FNintendo's Scores

  • Games
For 1,304 reviews, this publication has graded:
  • 30% higher than the average critic
  • 8% same as the average critic
  • 62% lower than the average critic
On average, this publication grades 10.5 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Chimpuzzle Pro
Score distribution:
1304 game reviews
    • 60 Metascore
    • 60 Critic Score
    Turok 2: Seeds of Evil returns, two decades after the original release, in what is an overall improved experience that leaves behind hardware limits but respects the original's elements and design. Investing in new controls is also something to praise but it's impossible not to notice that the game's concept feels outdated and that beyond the public of the original, it might be difficult to convince anyone else to put their hands on this version.
    • 60 Metascore
    • 60 Critic Score
    Its qualities could stand out in a better way if the game was less repetitive and more challenging, as the difficulty level will quickly prove to be under the threshold of what many players expect.
    • 60 Metascore
    • 60 Critic Score
    Riverbond brings a fun experience that mostly shines on its co-op component. Thanks to its very simple and accessible mechanics and difficulty, this game is not meant to be seen as a tough challenge but rather as a relaxing, enjoyable work which stands out especially on multiplayer and which will quickly grab the players' attention.
    • 60 Metascore
    • 60 Critic Score
    The game sticks too much to the series' formula, which means that it pales next to other similar titles available on the 3DS. While it has its punctual moments of fun, many of the minigames are bland and not deep enough for players looking for something more compelling. This is a game addressed only to those who know exactly what they're coming for.
    • 60 Metascore
    • 70 Critic Score
    The Inner World is a relaxing and well-crafted point & click game which, despite its lack of a touch screen control system, will certainly be enjoyed by most players thanks to its challenging puzzles, art style, voice acting and overall environment. While some of the puzzles might seem too off the mark, the overall experience is nothing short of positive and appealing.
    • 60 Metascore
    • 70 Critic Score
    Mega Man X Legacy Collection 2 brings the remaining four games of the Mega Man X series under one collection and the new game modes and extras are sure to please the fans of the series. However it's also wroth mentioning that the latter four titles carrying the Mega Man X name also mark the series' quality descent and that this collection only allows one save option per game.
    • 60 Metascore
    • 70 Critic Score
    Warriors Orochi 4 is ambitious and it's directed at fans of the Dynasty Warriors and Samurai Warriors series. This is where Warriors Orochi 4 stands out the most, as it gives fans an enjoyable and competent gameplay and an immense amount of content to explore. Pity for the visual disappointment, as the game is not living up to its full potential on the Nintendo Switch and it's also not very beginner-friendly, as it can put off those who do not follow the series.
    • 60 Metascore
    • 60 Critic Score
    Assassin's Creed III Remastered on the Nintendo Switch is an adaptation that's not without its problems, especially when it comes to hit detection, framerate and unsolved bugs and technical issues. Despite all that, the combat and gameplay are enjoyable and competent and the game's shortcomings act more like nuisances to an experience that needs some polishing.
    • 60 Metascore
    • 60 Critic Score
    While its combat mechanics certainly need improvement, the game's repetitiveness ends up being less of a burden than it might seem at first and Zombie Driver - Immortal Edition can be an enjoyable work for fans of driving games who don't see multiplayer and online gaming as priorities.
    • 60 Metascore
    • 70 Critic Score
    While boasting an overall good presentation and pace of gameplay, The Mysterious Cities of Gold: Secret Paths ends up becoming too repetitive despite its compelling beginning. The puzzles are easy to solve and the overall effort is rather simple, which makes this a light-hearted adventure mostly directed at a younger crowd, especially for the followers of the eponymous animation series.
    • 59 Metascore
    • 70 Critic Score
    With its noir aesthetic and unsettling premise, Liberated gets most things right and will appeal to those who enjoy a good interactive story. It's not without its flaws, namely some technical issues and less than enjoyable quick time events but overall, this is a very welcome arrival to the Nintendo Switch catalogue.
    • 59 Metascore
    • 70 Critic Score
    The Dark Crystal: Age of Resistance Tactics is a turn-based strategy game based on the Netflix series which followed up on Jim Henson's 1982 movie and with that said, this is a game that may not reinvent the genre but what it does, does it very well. Thanks to its genuine feeling of immersion in the series' story, marvelous illustrations and overall friendly atmosphere for fans and newcomers alike, Age of Resistance Tactics is another welcome work to the Nintendo Switch catalogue.
    • 59 Metascore
    • 60 Critic Score
    The new Chibi-Robo chapter is certainly not a triumphant return to its previous titles but that doesn’t mean Zip Lash does not have its charms. The use of the electrical cable and the collecting of snacks are welcome components and the outfits certainly extend the game’s replay value. It can, however, become repetitive quickly and lose some of its appeal, as its unambitious level design demonstrates.
    • 59 Metascore
    • 60 Critic Score
    Mario Party: The Top 100 is a blessing and a disappointment at the same time. If the game should be praised for bringing some of the best minigames of the Mario Party series to the 3DS and features a long lifespan with very good control systems, it also focuses a lot less on the multiplayer component and feels like it lost some of its "party game" qualities.
    • 59 Metascore
    • 40 Critic Score
    Ambition of the Slimes could have been a more fun, dynamic and overall compelling strategy RPG were it not for its flaws and ill-conceived organization, which will result in very frustrating and repetitive combats and long moments of plain annoyance at how the game puts the player in combat with a very unforgiving system and difficult interaction.
    • 59 Metascore
    • 60 Critic Score
    Despite its name, Surgeon Simulator CPR is not a serious simulation at all - it's rather a fun and chaotic game full of humour where the players will perform hilarious surgeries that require a careful learning of the Nintendo Switch motion controls. While it's still possible to use conventional controls, the experience takes a different dimension when motion comes into play, even if Surgeon Simulator CPR plays much better on multiplayer than on single player.
    • 59 Metascore
    • 50 Critic Score
    It offers plenty of content and variety when it comes to its game modes, but this version is far from its full potential and will rely on updates and additional elements to improve the experience, not to mention it has a high number of technical issues which need to be solved in the near future and that there are points which need more than just updates in order to make GRIP a memorable game.
    • 59 Metascore
    • 70 Critic Score
    Fairune is an appealing and fun effort, full of interesting and addicting puzzles which is set to capture the attention of fans of the 8-bit generation and beyond.
    • 59 Metascore
    • 60 Critic Score
    Thanks to its visual outlook and well-built plot, this is a game that will keep players interested until the end. It displays the limits of a low-budget game, however, and some of its segments feel too linear but this title shouldn't be in trouble to gather a group of fans.
    • 59 Metascore
    • 70 Critic Score
    Astro Duel Deluxe is a fun, retro inspired and pleasant looking space shooter that makes use of well developed local multiplayer modes, as well as catchy little details which make this a good element on the Nintendo Switch catalogue. It falls short in terms of content and if it had an online multiplayer mode it would certainly be much more appealing, as the one-player mode can feel like it ends too quickly.
    • 59 Metascore
    • 40 Critic Score
    Devious Dungeon features a fairly interesting progression system, along with a healthy variety of enemies for the roguelike game that it is. Alas, it fails to deliver on the rest and the result is a game that is way too simple and unambitious for its own good, without any factors that redeem it from an overall repetitive and uninteresting experience.
    • 59 Metascore
    • 70 Critic Score
    Thanks to its unique audiovisual environment and addictive multiplayer, this experience will prove to be unexpected but also very enjoyable among fans of party games and the like, even if it turns out to be too short and too much based on trial and error.
    • 59 Metascore
    • 60 Critic Score
    While its visual environment and art style are exquisite and marvelous at every level and its plot is well written and involving, the game brings very little in terms of additional contributions to the RPG genre and its gameplay essentially sticks with the essential, becoming dull rather quickly. Overall, this is a rather risky experience to get into and one which can leave RPG fans feeling defrauded.
    • 59 Metascore
    • 50 Critic Score
    What Skellboy has in good ideas it also has in flaws, namely when it comes to technical problems and to an unenthusiastic combat system. This adventure game with beat'em-up elements features a good looking art style and an interesting gameplay mechanic but at the same time, performance issues and other elements make it difficult to enjoy beyond a circle of fans of the genre, which limits the appeal of this work on the Nintendo Switch.
    • 59 Metascore
    • 60 Critic Score
    Abyss is a quiet anthem to the feeling of excruciating difficulty that went hand-in-hand with so many games from more than two decades ago, a minimalist effort designed to lure the players and make them die a thousand times before they reach a simple, yet very satisfying triumph.
    • 59 Metascore
    • 50 Critic Score
    Our World Is Ended. has interesting points in its favour, like its good looking visuals, vocalizations and a well implemented interface but these positive elements end up taking a second place to its rather weak characters, countless plot clichés and overall erratic advances in the game, not to mention its repetitive humour.
    • 59 Metascore
    • 50 Critic Score
    AeternoBlade gets several points of the videogames textbook right but it doesn't go beyond that, almost as if the skeleton was enough to give a soul to a body. While technically competent, though far from impressive, this game offers very little to those already familiar with both action games and RPGs. Add to that a painstaking navigation through the off-play menus, and here's the formula for an overwhelmingly disappointing and frustrating experience.
    • 59 Metascore
    • 60 Critic Score
    The result is best described as a mixed bag: while the game features interesting characters, a degree of freedom that will have the players eagerly exploring the game world and multiple endings that act as an incentive to pick it up again, its technical performance is everything but a success. Indeed, Disaster Report 4 often feels clunky and clumsy and while some players might be able to look past this, others will not.
    • 59 Metascore
    • 40 Critic Score
    Warlocks 2: God Slayers starts off with good intentions and it features interesting, funny dialogues as well as an appealing visual environment and fluid animation. Sadly this is not enough to redeem it from its flaws and shortcomings, the most major of which a control system which quickly becomes cumbersome even for the simplest actions and which is unchangeable, as well as several gameplay problems that end up harming this game more than it would be acceptable.
    • 59 Metascore
    • 50 Critic Score
    Swap This! is an entertaining, simple and addictive puzzle game that fits the Nintendo Switch nicely enough for some short gaming sessions. It fares less well when played on a television screen and feels rather repetitive on the short-term but for what it is, Swap This! does not fail in its goal.
    • 58 Metascore
    • 40 Critic Score
    All the potential of Pac-Man and the Ghostly Adventures gets lost in an uninteresting mix of frustrating gameplay mechanics, camera failures and a short lifespan. Pity the iconic Namco character, who finds himself in an uninspired experience, surrounded by more captivating offers in the platforms genre.
    • 58 Metascore
    • 40 Critic Score
    Unfortunately it doesn't do a successful job at presenting a memorable game, as its control is far from effective, its AI is often too aggressive and the game betrays its origins as something designed for mobile devices, rather than for gaming consoles.
    • 58 Metascore
    • 40 Critic Score
    Oddworld: Munch's Oddysee is a conversion of a game that originally came out nineteen years ago and while the Oddworld series is undoubtedly an outstanding example in platform games, this conversion work falls way behind expectations. With few elements that will appeal to contemporary players, this will almost exclusively look interesting for fans of the original and brings little to the Nintendo Switch catalogue.
    • 58 Metascore
    • 50 Critic Score
    While it does provide the player with something to look forward to, the game's lack of offer in terms of variety and sub-par visuals, along with a very shot lifespan, mean that High Strangeness will most likely not cause an impact with the vast majority of players, all due to its own flaws.
    • 58 Metascore
    • 50 Critic Score
    Iron Combat: War in the Air is bold enough to present a certain degree of innovation into a genre that mostly relies on the past. Unfortunately their implementation is not up to what they propose to do and as such, War in the Air ends up being a repetitive and often too demanding game with some confusing controllers and monotonous levels.
    • 58 Metascore
    • 50 Critic Score
    It's a pity this gets disturbed by excessive loading times which drag themselves for far too long and that too much repetition of its ideas can make it dull and uninteresting after a short amount of time.
    • 58 Metascore
    • 70 Critic Score
    World Heroes Perfect is an enjoyable and well executed 2D fighting game of the mid-90s that features impressive visuals and a varied cast with some impressive special moves. Even if it does not reinvent the genre or doesn't break any significant grounds, it's still a fun experience to be enjoyed by fans of fighting games.
    • 58 Metascore
    • 50 Critic Score
    Space Pioneer is a simple game made for simple moments and while this mostly derives from its origins in mobile devices, there's also little sense of purpose in the game's progress. The local multiplayer mode turns out to be a very good way to extend its lifespan but for solo players, the experience will quickly run out of steam and become too repetitive.
    • 58 Metascore
    • 70 Critic Score
    Mario Tennis Ultra Smash brings the fun and entertaining gameplay that is expected from a title in the Mario Tennis series, along with a wide variety of characters and courts which will keep its players around the racquets for quite a while. It doesn't go beyond that, as it also leaves the impression that the game needs some additional work and the lack of game modes make its content feel rather empty.
    • 58 Metascore
    • 60 Critic Score
    ATOMINE is a twin-stick shooter for the Nintendo Switch and as it may suggest, it does not venture into any new paths for the console. While its plot is original, its gameplay is less so but it's competent, nevertheless. With a minimalist visual component and a good variety of weapons and enemies, ATOMINE has enough to keep the player's attention for a while, until the overall feeling of repetitiveness takes over.
    • 58 Metascore
    • 60 Critic Score
    Despite its visual appeal, however, the game takes a very long time to fully take over the player's experience, as its exploration becomes monotonous and its difficulty level is cranked up way too high. A more fine tuned level design would be very welcome here, as Exile's End feels like a rather unfulfilled promise.
    • 58 Metascore
    • 50 Critic Score
    Ritual: Crown of Horns is a twin stick shoot'em up with a zany plot, a decent gameplay mechanic and an exceedingly high difficulty level that will often have players trying over again and again. The frantic action pace somehow mitigates the game's sense of repetitiveness but a better looking visual environment would be very welcome in a production that is more likely to appeal to longtime fans of shoot'em ups than to the greater public.
    • 58 Metascore
    • 60 Critic Score
    Senran Kagura 2: Deep Crimson continues the use of very visible physical attributes of its female characters to catch the player’s attention but this does not hide a disproportional difficulty curve and changes to the combat system that make it less enjoyable than its predecessor.
    • 58 Metascore
    • 50 Critic Score
    It's certainly a fun effort, full of details that will pull a laugh off players' faces and its mechanics simple enough to learn quickly, but it might be too long for some and runs the risk of becoming somewhat repetitive in the long term.
    • 58 Metascore
    • 60 Critic Score
    1-2-Switch displays some interesting ideas and reveals part of the potential uses of the Joy-Cons as more than mere controllers. However, its steep price and relatively uninteresting content of several of its minigames, as well as the focus on multiplayer in detriment of single player, end up harming what could be a much more attractive window into the future uses of the Nintendo Switch.
    • 58 Metascore
    • 50 Critic Score
    Despite a rather monotonous and lacklustre environment, the wide variety of tools available and the interaction with the GamePad make this a competent experience, even if it doesn't go very far as far as artistic quality is concerned.
    • 58 Metascore
    • 60 Critic Score
    Viviette's art style and visual environment, as well as the plot, are its greatest assets and major contributions at stimulating the player for exploring the game's world. Where Viviette falls short is when it comes to keeping the player's interest for longer periods of time, due to its repetitiveness, inconsistent difficulty level and rather short lifespan.
    • 57 Metascore
    • 60 Critic Score
    The game is indeed fun on multiplayer, while leaving the single player mode feel somewhat abandoned but overall it still feels like it's a collection of rather superficial minigames. It allows for some fun but it doesn't really grab the player's interest on a long term basis.
    • 57 Metascore
    • 70 Critic Score
    With a good sense of progression and an ever-rising challenge threshold, in moments of greater tension word-forming can become frustrating but this does not hinder Typoman's creativity and originality.
    • 57 Metascore
    • 60 Critic Score
    Stranded Sails: Explorers of the Cursed Islands puts a strong emphasis on aspects that most adventure and exploration RPGs don't touch upon, such as gathering resources, farming and cooking. If this aspect works well and gives the game a particular charm, there are other aspects where Stranded Sails does not stand out in the same way, namely its shallow combat and some repetitive moments.
    • 57 Metascore
    • 50 Critic Score
    Sports Party brings back a game originally released ten years ago in a formula of simple, arcade-based sports competitions. While varied and with a good degree of character customization, the gameplay lacks depth and does not reach the highest standards this style of games has to offer. Along with a lack of an online component and some technical issues to solve, Sports Party is not the most indicated game for those looking for some simple, sports-based fun.
    • 57 Metascore
    • 50 Critic Score
    The Princess Guide may have creative and ambitious concepts and ideas and there's no doubt that it has several good aspects in its favour. Unfortunately the game also reveals some flaws when it comes to putting its ideas into place and the result is something that feels rather confusing, without a proper explanation of how the gameplay mechanics work, and with a too repetitive combat system.
    • 57 Metascore
    • 40 Critic Score
    Sonic Forces may have created some hype but unfortunately, it mostly falls flat on its face as it quickly becomes obvious that this game is an exercise in disappointment. While the action runs smoothly whether on a television screen or on handheld mode, the game's short and unimaginative levels, the absence of gameplay mechanics that had become a staple of 3D Sonic games, the unreliable controls and the mediocre soundtrack all add up to a very flawed game from which a lot more was expected.
    • 57 Metascore
    • 50 Critic Score
    In single-player mode, Shadow Puppeteer is a much weaker game, technical issues and control problems become more evident and it's not challenging enough to justify a new go. Despite being based on several good ideas, Shadow Puppeteer performs way below its potential.
    • 57 Metascore
    • 60 Critic Score
    RXN -Raijin- falls into the predicament that many bullet hell shooters suffer from, which is not fully standing out among its peers. While it features some good gameplay and controls, its combat segments are way too short and the progression system is unbalanced. Overall, this makes the game less involving that it could be, which is a shame as there was potential here to go further.
    • 57 Metascore
    • 40 Critic Score
    Destiny Connect: Tick-Tock Travelers presents itself as a JRPG with time traveling mechanics and there's nothing wrong with that. The problem is it doesn't fulfill any of its promises and other than a very enjoyable soundtrack, Tick Tock Travelers has very little going for it, as its poor visuals and plot demonstrate and very unhelpful gameplay mechanics further attest.
    • 57 Metascore
    • 60 Critic Score
    Hiragana Pixel Party may be a rhythm game but it's not on this side that its qualities stand out the most - its rhythm component is too simplistic and shallow, it's rather the game's educational side that allows it to best display its assets. Featuring a surprisingly fun mechanic that teaches its players to learn a series of Japanese characters, Hiragana Pixel Party achieves a satisfactory balance between educational content and fun.
    • 57 Metascore
    • 60 Critic Score
    Gear.Club Unlimited 2 is a rare sighting in the Nintendo Switch catalogue when it comes to its genre. That being said, it keeps too many elements from its mobile device origins which don't belong to a console. While its multiplayer and career modes are something to praise, the game also features too long loading times and a sound environment which feels too neglected. Overall, Gear.Club Unlimited 2 is too expensive for what's on offer.
    • 57 Metascore
    • 60 Critic Score
    Its characters are well-presented, the narrative is fun and there's potential to the fighting system but the game overall lacks polishing, some of the mechanics become dull quite quickly and the difficulty curve needs a serious readjustment.
    • 57 Metascore
    • 50 Critic Score
    Color Zen Kids is not much more than a downsized version of the original Color Zen, with a lower difficulty setting and a much shorter lifespan.
    • 57 Metascore
    • 40 Critic Score
    Astro Bears Party is not a very ambitious game and it could perfectly fit within a bigger production. It still manages to bring some fun to a multiplayer session for a very short amount of time before falling into an overwhelming feeling of monotony, mostly due to its lack of content.
    • 57 Metascore
    • 50 Critic Score
    Momonga Pinball Adventures offers something different and unique mechanics compared to other games of the kind. Its simple and effective gameplay mean that the player can get into it immediately but at the same time, it clearly does not go beyond the limits of a game designed for the mobile devices market.
    • 57 Metascore
    • 50 Critic Score
    Iro Hero is certainly a very challenging and tough 2D shoot'em up whose similarities with other old-school classics of the genre will not go unnoticed. It's also a very hardcore experience, tailored mostly to players looking for a challenge of the kind, rather than for the general audience and this is where its biggest weakness lies.
    • 57 Metascore
    • 40 Critic Score
    Epic Dumpster Bear is competent at providing a hilarious, long-lasting and varied platforming experience that doesn't take itself too seriously. Beyond that, it's a rather standard game that doesn't rely on anything else, certainly not on its simple visual and audio atmosphere. While players looking for a funny platformer will be entertained, those who crave a more in depth and technically gratifying experience will look elsewhere.
    • 57 Metascore
    • 60 Critic Score
    Asdivine Hearts is designed in a way to appeal to the nostalgia of 8 and 16-bit era RPG games and it does a competent job at that, with interesting characters, fun dialogues and long hours of gameplay for those dedicated enough. It doesn't stand out much further than that, though, as its plot feels rather uninspired and the whole visual atmosphere could have used some improvement.
    • 57 Metascore
    • 50 Critic Score
    Dementium Remastered has all the technical qualities to be a good remake...except being an outstanding game. While the visual and audio environments are competent and well implemented, the game loses most of its appeal compared to the original and ends up as a generic title that brings nothing significant to the 3DS library.
    • 56 Metascore
    • 40 Critic Score
    Warplanes: WW2 Dogfight represents a genre that is mostly absent on the Nintendo Switch and it does a decent job at providing the player with a wide choice of airplanes and missions. The problem is that its gameplay is simply too clunky and uninspiring, which coupled with its very lacklustre visuals and almost non-existing sound component make this an overall very disappointing effort that will not do any good for aerial combat games on the Nintendo Switch.
    • 56 Metascore
    • 60 Critic Score
    Armikrog is a point & click game that features remarkable stop motion animation in a world made of clay and with a consistent level design. Despite these points in its favour, Armikrog could make a more extensive use of its characters and rely less on memorizing its puzzles by heart, something which the players will find themselves doing too often thanks to the lack of leads or hints in the game.
    • 56 Metascore
    • 50 Critic Score
    Roving Rogue departs from a unique and refreshing concept – what in the world happens when videogame heroes end their quests? It doesn’t go much further than this, though, and quickly becomes a repetitive and unappealing generic platformer, which is a pity as there was a great potential to explore with such an original premise.
    • 56 Metascore
    • 70 Critic Score
    Pokémon Shuffle is a very addictive and well implemented puzzle game which is bound to be enjoyed by both fans of simple puzzle games and Pokémon fans. The micro-transactions scheme does need some work, though, and the waiting time is disproportionate compared to the overall playing time.
    • 56 Metascore
    • 50 Critic Score
    Inside My Radio offers something unique, in the sense that a music-based platformer is not the most common offer on the Wii U's catalogue among the many platformers already available. However and other than a certain glow derived from its aesthetics, this game isn't a groundbreaking title among its peers and offers little replay value beyond the first hours of gameplay.
    • 56 Metascore
    • 50 Critic Score
    Back to Bed can stand on its own thanks to its magnificent visual environments drawn from (and by) Salvador Dalí and M.C. Escher, which adds a layer that is rarely seen in games. Unfortunately its low difficulty level leaves the impression that the game is not finished, which adding to a rather short lifespan makes this a disappoint experience.
    • 56 Metascore
    • 50 Critic Score
    Wanderjahr TryAgainOrWalkAway is based on the JRPG style and adds a large combat component to it, bringing along a strategic component, a fun and simple adventure and a commendable soundtrack. Not everything hits the right spot, though, as the controls are in need of a reshape, the game's plot has no sense of direction and it often feels more like the kind of game to play on a phone or on a tablet than on a gaming console.
    • 56 Metascore
    • 50 Critic Score
    The LEGO Movie 2 Videogame tries to tweak the formula of the previous game and despite providing some fun moments and being an accessible game with plenty of content, it doesn't fulfill its goals when it comes to deliver a competent, enjoyable game. Its uninteresting world, lack of connection with the movie and technical issues make this a passable effort that will disappoint those looking for a good experience based on the movie.
    • 56 Metascore
    • 50 Critic Score
    ROCKETSROCKETSROCKETS has a very unambiguous title which pretty much says what the game is all about: rockets. While there is some fun to be had in these rocket-propelled battles, especially when it comes to multiplayer, the game has little to offer beyond that and its shallow gameplay experience quickly becomes too repetitive.
    • 56 Metascore
    • 50 Critic Score
    While the most up-to-date relevant, for example, fun to use, including the amount of time the player spends in records. If only other features were more differed in this game and allowed for greater interactivity and Super Destronaut DX would be a more interesting game.
    • 56 Metascore
    • 50 Critic Score
    Drawing inspiration from Micro Machines, it is possible to find some basic foundations for a good time, but its lack of fluidity and the overall mediocre speed factor fail to throw the player into the action.
    • 56 Metascore
    • 50 Critic Score
    RollerCoaster Tycoon Adventures brings to the Nintendo Switch one of the most iconic gaming series, originally developed for the PC and which has found its way into nearly every platform out there. While the main essence of the series is here to be found and developing theme parks is fun and engaging, this adaptation is mired by technical issues which should have been corrected and being based on the mobile version means the experience feels oversimplified, the Nintendo Switch deserved more than this.
    • 55 Metascore
    • 50 Critic Score
    Yet another zombie title in a saturated market segment, How To Survive needs to learn what it title says. While it lures players in a fun way, the game quickly falls into a succession of unchallenging and repetitive assignments. The lack of an online cooperative mode only aggravates the case and its overall lifespan is too short for even the most enthusiastic zombie fans.
    • 55 Metascore
    • 50 Critic Score
    Cube Life: Island Survival fills a gap in the Wii U's catalogue and that is something to praise. At the same time, the games's own shortcomings and flaws make other gaps which, according to producers Cypronia, will be corrected soon. This is absolutely necessary, since Cube Life, as it is, does not go far enough to become a significant title in the Wii U's library.
    • 55 Metascore
    • 50 Critic Score
    Othello for Nintendo Switch is a digital version of the long-running board game also known as Reversi and is entirely faithful to the original, in the sense that it is simple to learn and perfectly enjoyable for short gaming sessions. While technically competent and without any execution problems, it lacks a sorely needed online multiplayer component, without which its selling price seems way too high for a game that can be easily and legally found for free elsewhere.
    • 55 Metascore
    • 50 Critic Score
    Monster Combine TD could have easily built on its plot and gameplay but its slow progression (especially in its early stages) and translation flaws turn it into an average title which does not stand out in any field, even if it does not completely fail on any aspect either.
    • 55 Metascore
    • 40 Critic Score
    The Grumpy Reaper is based on an interesting and original concept which is severely ruined by the way the game was executed.
    • 55 Metascore
    • 50 Critic Score
    Adventure Labyrinth Story is a competent dungeon crawler with a simple combat system and a healthy variety of enemies. However its overtly simple narrative, linear goals and overall subpar visual environments make this a game that doesn't stand out among its peers, even if it's competent enough when putting the player in randomly generated mazes.
    • 55 Metascore
    • 50 Critic Score
    Unlucky Mage is simple enough to allow for an intuitive gameplay and a rather long lasting lifespan but it doesn't fulfill its job completely and its overall simple nature end up harming the game in the end.
    • 55 Metascore
    • 40 Critic Score
    Bit Dungeon+ brings dungeon crawling and roguelike elements to the Nintendo Switch along with a nostalgic art style and some fun combat moments. Unfortunately the game quickly feels like it's too simplistic. Adding to that, its skills system is quite difficult to understand and frequent glitches and a soundtrack that is unremarkable, at best, make Bit Dungeon an effort that is overall difficult to appreciate.
    • 55 Metascore
    • 70 Critic Score
    Thanks to its art style and original gameplay mechanics, Shadow Fight 2 has assets that allow it to stand out amidst its competitors, even if its audio component and story mode are disappointing.
    • 55 Metascore
    • 40 Critic Score
    The game's art style stands out but it can actually interfere with the gameplay, the difficulty quickly becomes frustrating and the game's short experience add up to a work that will not leave players fully satisfied with this choice, especially fans of the fly'em up style.
    • 55 Metascore
    • 50 Critic Score
    Slender: The Arrival makes its Nintendo Switch debut six years after the original release and the result is a mixed bag: its sound atmosphere is still as breathtaking as it was and does an excellent job at keeping players on their toes; visually speaking, the game is showing its age. Overall the game's short lifespan, repetitiveness and generic plot mean this experience is rather average and doesn't fully stand out.
    • 55 Metascore
    • 50 Critic Score
    Dead End Job is a twin-stick shooter which may strike a chord with a small group of enthusiasts, partly for its simple and fun combat mechanics, but unfortunately the game features way too much repetitive and dull action. Other than that, some of the items are real surprise boxes and the auto-aim feature can make everything more frustrating, which all contribute to make this a difficult game to truly enjoy.
    • 55 Metascore
    • 50 Critic Score
    If the Warhammer universe is well represented, a weak performance, unbalanced combat system, random tactical component that discards any strategic ambitions and the game's impractical requirements, which demand a permanent internet connection, make the handheld experience near impossible to enjoy and something very difficult to recommend.
    • 55 Metascore
    • 40 Critic Score
    Shadows 2: Perfidia tries to create an atmosphere of horror but the result is only a half-success: if the soundscape does a good job, the visual landscape is far from that and it turns out to be uglier than it is scary. It's not a remarkable feast of gameplay either, very simplistic but with a well implemented sanity mechanic. Shadows 2: Perfidia is not something that will raise the hair on everyone's neck but for those who are interested in a decent work of a horror-themed audio environment and a good use of a sanity mechanic, it can be a fun purchase.
    • 54 Metascore
    • 60 Critic Score
    Sadame is an interesting and well-built action game with RPG elements that offers a long and very replayable experience to those willing to dwell deep into it. It's not the most self-explanatory work in this regard, though, as many details will be lost on a Western audience and often the player is left with little explanation of the game's mechanics.
    • 54 Metascore
    • 50 Critic Score
    If it does a good job at delivering a credible MSX experience, Bitlogic also falls behind when it comes to its low ambition, a concept that will hardly catch the attention of most players and a short longevity. While it's a good option for those who want to (re)live the days of the MSX, it's not a game made for a wider audience.
    • 54 Metascore
    • 50 Critic Score
    Thanks to its extremely direct control system, anyone can pick it up and play it. The problem is, the game is too simple for its own good and quickly enough, it becomes too repetitive, forcing the players to manage their time more wisely lest they end up getting tired of it.
    • 54 Metascore
    • 50 Critic Score
    FullBlast is a 2D shoot'em up that treads along some of the traditional clichés of the genre without taking any risks to go further or to stand above its peers. Similar enemy patterns, repetitive behaviour, plain visuals, FullBlast can deliver a fluid gameplay experience but not a varied, original one, with a small redemption coming from its local multiplayer element.
    • 54 Metascore
    • 50 Critic Score
    As a remake of a game that did not leave its mark, Putty Squad does not stand out. Its glitches and flaws, which include a serious lack of fluidity in some areas, make it a less-than-enjoyable platformer, which should only be considered by those who truly wish to try every title in the genre.
    • 54 Metascore
    • 40 Critic Score
    Tangram Style has no ambition and it shows. An overall dull and technically flawed experience, which will wear out the players’ patience and which does not in any way maximize the game’s potential lifespan derived from its very high number of puzzles, Tangram Style is only to be considered by those specifically looking for something like this.
    • 54 Metascore
    • 60 Critic Score
    Blocky Bot does what it proposes – it’s a simple, quick and down-to-Earth platformer whose gameplay is immediately grasped on by the player. It does its job at providing fun sessions of platforming action but once its levels have been cleared, there aren’t many more reasons to pick it up again.
    • 54 Metascore
    • 60 Critic Score
    Its local multiplayer mode is also quite fun and bound to keep a group of friends around the Wii U but its pricing policy is difficult to understand.

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