Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's a surprise to find that this relentless numerical tangle of a dungeon crawler is a human story. [March 2016, p.118]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Even at its best, Heroes Reborn: Gemini can't hope to be one of those games that breaks out of licensed-game purgatory. [March 2016, p.116]- Edge Magazine
Posted Mar 7, 2016 -
- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Ostensibly it's a game about overthrowing aliens, but really it's a war against the forces of probability. [March 2016, p.110]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
The Witness conjures magic from the simplest of components, rustling up a sensational array of experiences without ever deviating from its core conceit. [March 2016, p.106]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Astonishingly, there's no replay function for your defensive performances. [Feb 2016, p.122]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Even at maximum velocity it fails to stir the blood like the games to which it's most indebted. [Feb 2016, p.120]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Missions are wonderfully compact and briskly-paced, sweeping you though a substantial campaign with style to match. [Feb 2016, p.119]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
To enjoy EDF, you've always needed to be willing to compromise. Those days are gone. It's never felt so fluid. [Feb 2016, p.116]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Even completing a stage in the relatively tame classic Mini Cooper S will leave you feeling bothered and fatigued. [Feb 2016, p.114]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Nuclear Throne's hook is disarmingly simple but blisteringly effective. In short, it gets a move on. [Feb 2016, p.112]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
It scales to your ability and makes you feel connected to the music in a way few other games can match. [Feb 2016, p.108]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Siege can feel cool and inhospitable, but when the conditions are right and you're playing with friends, the game's tense gameplay and measured pacing makes for a refreshing, cerebral contrast to the run-and-gun hyperactivity of most online shooters. [Feb 2016, p.104]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Not for everyone, Dancing All Night will suit players who love rhythm action enough to overlook a lack of content, or who love Persona 4 enough to forgive the length and leaden pace of its script. [Jan 2016, p.123]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
This attempt to fuse two very different Mario worlds is more than the sum of its mismatched parts. [Jan 2016, p.122]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
In spite of the odd stumble, it's a wonderful journey. [Jan 2016, p.120]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Where it goes wrong is the finale. Almost every major choice is proven irrelevant, and barely any plot threads resolve. [Jan 2016, p.118]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
X is a triumph of art over design, the wonder of the world enough to make periods of drudgery worthwhile. [Jan 2016, p.116]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
As a package, Black Ops III is a muddle. It is packed to the gills with things, certainly, but none of it joins up. [Jan 2016, p.114]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Any semblance of subtlety is abandoned entirely when it comes to the playable Hero and Villain characters. [Jan 2016, p.110]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
It refines the core shooting and user interface, but otherwise adds only a clutch of enjoyable yet nonessential extras, such as settlements and armour pieces. [Jan 2016, p.106]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
This is, after all, a game that goes out of its way to empower in a way few other games dare. [Jan 2016, p.102]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Like a fledgling with two broken wings, it would surely have been more humane to put the thing out of its misery than let it limp out in this pathetic state. [Christmas 2015, p.123]- Edge Magazine
Posted Dec 13, 2015 -
- Critic Score
It's strange that players aren't given more time to make decisions. [Christmas 2015, p.122]- Edge Magazine
Posted Dec 13, 2015 -
- Critic Score
One of the smartest dumb games since Super Time Force. [Christmas 2015, p.121]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Learn its quirks, however, and Prison Architect's sandbox permits a dizzying breadth of options for establishing for-profit penal facilities. [Christmas 2015, p.120]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Need for Speed is a disappointing follow-up to the flawed but big-hearted Rivals, and while it's billed as a fresh start for the series, it feels more like a false one. [Christmas 2015, p.118]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
On its own terms, Tales from the Borderlands is one of Telltale's best works yet. [Christmas 2015, p.116]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
A gaming of charming positive spirit that, three years late and a generation off the pace, sill stands out in a crowded, wantonly destructive field. [Christmas 2015, p.114]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
A series that, for all its wanderlust, is never truly going anywhere. [Christmas 2015, p.112]- Edge Magazine
Posted Dec 12, 2015