Edge Magazine's Scores

  • Games
For 4,015 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4015 game reviews
    • 76 Metascore
    • 70 Critic Score
    Regardless of the developers' goals, Veilguard feels like a game designed and assembled in parts. However good any idea, scene or concept is - and there are some excellent ones - it isn't bolstered by those beside it. Instead, each feels like a dazzling distraction from where it falls short in depth, consistency and trust in players to engage with a complex world. [Issue#405, p.102]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Who's quibbling about the originality of any given bone when there are so many of them just waiting to be broken, and in so many stylish ways? [Issue#404, p.121]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    As well-intentioned as its encouragement to slow down and sniff the flowers may be, we can't help but bristle when the process is so leaden that it rarely feels like a relaxing meadow stroll. [Issue#404, p.120]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Much like the humble jigsaw, it's never less than a pleasant distraction. [Issue#404, p.123]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    As poetry, it might be evocative, but when you're trying to advance the game to the next scene, it feels rather like being the one sober person in the room. [Issue#404, p.122]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Ara is at once too shallow and too deep, a 4X game where one of its crosses bears far more eight than the others. [Issue#404, p.118]
    • Edge Magazine
    • 77 Metascore
    • 80 Critic Score
    Redacted makes no apology, yet somehow escapes from the shadow of its inspiration. [Issue#404, p.116]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    In truth, when it does attempt to tug firmly on the heartstrings, Neva is never as effective as we might have feared. But the images it leaves behind are indelible. [Issue#404, p.114]
    • Edge Magazine
    • 59 Metascore
    • 40 Critic Score
    You could also call it derivative and crudely executed, and no transmedia offering can compensate for that. [Issue#404, p.112]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    Double Exposure handles an adopted legacy with care, and crucially always feels like it's shifting the needle in a direction that's personal to you, which makes the smattering of lacklustre puzzles a frustrating but ultimately forgivable sin. [Issue#404, p.110]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Silent Hill 2 is the rare game that isn't over after we've finished playing. It's a state of mind, and it waits for us to return. [Issue#404, p.108]
    • Edge Magazine
    • 92 Metascore
    • 90 Critic Score
    If it's an imperfect game for an imperfect world, that in itself is something to aspire towards. [Issue #404, p.104]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    As much as it's captivating to soak in the atmosphere Selfloss creates, you should prepare for some choppy waters. [Issue#403, p.123]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Despite the absence of punishing deadlines, though, maybe this escape is a little too much like work after all. [Issue#403, p.122]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Occasional misses aside, then, Starstruck is an outstanding debut performance. [Issue#403, p.120]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    While it doesn't reach the upper echelon of 3D platformers, the fact that it bolsters a genre so starved these days, as many indies stay in their two-dimenstional lane, while 3D games take a more serious tone, is worth celebrating, especially when its overt cultural charms are so endearing. [Issue#403, p.118]
    • Edge Magazine
    • 77 Metascore
    • 90 Critic Score
    It's this beautiful mess of strategic genius and personality defects that elevates Wild Bastards to the pantheon of truly great hybrid roguelikes, managing to do for the FPS what Spelunky did for platforming, and Slay The Spire for deckbuilders. [Issue#403, p.116]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Without a greater degree of authorship - a few lightly scripted cases in predesigned cities to complement the sandbox mode - Shadows of Doubt is too prone to be bewildering or illogical red herrings, shrouding the experience in uncertainty. [Issue#403, p.113]
    • Edge Magazine
    • 80 Metascore
    • 60 Critic Score
    Solo players are likely to be left wondering what happened over all those years. [Issue#403, p.112]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    But as brutal as its buzz-saw races can be, they pale compared to the marketplace for online multiplayer into which it's throwing itself. [Issue#403, p.110]
    • Edge Magazine
    • 83 Metascore
    • 70 Critic Score
    It's a testament to the strength of the core concept, then, that The Plucky Squire remains as entertaining as it does. [Issue#403, p.108]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The sights and sounds of the Star Wars universe, delivered with enthusiasm and authenticity throughout, at least make it easy enough to be swept along. [Issue#403, p.104]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Where Frostpunk was painfully intimate, the sequel takes a bird's-eye view, but this distance serves it just as well. [Issue#403, p.100]
    • Edge Magazine
    • 94 Metascore
    • 100 Critic Score
    Take away the branding and there remains a core of irrepressible imagination, the fuel of so many great games, that is anything but robotic. [Issue#403, p.92]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Where once upon a time this series might have built an entire dungeon around a single gadget, here it's possible to pick up new inventions every few minutes, for hours on end. [Issue#403, p.96]
    • Edge Magazine
    • 88 Metascore
    • 80 Critic Score
    It feels revelatory, like rediscovering a lost art. The keyboard! How wonderful. [Issue#402, p.123]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    While the thrill remains and the audiovisual show lives up to the billing, then, you wonder if the designers of genre classics might have pushed the envelope even more. [Issue#402, p.122]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    How curious to find Nintendo's most contemporary tale hidden in a format so beholden to the past. [Issue#402, p.120]
    • Edge Magazine
    • 72 Metascore
    • 50 Critic Score
    As a whole, it is undeniably well meaning and generous, and the individual pieces work well enough, but somehow we find ourselves wishing there was a little less game in this reserve. [Issue#402, p.118]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    Whatever tactics game you've enjoyed most in recent years, you're likely to find some element of it refracted somewhere in here. [Issue#402, p.116]
    • Edge Magazine

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