has to switch focus back and forth between the television and the Wii U GamePad, the levels are well built and the difficulty, while not being too high, will pose a satisfying challenge.
    • tbd Metascore
    • 60 Critic Score
    The major obstacle to its mission is the lack of translation options, which puts its problems strictly within the realm of understanding of students who have already mastered the mathematical concepts tested in the game.
    • tbd Metascore
    • 40 Critic Score
    Defense Dome is a very simple game which could have been worthy of praise were it not for its lack of shine and poor visual presentation. While the movement controls are very well implemented, the difficulty in hitting the targets and the way the game flows is simply not addictive or fun enough to redeem it from its overall unappealing aesthetics.
    • tbd Metascore
    • 30 Critic Score
    A game which despite a rather interesting art style, ends up being repetitive too early and which doesn't stand out in any way should not involve so many hidden costs to own in its entirety. Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.
    • tbd Metascore
    • 40 Critic Score
    Glory of Generals: The Pacific tries to go as far as possible to recreate a boardgame environment in a turn-based strategy game but the battles quickly become uninspired, extremely long, incoherent and unappealing to any but the most hardcore fan of strategy games. While there is a lot of content, it lacks depth and does not compel the player to go further.
    • tbd Metascore
    • 70 Critic Score
    While it's very similar to the original game, it improves on all its aspects and it's bound to be enjoyed by those familiar with it.
    • tbd Metascore
    • 40 Critic Score
    Jones of Fire could have pushed the bar further if it had been more ambitious but the limitations of converting a mobile game to a home console format quickly become all too obvious. While there's some fun to be had in short, quick sessions, Jones of Fire doesn't take long until it becomes too repetitive and its overall components are clearly sub par compared to what is expected from a platform game.
    • tbd Metascore
    • 60 Critic Score
    Chompy Chomp Chomp Party is a simple but fun and addictive party game that will bring back many memories of Pac-Man. It's not very ambitious and could have more content but this doesn't stand on the way of a nine-player experience that will get groups of players around the Wii U for some very fun moments.
    • tbd Metascore
    • 60 Critic Score
    Witch and Hero II may not fully live up to its potential due to a feeling of repetitiveness and confusing control mechanics but it does boast a rather interesting gameplay and has a certain charm of its own. While the levels could be more varied, the players will have to use elements of strategy and action to get through, which coupled with the game's humorous dialogues will still provide for a pleasant experience.
    • tbd Metascore
    • 80 Critic Score
    Beggar's Ride is an involving, original, visually rich and fun puzzle platformer which is certain to strike an immediate chord with players who appreciate both genres. Its only sin is its rather short length, but its unique mechanics and its excellent use of the Wii U GamePad stand out as an example of an excellent execution of a very fun and original gameplay.
    • tbd Metascore
    • 30 Critic Score
    Reptilian Rebellion may feature a funny concept interesting enough for a title of this dimension but the game has nothing else going for it, as its interface and visual appearance are below the acceptable standards and its gameplay quickly becomes way too dull, even for an eShop title at this price. There are several better alternatives in the Wii U's digital catalogue for this style.
    • tbd Metascore
    • 50 Critic Score
    Musicverse: Electronic Keyboard manages to recreate the basic functions of the instrument that its name indicates and allows the players to easily share their creations with others, but it stops short of being an ambitious application. While beginners will enjoy the guidance and their first steps in creating melodies, more advanced users will find this a superficial and limited effort, aggravated by the limitations of the 3DS as a platform for a title of this style.
    • tbd Metascore
    • 50 Critic Score
    Color Symphony 2 tries to stand out amongst the Wii U's eShop platformers with a concept that goes beyond similar games but the result ends up being a repetitive game whose difficulty curve is way too steep for newcomers and veterans alike. While its art style is pleasant and the gameplay mechanics should be praised for pushing it beyond the usual, Color Symphony 2 takes it a bit too far and will fall out with both the casual audience and the more dedicated players.
    • tbd Metascore
    • 60 Critic Score
    Queen's Garden does not break any grounds on what has already been made by tactile puzzle games but its competent mechanics and decent audiovisual component help creating an entertaining, if not very ambitious title.
    • tbd Metascore
    • 30 Critic Score
    Pixel Maker is another drawing application for the Wii U which asides from demonstrating that Nintendo's console is a good format for this kind of programs, doesn't achieve anything else. Its options are very limited and will leave most people frustrated if they expected something more ambitious from a drawing application.
    • tbd Metascore
    • 40 Critic Score
    Star Sky 2 follows the footsteps of its predecessor and while it improves on some elements and provides for a rather appealing experiment in relaxation, it sorely needs a more involving overarching structure.
    • tbd Metascore
    • 40 Critic Score
    Sweetest Thing is clearly a game designed for the mobile market which unfortunately did not receive a proper conversion treatment when ported to the Wii U. As such, there are several gameplay aspects which, as adequate as they may be for a mobile system, just do not fit in with the Wii U, beyond its short lifespan and repetitive nature.
    • tbd Metascore
    • 70 Critic Score
    Kick & Fennick is not the typical retro-styled platformer...it's 3D, for starters, and its jumping mechanics are anything but standard. Adding a healthy mix of puzzles and platforms, Kick & Fennick's Wii U adaptation is very competent, even if it's impossible to avoid a certain feeling of repetitiveness derived from a lack of variety in the backgrounds and goals.
    • tbd Metascore
    • 70 Critic Score
    Ninja Smasher intends to bring back the spirit of 8-bit platformers and it certainly mastered its conventions: the plot is minimal as the player sets off through a maze-like map, with a difficulty curve that is very well adjusted to the player's own development as more items and techniques become available.
    • tbd Metascore
    • 70 Critic Score
    The Book of Unwritten Tales 2 brings back point-n-click adventures to the Wii U in a game that offers well-written dialogues and plenty of humorous situations in the background of a visually rich and polished environment. Despite the lack of interaction through the GamePad, The Book of Unwritten Tales 2 is a game that will certainly please fans of the genre, after the dearth of point-n-click titles over recent years.
    • tbd Metascore
    • 70 Critic Score
    Defend Your Crypt is a well-designed real time trap'em all game where a progressive capture system will allow the player to eliminate as many enemies as possible to prevent their looting. It can get repetitive at certain moments but the trap system and the way further traps are unlocked will provide for some real moments of fun to the players who enjoy a good dose of real-time trapping of invaders.
    • tbd Metascore
    • 60 Critic Score
    Lovely Planet is certainly one of the least conventional titles to don the mechanics of a first person shooter. Its simple and clean visuals go completely against the genre's standards whereas the quick and easy way to bring the player to the game shrugs off any concerns about plot or narrative. A game made for quick, intense gaming sessions that can get too saturating if played with a different mindset.
    • tbd Metascore
    • 70 Critic Score
    Being a short and intense game, Ziggurat gives many incentives to be played again and again and only suffers from some technical flaws in its Wii U incarnation which nevertheless don't stand in the way of an addictive game.
    • tbd Metascore
    • 60 Critic Score
    Infinite Dunamis is a competent, if low-budget and unambitious RPG designed in the style of its 16-bit ancestors. What it lacks for in originality of the plot, characters and style it makes up in terms of an interesting and involving combat system.
    • tbd Metascore
    • 20 Critic Score
    Toon Tanks could have made an effort to provide something simple and fun but it fails on every goal it set for itself. A graphically plain work, whose levels are nearly all alike, offering only one model of vehicle for the whole game and completely devoid of creativity or originality, there is no point in which Toon Tanks stands out within even the most modest of ambitions.
    • tbd Metascore
    • 60 Critic Score
    Journey to Kreisia is an RPG whose formula has been repeated over and over, which does not necessarily mean it should be shunned.
    • tbd Metascore
    • 20 Critic Score
    Hot Rod Racer has no personality and its gameplay mechanics are simply frustrating and not fun. There are few objectives, its tracks don't motivate the player to go forward and the vehicle's hitbox makes everything more difficult. A clear case of a game designed for the mobile segment which has no place elsewhere, no matter how low its selling price is.
    • tbd Metascore
    • 70 Critic Score
    It doesn't fully live up to its potential due to repetitive gameplay mechanics and to its often maladjusted control system and interface, which together with the lack of a proper plot and tutorials will only contribute to make it less appealing to many players.
    • tbd Metascore
    • 80 Critic Score
    Alien on the Run may resemble a typical low-budget production to be released on a digital format but the simple package in which it comes does a great job at disguising what lies beneath: a very addictive game that features a stunning visual presentation and remarkable level design.
    • tbd Metascore
    • 70 Critic Score
    Psycho Pigs is back and this remake certainly honours the original with its simple and very fun concept, its humour in all levels and overall loyalty to a game from nearly thirty years ago.
    • tbd Metascore
    • 70 Critic Score
    Dual Core is a competent arcade-style shooter that comes out on top when played on a local co-op. It misses out on the solo experience, as its one-player mode is far less fun and compelling than with two, three or four players, which only makes the lack of an online multiplayer mode more difficult to understand. Be as it may, Dual Core will certainly be a good choice for anyone eager for some fun and intense multiplayer shooting experience.
    • tbd Metascore
    • 40 Critic Score
    Blasting Agent makes sense in its original format and environment but when converting it to the Wii U, the result is too problematic - not just due to its technical issues and unstable framerate but especially due to incoherent level design and the overall feeling that this conversion adds nothing to what already existed.
    • tbd Metascore
    • 70 Critic Score
    Quest of Dungeons may not be a groundbreaking game or an instant classic but it does its job: it's a fun dungeon crawler, with good skills and combat systems and a visual style which will fit perfectly with the nostalgic crowd.
    • tbd Metascore
    • 70 Critic Score
    Even if the gameplay might require some variety after a while, The Letter Quest is easily recommended to anyone who wants to try something that walks away from the norm.
    • tbd Metascore
    • 20 Critic Score
    Dragon Skills has a simple and accessible concept which seems appealing to the retro-minded players but it's also plagued by problems which turn it into a difficult experience. If the decision to use the GamePad vertically is hard to understand, merciless difficulty progression and lack of fluidity don't make anything better.
    • tbd Metascore
    • 70 Critic Score
    140
    140 takes its minimalist credentials seriously and reduces all elements to the...minimum, emphasizing its excellent controls and level design. The concept is very well executed and this could be a more memorable game if only its content was wider and the price a bit more in a line with what it brings.
    • tbd Metascore
    • 30 Critic Score
    Its gameplay is extremely frustrating and entirely based on trial and error, forcing the players to repeat the sames stages over and over under an extremely tight time limit and making use of very inaccurate and imprecise controls, which will only aggravate the players' overwhelming sense of frustration.
    • tbd Metascore
    • 50 Critic Score
    Poncho lives much more off its puzzles and mental reasoning demands than of platforming action - not to mention it features unlimited lives - and any potential for a fluid action game is lost in this.
    • tbd Metascore
    • 50 Critic Score
    While it doesn't really innovate or go beyond the limits of the original's gameplay, it works well enough and its local multiplayer will provide some hours of fun. Pity that it doesn't have anything else to stand for itself and that the lack of online modes as well as its long loading times make this a less fun game than it could.
    • tbd Metascore
    • 60 Critic Score
    Futuridium EP Deluxe brings back the space-themed shoot'em up, this time with a psychedelic atmosphere that will pit the player through fifty levels which will pose a significant amount of challenge - sometimes too much challenge for its own good, as the controls aren't always responsive as they should and level design could use some serious improvements.
    • tbd Metascore
    • 70 Critic Score
    With a wealth of levels and plenty of incentives to get back to it, Gear Gauntlet ends up becoming too tough at certain moments, driving the players to the brink of desperation in a work that will deter the less experienced but satisfy those determined enough to push ahead.
    • tbd Metascore
    • 60 Critic Score
    Act it Out! A Game of Charades brings the well-known charades game to the Wii U in a format that allows up to eight players at once. While the production is simple and responsive enough to work, it also falls short of taking full advantage of the Wii U's capacities, making its price tag a bit too hefty for this competent but still rather underachieving work.
    • tbd Metascore
    • 70 Critic Score
    Just Dance 2017 keeps the tradition of being the best game in the dancing style. Featuring a new musical selection and the same upbeat gameplay as before, Just Dance proves that it deserves the recognition of being the best party game out there. For the next chapter, a renewal featuring brand new gaming modes would be very welcome, as keeping the same formula could start to become repetitive in the long term.
    • tbd Metascore
    • 30 Critic Score
    Ash
    ASH tries hard to pay tribute to turn-based RPGs of the 1980s and 1990s...so hard that it doesn't realize that genres evolve for a reason. This game is mostly stuck on a sea of obsolescence and not even its well-written dialogues can add a different flair to a production that does poorly in nearly every other aspect.
    • tbd Metascore
    • 50 Critic Score
    Kingdom’s Item Shop may have a rather interesting concept but the action is so repetitive that it quickly becomes a tedious chore. Overall the game lacks challenge and achieves little with its unusual premise, which could have taken the game in a different direction, were it not for an overwhelming feeling of repetitiveness that quickly takes over everything.
    • tbd Metascore
    • 60 Critic Score
    Ninja Pizza Girl features interesting gameplay mechanics, by adding parkour techniques to what would be overall a mundane activity while including awareness for the problem of bullying. It doesn't fully succeed at getting that message across, however, and the game could certainly use improvements to its visual and audio components, as well as more variety to the repetitiveness of its levels.

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