Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
We'd much rather play the awful unicorn levels in [Trials] Fusion's Awesome Level Max DLC, which probably ranks among the most damning things we've ever said about a game. [Issue#296, p.123]- Edge Magazine
Posted Aug 27, 2016 -
- Critic Score
It's a tremendous shame, because the bosses themselves are a finely conceived, smartly designed and varied bunch. [Issue#296, p.121]- Edge Magazine
Posted Aug 27, 2016 -
- Critic Score
Inside may require thought, care and occasionally a sharp sense of timing to progress, but its obstacles never feel unfair. [Issue#296, p.120]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
This is very much Inafune by numbers, a Mega Man game in all but name, and not a particularly good one. [Issue#296, p.118]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
As often as it threatens to break the shackles of convention, it's just as content to fall in line with JRPG custom. [Issue#296, p.116]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
There's little satisfaction in downing an enemy who can't see you, less in getting flattened by an unseen assailant. [Issue#296, p.114]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
Monster Hunter still offers some of the most exciting and handsomely staged third-person combat you'll find in any game - and, if only by a small amount, Generations has raised the bar again. [Issue#296, p.112]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
The game's huge assortment of side missions and time trials, along with Gridnode runs, represent its most appealing offerings as you hone your route and - for the most part - focus on nothing but running. [Issue#296, p.108]- Edge Magazine
Posted Aug 26, 2016 -
- Critic Score
Surely anyone with a taste for adventure will appreciate the ingenuity and character of such an intricate and secret-stuffed world. [Aug 2016, p.120]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Despite its numerous missteps, it's clear that this is a labour of love for its creators, whose fondness for the original is well know. [Aug 2016, p.118]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
It all makes it an even greater shame that you'll sometimes feel compelled to jump off and end it all. [Tested with Oculus Rift; Aug 2016, p.116]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
The whole thing is just so gleefully off its head that you can forgive its little missteps. [Aug 2016, p.114]- Edge Magazine
Posted Jul 24, 2016 -
- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Platinum needs to take a little more care when it comes to picking its battles. [Aug 2016, p.110]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
At heart, Dangerous Golf simply wants you to make a big, beautiful mess, and it's an invitation that proves surprisingly hard to resist. [Aug 2016, p.108]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
That the game hangs together visually is remarkable; that it should cohere so well in design terms, unfathomable. [Aug 2016, p.104]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
Thanks to a thoughtful, witty localisation, Yo-Kai Watch proves to be a kids' game that's capable of winning over adult players, too. [July 2016, p.123]- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
A frustrating step backwards for a studio that can do better. [July 2016, p.122]- Edge Magazine
Posted Jul 5, 2016 -
- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
It's a game you'll come back to the next day, having faced constant defeat in levels that are surely impossible, and find yourself beating them. [July 2016, p.120]- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
Alienation sort of stops when it really should be getting going, routes closing off as they should be opening up. [July 2016, p.118]- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
Accepting the inevitability of bad things happening helps prevent this from descending into suffocating bleakness. [July 2016, p.116]- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
This sweeping triptych is as luxurious and formidable a game as you'll encounter on portable hardware. [July 2016, p.114]- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
Stellaris simply communicates its tangle of resources, currencies and modifiers with improbable elegance. [July 2016, p.112]- Edge Magazine
Posted Jul 5, 2016 -
- Edge Magazine
Posted Jul 5, 2016 -
- Critic Score
This lightness of touch, combined with instant restarts and a Trials-style checkpoint system, makes for an extremely moreish racer. [June 2016, p.123]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
Salt & Sanctuary can be brilliant, but it's held back by undersized visual design, both in UI and open play, making playing it from distance a pain. [June 2016, p.122]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
Whether you're flipping a fried egg or turning a dial, this is tactile and satisfying, if slight, entertainment. [Tested with Vive; June 2016, p.121]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
A dismally paced and hugely frustrating expansion of a fine core mechanic, and a badly missed opportunity. [Tested with Vive; June 2016, p.120]- Edge Magazine
Posted Jun 7, 2016