FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 67 Metascore
    • 50 Critic Score
    Being too short and lacking additional elements to make it stand out, JYDGE feels like its efforts have ended somewhere halfway along its journey and the experience is much less interesting than it could really be.
    • 67 Metascore
    • 50 Critic Score
    The game could certainly use some tools like guides or other kinds of in-game assistance and it can feel repetitive at some moments, despite its healthy lifespan. Overall, this ranks below the other games in The Escapist series available for the Nintendo Switch, which will prove a disappointment for many.
    • 67 Metascore
    • 80 Critic Score
    Project Zero: Maiden of Black Water is a beautifully-crafted horror game that makes use of a perfect formula of fear and stress to immerse the player into its atmosphere. One of the best horror games in recent times and a compulsory element in the collection of anyone willing to be plunged into a world of fear where they have nothing to rely on other than their wits and a camera.
    • 67 Metascore
    • 60 Critic Score
    The Legend of Legacy is an unorthodox RPG that focuses less on its narrative and plot and a lot more on the combat experience, as well as audio and visual environments. While lacking charisma and an overall involving universe, The Legend of Legacy will satisfy those looking for fun and addictive combats backed up by marvelous artwork and a magnificent soundtrack.
    • 67 Metascore
    • 60 Critic Score
    It provides some welcome sense of humour, its cartoonish graphical style is very adequate and the voice work is fantastic. Nevertheless, it is far from being a groundbreaking game due to some issues with the way the plot progresses, as well as technical stability problems and very long loading times.
    • 67 Metascore
    • 70 Critic Score
    The first season of Minecraft: Story Mode is a good opener of what is to come. Despite a somewhat passive gameplay and some fluidity breaks, this is a pleasant and alluring experience that will appeal to players beyond the Minecraft fan base, with extra points going for the game's excellent voice work.
    • 67 Metascore
    • 60 Critic Score
    Its approach to the series remains simple and intuitive, with a good use of the 3D component. Unfortunately its tutorial segments are too long and cumbersome, the game is too blatantly based on the Ghostbusters movie license and its low level of difficulty renders the game's tactical component rather irrelevant.
    • 67 Metascore
    • 70 Critic Score
    Golazo! does not deliver a serious football simulation and that's fine - fun and intense moments is all what this game is about, with its dribbling and tackling moves, enjoyable local multiplayer (pity for the lack of online though) and overall sense of satisfaction of a few hours well spent. Some technical issues need to be addressed and the emphasis on a more action/arcade experience will leave out more committed fans of the king of sports but Golazo! is more than able to provide some hours of less than serious fun.
    • 67 Metascore
    • 60 Critic Score
    Neon Chrome has qualities going for it, such as its procedurally generated levels, a wide variety of weapons and upgrades and a welcome difficulty level that forces the players to constantly change their tactics. It also feels like a game that could have gone much further, as its plot doesn't really take off and its audiovisual component feels worn out and adds nothing remarkable to this production.
    • 67 Metascore
    • 70 Critic Score
    It takes long to master but the rewards will be nothing short of marvelous, as magnificent worlds will open up before the players who invest their time and effort into this piece, if the repetitiveness of some moments does not put them off.
    • 67 Metascore
    • 50 Critic Score
    Tachyon Project's brand of twin-stick shoot'em up is hardly anything new and has been done a thousand times but that doesn't stand in the way of the game offering some fun, fluid and free-flowing gameplay. Where Tachyon Project becomes less interesting is when it makes players increasingly frustrated due to its punitive difficulty, with the experience suffering as well from its levels that resemble each other too much.
    • 67 Metascore
    • 60 Critic Score
    Underground would have the right conditions to dispute a place in the eShop lineup with other puzzle games, if only its control scheme and AI were better implemented. Its graphical environment and sound scapes do stand out for good reasons and the puzzles it contains are challenging and fun, but all this ends up getting harmed by its faulty controls and camera system.
    • 67 Metascore
    • 70 Critic Score
    Cities: Skylines has been adapted to the Nintendo Switch in a competent way that allows for this city management experience to be thoroughly enjoyed in a format that at first might not seem the most suitable. Despite a certain loss of detail when it comes to the visual environment, the game provides for some fun and involving moments and will certainly appeal to fans of city simulations.
    • 67 Metascore
    • 70 Critic Score
    While it could certainly benefit from online leaderboards and some more motivations to play it again once finished, Nuclien shows that it gets things right when it comes to its gameplay mechanics.
    • 67 Metascore
    • 70 Critic Score
    Thanks to a very well crafted plot and soundtrack, this game adds something new and welcome to the catalog of the Nintendo Switch. While its combats could be more involving and the game's price is too steep for what it is, this is a very well designed piece of work that deserves its place.
    • 67 Metascore
    • 40 Critic Score
    While its platforming mechanics are overall competent, there's virtually no improvement whatsoever over the original and the visible result is that of something which stopped in time one decade ago, even in the visual component. Having some new elements would be welcome too, but that has also been left out of this anniversary edition.
    • 67 Metascore
    • 60 Critic Score
    Sky Force Anniversary features some of the elements that are most appreciated by shoot'em up fans and adds to that an accessible gameplay and an interesting visual environment. It does less well when it comes to its content, which feels short and repetitive, and it doesn't pass the challenge of standing up to another game of the same series, also made available in the Nintendo Switch eShop.
    • 67 Metascore
    • 60 Critic Score
    As far as action RPGs go, Yaga is a simple but competent effort. Thanks to an intuitive gameplay and to its art style and plot, Yaga can certainly answer to those looking for a simple but fun experience. Pity that it cannot fulfill more of its potential, as its combat is too superficial and the exploration too linear, while its luck system needs a better calibration and the HD Rumble feature should be set aside altogether.
    • 67 Metascore
    • 60 Critic Score
    There’s no obvious explanation about why the original game is released in Europe after its sequel. Calendar mysteries notwithstanding, Adventure Time: Hey Ice King! Why’d You Steal Our Garbage?! is a fun, entertaining and colourful experience, keeping the game close to its animated origins. Its short longevity and repetitiveness may disappoint more demanding players, though.
    • 67 Metascore
    • 70 Critic Score
    Travis Strikes Again: No More Heroes is an example of a game that's heavily based on its creator's views, and when said creator is Suda 51 the result can only be an effort of unique and eccentric details, with plenty of humour and challenging combat moments. On the downside, Travis Strikes Again features a level design that feels too simple and its combat can easily become repetitive, making it harder for outsiders to develop a taste for Suda's latest opus.
    • 67 Metascore
    • 60 Critic Score
    Its approach to the series remains simple and intuitive, with a good use of the 3D component. Unfortunately its tutorial segments are too long and cumbersome, the game is too blatantly based on the Ghostbusters movie license and its low level of difficulty renders the game's tactical component rather irrelevant.
    • 67 Metascore
    • 60 Critic Score
    Double Cross is a game that is based on some good ideas...but in the end, there might be too many of them to work properly, namely trying to mash too many different gameplay styles together. If the action and platforming sections are enjoyable and turned out right, the detective work moments and the combat sections are too sub-par and the game ends up getting harmed by too many dull moments.
    • 67 Metascore
    • 70 Critic Score
    As a sequel that doesn't take many risks, Urban Trial Freestyle 2 adds some welcome developments to the original game. The gameplay remains addictive and its plentiful content will keep players entertained while the new online functionalities certainly add to the game's appeal. However, amidst all the improvements, it should be pointed out that some of the original's flaws remain unaddressed.
    • 67 Metascore
    • 70 Critic Score
    Miitopia puts the player at the centre of a plot with plenty of possibilities to shape and mold according to each one's will and this is certainly one of the game's biggest assets. The characters' mechanics are also very well executed and will keep the player's interest sharp, even if it could do better at keeping the player's role more active throughout the game.
    • 67 Metascore
    • 70 Critic Score
    Type:Rider is an original and even surprising experience. While not a classic action-platformer or even a classic puzzle game, Type:Rider's main assets are its originality, game design and informative character as it takes the player through a compact version of the history of typeface. Pity it cannot last longer and offer a more user-friendly format for its very informative texts.
    • 67 Metascore
    • 60 Critic Score
    The gameplay remains intact and unchanged but the lack of support for the touch screen and screen pointers for the television screen make the interaction less involving, while keeping the screen the same size as its 3DS counterparts makes its direction difficult to understand.
    • 67 Metascore
    • 60 Critic Score
    Space Lift Danger Panic! Offers a proportional value to its cost, in the sense that it’s a short, amusing and addictive experience but which ends quickly without offering any other added value. There’s a visible lack of variety and extra content but for such a low price game, expectations shouldn’t be too high.
    • 67 Metascore
    • 60 Critic Score
    The concept behind Proun+ is very appealing but its conversion to the 3DS format ends up mutilating the game and depriving it of its essence.
    • 67 Metascore
    • 70 Critic Score
    Never Alone offers an average experience as a platformer with puzzles to solve but it's the game's narrative and tribute to the Inupiat people that makes it stand out as a unique experience. A perfect choice of artwork and use of cultural traits contribute to make Never Alone an insightful work which can also be enjoyed as a game.
    • 67 Metascore
    • 70 Critic Score
    Psikyo Shooting Stars Bravo follows the footsteps of its predecessor and brings forth a fine collection of six shoot'em up games that bring some good old intense action to the Nintendo Switch. With the exception of the one of the games, that has a rather poor performance, all the other titles included in this compilation rise up to a good level of quality at a good price.
    • 67 Metascore
    • 60 Critic Score
    If this production is certain to appeal to like-minded fans, it's less likely to have an impact with those that are not so keen on the genre, especially when it brings nothing that's really new and when many of its combats are based on chance.
    • 67 Metascore
    • 60 Critic Score
    Shape of the World is unlike most games out there. Rather than a structured, narrative-driven or action-driven plan, Shape of the World proposes something more akin to a sensory experience and one which is quite successful at plunging the player in a different state, thanks to the game's eerie abstract beauty. Where Shape of the World disappoints is in its length and dimension, which feel a lot less ambitious than it could be.
    • 67 Metascore
    • 60 Critic Score
    GIGA WRECKER Alt. brings a good dose of action, platforming, exploration and puzzling to a metroidvania style of game. Its threshold doesn't go too high, as the game is not an instant classic or a ground-breaking gem but GIGA WRECKER Alt. does a decent job at providing a fun and enjoyable gameplay experience.
    • 66 Metascore
    • 50 Critic Score
    Save me Mr. Tako! has all the elements to appeal to its target audience, namely those who are looking for an experience reminiscent of games made for the Game Boy. While it does part of its job correctly, there are several points that need to be addressed, such as its rather frustrating controls, the somewhat unnatural difficulty level and lack of inspiration in some of the levels.
    • 66 Metascore
    • 70 Critic Score
    Spellspire may look simple and unassuming but any attempts to underestimate it should be quickly discarded as this typing game reveals itself to be addictive, long lasting and far from an easy experience.
    • 66 Metascore
    • 70 Critic Score
    King Oddball manages to be unique an interesting amidst all the lookalikes. Thanks to its variety, different game modes, progression and well designed difficulty curve, King Oddball does a very competent job at keeping the players entertained and even if it will not convert the non-fans of the genre, it will be a good company during short gaming sessions.
    • 66 Metascore
    • 70 Critic Score
    While it may not be a groundbreaking title, it's certainly effective enough at providing some fun for a few hours, even if it feels like a game that would fit better on a simpler platform, given its sense of immediacy and rather short amount of content.
    • 66 Metascore
    • 70 Critic Score
    Nine Parchments features fun and challenging combats, as well as plenty of options and an exquisite visual environment. Where it performs less well is on its level design, which feels rather bland, and on its plot and narrative, making this component a disappointment but one which still feels good to play and which can bring some hours of fun.
    • 66 Metascore
    • 60 Critic Score
    The idea of creating a single Kirby game out of a minigame is laudable and Kirby Fighters Deluxe will be enjoyed mostly by those looking for quick, fun rounds of combat, whether singularly or up to four players. It doesn’t stretch much further, though, and it gets repetitive quickly enough.
    • 66 Metascore
    • 80 Critic Score
    Animal Crossing's in-game social component seems to be growing at a never-ending rate. Happy Home Designer keeps treading that path and its main activities focus on one of the players' favourite aspects of the series, home decoration. With an enormous wealth of resources and its simple, intuitive controls, this is a perfect introduction to the series and a potential major influence to its next chapter.
    • 66 Metascore
    • 60 Critic Score
    Oceanhorn: Monster of the Uncharted Seas is an adventure game that knows what it wants and is not ashamed to go just for it. Clearly influenced by its mentors, Oceanhorn brings forth an accessible, simple and fluid plot which could work even better as a game, were it not for some frustrating gameplay mechanics at the protagonist's level.
    • 66 Metascore
    • 60 Critic Score
    Less of a game and more of a fitness application, Fitness Boxing is fun and competent at what it does, and provides many ways of customizing the experience to the player's taste. While its soundtrack is far from being the most fitting to its theme and the motion capturing does not always translate what the player actually does, Fitness Boxing's variety and added handheld character make this a fun and entertaining experience as far as fitness games are concerned.
    • 66 Metascore
    • 60 Critic Score
    For its short ambitions, AiRace Xeno delivers…But beyond Time Trials and online leader-boards, there’s very little else this sequel provides. While there are some clear improvements over the original and this game manages to pull the 3DS graphical capabilities very well, the borderline is drawn very close to the starting point and perfectly in line with its very light price tag.
    • 66 Metascore
    • 60 Critic Score
    The game's level of customization and how it welcomes the players certainly plays in its favour, even though its audiovisual environment is nothing to write home about and there's no online component. Still, Super Street: Racer does get some important points right and fans of arcade racing and customization will find some value in this game.
    • 66 Metascore
    • 70 Critic Score
    This remake of Toki brings back an arcade platformer classic to the Nintendo Switch catalogue in an effort that combines a gorgeous visual environment with plenty of nostalgic value. It doesn't go as far as it could, however, as the short lifespan and steep difficulty level make this experience to inaccessible for most players except those looking to revisit this classic.
    • 66 Metascore
    • 70 Critic Score
    Golem Gates successfully joins elements of Real Time Strategy games with those of card-based strategy games for an effort that provides a good level of strategic complexity and an interesting art style, as well as laudable online functionalities. It's also an accessible game, although it can feel too easy once the player has crafted a good enough deck of cards.
    • 66 Metascore
    • 60 Critic Score
    Ultra Street Fighter II: The Final Challengers keeps the classic gameplay that has become the hallmark of this timeless 2D fighting series and boasts a competent online component. Unfortunately, the lack of innovations, two additional modes that make no difference at all and a completely disproportionate price tag mean that it cannot be considered as the ultimate version of Street Fighter II.
    • 66 Metascore
    • 50 Critic Score
    Runbow Pocket for the New 3DS is certainly full of content and its levels are fun and compelling, like they were on the Wii U original. Where Runbow Pocket doesn't stand out is when it comes to comparing itself to the original game, as this handheld version doesn't offer any major incentives to the players and the lack of a local multiplayer mode is very difficult to understand.
    • 66 Metascore
    • 70 Critic Score
    Infinite Minigolf lives up to its name and allows for a potentially endless experience, presenting as well a sharp ball physics and control system. It does create some difficulties for people who are less used to play videogames and the lack of motion controls is something that requires an explanation.
    • 66 Metascore
    • 70 Critic Score
    GUNBARICH brings back the breakout genre that was so popular in the arcade halls in decades past. Loyal to its origins, this game brings forth a consistent and challenging difficulty level, along with frantic and unpredictable score-attack action, perfect for quick and very intense gaming sessions. Its only downside within its style is that it can become repetitive a bit too quickly.
    • 66 Metascore
    • 70 Critic Score
    Evoland: Legendary Edition plays like a kind of a museum on JRPG, an interactive lesson on this section of the gaming world which allows players of all levels of experience to enjoy. It might not have the most fascinating plot and the execution of some mechanics could certainly be better but Evoland: Legendary Edition is certainly a game to should go into the map of RPG enthusiasts.
    • 66 Metascore
    • 70 Critic Score
    Atelier Ayesha: The Alchemist of Dusk DX lands on the Nintendo Switch as an improved incarnation of a game part of the Dusk Trilogy within the Atelier series and this work does a lot of things right, starting with the quality of its plot and its developed world. Not all works as it should, though, and the game's performance issues and its rather boring final stretch mean that it's below its full potential but RPG fans and Atelier series followers have good reasons to visit Atelier Ayesha on the Switch.
    • 66 Metascore
    • 70 Critic Score
    Starwhal is an unusual and overall unique game that fully reveals itself on multiplayer. Its original and amusing gameplay and very entertaining multiplayer experience make this an option that will surely satisfy those who invest on it. Pity that its single player experience is a shadow of its multiplayer component and there’s no online mode to make up for that.
    • 66 Metascore
    • 70 Critic Score
    Tennis in the Face is a game that was designed for short and fun gaming sessions. With plenty of action and bedlam, the game does its job, even if it doesn't innovate or break any new grounds. While it could have some more variety concerning the enemies, Tennis in the Face will keep its players amused for some intense sessions.
    • 66 Metascore
    • 80 Critic Score
    Mario Party's arrival to the Wii U is carried out in the best of ways. Its fun and original minigames will keep groups of players entertained for many hours and the prospect of playing as Bowser opens new possibilities for those who want to follow the villain's role.
    • 66 Metascore
    • 60 Critic Score
    Code of Princess EX is back in what promises to be an ultimate version. The result falls behind the promise, due to its graphics that are not up to the original game's quality, but Code Princess EX does have some assets of its own, including the plot's humour, which is not to be taken too seriously, and the wide variety of movements and characters to choose from, which will satisfy the players' curiosity.
    • 66 Metascore
    • 70 Critic Score
    Fan service always manages to strike a core audience but ends up sacrificing other segments of the public. In the case of One Piece: Unlimited World Red, the fans will get a proper serving character and plot-wise, but a repetitive formula and low difficulty level will not give the rest of the audience a significant challenge unless they are already fans of the series.
    • 66 Metascore
    • 60 Critic Score
    Mr. Shifty is an overall fun game with a satisfying gameplay but it's also affected by several bugs and glitches that can make its experience frustrating.
    • 66 Metascore
    • 80 Critic Score
    FreezeMe doesn't hide its references to the great platforming classics of before, blending them with a contemporary game that involves a lot of pigs and freezing enemies through a camera. While its camera angles and jump mechanics need improvement, this is a delightful platformer that will appeal to both the players familiar with the classics and those who are giving their first steps in this style.
    • 66 Metascore
    • 60 Critic Score
    The game could be more enjoyable if it did not force the player to so much repetition of the levels, exposing its rather short lifespan, and if the controls did not feel too heavy at times, as it often leaves the feeling that the actions on the screen do not match the player's request.
    • 65 Metascore
    • 70 Critic Score
    One doesn't require a fully-accurate (and serious) football management game to have a fun, involving and addictive experience, this is the overall message of Nintendo Pocket Football Club. Its own bright, inviting charisma and enthusiasm are certain to charm a great amount of players, and not for a short time given its long lifespan.
    • 65 Metascore
    • 60 Critic Score
    Galaxy Champions TV for the Nintendo Switch is a fun twin stick shoot'em-up that brings a lot of frantic, intense action with a sharp sense of control. It also chokes the player with its rapidly-rising difficulty level, which quickly reaches overwhelming heights with many frustrating moments. Were it not for that challenge imbalance, Galaxy Champions TV could become an instant classic within its genre but as it is, it's a fun but excessively punishing work.
    • 65 Metascore
    • 50 Critic Score
    Heroland could have been something of a greater stand. Instead, this attempt at making a kind of an RPG simulator turns out rather dull and repetitive. Not that the ideas here are bad in any way, and the game's dialogues and character models are something to praise but unfortunately, the way the game's concept is implemented leaves a lot to be desired and the experience loses appeal quickly enough.
    • 65 Metascore
    • 70 Critic Score
    Featuring an interesting plot and an enjoyable open world, as well as the LEGO and Disney audiovisual quality, LEGO The Incredibles falls short on some aspects of its technical execution, as well as on its too simple combat system and long loading times.
    • 65 Metascore
    • 60 Critic Score
    88 Heroes: 98 Heroes Edition features plenty of variety in terms of characters and comical overtones that are certain to become the target of the players' affection. What it doesn't do so well is a creative level design, as well as the way the player's characters die and how the game handles their loss of all of them.
    • 65 Metascore
    • 60 Critic Score
    If the idea of bringing these two styles together is something to praise, it doesn't feel like a gratifying experience and it ends up becoming too repetitive once the novelty factor wears off.
    • 65 Metascore
    • 60 Critic Score
    Mario & Sonic at the Rio 2016 Olympic Games brings back the formula of the series that joins the two universes with an Olympic background. While the series has improved as far as customization and integration with the Miiverse are concerned, it starts to show some fatigue regarding the lack of depth of its large contents, while the absence of motion controls feels strange in some events.
    • 65 Metascore
    • 50 Critic Score
    The Wii U’s version of 99 Seconds brings some improvements compared to its predecessor but overall, this remains a very simple and short game. The differences do not make it a significantly outstanding game and the result is an average work which is challenging enough, given its difficulty level, but far from setting a new benchmark in the genre.
    • 65 Metascore
    • 60 Critic Score
    Guac’a Mole is an intense and fun game based around the physical contortions that the players will have to perform in order to reach their goals. Nothing short of fun and original, with very precise controls and an old-school arcade-type of experience. Pity it doesn’t provide for a longer experience and has no online leaderboards, which could provide some welcome sense of competitiveness.
    • 65 Metascore
    • 40 Critic Score
    Petit Novel Series: Harvest December may be aiming towards the Visual Novel genre but its lack of interactivity and consequent zero input from the player makes it not much more than an ebook. Its design is not compelling either, with a scarce amount of images that would keep the player interested and other than a long plot, it has no other assets that could captivate any player expecting a minimum amount of gameplay.
    • 65 Metascore
    • 50 Critic Score
    While Geki Yaba Runner Deluxe is competent at what it proposes and does not fail at delivering a gameplay that responds well to the player's inputs, it also falls short of treading new ground or standing out from the crowd.
    • 65 Metascore
    • 60 Critic Score
    By putting the player in the place of the villain, many of gaming's usual conventions are seen in a different light. Unfortunately the game's level design is so linear and unadventurous that it ends up harming the experience more than it should, and its exaggeratedly difficult jumping doesn't let this promising work rise above a mid-level threshold.
    • 65 Metascore
    • 60 Critic Score
    At its primary goal, it's a fun game with varied levels and a good level of competition. It starts losing its appeal rather quickly, though, as its game modes quickly lose their novelty effect and its very short length mean that it will not keep players amused for very long.
    • 65 Metascore
    • 60 Critic Score
    Graveyard Keeper is well-crafted effort and an original one at that - a cemetery management simulation game is nothing short of unique and Graveyard Keeper does the job with a very attractive visual environment, as well as complex and involving tasks. It doesn't try to appeal to less experienced players, though, as the information available during the game is sometimes lacking, the game experience is long, repetitive and slow-paced and there are some controller flaws to improve.
    • 65 Metascore
    • 50 Critic Score
    From a game with this ambition, it's expected that the plot will be engaging and interesting but that's not the case with SELF. Rather, its soundtrack stands out the most and it's well worth listening to. Overall, SELF is a strange experience, one that may be worth a try but for which expectations shouldn't be too high.
    • 65 Metascore
    • 60 Critic Score
    My Hero One's Justice 2 is a title that seems grammatically odd but that doesn't make justice to the colossal amount of content that was included with this effort, providing the player with enough to do for many, many hours, especially when it comes to hunt for rewards. Those less familiar with the My Hero Academia series will find this game less thrilling, namely its less engaging campaign mode and emphasis on fan-service, which ends up limiting its appeal.
    • 65 Metascore
    • 60 Critic Score
    The Complex puts the player in the middle of a sci-fi themed interactive movie where the choices in each scene (but not just) will influence the plot development. The game does a decent job at that, keeping the player interested in the story but it would be more enjoyable and welcoming if it featured a flowchart for the player's choices and if its plot got rid of some clichés.
    • 65 Metascore
    • 70 Critic Score
    Easily accessible to players of all audiences, Jet Kave Adventure doesn't break new grounds but does a competent job at delivering a good experience with competent level design and well implemented mechanics.
    • 65 Metascore
    • 70 Critic Score
    Changing characters can bring new stimulation but in the case of Dr. Luigi, virtually nothing else differs when compared to the latest Dr. Mario. A fun and competent effort using very familiar mechanics but which will fail to impress those looking for something fresh and new.
    • 65 Metascore
    • 70 Critic Score
    Kill la Kill: IF feels like the animation series that it's based on has been transported to a fighting game, right down to its lively characters and plot. The gameplay mechanics are simple to learn, but they can feel rather shallow after a while and the game's lifespan could certainly use some more length but none of that makes Kill la Kill: IF any less of a recommended experience for fans of the series.
    • 65 Metascore
    • 80 Critic Score
    Yoshi’s New Island tries to replicate the first chapter as often as possible but its lack of new elements and an ever-present feeling of repetitiveness keep the 3DS title from reaching the same heights as its SNES forefather. But make no mistake about it, this is a fine piece of gaming, bursting with colour and spoiling the players with a magnificent visual design and an overall satisfying gameplay.
    • 65 Metascore
    • 60 Critic Score
    Dedede's Drum Dash Deluxe may not be plentiful as far as its contents are concerned but what is to be found here is entertaining enough to keep any kind of player happy throughout some quick gaming sessions.
    • 65 Metascore
    • 50 Critic Score
    Kung Fu Rabbit draws its inspiration from very appreciated titles but doesn't go beyond that. While being a competent platformer, the overall experience is not captivating and can easily become repetitive. As far as platforms go, there are more interesting offers in the market.
    • 65 Metascore
    • 60 Critic Score
    Titan Quest does not represent the pinnacle of action RPG and this remastered version for the Nintendo Switch shows its twelve years of age, even if its gameplay remains fairly interesting. While sometimes its content in terms of objects and weapons feels too much, its local and online multiplayer modes are an added value. On the downside, the game feels too repetitive and its outdated visual component becomes a handicap.
    • 65 Metascore
    • 70 Critic Score
    Dead or School is an interesting and ambitious RPG with hack and slash elements that features a surprisingly interesting plot and a good, sharp, fun combat system. The game's limitations are obvious, however, and the game's performance isn't always the sharpest but fans of RPGs will appreciate this effort.
    • 65 Metascore
    • 60 Critic Score
    Battle Princess Madelyn is not without its problems. While its arcade mode is easily the most enjoyable, it also ends up defeating the purpose of including a metroidvania component in the game. With a high difficulty level and some memorable cut scenes, it also has some gameplay issues that require solving and which stand on the way of making this a more recommended title.
    • 65 Metascore
    • 60 Critic Score
    Jake Hunter Detective Story: Ghost of the Dusk brings some interesting elements for fans of visual novels and murder mysteries thanks to its appealing art style and content to explore. It does not fully live up to the genre's reputation, though, as the challenge level falls short of expectations an the feeling of progression in the game's plot lacks consistency.
    • 65 Metascore
    • 60 Critic Score
    I Am the Hero tries to bring back the 16-bit sidescrolling beat'em up and for a game that features such a good art style and amount of attacks and combos, its overall experience falls short of what is to be expected. Repetitiveness, poor controls and performance issues end up harming this effort, which could have risen to a much higher level if they had been properly addressed.
    • 65 Metascore
    • 70 Critic Score
    Bee Simulator shows that it is possible to be both fun and educational in an effort that is fitting for players of all ages. While there are flaws to this experience, namely on the level of its too sensitive controls and rather lacklustre settings, the overall gameplay is relaxing and can provide some enjoyable albeit short time around a Nintendo Switch.
    • 65 Metascore
    • 60 Critic Score
    The Mysterious Cities of Gold: Secret Paths is yet another example of an entertaining game based on a popular television series…entertaining, but flawed, as it does not make proper use of the 3DS, starting with the lack of a 3D mode, added to an overall feeling of repetitiveness. Still, it’s an effort that can be enjoyed by fans of the series, but not a trailblazing or groundbreaking piece of work.
    • 65 Metascore
    • 50 Critic Score
    While there is certainly some merit in basing a game on a physics engine of this kind, it also means that Human: Fall Flat relies too much on its control scheme and on trying to handle very frustrating movements way too often.
    • 64 Metascore
    • 60 Critic Score
    Bloo Kid 2 is a fun and competent platform game which perfectly captures the spirit of late 80s and early 90s platformers...perhaps a bit too much, as it resorts to blatant copying of some of the biggest names in the field.
    • 64 Metascore
    • 50 Critic Score
    AO Tennis 2 on the Nintendo Switch sets expectations high but for a tennis simulation, everything falls below the required standards. While the career mode and the player creation tool are interesting, the game's cast of players feels disconnected from reality, while the gameplay feels too demanding and the graphics are simply out of date for the current time. Adding some performance issues to that doesn't make AO Tennis 2 any better and in the end, what could have been a good tennis simulation falls into a more disappointing side of the spectrum.
    • 64 Metascore
    • 50 Critic Score
    Homo Machina is a game with a very fun concept and an attractive art style that will put the player working on some interesting puzzles, before its short lifespan comes into view. The way it was converted to the Nintendo Switch also made Homo Machina a peculiar game to control and which loses a lot when played on a television screen. This is a game that would benefit a lot more from a longer lifespan and improved controls.
    • 64 Metascore
    • 40 Critic Score
    Refunct has its advantages, it certainly helps the player relax and provides for a nice experience. Unfortunately Refunct is limited in what it gives the players: it is too short, too simple and its mechanics too limited for Refunct to be a truly enjoyable game. If Refunct made a greater effort at being a longer, more in-depth experience, it could be a recommended work.
    • 64 Metascore
    • 70 Critic Score
    Star Wars Jedi Knight II: Jedi Outcast has the right to a Nintendo Switch version many years after its original release, but age does not affect this Star Wars classic in any negative way. While the initial part of the game is rather cumbersome, after thirty-something minutes the player will get a significant push into the spirit of the saga and the game's plot, light saber duels and soundtrack will make a splendorous job at fully inserting the fans into this work.
    • 64 Metascore
    • 50 Critic Score
    Metroid Prime: Federation Force could have been a whole new entry in the Metroid Prime series but unfortunately its fine control system and variety of game modes (including online multiplayer) are not enough to save it from the overall lack of interest of its missions, lacklustre bosses (for the Metroid series, at least) and simply unfitting art style and visual environment.
    • 64 Metascore
    • 60 Critic Score
    Master Reboot tries to fill a gap within the Wii U catalogue and despite its efforts and some success regarding its variety and sound effects, it doesn't do the job. Several design flaws and graphical bugs, as well as a lack of replay value and motivation to return to the game once finished stand in the way of Master Reboot becoming a more interesting title.
    • 64 Metascore
    • 50 Critic Score
    League of Evil is simple and competent enough. While it gets the basics right, it doesn't go far enough to become memorable or to stand above its peers. The growing catalog of platformers for the Nintendo Switch make this game a less appealing choice and its confusing level editor make League of Evil a game that can be easily overlooked.
    • 64 Metascore
    • 60 Critic Score
    Puzzle Adventure Blockle has its share of good intentions that don't get fully implemented. Its puzzles are fun and feature some funny ideas and the game has a very precise difficulty curve but it needs some polishing around its plot and feature more incentives to solve its puzzles.

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