Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,234 out of 4015
-
Mixed: 2,350 out of 4015
-
Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
-
- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity, designed in direct contradiction to its developer's stated ambition. [April 2016, p.98]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
The most successful episodes find ways to hold us captive. [March 2016, p.122]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Its pacing is hindered by slow movement speed, and nuance is lost as the incidents increase in frequency and topics of conversation shift from the social to the situational. [March 2016, p.120]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
It's a surprise to find that this relentless numerical tangle of a dungeon crawler is a human story. [March 2016, p.118]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Even at its best, Heroes Reborn: Gemini can't hope to be one of those games that breaks out of licensed-game purgatory. [March 2016, p.116]- Edge Magazine
Posted Mar 7, 2016 -
- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Ostensibly it's a game about overthrowing aliens, but really it's a war against the forces of probability. [March 2016, p.110]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
The Witness conjures magic from the simplest of components, rustling up a sensational array of experiences without ever deviating from its core conceit. [March 2016, p.106]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
Astonishingly, there's no replay function for your defensive performances. [Feb 2016, p.122]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Even at maximum velocity it fails to stir the blood like the games to which it's most indebted. [Feb 2016, p.120]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Missions are wonderfully compact and briskly-paced, sweeping you though a substantial campaign with style to match. [Feb 2016, p.119]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
To enjoy EDF, you've always needed to be willing to compromise. Those days are gone. It's never felt so fluid. [Feb 2016, p.116]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Even completing a stage in the relatively tame classic Mini Cooper S will leave you feeling bothered and fatigued. [Feb 2016, p.114]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Nuclear Throne's hook is disarmingly simple but blisteringly effective. In short, it gets a move on. [Feb 2016, p.112]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
It scales to your ability and makes you feel connected to the music in a way few other games can match. [Feb 2016, p.108]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Siege can feel cool and inhospitable, but when the conditions are right and you're playing with friends, the game's tense gameplay and measured pacing makes for a refreshing, cerebral contrast to the run-and-gun hyperactivity of most online shooters. [Feb 2016, p.104]- Edge Magazine
Posted Feb 16, 2016 -
- Critic Score
Not for everyone, Dancing All Night will suit players who love rhythm action enough to overlook a lack of content, or who love Persona 4 enough to forgive the length and leaden pace of its script. [Jan 2016, p.123]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
This attempt to fuse two very different Mario worlds is more than the sum of its mismatched parts. [Jan 2016, p.122]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
In spite of the odd stumble, it's a wonderful journey. [Jan 2016, p.120]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Where it goes wrong is the finale. Almost every major choice is proven irrelevant, and barely any plot threads resolve. [Jan 2016, p.118]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
X is a triumph of art over design, the wonder of the world enough to make periods of drudgery worthwhile. [Jan 2016, p.116]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
As a package, Black Ops III is a muddle. It is packed to the gills with things, certainly, but none of it joins up. [Jan 2016, p.114]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Any semblance of subtlety is abandoned entirely when it comes to the playable Hero and Villain characters. [Jan 2016, p.110]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
It refines the core shooting and user interface, but otherwise adds only a clutch of enjoyable yet nonessential extras, such as settlements and armour pieces. [Jan 2016, p.106]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
This is, after all, a game that goes out of its way to empower in a way few other games dare. [Jan 2016, p.102]- Edge Magazine
Posted Jan 3, 2016 -
- Critic Score
Like a fledgling with two broken wings, it would surely have been more humane to put the thing out of its misery than let it limp out in this pathetic state. [Christmas 2015, p.123]- Edge Magazine
Posted Dec 13, 2015 -
- Critic Score
It's strange that players aren't given more time to make decisions. [Christmas 2015, p.122]- Edge Magazine
Posted Dec 13, 2015 -
- Critic Score
One of the smartest dumb games since Super Time Force. [Christmas 2015, p.121]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Learn its quirks, however, and Prison Architect's sandbox permits a dizzying breadth of options for establishing for-profit penal facilities. [Christmas 2015, p.120]- Edge Magazine
Posted Dec 12, 2015