Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,243 out of 4041
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Mixed: 2,365 out of 4041
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Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
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- Critic Score
An imperfect execution of an interesting idea. [Issue#425, p.123]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
In the hot seat at Number 13, survival typically takes precedence over morality, but developer Cavalier delights in letting you feel the sting of your actions. [Issue#425, p.121]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Stories such as this are still rare in games, and the visual-novel format Toge Productions employs gives them the space to unfold with delicacy and nuance. [Issue#425, p.120]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Even if Call Of The Elder Gods is never as thrillingly weird as you'd hope, Myst-lites as wide-ranging as this are hardly a Dimetrodon a dozen. [Issue#425, p.118]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Mina is at its best when it's channelling Zelda, less so when it lens into Soulslike territory or becomes ascetic in its early-'90s sensibilities, trying too hard to retain a link to the past. [Issue#425, p.116]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Phonopolis' few flaws are easy to forgive in the face of the artistry with which this terrible, magnificent place has been put together. [Issue#425, p.114]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
When Legacy of the Dark Knight finds its focus, there's still plenty of zen-like charm to enjoy here. And if you crave the chaotic? Well, beanbag begins. [Issue#425, p.112]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
If there was any chance of coming away from this frictionless journey feeling deflated, then, Good-Feel ensures there's no danger of that. [Issue#425, p.110]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
These mechanics are supposed to be more immersive, but they're little more than busywork designed to placate any suspicion that you're only truly playing a game if you've nudged a character around with the analogue stick. [Issue#425, p.108]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Zero Parades does succeed, but it's a qualified success. [Issue#425, p.106]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
When Forza Horizon 6 manages to get out of its own way, its magic is that it was two compelling fantasies to draw on. Being a world-class race driver is a pleasure we can get elsewhere - although this makes it accessible to those who might fear Gran Turismo's sterner sim - but it can also satisfy the humbler dream of being on holiday in a fun new place. Whether Playground has captured the authentic Japanese experience, we can't say, but it's certainly got that last bit nailed. [Issue#425, p.102]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
The final result is surprisingly unvaried and well-behaved. Within the space of 20 hours, it makes what is ostensibly a fresh version of Bond feel like he needs another new shot of life. [Issue#425, p.98]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
It's as intoxicating as it is intoxicated and thus, for those who partake, perhaps best enjoyed with a glass of wine. For comfort, naturally. [Issue#424, p.121]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
When The Cosmic Abyss plays more like a walking sim or a first-person horror, it's excellent story really shines through, but its overdesigned systems tend to get in the way of its otherworldly ambitions. [Issue#424, p.119]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
You've seen most of what it has to offer before you've even unlocked all of the sculpting tools. [Issue#424, p.118]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Barring a couple of all-too-short sections near the beginning, Will: Follow The Light is a bewildering and arduous journey. [Issue#424, p.116]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
In its wake, Dosa Divas can often only muster the kind of anti-capitalist polemic we've heard many times before. [Issue#424, p.112]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Tomodachi Life proves beguiling and boring in equal measure. [Issue#424, p.110]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
The weapon animations remain gorgeous to the last drop, but what about the other two-thirds? [Issue#424, p.108]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Here is the rare deckbuilder that doesn't feel like it's merely aping the giants of the genre. [Issue#424, p.106]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Things pick up considerably in the game's final third, when the excessive exposition has at last been laid to rest and you've learned how to best work with the disobliging visual language. [Issue#424, p.104]- Edge Magazine
Posted May 17, 2026 -
- Edge Magazine
Posted May 17, 2026 -
- Critic Score
If the future's to be sustainable - let alone bright - we may need to reduce our reliance on single-use game design. [Issue#424, p.100]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Pragmata has an original combat system, some smart toys and tight engineering, yet its rhythm and structure are a touch too singular. This is no mere 3D printout, but an exercise in the pristine and clinical nonetheless. [Issue#424, p.96]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Even more than in Returnal, the Roguelike elements here seem to exist more for flavour than systematic depth. And in that they complement the unmatched action, and the incredible visual, audio, haptic experience. It will be hard for Housemarque to come back stronger than this. [Issue#424, p.92]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
Even as it wraps up within four hours, Mixtape feels like an exemplar of the form: generous, indulgent and expertly curated, a crowd-pleaser with just the right number of deep cuts. If it doesn't persuade you to make one of your own, it may well convince you to call up an old friend to reminisce about the moments you spent together. When the world simultaneously sucked and felt so full of potential. When you were bored and rudderless and didn't realise how good you had it. [Issue#424, p.114]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
There's scant variety as Nutmeg runs through the same handful of sequences repeatedly, and little tactical leeway within your deck. The beautiful game is thus made less so as the rose tint softens its essential texture. [Issue#423, p.121]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Indeed, perhaps Pokopia's finest accomplishment is that it caters equally to all kinds of player: those who love to build freely, and those who crave more direction. If you're the kind of Pokemon obsessive who plays every entry and spinoff, you'll find plenty here to delight. And if you're an older or lapsed fan, or Pokemon has passed you by completely? Well, ditto. [Issue#423, p.118]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
People of Note is a gratifying, if ultimately ephemeral, hodgepodge of ideas - a pleasant distraction but hardly an instant classic. [Issue#423, p.116]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Screamer becomes repetitive, overly simplistic and needlessly verbose, a hybrid vehicle for narrative and racing where the only thing less engaging than the off-track drama is the driving itself. [Issue#423, p.114]- Edge Magazine
Posted Apr 16, 2026