Edge Magazine's Scores
- Games
For 4,015 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,234 out of 4015
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Mixed: 2,350 out of 4015
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Negative: 431 out of 4015
4015
game
reviews
- By Date
- By Critic Score
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- Critic Score
For all its simplified inputs and friendly onboarding, 2XKO may fail to convert those who already harbour skepticism toward fighting games, or indeed toward League of Legends itself. [Issue#421, p.108]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
While born from the stuff of Little Nightmares, Reanimal transcends the confines of another sequel, leaving a uniquely devilish stain behind. [Issue#421, p.106]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Conversely, the game's reliable constant, its combat mechanics, begins to petrify through repetition. [Issue#421, p.104]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Cairn, then, is an awe-inspiring journey and a careful character study that captures the thrill and torment of climbing. Yet its flaws are central to that core act. While assist modes and optional visual aids help, the complexities behind the intuitive surface can grind together with unpredictable results. In creating such intricate systems, the developers gave themselves a mountain to climb, and almost reach the peak. [Issue#421, p.100]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Nioh 3 is ultimately less of a leap from its predecessor than Elden Ring was from Dark Souls 3, but that's to be expected from a direct sequel versus the introductory act of a new franchise. [Issue#421, p.96]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
If there's surprising strategic depth alongside the amusement of the premise, though, the package itself is on the miniature side. [Issue#420, p.107]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
If not quite a giant leap for the 3D platformer, Big Hops is an accurate title after all. [Issue#420, p.106]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
This is a story about finding your voice, but it also grapples with an uncertain time, when some outcomes are beyond our control or experience. [Issue#420, p.104]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
TR-49 is may things simultaneously, to the extent that it can be overwhelming, causing the brain and heart to race - a remarkable feat for something so apparently simple. [Issue#420, p.103]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
There are bold ideas floating around Unbeatable's ether, but for the most part it feels like an underpowered B-side. [Issue#420, p.102]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
At first glance, this appears to be a game with a clear and confident vision, but playing it for a period of time reveals how much it's split between underdeveloped mechanics. [Issue#420, p.100]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
The short levels, played to a time limit that rarely exceeds five minutes, may be ideal for speed runners, but this lightweight arcadey romp lacks the substance that many might need to keep returning to it. [Issue#420, p.98]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
All these transgressions against convention add up to the most engrossing deck-builder of the past couple of years. [Issue#420, p.96]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
If you can push through the lukewarm welcome and remain patient, though, you'll find something vivid and exciting here. [Issue#420, p.94]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
Like Borderlands, the promise of fresh guns, equipment and powered-up skills offers an incentive to press on. But unlike its parent series, the combat in Legends means it's not worth doing so.- Edge Magazine
- Posted Jan 20, 2026
- Read full review
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- Critic Score
Despite the game's lofty sky-mindedness, this is all about mastery rather than freedom. Thankfully, mastery brings with it plenty of its own rewards.- Edge Magazine
- Posted Jan 14, 2026
- Read full review
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- Critic Score
The controls are excellent and the visuals might be a touch more rakish, but what really matters is that Radiangames has found a hectic pace that lends the blasting a kind of cumulative drama. In doing so, this until now polite series has picked up a bit of an attitude.- Edge Magazine
- Posted Jan 9, 2026
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- Critic Score
If the nostalgic, arcade sensibilities of Cosmic Heroes may not hold us as long as Absolum's Roguelike depth, then, mastering our favoured dynamic duo - to borrow a phrase from a rival universe - just might. [Issue#419, p.122]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
Horses is a fascinating work, capable of moments that lodge in the memory, such as the late-game sequence when the projector's whirring finally stops and the tired clomp of footsteps registers to our ears like the sound of freedom. [Issue#419, p.122]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The town-building arc new to 0 resonates because you're renovating an idyllic town you see being reduced to ash and rubble in the game's opening hour. [Issue#419, p.121]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The story, meanwhile, is weighed down by needless convolution and stilted dialogue, even if its meditations on breaking the boundaries of human consciousness are admirably ambitious - and novel given that Huxleyian mysticism is well suited to the intimate and changeable perspective of a firstperson videogame. [Issue#419, p.120]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
So why, despite jokes about this not being the golden age of comics any more, does Dispatch feel like a retrograde step? [Issue#419, p.118]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough. [Issue#419, p.116]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The island and its minigames, side conversations and beautiful backdrops hold their charm, and part of us earns to remain in Demonschool's world. Unlike Faye, though, we begin to resent that demons keep tearing us out of it. [Issue#419, p.114]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
If we're at a point where one way to make COD feel "new" is to revive ideas from more than a decade ago, that is perhaps a sign that the series needs a break, or at least a hard reset. [Issue#419, p.112]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
To put it in gastronomic terms surely familiar to Air Riders' star, we're left with the feeling of having visited an all-you-can-eat buffet. There's an array of options available, but tucking in to any one of them is unlikely to satisfy, because at the game's core is a soggy souffle that collapses almost before we can get the fork in. After two decades in the kitchen, was it too much to hope that this otherwise talented chef might have come up with something a little less...lightweight? [Issue#419, p.110]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The game feels somewhat tormented by its turgid dialogue and a one-note plot, both given preference over the raw thrills of doing kickflips in hell. [Issue#419, p.108]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
For most of its runtime, Routine is an extremely well-constructed horror game where even the tiniest detail has a big impact. Even if you've been following it since 2012, it has been worth the wait. [Issue#419, p.104]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
With that, a largely flat Metroid is further degraded, from disappointing to a little bit embarrassing. Nintendo games have tested our patience before, but rarely in so many ways at once, and not without a core brilliance that makes such transgressions forgivable. Whatever ideas swirled in your mind back in 2017, you can't have been dreaming of this. [Issue#419, p.100]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The enthusiastic shouts that greet immaculate performances may be too generous a reception for Symphonica, but this disarmingly good-natured game is certainly worthy of appreciative applause.- Edge Magazine
- Posted Dec 16, 2025
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