Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 81 Metascore
    • 80 Critic Score
    If all this wasn't enough, there's also an affecting story going on. [Oct 2016, p.114]
    • Edge Magazine
    • 70 Metascore
    • 70 Critic Score
    If it isn't as memorable as the games to which it owes its existence, it shares some of their best parts. [Oct 2016, p.112]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Rather than a criticism, however, the lingering feeling is a testament to the sense of wonder Abzu instills in the player, the feeling of grand adventure it manages to conjure in its short runtime, and the appeal of its enigmatic world. [Oct 2016, p.108]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    This confident refinement of Human Revolution's potent, though flawed, proof of concept, has resulted in one of the most elaborate videogame sandboxes in which we've ever had the pleasure of getting lost. [Oct 2016, p.104]
    • Edge Magazine
    • 55 Metascore
    • 30 Critic Score
    We'd much rather play the awful unicorn levels in [Trials] Fusion's Awesome Level Max DLC, which probably ranks among the most damning things we've ever said about a game. [Issue#296, p.123]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    It's a tremendous shame, because the bosses themselves are a finely conceived, smartly designed and varied bunch. [Issue#296, p.121]
    • Edge Magazine
    • 93 Metascore
    • 90 Critic Score
    Inside may require thought, care and occasionally a sharp sense of timing to progress, but its obstacles never feel unfair. [Issue#296, p.120]
    • Edge Magazine
    • 52 Metascore
    • 40 Critic Score
    This is very much Inafune by numbers, a Mega Man game in all but name, and not a particularly good one. [Issue#296, p.118]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    As often as it threatens to break the shackles of convention, it's just as content to fall in line with JRPG custom. [Issue#296, p.116]
    • Edge Magazine
    • 38 Metascore
    • 30 Critic Score
    There's little satisfaction in downing an enemy who can't see you, less in getting flattened by an unseen assailant. [Issue#296, p.114]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Monster Hunter still offers some of the most exciting and handsomely staged third-person combat you'll find in any game - and, if only by a small amount, Generations has raised the bar again. [Issue#296, p.112]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    Surely anyone with a taste for adventure will appreciate the ingenuity and character of such an intricate and secret-stuffed world. [Aug 2016, p.120]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    Despite its numerous missteps, it's clear that this is a labour of love for its creators, whose fondness for the original is well know. [Aug 2016, p.118]
    • Edge Magazine
    • 71 Metascore
    • 60 Critic Score
    It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    The whole thing is just so gleefully off its head that you can forgive its little missteps. [Aug 2016, p.114]
    • Edge Magazine
    • 48 Metascore
    • 30 Critic Score
    A messy jumble of broken parts. [Aug 2016, p.112]
    • Edge Magazine
    • 44 Metascore
    • 30 Critic Score
    Platinum needs to take a little more care when it comes to picking its battles. [Aug 2016, p.110]
    • Edge Magazine
    • 63 Metascore
    • 70 Critic Score
    At heart, Dangerous Golf simply wants you to make a big, beautiful mess, and it's an invitation that proves surprisingly hard to resist. [Aug 2016, p.108]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    That the game hangs together visually is remarkable; that it should cohere so well in design terms, unfathomable. [Aug 2016, p.104]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Thanks to a thoughtful, witty localisation, Yo-Kai Watch proves to be a kids' game that's capable of winning over adult players, too. [July 2016, p.123]
    • Edge Magazine
    • 82 Metascore
    • 60 Critic Score
    A frustrating step backwards for a studio that can do better. [July 2016, p.122]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    A fine win. [July 2016, p.121]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It's a game you'll come back to the next day, having faced constant defeat in levels that are surely impossible, and find yourself beating them. [July 2016, p.120]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Alienation sort of stops when it really should be getting going, routes closing off as they should be opening up. [July 2016, p.118]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Accepting the inevitability of bad things happening helps prevent this from descending into suffocating bleakness. [July 2016, p.116]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    This sweeping triptych is as luxurious and formidable a game as you'll encounter on portable hardware. [July 2016, p.114]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Stellaris simply communicates its tangle of resources, currencies and modifiers with improbable elegance. [July 2016, p.112]
    • Edge Magazine
    • 68 Metascore
    • 50 Critic Score
    Disarray is perhaps the best way to sum up Battleborn. [July 2016, p.108]
    • Edge Magazine

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