Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 74 Metascore
    • 60 Critic Score
    A slick production, but its rewards can feel outstripped by the effort required to play it. [Christmas 2016, p.118]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Fraught, oppressive and tense, Thumper has been built to a singular vision - and one we can certainly respect, if not always enjoy. [Christmas 2016, p.117]
    • Edge Magazine
    • 89 Metascore
    • 90 Critic Score
    Rez Infinite is 15 years old, and the best VR game of 2016. [Christmas 2016, p.116]
    • Edge Magazine
    • 88 Metascore
    • 60 Critic Score
    As a series, Civilization is being quietly surpassed. [Christmas 2016, p.114]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    RIGS is a compact but deep package, then, and one executed with a confidence that belies its launch-game status. [Christmas 2016, p.112]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    This is a game whose best moments are diluted by a torrent of filler, whose beauty is obscured by its technical shortcomings, and whose obvious potential is squandered by a lack of polish. That weird orange sky is, alas, the least of its problems. [Christmas 2016, p.110]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    While its bulk is impressive, it lacks a distinctive personality of its own. [Christmas 2016, p.106]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Battlefield 1 is better than its predecessors in almost every way. [Christmas 2016, p.102]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    It's the game's flexibility that drives its enduring appeal, complemented by its granular UI and difficulty settings that enable you to make it as easy or as hard as you like - whether through developer-prescribed challenges or personal rules imposed as a matter of pride - without ever adjusting a slider. [Jan 2016, p.114]
    • Edge Magazine
    • 63 Metascore
    • 50 Critic Score
    It's a shame the journey itself can't match the poignancy of the final destination. [December 2016, p.123]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    With some prudent trimming, this could have been one of Wii U's best games: even with all those maddening missteps, its moments of sparkling brilliance can make it feel frequently close to essential. [December 2016, p.122]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    For the first time in years, it's easy to meet up with other players, drawn together by enticing new stories. [December 2016, p.120]
    • Edge Magazine
    • 54 Metascore
    • 70 Critic Score
    It doesn't willfully withhold information, but it takes some time to acclimatise to what you're supposed to do. [December 2016, p.118]
    • Edge Magazine
    • 63 Metascore
    • 60 Critic Score
    Both the platforming and the shooting hold up, then, but they barely develop after the first few hours. [December 2016, p.116]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    A work of nostalgia. [December 2016, p.114]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    One of the most quietly devastating moments involves a character simply shaking their head softly. [December 2016, p.110]
    • Edge Magazine
    • 91 Metascore
    • 90 Critic Score
    This series has always felt like a breath of fresh air in a genre that grows ever more obsessed with the fidelity of its simulations. With Forza Horizon 3, Playground has flung open the biggest window in the building, then stuck on a few fans for good measure. [December 2016, p.106]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Hue
    Mere hours after playing it, Hue is already vanishing into the background of our minds, leaving only a vague sensation of something more tangible. [Nov 2016, p.123]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    An apparently new and improved game engine is anything but, with regular framerate drops on PS4, bizarrely stilted animations, and sound effects cutting out entirely during action sequences further deadening the impact of already sloppily edited fight scenes. [Nov 2016, p.121]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    The springy physics are almost perfect, giving you just enough control even as you hurtle through the air at speed. [Nov 2016, p.118]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    While there are some concessions in place for the mere mortals among us, there aren't quite enough. [Nov 2016, p.116]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    It's a firstperson co-op adventure that hardly disgraces the Metroid name it should never have been lumbered with. [Nov 2016, p.114]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    What at first feels more like a Benny Hill chase reveals itself to be another fine reinvention of this classic. [Nov 2016, p.112]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    There's promise in The Turing Test's constituent parts, but considered as a whole, it fails the imitation game. [Nov 2016, p.110]
    • Edge Magazine
    • 61 Metascore
    • 60 Critic Score
    While some poorly designed systems and mechanics chip away at your patience, the feeling of flying seamlessly from space down to a peninsula you spotted from orbit never fails to enthrall. [Nov 2016, p.106]
    • Edge Magazine
    • 55 Metascore
    • 50 Critic Score
    The Assembly is yet another example of mundane game design attempting to hid behind the novelty of VR. The mileage in this strategy is running out. [Oct 2016, p.122]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    There are plenty of smart ideas here, but a fair bit of dreck, too. [Oct 2016, p.120]
    • Edge Magazine
    • 69 Metascore
    • 40 Critic Score
    For the most part, Song of the Deep is content with being pleasantly unremarkable. [Oct 2016, p.119]
    • Edge Magazine
    • 71 Metascore
    • 80 Critic Score
    A delight. [Oct 2016, p.118]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The world is a pulpy delight: captivating, unique, and a genuine pleasure to spend time in. [Oct 2016, p.116]
    • Edge Magazine

Top Trailers